local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local CreateFrame = CreateFrame local hooksecurefunc = hooksecurefunc function S:HandleMirrorTimer() local i = 1 local frame = _G.MirrorTimer1 while frame do if not frame.atlasHolder then frame.atlasHolder = CreateFrame('Frame', nil, frame) frame.atlasHolder:SetClipsChildren(true) frame.atlasHolder:SetInside() frame.StatusBar:SetParent(frame.atlasHolder) frame.StatusBar:ClearAllPoints() frame.StatusBar:SetSize(204, 22) frame.StatusBar:Point('TOP', 0, 2) frame:SetSize(200, 18) frame.Text:FontTemplate() frame.Text:ClearAllPoints() frame.Text:SetParent(frame.StatusBar) frame.Text:Point('CENTER', frame.StatusBar, 0, 1) end frame:StripTextures() frame:SetTemplate('Transparent') i = i + 1 frame = _G['MirrorTimer'..i] end end function S:MirrorTimers() -- Mirror Timers (Underwater Breath, etc.) if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.mirrorTimers) then return end local i = 1 local frame = _G.MirrorTimer1 while frame do E:CreateMover(frame, 'MirrorTimer'..i..'Mover', L["MirrorTimer"]..i, nil, nil, nil, 'ALL,SOLO') i = i + 1 frame = _G['MirrorTimer'..i] end hooksecurefunc('MirrorTimer_Show', S.HandleMirrorTimer) end S:AddCallback('MirrorTimers')