local mod = DBM:NewMod(2036, "DBM-Party-BfA", 1, 968) local L = mod:GetLocalizedStrings() mod:SetRevision("20231024091944") mod:SetCreatureID(122965) mod:SetEncounterID(2085) --mod:SetHotfixNoticeRev(20231023000000) --mod:SetMinSyncRevision(20231021000000) mod.respawnTime = 29 mod.sendMainBossGUID = true mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 250585", "SPELL_CAST_START 250258", "SPELL_CAST_SUCCESS 259572 250241", "SPELL_PERIODIC_DAMAGE 250585", "SPELL_PERIODIC_MISSED 250585", "UNIT_DIED" ) --[[ ability.id = 250258 and type = "begincast" or (ability.id = 259572 or ability.id = 250241) and type = "cast" or target.id = 125977 and type = "death" or type = "dungeonencounterstart" or type = "dungeonencounterend" --]] --TODO, stench says it's interruptable but cannot verify this. When I determine what to do with it, improve warning local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2) local warnTotemsLeft = mod:NewAddsLeftAnnounce(250190, 2, 250192) --local warnNoxiousStench = mod:NewSpellAnnounce(250368, 3) local specWarnLeap = mod:NewSpecialWarningDodge(250258, nil, nil, nil, 2, 2) local specWarnNoxiousStench = mod:NewSpecialWarningInterrupt(259572, "HasInterrupt", nil, nil, 1, 2) local specWarnGTFO = mod:NewSpecialWarningGTFO(250585, nil, nil, nil, 1, 8) local timerLeapCD = mod:NewCDTimer(5.7, 250258, nil, nil, nil, 3)--6 uness delayed by stentch, then 8 local timerNoxiousStenchCD = mod:NewCDCountTimer(18.2, 259572, nil, nil, nil, 4, nil, DBM_COMMON_L.INTERRUPT_ICON..DBM_COMMON_L.DISEASE_ICON) mod.vb.totemRemaining = 3 mod.vb.stenchCount = 0 function mod:OnCombatStart(delay) self.vb.totemRemaining = 3 self.vb.stenchCount = 0 self:SetStage(1) timerLeapCD:Start(2-delay) timerNoxiousStenchCD:Start(5.7-delay, 1) end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 250585 and args:IsPlayer() and self:AntiSpam(3, 1) then specWarnGTFO:Show(args.spellName) specWarnGTFO:Play("watchfeet") end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 250258 then specWarnLeap:Show() specWarnLeap:Play("watchstep") timerLeapCD:Start() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 259572 then self.vb.stenchCount = self.vb.stenchCount + 1 if self:CheckInterruptFilter(args.sourceGUID, false, true) then specWarnNoxiousStench:Show(args.sourceName) specWarnNoxiousStench:Play("kickcast") end if self:GetStage(2) then timerNoxiousStenchCD:Start(18.2, self.vb.stenchCount+1) else timerNoxiousStenchCD:Start(20.6, self.vb.stenchCount+1) timerLeapCD:AddTime(2)--Consistent with early alpha, might use more complex code if this becomes inconsistent end elseif spellId == 250241 then self:SetStage(2) timerNoxiousStenchCD:Stop() timerLeapCD:Stop() warnPhase2:Show() warnPhase2:Play("ptwo") end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 250585 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 125977 then--Reanimation Totem self.vb.totemRemaining = self.vb.totemRemaining - 1 if self.vb.totemRemaining > 0 then warnTotemsLeft:Show(self.vb.totemRemaining) end end end