-- Diablohu(diablohudream@gmail.com) -- yleaf(yaroot@gmail.com) -- sunlcy@NGA -- Mini Dragon <流浪者酒馆-Brilla@金色平原> 20210202 if GetLocale() ~= "zhCN" then return end if not DBM_GUI_L then DBM_GUI_L = {} end local L = DBM_GUI_L L.MainFrame = "Deadly Boss Mods" L.TranslationByPrefix = "翻译:" L.TranslationBy = "Mini_Dragon(Brilla@金色平原) 原翻译:Diablohu & yleaf & sunlcy" L.Website = "拜访我们的Discord |cFF73C2FBhttps://discord.gg/deadlybossmods|r. 在Twitter上关注 @deadlybossmods 或 @MysticalOS" L.WebsiteButton = "网页" L.OTabBosses = "模块"--Deprecated and will be deleted once tabs no longer use this L.OTabRaids = "副本 & PVP"--Raids & PVP L.OTabDungeons = "地下城"--Might still need editing since it doesn't mention scenarios L.OTabPlugins = "插件" L.OTabOptions = "选项" L.OTabAbout = "关于" L.TabCategory_OTHER = "其它" L.BossModLoaded = "%s状态" L.BossModLoad_now = [[该模块尚未启动。 当你进入相应副本时其会自动加载。 你也可以点击开启模块按钮手动启动该模块。]] L.PosX = "X坐标" L.PosY = "Y坐标" L.MoveMe = "移动我" L.Button_OK = "确定" L.Button_Cancel = "取消" L.Button_LoadMod = "加载模块" L.Mod_Enabled = "开启模块" L.Mod_Reset = "恢复默认设置" L.Reset = "重置" L.Import = "导入" L.Enable = "开启" L.Disable = "关闭" L.NoSound = "静音" L.IconsInUse = "该模块使用到的团队标记" -- Tab: Boss Statistics L.BossStatistics = "首领统计" L.Statistic_Kills = "击杀:" L.Statistic_Wipes = "失败:" L.Statistic_Incompletes = "未完成:" L.Statistic_BestKill = "最好成绩:" L.Statistic_BestRank = "最佳排名:" -- Tab: General Options L.TabCategory_Options = "常规设置" L.Area_BasicSetup = "初始 DBM 设置提示" L.Area_ModulesForYou = "哪些 DBM 模块适合您?" L.Area_ProfilesSetup = "DBM 配置文件指南" -- Panel: Core & GUI L.Core_GUI = "DBM核心设置" L.General = "DBM核心综合设置" L.EnableMiniMapIcon = "显示小地图按钮" L.UseSoundChannel = "设置DBM使用的声道" L.UseMasterChannel = "主声道" L.UseDialogChannel = "对话声道" L.UseSFXChannel = "音效声道" L.Latency_Text = "设定团队之间DBM最高延迟阈值:%d" L.Button_RangeFrame = "显示/隐藏距离雷达框体" L.Button_InfoFrame = "显示/隐藏信息框体" L.Button_TestBars = "测试计时条" L.Button_MoveBars = "移动计时条" L.Button_ResetInfoRange = "重置信息/距离雷达框体" L.ModelOptions = "3D模型选项" L.EnableModels = "在首领选项中启用3D模型" L.ModelSoundOptions = "为模型查看器设置声音选项" L.ModelSoundShort = "短" L.ModelSoundLong = "长" L.ResizeOptions = "调整窗口选项" L.ResizeInfo = "您可以通过拖动右下角来调整GUI窗口大小" L.Button_ResetWindowSize = "重置GUI窗口大小" L.Editbox_WindowWidth = "GUI宽度" L.Editbox_WindowHeight = "GUI高度" -- Panel: Extra Features L.Panel_ExtraFeatures = "其他功能" L.Area_SoundAlerts = "语音/闪烁警报选项" L.LFDEnhance = "当发起角色检查或随机团队/战场就绪时,在主声道播放准备音效(即使关闭了音效而且很大声!)并闪烁图标" L.WorldBossNearAlert = "当世界附近的Boss进入战斗时播放准备音效(覆盖单独BOSS设置)并闪烁图标" L.RLReadyCheckSound = "在主声道/对话声道播放检查准备音效并闪烁图标。" L.AFKHealthWarning = "当你在挂机/暂离受到伤害时播放音效并闪烁图标(你会死)" -- L.TimerGeneral = "计时器选项" L.SKT_Enabled = "总是显示最速胜利计时条(覆盖单独BOSS设置)" L.ShowRespawn = "Boss战斗未完成时显示Boss刷新计时条" L.ShowQueuePop = "显示随机小队/团队查找器确认计时条" -- L.Area_AutoLogging = "自动战斗日志选项" L.AutologBosses = "自动采用官方格式记录日志。" L.AdvancedAutologBosses = "自动采用 Transcriptor 记录日志" L.RecordOnlyBosses = "只记录团队BOSS数据 (不记录其他数据,使用 /dbm pull 可提前记录并使得记录更准确,如提前偷药水或是召唤大军。)" L.LogOnlyNonTrivial = "只记录团队Boss,而不记录随机团队/5人本/场景战役" -- L.Area_3rdParty = "第三方插件选项" L.oRA3AnnounceConsumables = "在战斗开始时通告oRA3消耗品检查" L.Area_Invite = "组队邀请选项" L.AutoAcceptFriendInvite = "自动接受来自好友列表里的好友的组队邀请" L.AutoAcceptGuildInvite = "自动接受同公会成员的组队邀请" L.Area_Advanced = "高级选项" L.FakeBW = "当检查Bigwig时,假装DBM就是Bigwig" L.AITimer = "DBM为没遇见过的战斗使用人工智能自动产生计时器(在初期的Beta或PTR的Boss测试非常有帮助)。此功能不会对多目标技能生效。" -- Panel: Profiles L.Panel_Profile = "配置文件" L.Area_CreateProfile = "创建DBM核心配置" L.EnterProfileName = "输入配置文件名称" L.CreateProfile = "创建带有默认设置的配置文件" L.Area_ApplyProfile = "选择一个已有的DBM核心配置文件并应用它" L.SelectProfileToApply = "选择一个配置文件并应用" L.Area_CopyProfile = "复制一个配置文件" L.SelectProfileToCopy = "选择一个配置文件并复制" L.Area_DeleteProfile = "删除一个已有的DBM核心配置文件" L.SelectProfileToDelete = "选择一个配置文件并删除" L.Area_DualProfile = "Boss模块配置文件选项" L.DualProfile = "为Boss的每个专精开启不同的配置选项(Boss的配置在boss模块里)。默认状态下,当你切换专精时,DBM会重置选项到默认状态,选中本选项后,每个专精都有对应的配置文件,切换专精不会丢失上一个专精的配置。" L.Area_ModProfile = "复制/删除一个角色/专精选项" L.ModAllReset = "重置所有Boss模块选项" L.ModAllStatReset = "重置所有Boss模块状态" L.SelectModProfileCopy = "复制所有选项:" L.SelectModProfileCopySound = "只复制声音选项:" L.SelectModProfileCopyNote = "只复制自定义注记:" L.SelectModProfileDelete = "删除 Boss 模块设置:" L.Area_ImportExportProfile = "导入导出配置" L.ImportExportInfo = "导入会覆盖你当前的配置,请小心使用" L.ButtonImportProfile = "导入配置" L.ButtonExportProfile = "导出配置" -- Tab: Alerts L.TabCategory_Alerts = "警报" L.Area_SpecAnnounceConfig = "特殊警报提示和声音指南" L.Area_SpecAnnounceNotes = "特殊警报自定义指南" L.Area_VoicePackInfo = "所有 DBM 语音包信息" -- Panel: Raidwarning L.Tab_RaidWarning = "团队警报" L.RaidWarning_Header = "团队警报设置" L.RaidWarnColors = "团队警报颜色" L.RaidWarnColor_1 = "颜色 1" L.RaidWarnColor_2 = "颜色 2" L.RaidWarnColor_3 = "颜色 3" L.RaidWarnColor_4 = "颜色 4" L.InfoRaidWarning = [[你可以对团队警报的文本颜色及其位置进行设定。 在这里会显示诸如“玩家X受到了Y效果的影响”之类的信息。]] L.ColorResetted = "该颜色设置已重置。" L.ShowWarningsInChat = "在聊天窗口中显示警报" L.WarningIconLeft = "左侧显示图标" L.WarningIconRight = "右侧显示图标" L.WarningIconChat = "在聊天窗口中显示图标" L.WarningAlphabetical = "按字母顺序排序" L.Warn_Duration = "警告持续时间: %0.1f 秒" L.None = "无" L.Random = "随机" L.Outline = "描边" L.ThickOutline = "加粗描边" L.MonochromeOutline = "单色描边" L.MonochromeThickOutline = "单色加粗描边" L.RaidWarnSound = "发出团队警报时播放声音" -- Panel: Spec Warn Frame L.Panel_SpecWarnFrame = "特殊团队警报" L.Area_SpecWarn = "特殊警报设置" L.SpecWarn_ClassColor = "为特殊警报启用分职业着色" L.ShowSWarningsInChat = "在聊天窗口中显示特殊警报" L.SWarnNameInNote = "使用自定义注记的特殊警报请选择 类型5" L.SpecialWarningIcon = "特殊警报使用技能图标" L.ShortTextSpellname = "使用较短的技能名称 (当可行时)" L.SpecWarn_FlashFrameRepeat = "重复 %d 次 (如果开启的话)" L.SpecWarn_Flash = "屏幕闪烁" L.SpecWarn_FlashRepeat = "重复闪烁" L.SpecWarn_FlashColor = "闪烁颜色 %d" L.SpecWarn_FlashDur = "闪烁持续时间: %0.1f" L.SpecWarn_FlashAlpha = "闪烁透明度: %0.1f" L.SpecWarn_DemoButton = "测试警报" L.SpecWarn_ResetMe = "重置" L.SpecialWarnSoundOption = "设置默认声音" L.SpecialWarnHeader1 = "类型 1: 设置影响您或您的操作的普通优先级警报选项" L.SpecialWarnHeader2 = "类型 2: 设置影响每个人的正常优先级警报选项" L.SpecialWarnHeader3 = "类型 3: 设置高优先级警报的选项" L.SpecialWarnHeader4 = "类型 4: 设置“高优先级”选项会避免特殊警报" L.SpecialWarnHeader5 = "类型 5: 设置警报选项,并包含玩家姓名" -- Panel: Generalwarnings L.Tab_GeneralMessages = "综合信息" L.CoreMessages = "核心信息设置" L.ShowPizzaMessage = "在聊天窗口中显示计时条广播信息" L.ShowAllVersions = "当执行版本检查时,在聊天窗口中显示所有团员的Boss模组版本(如果禁用,仍旧显示过期/目前总结)" L.ShowReminders = "显示建议消息,缺少的模块和需要修补程序的信息。" L.CombatMessages = "战斗信息设置" L.ShowEngageMessage = "在聊天窗口中显示开战信息" L.ShowDefeatMessage = "在聊天窗口中显示击杀信息" L.ShowGuildMessages = "在聊天窗口中显示公会开战/击杀/灭团信息" L.ShowGuildMessagesPlus = "在聊天窗口中显示公会中的M+以上难度的开战/击杀/灭团信息(需要团队选项)" L.Area_ChatAlerts = "其他警报选项" L.RoleSpecAlert = "当进入团队时,如果拾取专精与当前角色专精不同,则显示警告。" L.CheckGear = "当你身上的装备装等低于背包装等40点时显示警告。(可能没有装备某物品或装备了低等级的任务道具或没有装备主武器)" L.WorldBossAlert = "当世界Boss进入战斗后发送警告,这个信息可能是你的朋友或者同公会成员发送的。 (由于跨服,卡位面等因素,可能不准确)" L.Area_BugAlerts = "错误报告选项" L.BadTimerAlert = "在聊天窗口中显示DBM检测到计时器错误且至少有1秒不正确的信息" L.BadIDAlert = "在聊天窗口中显示DBM检测到使用中的无效技能或日志ID的信息" -- Panel: Spoken Alerts Frame L.Panel_SpokenAlerts = "语音警报" L.Area_VoiceSelection = "语音选择" L.CountdownVoice = "设置第一倒计时语音" L.CountdownVoice2 = "设置第二倒计时语音" L.CountdownVoice3 = "设置第三倒计时语音" L.VoicePackChoice = "设置语音报警的语音包(快躲开!)" L.Area_CountdownOptions = "倒计时选项" L.Area_VoicePackOptions = "语音包选项(第三方语音包)" L.SpecWarn_NoSoundsWVoice = "当技能存在语音包语音时,屏蔽播放特殊警报声(当心,毁灭)" L.SWFNever = "从不" L.SWFDefaultOnly = "当特殊警报使用默认声音时(允许自定义语音包播放)" L.SWFAll = "当特殊警报使用任何默认声音时" L.SpecWarn_AlwaysVoice = "总是播放所有语音警报(覆盖Boss特定的选项,建议指挥使用)" --TODO, maybe add URLS right to GUI panel on where to acquire 3rd party voice packs? L.Area_GetVEM = "获取夏一可语音包(普通话最新)" L.VEMDownload = "|cFF73C2FBhttps://curseforge.com/wow/addons/dbm-voicepack-yike|r" L.Area_BrowseOtherVP = "获取其他语音包" L.BrowseOtherVPs = "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+voice|r" L.Area_BrowseOtherCT = "获取其他倒计时语音包" L.BrowseOtherCTs = "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+count+pack|r" -- Tab: Event Sounds L.Panel_EventSounds = "事件音效" L.Area_SoundSelection = "音效选择(使用鼠标滚轮滚动选择)" L.EventVictorySound = "设置战斗胜利音效" L.EventWipeSound = "设置灭团音效" L.EventEngageSound = "设置开战音效" L.EventDungeonMusic = "设置在副本内播放的音乐" L.EventEngageMusic = "设置战斗过程中的音乐" L.Area_EventSoundsExtras = "事件音效选项" L.EventMusicCombined = "允许在副本内播放在音乐选项中的全部音效(需要/reload 才能加载)" L.Area_EventSoundsFilters = "事件音效过滤条件" L.EventFilterDungMythicMusic= "不要在M/M+难度下播放副本音乐" L.EventFilterMythicMusic = "不要在M/M+难度下播放战斗音乐" -- Tab: Timers L.TabCategory_Timers = "计时条" L.Area_ColorBytype = "计时条分类着色指南" -- Panel: Color by Type L.Panel_ColorByType = "计时条分类着色" L.AreaTitle_BarColors = "计时条颜色" L.BarTexture = "计时条材质" L.BarStyle = "计时条样式" L.BarDBM = "DBM(有动画)" L.BarSimple = "简易(没动画)" L.BarStartColor = "初始颜色" L.BarEndColor = "结束颜色" L.Bar_Height = "计时条高度: %d" L.Slider_BarOffSetX = "X 偏移: %d" L.Slider_BarOffSetY = "Y 偏移: %d" L.Slider_BarWidth = "宽度: %d" L.Slider_BarScale = "缩放: %0.2f" --Types L.BarStartColorAdd = "初始颜色 (小怪入场)" L.BarEndColorAdd = "结束颜色 (小怪入场)" L.BarStartColorAOE = "初始颜色 (AOE)" L.BarEndColorAOE = "结束颜色 (AOE)" L.BarStartColorDebuff = "初始颜色 (点名技能)" L.BarEndColorDebuff = "结束颜色 (点名技能)" L.BarStartColorInterrupt = "初始颜色 (打断)" L.BarEndColorInterrupt = "结束颜色 (打断)" L.BarStartColorRole = "初始颜色 (剧情)" L.BarEndColorRole = "结束颜色 (剧情)" L.BarStartColorPhase = "初始颜色 (阶段转换)" L.BarEndColorPhase = "结束颜色 (阶段转换)" L.BarStartColorUI = "初始颜色 (自定义)" L.BarEndColorUI = "结束颜色 (自定义)" --Type 7 options L.Bar7Header = "自定义计时条选项" L.Bar7ForceLarge = "总是使用大型计时条" L.Bar7CustomInline = "使用自定义 '!' 图标" --Dropdown Options L.CBTGeneric = "通用" L.CBTAdd = "小怪" L.CBTAOE = "AOE" L.CBTTargeted = "点名" L.CBTInterrupt = "打断" L.CBTRole = "剧情" L.CBTPhase = "阶段" L.CBTImportant = "重要 (自定义)" L.CVoiceOne = "倒数 1" L.CVoiceTwo = "倒数 2" L.CVoiceThree = "倒数 3" -- Panel: Timers L.Panel_Appearance = "计时条设置" L.Panel_Behavior = "计时条特性" L.AreaTitle_BarSetup = "计时条综合设置" L.AreaTitle_Behavior = "计时条特性设置" L.AreaTitle_BarSetupSmall = "小型计时条设置" L.AreaTitle_BarSetupHuge = "大型计时条设置" L.EnableHugeBar = "开启大型计时条(2号计时条)" L.BarIconLeft = "左侧图标" L.BarIconRight = "右侧图标" L.ExpandUpwards = "快消失的计时条在上" L.FillUpBars = "填充计时条" L.ClickThrough = "禁用鼠标点击事件(允许你点击计时条后面的目标)" L.Bar_Decimal = "%d 秒以内显示小数点" L.Bar_Alpha = "透明度: %0.1f" L.Bar_EnlargeTime = "在 %d 秒后计时条变大" L.BarSpark = "计时条闪光" L.BarFlash = "快走完时闪动" L.BarSort = "按剩余时间排序" L.BarColorByType = "按类着色" L.NoBarFade = "使用开始/结束颜色作为长/短计时条颜色,而不是颜色渐变" L.BarInlineIcons = "显示条内图标" L.ShortTimerText = "使用更短的计时条文字 (当可行时)" L.StripTimerText = "分离 CD/下一次 计时条" L.KeepBar = "保持计时条显示直到技能被释放" L.KeepBar2 = "(当被模组支持时)" L.FadeBar = "隐藏超出技能范围的计时条" L.BarSkin = "计时条外观" -- Tab: Global Disables & Filters L.TabCategory_Filters = "禁用及过滤选项" L.Area_DBMFiltersSetup = "DBM 信息过滤指南" L.Area_BlizzFiltersSetup = "暴雪信息过滤指南" -- Panel: DBM Features L.Panel_SpamFilter = "DBM 全局过滤选项" L.Area_SpamFilter_Anounces = "警报过滤选项" L.SpamBlockNoShowAnnounce = "不显示警报或播放警报音效" L.SpamBlockNoShowTgtAnnounce= "不显示针对目标类型的警报或播放警报音效(上面那个优先级比这个高)" L.SpamBlockNoSpecWarnText = "不显示特殊警报,但允许语音包(上面那个优先级比这个高)" L.SpamBlockNoSpecWarnFlash = "不显示特殊警报屏幕闪烁" L.SpamBlockNoSpecWarnSound = "不播放特殊团队警报的声音(如果在“语音警报”面板中启用了语音包,则仍然允许语音包)" L.Area_SpamFilter_Timers = "计时器过滤选项" L.SpamBlockNoShowTimers = "不显示 DBM 原装计时条" L.SpamBlockNoShowUTimers = "不显示用户自定义生成的计时条(Custom/Pull/Break)" L.SpamBlockNoCountdowns = "不要播放倒计时语音" L.Area_SpamFilter_Misc = "全局过滤设置" L.SpamBlockNoSetIcon = "不在目标上设定标记" L.SpamBlockNoRangeFrame = "不显示距离雷达框体" L.SpamBlockNoInfoFrame = "不显示信息框体" L.SpamBlockNoHudMap = "不显示 HudMap" L.SpamBlockNoNameplate = "不显示姓名面板高亮" L.SpamBlockNoYells = "不再战斗中大喊" L.SpamBlockNoNoteSync = "不接受别人分享的自定义备注" L.Area_Restore = "DBM战斗结束重置设置(在模块完成后,DBM 是否还原先前的设置)" L.SpamBlockNoIconRestore = "当战斗结束后不保存团队标记状态并重置" L.SpamBlockNoRangeRestore = "当Boss模块隐藏距离窗体时不重置窗体位置" L.Area_SpamFilter = "信息过滤选项" L.DontShowFarWarnings = "不为过远的事件显示计时条/警报" L.StripServerName = "警报和计时器中不显示服务器名" L.FilterVoidFormSay = "当在虚无状态下,不播发位置或报数喊叫" L.Area_SpecFilter = "角色过滤选项" L.FilterTankSpec = "当非坦克专精时,过滤掉给予坦克的专用信息" L.FilterInterruptsHeader = "基于行为偏好的打断技能提示过滤。" L.FilterInterrupts = "如果被打断对象不是当前目标/焦点(总是)" L.FilterInterrupts2 = "如果被打断对象不是当前目标/焦点(总是)或者打断技能正在冷却(限Boss)" L.FilterInterrupts3 = "如果被打断对象不是当前目标/焦点(总是)或者打断技能正在冷却(Boss和小怪)" L.FilterInterrupts4 = "始终过滤打断警报 (你不想看到他们的时候)" L.FilterInterruptNoteName = "当自定义注记内没有包含你的名字的时候,过滤掉打断提示 (带计数)" L.FilterDispels = "当驱散技能在冷却时, 过滤掉驱散提示" L.FilterTrashWarnings = "当进入普通或英雄副本时,过滤掉所有小怪警报" L.Area_PullTimer = "开怪和倒计时过滤设置" L.DontShowPTNoID = "不显示不同区域发送的倒计时" L.DontShowPT = "不显示开怪和倒计时条" L.DontShowPTText = "不显示开怪和倒计时文字" L.DontPlayPTCountdown = "不播放开怪倒计时语音" L.DontShowPTCountdownText = "不显示开怪倒计时动画" L.PT_Threshold = "不显示高于 %d 秒的倒计时动画" -- Panel: Blizzard Features L.Panel_HideBlizzard = "隐藏游戏自带内容" L.Area_HideBlizzard = "隐藏游戏自带提示选项" L.HideBossEmoteFrame = "Boss 战斗中隐藏Boss表情框体" L.HideWatchFrame = "在没有成就追踪的情况下,Boss战斗中隐藏任务追踪框体" L.HideGarrisonUpdates = "Boss 战斗中隐藏要塞队列完成提示" L.HideGuildChallengeUpdates = "Boss 战斗中隐藏公会挑战成功信息" L.HideQuestTooltips = "Boss 战斗中隐藏鼠标提示窗体中的任务进度" L.HideTooltips = "Boss 战斗中完全隐藏鼠标提示窗体" L.DisableSFX = "Boss 战斗中关闭音效(注意:如果你开启了这个选项,即使你在战斗开始时已关闭音效,战斗接叔后音效也会被开启)" L.DisableCinematics = "自动跳过游戏内过场动画" L.OnlyFight = "只有在战斗中,每部动画播放了一次之后跳过" L.AfterFirst = "仅第一次播放" L.CombatOnly = "在任何战斗中隐藏" L.RaidCombat = "在BOSS战斗中隐藏 " -- Panel: Privacy L.Tab_Privacy = "密语设置" L.Area_WhisperMessages = "密语信息设置" L.AutoRespond = "在战斗中自动回复私聊" L.WhisperStats = "在回复的私聊中包含击杀或灭团次数统计信息" L.DisableStatusWhisper = "屏蔽全团成员的密语(需要团长权限)。只对普通/英雄/神话团队和挑战/神话五人小队有效。" L.Area_SyncMessages = "信息同步设置" L.EnableWBSharing = "当世界增益BUFF的激活或者世界BOSS刷新/击杀;分享给在同服务器的战网好友。 (此信息将始终与您的公会分享)" L.DisableGuildStatus = "屏蔽通报团队进度信息到公会(需要团长权限)" -- Tab: Frames & Integrations L.TabCategory_Frames = "框体及其它" L.Area_NamelateInfo = "DBM 姓名板光环信息" -- Panel: InfoFrame L.Panel_InfoFrame = "信息框" -- Panel: Range L.Panel_Range = "距离框" -- Panel: Nameplate L.Panel_Nameplates = "姓名板" L.UseNameplateHandoff = "将姓名板上显示技能图标移交给支持的插件(KuiNameplates,Threat Plates,Plater),而不是DBM处理。 推荐使用此选项,因为能通过姓名板插件完成更高级的功能和配置。" L.Area_NPStyle = "样式(注意:仅能使用DBM配置支持的样式。)" L.NPAuraSize = "技能图标大小 (比例): %d" -- Misc L.Area_General = "一般" L.Area_Position = "位置" L.Area_Style = "样式" L.FontSize = "字体大小: %d" L.FontStyle = "字体样式" L.FontColor = "字体颜色" L.FontShadow = "字体阴影" L.FontType = "选择字体" L.FontHeight = 20