local _ local _detalhes = _G._detalhes local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" ) --mantain the enabled time captures _detalhes.timeContainer = {} _detalhes.timeContainer.Exec = {} ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --local pointers local ipairs = ipairs local _math_floor = math.floor local _pcall = pcall local time = time ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --constants local INDEX_NAME = 1 local INDEX_FUNCTION = 2 local INDEX_MATRIX = 3 local INDEX_AUTHOR = 4 local INDEX_VERSION = 5 local INDEX_ICON = 6 local INDEX_ENABLED = 7 local DEFAULT_USER_MATRIX = {max_value = 0, last_value = 0} ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --register and unregister captures function _detalhes:TimeDataUpdate (index_or_name, name, func, matrix, author, version, icon, is_enabled) local this_capture if (type(index_or_name) == "number") then this_capture = _detalhes.savedTimeCaptures [index_or_name] else for index, t in ipairs(_detalhes.savedTimeCaptures) do if (t [INDEX_NAME] == index_or_name) then this_capture = t end end end if (not this_capture) then return false end if (this_capture.do_not_save) then return _detalhes:Msg("This capture belongs to a plugin and cannot be edited.") end this_capture [INDEX_NAME] = name or this_capture [INDEX_NAME] this_capture [INDEX_FUNCTION] = func or this_capture [INDEX_FUNCTION] this_capture [INDEX_MATRIX] = matrix or this_capture [INDEX_MATRIX] this_capture [INDEX_AUTHOR] = author or this_capture [INDEX_AUTHOR] this_capture [INDEX_VERSION] = version or this_capture [INDEX_VERSION] this_capture [INDEX_ICON] = icon or this_capture [INDEX_ICON] if (is_enabled ~= nil) then this_capture [INDEX_ENABLED] = is_enabled else this_capture [INDEX_ENABLED] = this_capture [INDEX_ENABLED] end if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh() end return true end --matrix = table containing {max_value = 0, last_value = 0} function _detalhes:TimeDataRegister (name, func, matrix, author, version, icon, is_enabled, force_no_save) --check name if (not name) then return "Couldn't register the time capture, name was nil." end --check if the name already exists for index, t in ipairs(_detalhes.savedTimeCaptures) do if (t [INDEX_NAME] == name) then return "Couldn't register the time capture, name already registred." end end --check function if (not func) then return "Couldn't register the time capture, invalid function." end local no_save = nil --passed a function means that this isn't came from a user --so the plugin register the capture every time it loads. if (type(func) == "function") then no_save = true --this a custom capture from a user, so we register a default user table for matrix elseif (type(func) == "string") then matrix = DEFAULT_USER_MATRIX end if (not no_save and force_no_save) then no_save = true end --check matrix if (not matrix or type(matrix) ~= "table") then return "Couldn't register the time capture, matrix was invalid." end author = author or "Unknown" version = version or "v1.0" icon = icon or [[Interface\InventoryItems\WoWUnknownItem01]] tinsert(_detalhes.savedTimeCaptures, {name, func, matrix, author, version, icon, is_enabled, do_not_save = no_save}) if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh() end return true end --unregister function _detalhes:TimeDataUnregister (name) if (type(name) == "number") then tremove(_detalhes.savedTimeCaptures, name) if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh() end else for index, t in ipairs(_detalhes.savedTimeCaptures) do if (t [INDEX_NAME] == name) then tremove(_detalhes.savedTimeCaptures, index) if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh() end return true end end return false end end --cleanup when logout function _detalhes:TimeDataCleanUpTemporary() local new_table = {} for index, t in ipairs(_detalhes.savedTimeCaptures) do if (not t.do_not_save) then tinsert(new_table, t) end end _detalhes.savedTimeCaptures = new_table end local tick_time = 0 --starting a combat function _detalhes:TimeDataCreateCombatTables() --create capture table local data_captured = {} --drop the last capture exec table without wiping local exec = {} _detalhes.timeContainer.Exec = exec _detalhes:SendEvent("COMBAT_CHARTTABLES_CREATING") --build the exec table for index, t in ipairs(_detalhes.savedTimeCaptures) do if (t [INDEX_ENABLED]) then local data = {} data_captured [t [INDEX_NAME]] = data if (type(t [INDEX_FUNCTION]) == "string") then --user local func, errortext = loadstring (t [INDEX_FUNCTION]) if (func) then DetailsFramework:SetEnvironment(func) tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]), is_user = true }) else _detalhes:Msg("|cFFFF9900error compiling script for time data (charts)|r: ", errortext) end else --plugin local func = t [INDEX_FUNCTION] DetailsFramework:SetEnvironment(func) tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]) }) end end end _detalhes:SendEvent("COMBAT_CHARTTABLES_CREATED") tick_time = 0 --return the capture table the to combat object return data_captured end local exec_user_func = function(func, attributes, data, this_second) local okey, result = _pcall (func, attributes) if (not okey) then _detalhes:Msg("|cFFFF9900error on chart script function|r:", result) result = 0 end local current = result - attributes.last_value data [this_second] = current if (current > attributes.max_value) then attributes.max_value = current data.max_value = current end attributes.last_value = result end function _detalhes:TimeDataTick() tick_time = tick_time + 1 for index, t in ipairs(_detalhes.timeContainer.Exec) do if (t.is_user) then --by a user exec_user_func (t.func, t.attributes, t.data, tick_time) else --by a plugin t.func (t.attributes, t.data, tick_time) end end end ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --broker dps stuff local ToKFunctions = _detalhes.ToKFunctions local broker_functions = { -- raid dps [1] function() local combat = _detalhes.tabela_vigente local combatTime = combat:GetCombatTime() if (not combatTime or combatTime == 0) then return 0 else return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[1] / combatTime) end end, -- raid hps [2] function() local combat = _detalhes.tabela_vigente local combatTime = combat:GetCombatTime() if (not combatTime or combatTime == 0) then return 0 else return ToKFunctions [_detalhes.minimap.text_format] (_, combat.totals_grupo[2] / combatTime) end end } local get_combat_time = function() local combat_time = _detalhes.tabela_vigente:GetCombatTime() local minutos, segundos = _math_floor(combat_time / 60), _math_floor(combat_time % 60) if (segundos < 10) then segundos = "0" .. segundos end return minutos .. "m " .. segundos .. "s" end local get_damage_position = function() local damage_container = _detalhes.tabela_vigente [1] damage_container:SortByKey ("total") local pos = 1 for index, actor in ipairs(damage_container._ActorTable) do if (actor.grupo) then if (actor.nome == _detalhes.playername) then return pos end pos = pos + 1 end end return 0 end local get_heal_position = function() local heal_container = _detalhes.tabela_vigente [2] heal_container:SortByKey ("total") local pos = 1 for index, actor in ipairs(heal_container._ActorTable) do if (actor.grupo) then if (actor.nome == _detalhes.playername) then return pos end pos = pos + 1 end end return 0 end local get_damage_diff = function() local damage_container = _detalhes.tabela_vigente [1] damage_container:SortByKey ("total") local first local first_index for index, actor in ipairs(damage_container._ActorTable) do if (actor.grupo) then first = actor first_index = index break end end if (first) then if (first.nome == _detalhes.playername) then local second local container = damage_container._ActorTable for i = first_index+1, #container do if (container[i].grupo) then second = container[i] break end end if (second) then local diff = first.total - second.total return "+" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff) else return "0" end else local player = damage_container._NameIndexTable [_detalhes.playername] if (player) then player = damage_container._ActorTable [player] local diff = first.total - player.total return "-" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff) else return ToKFunctions [_detalhes.minimap.text_format] (_, first.total) end end else return "0" end end local get_heal_diff = function() local heal_container = _detalhes.tabela_vigente [2] heal_container:SortByKey ("total") local first local first_index for index, actor in ipairs(heal_container._ActorTable) do if (actor.grupo) then first = actor first_index = index break end end if (first) then if (first.nome == _detalhes.playername) then local second local container = heal_container._ActorTable for i = first_index+1, #container do if (container[i].grupo) then second = container[i] break end end if (second) then local diff = first.total - second.total return "+" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff) else return "0" end else local player = heal_container._NameIndexTable [_detalhes.playername] if (player) then player = heal_container._ActorTable [player] local diff = first.total - player.total return "-" .. ToKFunctions [_detalhes.minimap.text_format] (_, diff) else return ToKFunctions [_detalhes.minimap.text_format] (_, first.total) end end else return "0" end end local get_player_dps = function() local damage_player = _detalhes.tabela_vigente(1, _detalhes.playername) if (damage_player) then if (_detalhes.time_type == 1) then --activity time local combat_time = damage_player:Tempo() if (combat_time > 0) then return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total / combat_time) else return 0 end else --effective time local combat_time = _detalhes.tabela_vigente:GetCombatTime() if (combat_time > 0) then return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total / combat_time) else return 0 end end return 0 else return 0 end end local get_player_hps = function() local heal_player = _detalhes.tabela_vigente(2, _detalhes.playername) if (heal_player) then if (_detalhes.time_type == 1) then --activity time local combat_time = heal_player:Tempo() if (combat_time > 0) then return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total / combat_time) else return 0 end else --effective time local combat_time = _detalhes.tabela_vigente:GetCombatTime() if (combat_time > 0) then return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total / combat_time) else return 0 end end return 0 else return 0 end end local get_raid_dps = function() local damage_raid = _detalhes.tabela_vigente and _detalhes.tabela_vigente.totals [1] if (damage_raid ) then return ToKFunctions [_detalhes.minimap.text_format] (_, damage_raid / _detalhes.tabela_vigente:GetCombatTime()) else return 0 end end local get_raid_hps = function() local healing_raid = _detalhes.tabela_vigente and _detalhes.tabela_vigente.totals [2] if (healing_raid ) then return ToKFunctions [_detalhes.minimap.text_format] (_, healing_raid / _detalhes.tabela_vigente:GetCombatTime()) else return 0 end end local get_player_damage = function() local damage_player = _detalhes.tabela_vigente(1, _detalhes.playername) if (damage_player) then return ToKFunctions [_detalhes.minimap.text_format] (_, damage_player.total) else return 0 end end local get_player_heal = function() local heal_player = _detalhes.tabela_vigente(2, _detalhes.playername) if (heal_player) then return ToKFunctions [_detalhes.minimap.text_format] (_, heal_player.total) else return 0 end end local parse_broker_text = function() local text = _detalhes.data_broker_text if (text == "") then return end text = text:gsub("{dmg}", get_player_damage) text = text:gsub("{rdps}", get_raid_dps) text = text:gsub("{rhps}", get_raid_hps) text = text:gsub("{dps}", get_player_dps) text = text:gsub("{heal}", get_player_heal) text = text:gsub("{hps}", get_player_hps) text = text:gsub("{time}", get_combat_time) text = text:gsub("{dpos}", get_damage_position) text = text:gsub("{hpos}", get_heal_position) text = text:gsub("{ddiff}", get_damage_diff) text = text:gsub("{hdiff}", get_heal_diff) return text end function _detalhes:BrokerTick() _detalhes.databroker.text = parse_broker_text() end function _detalhes:SetDataBrokerText (text) if (type(text) == "string") then _detalhes.data_broker_text = text _detalhes:BrokerTick() elseif (text == nil or (type(text) == "boolean" and not text)) then _detalhes.data_broker_text = "" _detalhes:BrokerTick() end end