-------------------------------------------------------------------------------- -- TODO: -- -- Mark Terror Orb with skull (Mythic) -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Sylvanas Windrunner", 2450, 2441) if not mod then return end mod:RegisterEnableMob(175732) -- Sylvanas Windrunner mod:SetEncounterID(2435) mod:SetRespawnTime(30) mod:SetStage(1) -------------------------------------------------------------------------------- -- Locals -- local intermission = false local windrunnerCount = 1 local dominationChainsCount = 1 local veilofDarknessCount = 1 local wailingArrowCount = 1 local riveCount = 1 local bansheeWailCount = 1 local ruinCount = 1 local hauntingWaveCount = 1 local bansheeScreamCount = 1 local razeCount = 1 local bansheesFuryCount = 1 local rangerHeartSeekerCount = 1 local shadowDaggerCount = 1 local bridgeCount = 1 local bansheeShroudRemovedCount = 1 local baneArrowsCount = 1 local mercilessCount = 1 local stageOneTimers = { [347504] = {7.5, 51.1, 49.5, 49.0, 53.5}, -- Windrunner [347670] = {11, 47.9, 49.6, 8.2, 43.7, 49.9}, -- Shadow Dagger [352650] = {20.5, 19.9, 16.5, 30.0, 5.9, 32.2, 16.1, 12.0, 26.2, 25.1}, -- Ranger's Heartseeker [347704] = {45.0, 50.0, 48.2, 46.8}, -- Veil of Darkness } local stageThreeTimersHeroic = { [354068] = {16.6, 49.5, 49.3, 53, 47.8, 48.2}, -- Banshee's Fury [354011] = {28.7, 76.8, 73.2, 76.7}, -- Bane Arrows [353969] = {34.8, 20.5, 50.5, 3.0, 16.5, 21.3, 32, 12.0, 14.1, 18.9, 31.7, 23.2, 10.2}, -- Banshee's Heartseeker [347704] = {27.2, 61.4, 51, 58.4, 61.3, 63.6}, -- Veil of Darkness [347609] = {73, 55.8, 53.6, 55.6}, -- Wailing Arrow [354147] = {82.1, 73.6, 72.3, 81.7}, -- Raze [353952] = {92.7, 47.4, 54.9, 52.6, 54.6}, -- Banshee Scream } local stageThreeTimersMythic = { [354068] = {16.6, 49.5, 49.3, 53, 47.8, 48.2}, -- Banshee's Fury [354011] = {28.7, 76.8, 73.2, 76.7}, -- Bane Arrows [353969] = {34.8, 20.5, 50.5, 3.0, 16.5, 21.3, 32, 12.0, 14.1, 18.9, 31.7, 23.2, 10.2}, -- Banshee's Heartseeker [347704] = {27.2, 61.4, 51, 58.4, 61.3, 63.6}, -- Veil of Darkness [347609] = {73, 55.8, 53.6, 55.6}, -- Wailing Arrow [354147] = {82.1, 73.6, 72.3, 81.7}, -- Raze [353952] = {92.7, 47.4, 54.9, 52.6, 54.6}, -- Banshee Scream } local stageThreeTimers = mod:Mythic() and stageThreeTimersMythic or stageThreeTimersHeroic -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.chains_active = "Chains Active" L.chains_active_desc = "Show a bar for when the Chains of Domination activate" L.chains_active_icon = 349458 L.custom_on_nameplate_fixate = "Fixate Nameplate Icon" L.custom_on_nameplate_fixate_desc = "Show an icon on the nameplate of Dark Sentinels that are fixed on you.\n\nRequires the use of Enemy Nameplates and a supported nameplate addon (KuiNameplates, Plater)." L.custom_on_nameplate_fixate_icon = 358711 L.chains = "Chains" -- Short for Domination Chains L.chain = "Chain" -- Single Domination Chain L.darkness = "Veil" -- Short for Veil of Darkness L.arrow = "Arrow" -- Short for Wailing Arrow L.wave = "Wave" -- Short for Haunting Wave L.dread = "Dread" -- Short for Crushing Dread L.orbs = "Orbs" -- Dark Communion L.curse = "Curse" -- Short for Curse of Lethargy L.pool = "Pool" -- Banshee's Bane / Bane Arrows L.pools = "Pools" -- Banshee's Bane / Bane Arrows L.scream = "Scream" -- Banshee Scream L.knife_fling = "Knives out!" -- "Death-touched blades fling out" end -------------------------------------------------------------------------------- -- Initialization -- local wailingArrowMarker = mod:AddMarkerOption(false, "player", 1, 347609, 1, 2, 3) -- Wailing Arrow local expulsionMarker = mod:AddMarkerOption(false, "player", 1, 351562, 1, 2, 3, 4, 5, 6) -- Expulsion function mod:GetOptions() return { -- General "stages", -- Stage One: A Cycle of Hatred 347504, -- Windrunner 347807, -- Barbed Arrow 356377, -- Desecrating Shot 347670, -- Shadow Dagger {349458, "ME_ONLY_EMPHASIZE"}, -- Domination Chains "chains_active", 347704, -- Veil of Darkness {347609, "SAY", "SAY_COUNTDOWN", "ME_ONLY_EMPHASIZE"}, -- Wailing Arrow wailingArrowMarker, {352650, "TANK"}, -- Ranger's Heartseeker {347607, "TANK"}, -- Banshee's Mark -- Intermission: A Monument to our Suffering 353417, -- Rive 348109, -- Banshee Wail -- Stage Two: The Banshee Queen 350857, -- Banshee Shroud 355540, -- Ruin 352271, -- Haunting Wave {351180, "TANK"}, -- Lashing Wound 351117, -- Crushing Dread 351353, -- Summon Decrepit Orbs 351939, -- Curse of Lethargy {351672, "TANK"}, -- Fury -- Stage Three: The Freedom of Choice 353929, -- Banshee's Bane 354011, -- Bane Arrows {353965, "TANK"}, -- Banshee's Heartseeker 354068, -- Banshee's Fury 353952, -- Banshee Scream 354147, -- Raze -- Mythic {358704, "SAY", "SAY_COUNTDOWN", "ME_ONLY_EMPHASIZE"}, -- Black Arrow 358711, -- Rage "custom_on_nameplate_fixate", 356021, -- Dark Communion (Mawforged Summoner) 351591, -- Filth (Mawforged Colossus) {351562, "SAY", "SAY_COUNTDOWN"}, -- Expulsion (Mawforged Colossus) expulsionMarker, 358185, -- Banshee's Weapons 358181, -- Banshee's Blades {358434, "SAY", "SAY_COUNTDOWN"}, -- Death Knives 358588, -- Merciless },{ ["stages"] = "general", [347504] = -23057, -- Stage One: A Cycle of Hatred [348145] = -22891, -- Intermission: A Monument to our Suffering [350857] = -23067, -- Stage Two: The Banshee Queen [353929] = -22890, -- Stage Three: The Freedom of Choice [358704] = "mythic", },{ [349458] = L.chains, -- Domination Chains (Chains) [347704] = L.darkness, -- Veil of Darkness (Veil) [347609] = L.arrow, -- Wailing Arrow (Arrow) [358704] = L.arrow, -- Black Arrow (Arrow) [352271] = L.wave, -- Haunting Wave (Wave) [351117] = L.dread, -- Crushing Dread (Dread) [351353] = L.orbs, -- Summon Decrepit Orbs [356021] = L.orbs, -- Dark Communion (Orbs) [351939] = L.curse, -- Curse of Lethargy (Curse) [353929] = L.pools, -- Banshee's Bane (Pools) [354011] = L.pools, -- Bane Arrows (Pools) [357720] = L.scream, -- Banshee Scream (Scream) } end function mod:OnBossEnable() -- Mythic self:Log("SPELL_AURA_APPLIED", "RageApplied", 358711) -- Dark Sentinel Fixate self:Log("SPELL_AURA_REMOVED", "RageRemoved", 358711) self:Log("SPELL_CAST_START", "DarkCommunion", 356021) self:Log("SPELL_CAST_SUCCESS", "Filth", 351589) self:Log("SPELL_AURA_APPLIED", "FilthApplied", 351591) self:Log("SPELL_AURA_APPLIED", "ExpulsionApplied", 351562) self:Log("SPELL_AURA_REMOVED", "ExpulsionRemoved", 351562) self:Log("SPELL_AURA_APPLIED", "BansheesWeaponsApplied", 358185) self:Log("SPELL_AURA_APPLIED_DOSE", "BansheesWeaponsApplied", 358185) self:Log("SPELL_CAST_START", "BansheesBlades", 358181) self:Log("SPELL_AURA_APPLIED", "DeathKnivesApplied", 358434) self:Log("SPELL_AURA_REMOVED", "DeathKnivesRemoved", 358434) self:Log("SPELL_CAST_SUCCESS", "Merciless", 358588) -- Stage One: A Cycle of Hatred self:Log("SPELL_AURA_APPLIED", "Windrunner", 347504) self:Log("SPELL_AURA_APPLIED", "BarbedArrowApplied", 347807) self:Log("SPELL_AURA_APPLIED_DOSE", "BarbedArrowApplied", 347807) self:Log("SPELL_DAMAGE", "DesecratingShotDamage", 356377) self:Log("SPELL_AURA_APPLIED", "ShadowDaggerApplied", 347670) self:Log("SPELL_CAST_START", "DominationChains", 349419) self:Log("SPELL_AURA_APPLIED", "DominationChainsApplied", 349458) -- self:Log("SPELL_CAST_START", "VeilOfDarkness", 347726, 347741, 354142) -- Stage 1, Stage 2, Stage 3 self:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE") -- Veil of Darkness self:Log("SPELL_AURA_APPLIED", "VeilOfDarknessApplied", 347704) self:Log("SPELL_AURA_APPLIED_DOSE", "VeilOfDarknessApplied", 347704) self:Log("SPELL_CAST_START", "WailingArrow", 347609, 358704) -- Wailing Arrow, Black Arrow (Mythic) self:Log("SPELL_AURA_APPLIED", "WailingArrowApplied", 348064, 358705) -- Wailing Arrow, Black Arrow (Mythic) self:Log("SPELL_AURA_REMOVED", "WailingArrowRemoved", 348064, 358705) self:Log("SPELL_AURA_APPLIED", "RangersHeartseeker", 352663) self:Log("SPELL_AURA_APPLIED", "RangersHeartseekerApplied", 352650) self:Log("SPELL_AURA_APPLIED_DOSE", "RangersHeartseekerApplied", 352650) self:Log("SPELL_AURA_APPLIED", "BansheesMarkApplied", 347607) self:Log("SPELL_AURA_APPLIED_DOSE", "BansheesMarkApplied", 347607) -- Intermission: A Monument to our Suffering self:Log("SPELL_AURA_APPLIED", "BansheeShroudApplied", 350857) self:Log("SPELL_CAST_SUCCESS", "Rive", 353417, 353418) -- Both used in Intermission self:Log("SPELL_CAST_START", "BansheeWail", 348109) -- Stage Two: The Banshee Queen self:Log("SPELL_AURA_APPLIED", "BansheeFormApplied", 348146) -- self:Log("SPELL_CAST_SUCCESS", "CreateBridge", 352843, 352842) -- Channel Ice, Call Earth (_CAST not reliable. ideally timers would start in _START) self:Log("SPELL_CREATE", "CreateBridge", 351837, 348148, 351838, 348093, 351840, 351841) -- Channel Ice, Call Earth self:Log("SPELL_AURA_REMOVED", "BansheeShroudRemoved", 350857) self:Log("SPELL_CAST_START", "Ruin", 355540) self:Log("SPELL_INTERRUPT", "RuinInterrupted", "*") self:Log("SPELL_CAST_START", "HauntingWaveStart", 352271) self:Log("SPELL_CAST_SUCCESS", "HauntingWave", 352271) self:Log("SPELL_CAST_START", "LashingStrike", 351179) self:Log("SPELL_AURA_APPLIED", "LashingWoundApplied", 351180) self:Log("SPELL_AURA_APPLIED_DOSE", "LashingWoundApplied", 351180) self:Log("SPELL_CAST_SUCCESS", "CrushingDread", 351117) self:Log("SPELL_AURA_APPLIED", "CrushingDreadApplied", 351117) self:Log("SPELL_CAST_START", "SummonDecrepitOrbs", 351353) self:Log("SPELL_CAST_SUCCESS", "CurseOfLethargy", 351939) self:Log("SPELL_AURA_APPLIED", "CurseOfLethargyApplied", 351939) self:Log("SPELL_AURA_APPLIED", "FuryApplied", 351672) self:Log("SPELL_AURA_APPLIED_DOSE", "FuryApplied", 351672) self:Death("CommanderDeath", 177889, 177891, 177892, 177893) -- Souljudge, Summoner, Goliath, Colossus -- Stage Three: The Freedom of Choice self:Log("SPELL_CAST_START", "RaidPortalOribosStart", 357102) self:Log("SPELL_AURA_REMOVED", "BlasphemySuccess", 357729) self:Log("SPELL_CAST_START", "ShadowDaggerP3", 353935) -- weird spell id to use! self:Log("SPELL_AURA_APPLIED", "BansheesBaneApplied", 353929) self:Log("SPELL_AURA_APPLIED_DOSE", "BansheesBaneApplied", 353929) self:Log("SPELL_CAST_START", "BaneArrows", 354011) self:Log("SPELL_AURA_APPLIED", "BansheesHeartseekerApplied", 353965) self:Log("SPELL_AURA_APPLIED_DOSE", "BansheesHeartseekerApplied", 353965) self:Log("SPELL_CAST_START", "BansheesHeartseeker", 353969) self:Log("SPELL_CAST_START", "BansheesFury", 354068) self:Log("SPELL_CAST_START", "BansheeScream", 353952) self:Log("SPELL_CAST_START", "Raze", 354147) if self:Mythic() and self:GetOption("custom_on_nameplate_fixate") then self:ShowPlates() end stageThreeTimers = self:Mythic() and stageThreeTimersMythic or stageThreeTimersHeroic end function mod:OnEngage() self:SetStage(1) windrunnerCount = 1 dominationChainsCount = 1 veilofDarknessCount = 1 wailingArrowCount = 1 rangerHeartSeekerCount = 1 shadowDaggerCount = 1 bansheeShroudRemovedCount = 1 intermission = false self:Bar(347504, stageOneTimers[347504][windrunnerCount], CL.count:format(self:SpellName(347504), windrunnerCount)) -- Windrunner self:Bar(347670, stageOneTimers[347670][shadowDaggerCount], CL.count:format(self:SpellName(347670), shadowDaggerCount)) -- Shadow Dagger self:Bar(352650, stageOneTimers[352650][rangerHeartSeekerCount]) -- Ranger's Heartseeker self:Bar(349458, 26, CL.count:format(L.chains, dominationChainsCount)) -- Domination Chains self:Bar(347704, stageOneTimers[347704][veilofDarknessCount], CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:Bar(347609, 36.5, CL.count:format(L.arrow, wailingArrowCount)) -- Wailing Arrow self:RegisterUnitEvent("UNIT_HEALTH", nil, "boss1") end function mod:OnBossDisable() if self:Mythic() and self:GetOption("custom_on_nameplate_fixate") then self:HidePlates() end end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:UNIT_HEALTH(event, unit) if self:GetHealth(unit) < 84.5 then -- Intermission at 83% self:Message("stages", "green", CL.soon:format(CL.intermission), false) self:PlaySound("stages", "info") self:UnregisterUnitEvent(event, unit) end end ----------- -- Mythic ----------- function mod:RageApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId, nil, CL.fixate) self:PlaySound(args.spellId, "alarm") if self:GetOption("custom_on_nameplate_fixate") then self:AddPlateIcon(358711, args.sourceGUID) -- 358711 = ability_fixated_state_purple end end end function mod:RageRemoved(args) if self:Me(args.destGUID) and self:GetOption("custom_on_nameplate_fixate") then self:RemovePlateIcon(358711, args.sourceGUID) end end function mod:DarkCommunion(args) self:Message(args.spellId, "orange", L.orbs) self:PlaySound(args.spellId, "long") -- self:Bar(args.spellId, 16) end function mod:Filth(args) self:Message(351591, "purple", CL.casting:format(args.spellName)) -- self:PlaySound(351591, "info") -- self:Bar(351591, 20) end function mod:FilthApplied(args) if self:Tank(args.destName) then local amount = args.amount or 1 self:NewStackMessage(args.spellId, "purple", args.destName, args.amount) if amount % 2 == 0 then self:PlaySound(args.spellId, "warning") end end end do local playerList = {} local prev = 0 function mod:ExpulsionApplied(args) local t = args.time if t-prev > 5 then prev = t playerList = {} self:Message(args.spellId, "orange", CL.casting:format(args.spellName)) -- self:Bar(args.spellId, 20) end local count = #playerList+1 local icon = count playerList[count] = args.destName playerList[args.destName] = icon -- Set raid marker if self:Me(args.destGUID) then self:Say(args.spellId, CL.count_rticon:format(args.spellName, count, count)) self:SayCountdown(args.spellId, 4.5, count) -- EJ says 6, spell says 4.5 self:PlaySound(args.spellId, "warning") end self:NewTargetsMessage(args.spellId, "orange", playerList) self:CustomIcon(expulsionMarker, args.destName, icon) end end function mod:ExpulsionRemoved(args) if self:Me(args.destGUID) then self:CancelSayCountdown(args.spellId) end self:CustomIcon(expulsionMarker, args.destName) end function mod:BansheesWeaponsApplied(args) local amount = args.amount or 1 self:Message(args.spellId, "purple", CL.count:format(args.spellName, amount)) -- Banshee's Weapons (1)-(4) -- XXX Should probably add bars for Heartseeker and Blades -- Also kind of noisy for tanks? alarm (stack) 3s warning (shot) 1.5s alarm (bane) if amount == 3 then -- Banshee's Heartseeker next shot self:PlaySound(args.spellId, "alarm") elseif amount == 4 then -- Banshee's Blades next shot self:PlaySound(args.spellId, "alarm") end end function mod:BansheesBlades(args) self:Message(args.spellId, "purple", CL.casting:format(args.spellName)) if self:Tanking("boss1") then self:PlaySound(args.spellId, "warning") end end do local prev = 0 function mod:DeathKnivesApplied(args) local t = args.time if t-prev > 5 then prev = t self:Message(args.spellId, "orange", CL.count:format(args.spellName, shadowDaggerCount)) self:Bar(args.spellId, 5, L.knife_fling) shadowDaggerCount = shadowDaggerCount + 1 --self:Bar(args.spellId, 25, CL.count:format(args.spellName, shadowDaggerCount)) end if self:Me(args.destGUID)then self:PersonalMessage(args.spellId) self:Say(args.spellId) self:SayCountdown(args.spellId, 5) self:PlaySound(args.spellId, "warning") end end end function mod:DeathKnivesRemoved(args) if self:Me(args.destGUID) then self:CancelSayCountdown(args.spellId) end end function mod:Merciless(args) self:Message(args.spellId, "orange", CL.count:format(args.spellName, mercilessCount)) self:PlaySound(args.spellId, "alert") mercilessCount = mercilessCount + 1 --self:Bar(args.spellId, 25, CL.count:format(args.spellName, mercilessCount)) end --------------------------------- -- Stage One: A Cycle of Hatred --------------------------------- function mod:Windrunner(args) self:Message(args.spellId, "yellow", CL.count:format(args.spellName, windrunnerCount)) self:PlaySound(args.spellId, "alert") windrunnerCount = windrunnerCount + 1 if not intermission then self:Bar(args.spellId, stageOneTimers[args.spellId][windrunnerCount], CL.count:format(args.spellName, windrunnerCount)) end end function mod:BarbedArrowApplied(args) if self:Me(args.destGUID) then self:NewStackMessage(args.spellId, "blue", args.destName, args.amount) self:PlaySound(args.spellId, "alarm") end end function mod:DesecratingShotDamage(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId, "underyou") self:PlaySound(args.spellId, "underyou") end end do local prev = 0 function mod:ShadowDaggerApplied(args) if self:GetStage() < 3 then local t = args.time if t-prev > 5 then prev = t self:Message(args.spellId, "yellow", CL.count:format(args.spellName, shadowDaggerCount)) shadowDaggerCount = shadowDaggerCount + 1 if self:GetStage() == 1 then self:CDBar(args.spellId, stageOneTimers[args.spellId][shadowDaggerCount], CL.count:format(args.spellName, shadowDaggerCount)) elseif self:GetStage() == 2 and shadowDaggerCount == 2 then -- two casts each shroud removed (usually) if bansheeShroudRemovedCount == 2 then self:CDBar(args.spellId, 21, CL.count:format(args.spellName, shadowDaggerCount)) elseif bansheeShroudRemovedCount == 3 then self:CDBar(args.spellId, 41.2, CL.count:format(args.spellName, shadowDaggerCount)) end end end end if self:Me(args.destGUID) then self:PersonalMessage(args.spellId) self:PlaySound(args.spellId, "alarm") end end end function mod:DominationChains(args) self:Message(349458, "red", CL.count:format(L.chains, dominationChainsCount)) self:PlaySound(349458, "warning") self:Bar("chains_active", 7.2, CL.count:format(L.chains_active, dominationChainsCount), args.spellId) -- Chains Active (x) dominationChainsCount = dominationChainsCount + 1 if not intermission then self:CDBar(349458, 54, CL.count:format(L.chains, dominationChainsCount)) end end function mod:DominationChainsApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId, L.chain) self:PlaySound(args.spellId, "alarm") end end function mod:CHAT_MSG_RAID_BOSS_EMOTE(_, msg) if msg:find("347704") then self:Message(347704, "orange", CL.count:format(L.darkness, veilofDarknessCount)) self:PlaySound(347704, "alert") self:CastBar(347704, 6.8) self:StopBar(CL.count:format(L.darkness, veilofDarknessCount)) veilofDarknessCount = veilofDarknessCount + 1 if self:GetStage() == 1 and not intermission then self:CDBar(347704, stageOneTimers[347704][veilofDarknessCount], CL.count:format(L.darkness, veilofDarknessCount)) elseif self:GetStage() == 2 then -- Started at bridge self:StopBar(CL.count:format(L.darkness, veilofDarknessCount-1)) elseif self:GetStage() == 3 then self:Bar(347704, stageThreeTimers[347704][veilofDarknessCount], CL.count:format(L.darkness, veilofDarknessCount)) end end end do local prev = 0 function mod:VeilOfDarknessApplied(args) if self:Me(args.destGUID) then local t = args.time if t-prev > 2 then prev = t -- Checking amout as it starts with 5 in Heroic & Mythic local _, amount = self:UnitDebuff(args.destName, args.spellId) self:NewStackMessage(args.spellId, "blue", args.destName, amount, nil, L.darkness) if amount > 3 then -- Don't need to blast warning as the debuff bounces around self:PlaySound(args.spellId, "warning") end end end end end do local wailingArrowCastCount = 1 local playerList = {} function mod:WailingArrow(args) local count = self:GetStage() == 1 and wailingArrowCount or wailingArrowCastCount local target = table.remove(playerList, 1) self:Message(args.spellId, "yellow", CL.other:format(CL.count:format(L.arrow, count), target)) self:PlaySound(args.spellId, "alert") wailingArrowCastCount = wailingArrowCastCount + 1 if not intermission and self:GetStage() == 1 then self:StopBar(CL.count:format(L.arrow, wailingArrowCount)) wailingArrowCount = wailingArrowCount + 1 self:Bar(args.spellId, 34, CL.count:format(L.arrow, wailingArrowCount)) elseif self:GetStage() == 3 and wailingArrowCastCount == 1 then wailingArrowCount = wailingArrowCount + 1 self:Bar(args.spellId, stageThreeTimers[args.spellId][wailingArrowCount], L.arrow) end end local wailingArrowPlayerCount = 0 local myArrow = 0 local prev = 0 function mod:WailingArrowApplied(args) local t = args.time if t-prev > 15 then -- New set prev = t wailingArrowPlayerCount = 0 myArrow = 0 wailingArrowCastCount = 1 playerList = {} end wailingArrowPlayerCount = wailingArrowPlayerCount + 1 playerList[wailingArrowPlayerCount] = args.destName if self:GetStage() == 1 then -- Update the bar with exact timing self:Bar(347609, 9, CL.count:format(L.arrow, wailingArrowCount)) elseif self:GetStage() == 3 and wailingArrowPlayerCount == 1 then -- Only the first in stage 3 self:Bar(347609, 9, L.arrow) end self:CustomIcon(wailingArrowMarker, args.destName, wailingArrowPlayerCount) if self:Me(args.destGUID) then myArrow = wailingArrowPlayerCount self:PersonalMessage(347609, CL.count:format(L.arrow, wailingArrowPlayerCount)) self:PlaySound(347609, "alarm") self:Say(347609, CL.count_rticon:format(L.arrow, wailingArrowPlayerCount, wailingArrowPlayerCount)) self:SayCountdown(347609, 9) self:TargetBar(347609, 9, args.destName, CL.count:format(L.arrow, wailingArrowPlayerCount)) end end function mod:WailingArrowRemoved(args) if self:Me(args.destGUID) then self:StopBar(CL.count:format(L.arrow, myArrow), args.destName) self:CustomIcon(wailingArrowMarker, args.destName) self:CancelSayCountdown(347609) end end end function mod:RangersHeartseeker(args) self:Message(352650, "purple", CL.casting:format(args.spellName)) if self:Tanking("boss1") then self:PlaySound(352650, "warning") end rangerHeartSeekerCount = rangerHeartSeekerCount + 1 if not intermission then self:Bar(352650, stageOneTimers[352650][rangerHeartSeekerCount]) end end function mod:RangersHeartseekerApplied(args) local amount = args.amount or 1 self:Message(args.spellId, "purple", CL.count:format(args.spellName, amount)) end function mod:BansheesMarkApplied(args) local amount = args.amount or 1 if amount > 2 then -- 3 stacks per combo self:NewStackMessage(args.spellId, "purple", args.destName, args.amount) self:PlaySound(args.spellId, "alarm") end end ---------------------------------------------- -- Intermission: A Monument to our Suffering ---------------------------------------------- function mod:BansheeShroudApplied() if self:GetStage() == 1 and not intermission then self:Message("stages", "cyan", CL.intermission, false) self:PlaySound("stages", "long") self:StopBar(352650) -- Ranger's Heartseeker self:StopBar(CL.count:format(self:SpellName(347504), windrunnerCount)) -- Windrunner self:StopBar(CL.count:format(L.chains, dominationChainsCount)) -- Domination Chains self:StopBar(CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:StopBar(CL.count:format(L.arrow, wailingArrowCount)) -- Wailing Arrow intermission = true dominationChainsCount = 1 riveCount = 1 bansheeWailCount = 1 self:CDBar(349458, 8.5, L.chains) -- Domination Chains self:CDBar(353417, 21.5) -- Rive end end function mod:Rive(args) self:Message(353417, "red", CL.count:format(args.spellName, riveCount)) self:PlaySound(353417, "alert") self:StopBar(CL.count:format(args.spellName, riveCount)) riveCount = riveCount + 1 if riveCount == 2 then -- Most reliable way to start intermission timers atm... -- Start some timers self:Bar(353417, 30, CL.over:format(args.spellName)) self:CDBar(348109, 39) -- Banshee Wail end end function mod:BansheeWail(args) self:Message(args.spellId, "orange", CL.count:format(args.spellName, bansheeWailCount)) self:PlaySound(args.spellId, "alarm") -- self:CastBar(args.spellId, 5) self:StopBar(CL.count:format(args.spellName, bansheeWailCount)) bansheeWailCount = bansheeWailCount + 1 end --------------------------------- -- Stage Two: The Banshee Queen --------------------------------- function mod:BansheeFormApplied() if self:GetStage() == 1 then self:SetStage(2) self:Message("stages", "cyan", CL.stage:format(2), false) self:PlaySound("stages", "long") self:StopBar(CL.count:format(self:SpellName(347670), shadowDaggerCount)) -- Shadow Dagger self:StopBar(CL.count:format(L.chains, dominationChainsCount)) -- Domination Chains self:StopBar(CL.count:format(self:SpellName(348145), riveCount)) -- Rive self:StopBar(CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail shadowDaggerCount = 1 veilofDarknessCount = 1 bansheeWailCount = 1 ruinCount = 1 hauntingWaveCount = 1 bansheeShroudRemovedCount = 1 bridgeCount = 1 end end function mod:CreateBridge(args) self:StopBar(351837) -- Channel Ice self:StopBar(352842) -- Call Earth self:Message("stages", "cyan", args.spellName, args.spellId) self:PlaySound("stages", "info") --[[ Ice -> Wave x5 (depending on how bugged we are) Earth -> Ruin 1 -> Shroud off 1 -> Veil -> Wail Earth -> Wave -> Adds -> Veil [-> Wail (pushing early?)] (-> Enrage Ruin) Ice -> Adds -> Ruin 2 -> Wave -> Veil [-> Wail (pushing early?)] (-> Enrage Ruin) Ice -> Wail -> Adds -> Ruin 3 -> Wave -> Veil [-> Wail (pushing early?)] (-> Enrage Ruin) Earth -> Ruin 4 -> Shroud off 2 -> Wave -> Veil -> Wail -> Minor adds Portal Timers can vary 2~4s x.x (including Ruin, which should be stable T_T) --]] if bridgeCount == 1 then -- Ice self:CDBar("stages", 32, 352842) -- Call Earth self:CDBar(355540, 35.5, CL.count:format(self:SpellName(355540), ruinCount)) -- Ruin self:CDBar(350857, 40.4, CL.removed:format(self:SpellName(350857)))-- Banshee Shroud Removed elseif bridgeCount == 2 then -- Earth self:CDBar(347704, 31.7, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:CDBar(348109, 49.8, CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail self:CDBar("stages", 61.2, 352842) -- Call Earth elseif bridgeCount == 3 then -- Earth self:CDBar(352271, 3.2, CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:CDBar(347704, 24.6, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness elseif bridgeCount == 4 then -- Ice self:CDBar(352271, 6, CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:CDBar(355540, 11.2, CL.count:format(self:SpellName(355540), ruinCount)) -- Ruin self:CDBar(347704, 28.6, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness elseif bridgeCount == 5 then -- Ice self:CDBar(348109, 5.5, CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail self:CDBar(355540, 11.1, CL.count:format(self:SpellName(355540), ruinCount)) -- Ruin self:CDBar(352271, 35.2, CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:CDBar(347704, 36.9, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness elseif bridgeCount == 6 then -- Earth self:CDBar(355540, 7.1, CL.count:format(self:SpellName(355540), ruinCount)) -- Ruin self:CDBar(350857, 12.5, CL.removed:format(self:SpellName(350857)))-- Banshee Shroud Removed self:CDBar(352271, 28.7, CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:CDBar(347704, 37.1, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:CDBar(348109, 48.5, CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail self:CDBar("stages", 65.72, CL.stage:format(3), 357102) -- Raid Portal: Oribos end bridgeCount = bridgeCount + 1 end function mod:BansheeShroudRemoved(args) if self:GetStage() == 3 then return end -- ignore after portal cast starts self:StopBar(CL.removed:format(args.spellName)) self:Message(args.spellId, "cyan", CL.removed:format(args.spellName), args.spellId) self:PlaySound(args.spellId, "info") bansheeShroudRemovedCount = bansheeShroudRemovedCount + 1 if bansheeShroudRemovedCount == 2 then self:Bar(args.spellId, 38) self:CDBar(347670, 8.3) -- Shadow Dagger -- variance is down to <2s by this point, so restart some bars here, second shroud not so much :\ self:CDBar(347704, 23.3, CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:CDBar(348109, 46, CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail elseif bansheeShroudRemovedCount == 3 then self:Bar(args.spellId, 43) self:CDBar(347670, 5) -- Shadow Dagger end end function mod:Ruin(args) self:Message(args.spellId, "red", CL.casting:format(CL.count:format(args.spellName, ruinCount))) self:PlaySound(args.spellId, "warning") self:StopBar(CL.count:format(args.spellName, ruinCount)) ruinCount = ruinCount + 1 end function mod:RuinInterrupted(args) if args.extraSpellId == 355540 then self:Message(355540, "green", CL.interrupted:format(args.extraSpellName)) self:PlaySound(355540, "info") end end function mod:HauntingWaveStart(args) self:Message(args.spellId, "yellow", CL.count:format(L.wave, hauntingWaveCount)) self:PlaySound(args.spellId, "alert") -- correct the bar since it goes to _SUCCESS local remaining = self:BarTimeLeft(args.spellId) if remaining < 2.5 or remaining > 3.5 then self:Bar(args.spellId, 3, CL.count:format(L.wave, hauntingWaveCount)) end end function mod:HauntingWave(args) hauntingWaveCount = hauntingWaveCount + 1 if hauntingWaveCount < 5 then -- Silly gauntlet at the beginning of the phase self:Bar(args.spellId, 5.5, CL.count:format(L.wave, hauntingWaveCount)) else self:StopBar(args.spellId) end end function mod:CommanderDeath(args) if args.mobId == 177889 then -- Mawforged Souljudge self:StopBar(351180) -- Lashing Wound self:StopBar(351117) -- Crushing Dread elseif args.mobId == 177891 then -- Mawforged Summoner self:StopBar(L.orbs) -- Summon Decrepit Orbs / Dark Communion self:StopBar(351939) -- Curse of Lethargy elseif args.mobId == 177893 then -- Mawforged Colossus self:StopBar(351591) -- Filth self:StopBar(351562) -- Expulsion end if UnitExists("boss2") and UnitHealth("boss2") > 1 then return end -- After both adds die, Jaina/Thrall will start casting after ~1s? -- with a 5s cast, so reset the bar to 6s and cancel timers. -- What is the window Sylv will still cast things? if bridgeCount == 4 then self:CDBar("stages", 6, 351837) -- Channel Ice elseif bridgeCount == 5 then self:CDBar("stages", 6, 351837) -- Channel Ice elseif bridgeCount == 6 then self:CDBar("stages", 6, 352842) -- Call Earth end self:StopBar(CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:StopBar(CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:StopBar(CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail end function mod:LashingStrike(args) self:Bar(351180, 7.5) -- Lashing Wound end function mod:LashingWoundApplied(args) local amount = args.amount or 1 self:NewStackMessage(args.spellId, "purple", args.destName, amount) if amount > 1 then self:PlaySound(args.spellId, "alarm") end end function mod:CrushingDread(args) self:Bar(args.spellId, 11) end function mod:CrushingDreadApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId, L.dread) self:PlaySound(args.spellId, "alarm") end end function mod:SummonDecrepitOrbs(args) self:Message(args.spellId, "orange", L.orbs) self:PlaySound(args.spellId, "long") self:Bar(args.spellId, 16, L.orbs) end function mod:CurseOfLethargy(args) self:Bar(args.spellId, 7.5) end function mod:CurseOfLethargyApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId, L.curse) self:PlaySound(args.spellId, "alarm") end end function mod:FuryApplied(args) local amount = args.amount or 1 if amount % 3 == 0 or amount > 10 then self:NewStackMessage(args.spellId, "purple", args.destName, args.amount) self:PlaySound(args.spellId, "alert") end end --------------------------------------- -- Stage Three: The Freedom of Choice --------------------------------------- function mod:RaidPortalOribosStart(args) self:StopBar(CL.count:format(L.wave, hauntingWaveCount)) -- Haunting Wave self:StopBar(CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:StopBar(CL.count:format(self:SpellName(348109), bansheeWailCount)) -- Banshee Wail self:Message("stages", "cyan", CL.soon:format(CL.stage:format(3)), false) self:PlaySound("stages", "long") self:Bar("stages", 10, CL.stage:format(3), args.spellId) end function mod:BlasphemySuccess() if self:GetStage() < 3 then self:SetStage(3) shadowDaggerCount = 1 bansheesFuryCount = 1 baneArrowsCount = 1 rangerHeartSeekerCount = 1 -- Reusing this for Banshee's Heartseeker veilofDarknessCount = 1 wailingArrowCount = 1 razeCount = 1 bansheeScreamCount = 1 mercilessCount = 1 if not self:Mythic() then self:CDBar(347670, 45.1, CL.count:format(self:SpellName(347670), shadowDaggerCount)) -- Shadow Dagger 49.6~52 -- else -- self:CDBar(358434, 46.1, CL.count:format(self:SpellName(358434), shadowDaggerCount)) -- Death Knives end self:Bar(354068, stageThreeTimers[354068][bansheesFuryCount], CL.count:format(self:SpellName(354068), bansheesFuryCount)) -- Banshee's Fury self:Bar(354011, stageThreeTimers[354011][baneArrowsCount], CL.count:format(self:SpellName(354011), baneArrowsCount)) -- Bane Arrows self:CDBar(353965, stageThreeTimers[353969][rangerHeartSeekerCount]) -- Banshee's Heartseeker self:Bar(347704, stageThreeTimers[347704][veilofDarknessCount], CL.count:format(L.darkness, veilofDarknessCount)) -- Veil of Darkness self:Bar(347609, stageThreeTimers[347609][wailingArrowCount], CL.count:format(L.arrow, wailingArrowCount)) -- Wailing Arrow // To _SUCCESS of the first arrow self:Bar(354147, stageThreeTimers[354147][razeCount], CL.count:format(self:SpellName(354147), razeCount)) -- Raze self:Bar(353952, stageThreeTimers[353952][bansheeScreamCount], CL.count:format(L.scream, bansheeScreamCount)) -- Banshee Scream end end function mod:ShadowDaggerP3(args) self:Message(347670, "yellow", CL.count:format(args.spellName, shadowDaggerCount)) self:PlaySound(347670, "alert") shadowDaggerCount = shadowDaggerCount + 1 self:CDBar(347670, shadowDaggerCount % 2 == 0 and 77.9 or 79.8, CL.count:format(args.spellName, shadowDaggerCount)) end function mod:BansheesBaneApplied(args) if self:Me(args.destGUID) then local amount = args.amount or 1 self:NewStackMessage(args.spellId, "blue", args.destName, args.amount, nil, amount > 1 and L.pools or L.pool) self:PlaySound(args.spellId, "alarm") end end function mod:BaneArrows(args) self:Message(args.spellId, "yellow", CL.spawning:format(CL.count:format(L.pools, baneArrowsCount))) self:PlaySound(args.spellId, "alert") baneArrowsCount = baneArrowsCount + 1 self:Bar(args.spellId, stageThreeTimers[args.spellId][baneArrowsCount], CL.count:format(L.pools, baneArrowsCount)) end function mod:BansheesHeartseekerApplied(args) local amount = args.amount or 1 self:Message(args.spellId, "purple", CL.count:format(args.spellName, amount)) -- Banshee's Heartseeker (1)-(3) end function mod:BansheesHeartseeker(args) if self:Tank() then self:Message(353965, "purple", CL.casting:format(args.spellName)) if self:Tanking("boss1") then self:PlaySound(353965, "warning") end end rangerHeartSeekerCount = rangerHeartSeekerCount + 1 self:Bar(353965, stageThreeTimers[353969][rangerHeartSeekerCount]) end function mod:BansheesFury(args) self:Message(args.spellId, "red", CL.count:format(args.spellName, bansheesFuryCount)) self:PlaySound(args.spellId, "alert") self:CastBar(args.spellId, 5) -- 1s precast, 4s before the explosions bansheesFuryCount = bansheesFuryCount + 1 self:Bar(args.spellId, stageThreeTimers[args.spellId][bansheesFuryCount], CL.count:format(args.spellName, bansheesFuryCount)) end function mod:BansheeScream(args) self:Message(args.spellId, "orange", CL.count:format(L.scream, bansheeScreamCount)) self:PlaySound(args.spellId, "alarm") self:CastBar(args.spellId, 5, CL.count:format(L.scream, bansheeScreamCount)) bansheeScreamCount = bansheeScreamCount + 1 self:Bar(args.spellId, stageThreeTimers[args.spellId][bansheeScreamCount], CL.count:format(L.scream, bansheeScreamCount)) end function mod:Raze(args) self:Message(args.spellId, "red", CL.count:format(args.spellName, razeCount)) self:PlaySound(args.spellId, "warning") -- Run! razeCount = razeCount + 1 self:Bar(args.spellId, stageThreeTimers[args.spellId][razeCount], CL.count:format(args.spellName, razeCount)) end