local E, L, V, P, G = unpack(ElvUI) local DT = E:GetModule('DataTexts') local _G = _G local format, strjoin = format, strjoin local HideUIPanel = HideUIPanel local IsShiftKeyDown = IsShiftKeyDown local ShowUIPanel = ShowUIPanel local LEVEL_UP_DUALSPEC = LEVEL_UP_DUALSPEC local MAX_TALENT_TABS = MAX_TALENT_TABS local PRIMARY = PRIMARY local SECONDARY = SECONDARY local GetActiveTalentGroup = GetActiveTalentGroup local GetNumTalentGroups = GetNumTalentGroups local SetActiveTalentGroup = SetActiveTalentGroup local GetTalentTabInfo = GetTalentTabInfo local displayString, db = '' local primaryStr, secondaryStr, activeGroup, hasDualSpec local function BuildTalentString(talentGroup) local str = '' for i = 1, MAX_TALENT_TABS do local _, _, pointsSpent = GetTalentTabInfo(i, false, false, talentGroup) if (str == '') then str = pointsSpent else str = strjoin('/', str, pointsSpent) end end return str end local function ColorText(str, hex) return format('|cff%s%s|r',hex,str) end local function OnEvent(self) primaryStr, secondaryStr = BuildTalentString(1), BuildTalentString(2) activeGroup = GetActiveTalentGroup() local str = activeGroup == 1 and primaryStr or secondaryStr if not hasDualSpec then hasDualSpec = GetNumTalentGroups() == 2 end self.text:SetFormattedText(displayString, db.NoLabel and str or activeGroup == 1 and PRIMARY or SECONDARY, str) end local function OnEnter() DT.tooltip:ClearLines() DT.tooltip:AddDoubleLine(format('%s: %s', ColorText(PRIMARY, activeGroup == 1 and '0CD809' or 'FFFFFF'), primaryStr)) if hasDualSpec then DT.tooltip:AddDoubleLine(format('%s: %s', ColorText(SECONDARY, activeGroup == 2 and '0CD809' or 'FFFFFF'), secondaryStr)) end DT.tooltip:AddLine(' ') if hasDualSpec then DT.tooltip:AddLine(L["|cffFFFFFFLeft Click:|r Change Talent Specialization"]) end DT.tooltip:AddLine(L["|cffFFFFFFShift + Left Click:|r Show Talent Specialization UI"]) DT.tooltip:Show() end local function OnClick(_, button) if button == 'LeftButton' then if not _G.PlayerTalentFrame then _G.LoadAddOn('Blizzard_TalentUI') end if IsShiftKeyDown() then if not _G.PlayerTalentFrame:IsShown() then ShowUIPanel(_G.PlayerTalentFrame) else HideUIPanel(_G.PlayerTalentFrame) end else if hasDualSpec then SetActiveTalentGroup(activeGroup == 1 and 2 or 1) end end end end local function ApplySettings(self, hex) if not db then db = E.global.datatexts.settings[self.name] end displayString = strjoin('', db.NoLabel and '' or '%s: ', hex, '%s|r') end DT:RegisterDatatext('DualSpecialization', nil, { 'CHARACTER_POINTS_CHANGED', 'ACTIVE_TALENT_GROUP_CHANGED' }, OnEvent, nil, OnClick, OnEnter, nil, LEVEL_UP_DUALSPEC, nil, ApplySettings)