local AS = unpack(AddOnSkins) function AS:Blizzard_TalentUI(event, addon) if addon ~= 'Blizzard_TalentUI' then return end AS:SkinBackdropFrame(PlayerTalentFrame) PlayerTalentFramePortrait:Hide() AS:SkinCloseButton(PlayerTalentFrameCloseButton) PlayerTalentFrame.Backdrop:SetPoint('TOPLEFT', 13, -12) PlayerTalentFrame.Backdrop:SetPoint('BOTTOMRIGHT', -31, 76) for i = 1, 5 do AS:SkinTab(_G["PlayerTalentFrameTab"..i]) end AS:SkinButton(PlayerTalentFrameCancelButton) AS:StripTextures(PlayerTalentFrameScrollFrame) AS:SkinScrollBar(PlayerTalentFrameScrollFrameScrollBar) PlayerTalentFrameScrollFrameScrollBar:SetPoint('TOPLEFT', PlayerTalentFrameScrollFrame, 'TOPRIGHT', 10, -16) PlayerTalentFrameSpentPoints:SetPoint('TOP', 0, -42) PlayerTalentFrameTalentPointsText:SetPoint('BOTTOMRIGHT', PlayerTalentFrame, 'BOTTOMLEFT', 220, 84) for i = 1, MAX_NUM_TALENTS do local talent = _G['PlayerTalentFrameTalent'..i] local icon = _G['PlayerTalentFrameTalent'..i..'IconTexture'] local rank = _G['PlayerTalentFrameTalent'..i..'Rank'] if talent then AS:SkinBackdropFrame(talent) AS:StyleButton(talent) talent.Backdrop:SetFrameStrata('LOW') talent.Backdrop:SetFrameLevel(talent:GetFrameLevel() - 1) AS:SetInside(icon, talent.Backdrop, 2, 2) AS:SkinTexture(icon) icon:SetDrawLayer('ARTWORK') rank:SetDrawLayer('OVERLAY') rank:SetFont(AS.Font, 12, 'OUTLINE') -- easier to read end end AS:UnregisterSkinEvent(addon, event) end AS:RegisterSkin('Blizzard_TalentUI', AS.Blizzard_TalentUI, 'ADDON_LOADED')