local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local tinsert = tinsert local GetSpellInfo = GetSpellInfo local lower = string.lower local GetSpellBookItemInfo = GetSpellBookItemInfo local CONST_MAX_SPELLS = 400000 function DF:GetAuraByName (unit, spellName, isDebuff) isDebuff = isDebuff and "HARMFUL|PLAYER" for i = 1, 40 do local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll = UnitAura (unit, i, isDebuff) if (not name) then return end if (name == spellName) then return name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll end end end local default_text_for_aura_frame = { AUTOMATIC = "Automatic", MANUAL = "Manual", METHOD = "Aura Tracking Method:", BUFFS_IGNORED = "Buffs Ignored", DEBUFFS_IGNORED = "Debuffs Ignored", BUFFS_TRACKED = "Buffs Tracked", DEBUFFS_TRACKED = "Debuffs Tracked", AUTOMATIC_DESC = "Auras are being tracked automatically, the addon controls what to show.\nYou may add auras to the blacklist or add extra auras to track.", MANUAL_DESC = "Auras are being tracked manually, the addon only check for auras you entered below.", MANUAL_ADD_BLACKLIST_BUFF = "Add Buff to Blacklist", MANUAL_ADD_BLACKLIST_DEBUFF = "Add Debuff to Blacklist", MANUAL_ADD_TRACKLIST_BUFF = "Add Buff to Tracklist", MANUAL_ADD_TRACKLIST_DEBUFF = "Add Debuff to Tracklist", } function DF:LoadAllSpells (hashMap, indexTable, allSpellsSameName) --pre checking which tables to fill to avoid checking if the table exists during the gigantic loop for performance if (not DF.LoadingAuraAlertFrame) then DF.LoadingAuraAlertFrame = CreateFrame ("frame", "DetailsFrameworkLoadingAurasAlert", UIParent, "BackdropTemplate") DF.LoadingAuraAlertFrame:SetSize (340, 75) DF.LoadingAuraAlertFrame:SetPoint ("center") DF.LoadingAuraAlertFrame:SetFrameStrata ("TOOLTIP") DF:ApplyStandardBackdrop (DF.LoadingAuraAlertFrame) DF.LoadingAuraAlertFrame:SetBackdropBorderColor (1, 0.8, 0.1) DF.LoadingAuraAlertFrame.IsLoadingLabel1 = DF:CreateLabel (DF.LoadingAuraAlertFrame, "We are currently loading spell names and spell IDs") DF.LoadingAuraAlertFrame.IsLoadingLabel2 = DF:CreateLabel (DF.LoadingAuraAlertFrame, "This may take only a few seconds") DF.LoadingAuraAlertFrame.IsLoadingImage1 = DF:CreateImage (DF.LoadingAuraAlertFrame, [[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]], 32, 32) DF.LoadingAuraAlertFrame.IsLoadingLabel1.align = "center" DF.LoadingAuraAlertFrame.IsLoadingLabel2.align = "center" DF.LoadingAuraAlertFrame.IsLoadingLabel1:SetPoint ("center", 16, 10) DF.LoadingAuraAlertFrame.IsLoadingLabel2:SetPoint ("center", 16, -5) DF.LoadingAuraAlertFrame.IsLoadingImage1:SetPoint ("left", 10, 0) end DF.LoadingAuraAlertFrame:Show() C_Timer.After (0.1, function() if (hashMap and not indexTable) then for i = 1, CONST_MAX_SPELLS do local spellName = GetSpellInfo (i) if (spellName) then hashMap [lower (spellName)] = i end end elseif (not hashMap and indexTable) then for i = 1, CONST_MAX_SPELLS do local spellName = GetSpellInfo (i) if (spellName) then indexTable [#indexTable+1] = lower (spellName) end end elseif (hashMap and indexTable) then --DF_CALC_PERFORMANCE() if (allSpellsSameName) then for i = 1, CONST_MAX_SPELLS do local spellName = GetSpellInfo (i) if (spellName) then spellName = lower (spellName) indexTable [#indexTable + 1] = spellName hashMap [spellName] = i --same name table local sameNameTable = allSpellsSameName [spellName] if (not sameNameTable) then sameNameTable = {} allSpellsSameName [spellName] = sameNameTable end sameNameTable [#sameNameTable + 1] = i end end else for i = 1, CONST_MAX_SPELLS do local spellName = GetSpellInfo (i) if (spellName) then spellName = lower (spellName) indexTable [#indexTable + 1] = spellName hashMap [spellName] = i end end end end DF.LoadingAuraAlertFrame:Hide() end) end local cleanfunction = function() end do local metaPrototype = { WidgetType = "aura_tracker", SetHook = DF.SetHook, RunHooksForWidget = DF.RunHooksForWidget, dversion = DF.dversion, } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["aura_tracker"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["aura_tracker"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames["aura_tracker"]] = metaPrototype end end local AuraTrackerMetaFunctions = _G[DF.GlobalWidgetControlNames["aura_tracker"]] --create panels local on_profile_changed = function (self, newdb) self.db = newdb --automatic self.buff_ignored:DoSetData (newdb.aura_tracker.buff_banned) self.debuff_ignored:DoSetData (newdb.aura_tracker.debuff_banned) self.buff_tracked:DoSetData (newdb.aura_tracker.buff_tracked) self.debuff_tracked:DoSetData (newdb.aura_tracker.debuff_tracked) self.buff_ignored:DoRefresh() self.debuff_ignored:DoRefresh() self.buff_tracked:DoRefresh() self.debuff_tracked:DoRefresh() --manual self.buffs_added:SetData (newdb.aura_tracker.buff) self.debuffs_added:SetData (newdb.aura_tracker.debuff) self.buffs_added:Refresh() self.debuffs_added:Refresh() --method if (newdb.aura_tracker.track_method == 0x1) then self.f_auto:Show() self.f_manual:Hide() self.AutomaticTrackingCheckbox:SetValue (true) self.ManualTrackingCheckbox:SetValue (false) self.desc_label.text = self.LocTexts.AUTOMATIC_DESC elseif (newdb.aura_tracker.track_method == 0x2) then self.f_auto:Hide() self.f_manual:Show() self.AutomaticTrackingCheckbox:SetValue (false) self.ManualTrackingCheckbox:SetValue (true) self.desc_label.text = self.LocTexts.MANUAL_DESC end end local aura_panel_defaultoptions = { height = 400, row_height = 18, width = 230, button_text_template = "OPTIONS_FONT_TEMPLATE" } function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, texts) local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE") local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE") local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE") local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE") local f = CreateFrame ("frame", name, parent, "BackdropTemplate") f.db = db f.OnProfileChanged = on_profile_changed f.LocTexts = texts options = options or {} self.table.deploy (options, aura_panel_defaultoptions) local f_auto = CreateFrame ("frame", "$parent_Automatic", f, "BackdropTemplate") local f_manual = CreateFrame ("frame", "$parent_Manual", f, "BackdropTemplate") f_auto:SetPoint ("topleft", f, "topleft", 0, -24) f_manual:SetPoint ("topleft", f, "topleft", 0, -24) f_auto:SetSize (600, 600) f_manual:SetSize (600, 600) f.f_auto = f_auto f.f_manual = f_manual --check if the texts table is valid and also deploy default values into the table in case some value is nil texts = (type (texts == "table") and texts) or default_text_for_aura_frame DF.table.deploy (texts, default_text_for_aura_frame) ------------- local on_switch_tracking_method = function (self) local method = self.Method f.db.aura_tracker.track_method = method if (change_callback) then DF:QuickDispatch (change_callback) end if (method == 0x1) then f_auto:Show() f_manual:Hide() f.AutomaticTrackingCheckbox:SetValue (true) f.ManualTrackingCheckbox:SetValue (false) f.desc_label.text = texts.AUTOMATIC_DESC elseif (method == 0x2) then f_auto:Hide() f_manual:Show() f.AutomaticTrackingCheckbox:SetValue (false) f.ManualTrackingCheckbox:SetValue (true) f.desc_label.text = texts.MANUAL_DESC end end local background_method_selection = CreateFrame ("frame", nil, f, "BackdropTemplate") background_method_selection:SetHeight (82) background_method_selection:SetPoint ("topleft", f, "topleft", 0, 0) background_method_selection:SetPoint ("topright", f, "topright", 0, 0) DF:ApplyStandardBackdrop (background_method_selection) local tracking_method_label = self:CreateLabel (background_method_selection, texts.METHOD, 12, "orange") tracking_method_label:SetPoint ("topleft", background_method_selection, "topleft", 6, -4) f.desc_label = self:CreateLabel (background_method_selection, "", 10, "silver") f.desc_label:SetPoint ("left", background_method_selection, "left", 130, 0) f.desc_label:SetJustifyV ("top") local automatic_tracking_checkbox = DF:CreateSwitch (background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x1, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE")) automatic_tracking_checkbox.Method = 0x1 automatic_tracking_checkbox:SetAsCheckBox() automatic_tracking_checkbox:SetSize (24, 24) f.AutomaticTrackingCheckbox = automatic_tracking_checkbox local automatic_tracking_label = DF:CreateLabel (background_method_selection, "Automatic") automatic_tracking_label:SetPoint ("left", automatic_tracking_checkbox, "right", 2, 0) local manual_tracking_checkbox = DF:CreateSwitch (background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x2, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE")) manual_tracking_checkbox.Method = 0x2 manual_tracking_checkbox:SetAsCheckBox() manual_tracking_checkbox:SetSize (24, 24) f.ManualTrackingCheckbox = manual_tracking_checkbox local manual_tracking_label = DF:CreateLabel (background_method_selection, "Manual") manual_tracking_label:SetPoint ("left", manual_tracking_checkbox, "right", 2, 0) automatic_tracking_checkbox:SetPoint ("topleft", tracking_method_label, "bottomleft", 0, -6) manual_tracking_checkbox:SetPoint ("topleft", automatic_tracking_checkbox, "bottomleft", 0, -6) -------- anchors points local y = -110 -------- automatic --manual add the buff and ebuff names local AllSpellsMap = {} local AllSpellNames = {} --store a table with spell name as key and in the value an index table with spell IDs local AllSpellsSameName = {} local load_all_spells = function (self, capsule) if (not next (AllSpellsMap)) then DF:LoadAllSpells (AllSpellsMap, AllSpellNames, AllSpellsSameName) f_auto.AddBuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames f_auto.AddDebuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames f_auto.AddBuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames f_auto.AddDebuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames f_manual.NewBuffTextBox.SpellAutoCompleteList = AllSpellNames f_manual.NewDebuffTextBox.SpellAutoCompleteList = AllSpellNames -- f_auto.AddBuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList") f_auto.AddDebuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList") f_auto.AddBuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList") f_auto.AddDebuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList") f_manual.NewBuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList") f_manual.NewDebuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList") -- f_auto.AddBuffBlacklistTextBox.ShouldOptimizeAutoComplete = true f_auto.AddDebuffBlacklistTextBox.ShouldOptimizeAutoComplete = true f_auto.AddBuffTracklistTextBox.ShouldOptimizeAutoComplete = true f_auto.AddDebuffTracklistTextBox.ShouldOptimizeAutoComplete = true f_manual.NewBuffTextBox.ShouldOptimizeAutoComplete = true f_manual.NewDebuffTextBox.ShouldOptimizeAutoComplete = true end end --this set the width of the background box, text entry and button local textEntryWidth = 120 --create the background local background_add_blacklist = CreateFrame ("frame", nil, f_auto, "BackdropTemplate") background_add_blacklist:SetSize (textEntryWidth + 10, 135) DF:ApplyStandardBackdrop (background_add_blacklist) background_add_blacklist.__background:SetVertexColor (0.47, 0.27, 0.27) local background_add_tracklist = CreateFrame ("frame", nil, f_auto, "BackdropTemplate") background_add_tracklist:SetSize (textEntryWidth + 10, 135) DF:ApplyStandardBackdrop (background_add_tracklist) background_add_tracklist.__background:SetVertexColor (0.27, 0.27, 0.47) --black list --create labels local buff_blacklist_label = self:CreateLabel (background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_BUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) local debuff_blacklist_label = self:CreateLabel (background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_DEBUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) local buff_name_blacklist_entry = self:CreateTextEntry (background_add_blacklist, function()end, textEntryWidth, 20, "AddBuffBlacklistTextBox", _, _, options_dropdown_template) buff_name_blacklist_entry:SetHook ("OnEditFocusGained", load_all_spells) buff_name_blacklist_entry:SetJustifyH ("left") buff_name_blacklist_entry.tooltip = "Enter the buff name using lower case letters." f_auto.AddBuffBlacklistTextBox = buff_name_blacklist_entry local debuff_name_blacklist_entry = self:CreateTextEntry (background_add_blacklist, function()end, textEntryWidth, 20, "AddDebuffBlacklistTextBox", _, _, options_dropdown_template) debuff_name_blacklist_entry:SetHook ("OnEditFocusGained", load_all_spells) debuff_name_blacklist_entry:SetJustifyH ("left") debuff_name_blacklist_entry.tooltip = "Enter the debuff name using lower case letters." f_auto.AddDebuffBlacklistTextBox = debuff_name_blacklist_entry local same_name_spells_add = function (spellID, t) local spellName = GetSpellInfo (spellID) if (spellName) then if (not next (AllSpellsMap)) then load_all_spells() end spellName = lower (spellName) local spellWithSameName = AllSpellsSameName [spellName] if (spellWithSameName) then if (t) then t [spellName] = DF.table.copy ({}, spellWithSameName) else db.aura_cache_by_name [spellName] = DF.table.copy ({}, spellWithSameName) end end end end DF.AddSpellWithSameName = same_name_spells_add local get_spellID_from_string = function (text) --check if the user entered a spell ID local isSpellID = tonumber (text) if (isSpellID and isSpellID > 1 and isSpellID < 10000000) then local isValidSpellID = GetSpellInfo (isSpellID) if (isValidSpellID) then return isSpellID else return end end --get the spell ID from the spell name text = lower (text) local spellID = AllSpellsMap [text] if (not spellID) then return end return spellID end local add_blacklist_buff_button = self:CreateButton (background_add_blacklist, function() local text = buff_name_blacklist_entry.text buff_name_blacklist_entry:SetText ("") buff_name_blacklist_entry:ClearFocus() if (text ~= "") then --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellName to the blacklist f.db.aura_tracker.buff_banned [spellId] = true --refresh the buff blacklist frame f.buff_ignored:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_blacklist_buff_button_id = self:CreateButton (background_add_blacklist, function() local text = buff_name_blacklist_entry.text buff_name_blacklist_entry:SetText ("") buff_name_blacklist_entry:ClearFocus() if (text ~= "") then if (not tonumber(text)) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.") end --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellId to the blacklist f.db.aura_tracker.buff_banned [spellId] = false --refresh the buff blacklist frame f.buff_ignored:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_blacklist_debuff_button = self:CreateButton (background_add_blacklist, function() local text = debuff_name_blacklist_entry.text debuff_name_blacklist_entry:SetText ("") debuff_name_blacklist_entry:ClearFocus() if (text ~= "") then --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellName to the blacklist f.db.aura_tracker.debuff_banned [spellId] = true --refresh the buff blacklist frame f.debuff_ignored:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_blacklist_debuff_button_id = self:CreateButton (background_add_blacklist, function() local text = debuff_name_blacklist_entry.text debuff_name_blacklist_entry:SetText ("") debuff_name_blacklist_entry:ClearFocus() if (text ~= "") then if (not tonumber(text)) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.") end --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellId to the blacklist f.db.aura_tracker.debuff_banned [spellId] = false --refresh the buff blacklist frame f.debuff_ignored:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) --track list local buff_tracklist_label = self:CreateLabel (background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_BUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) local debuff_tracklist_label = self:CreateLabel (background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_DEBUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) local buff_name_tracklist_entry = self:CreateTextEntry (background_add_tracklist, function()end, textEntryWidth, 20, "AddBuffTracklistTextBox", _, _, options_dropdown_template) buff_name_tracklist_entry:SetHook ("OnEditFocusGained", load_all_spells) buff_name_tracklist_entry:SetJustifyH ("left") buff_name_tracklist_entry.tooltip = "Enter the buff name using lower case letters." f_auto.AddBuffTracklistTextBox = buff_name_tracklist_entry local debuff_name_tracklist_entry = self:CreateTextEntry (background_add_tracklist, function()end, textEntryWidth, 20, "AddDebuffTracklistTextBox", _, _, options_dropdown_template) debuff_name_tracklist_entry:SetHook ("OnEditFocusGained", load_all_spells) debuff_name_tracklist_entry:SetJustifyH ("left") debuff_name_tracklist_entry.tooltip = "Enter the debuff name using lower case letters." f_auto.AddDebuffTracklistTextBox = debuff_name_tracklist_entry local add_tracklist_debuff_button = self:CreateButton (background_add_tracklist, function() local text = debuff_name_tracklist_entry.text debuff_name_tracklist_entry:SetText ("") debuff_name_tracklist_entry:ClearFocus() if (text ~= "") then --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellName to the tracklist f.db.aura_tracker.debuff_tracked [spellId] = true --refresh the buff blacklist frame f.debuff_tracked:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_tracklist_debuff_button_id = self:CreateButton (background_add_tracklist, function() local text = debuff_name_tracklist_entry.text debuff_name_tracklist_entry:SetText ("") debuff_name_tracklist_entry:ClearFocus() if (text ~= "") then if (not tonumber(text)) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.") end --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end f.db.aura_tracker.debuff_tracked [spellId] = false --refresh the buff blacklist frame f.debuff_tracked:DoRefresh() DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_tracklist_buff_button = self:CreateButton (background_add_tracklist, function() local text = buff_name_tracklist_entry.text buff_name_tracklist_entry:SetText ("") buff_name_tracklist_entry:ClearFocus() if (text ~= "") then --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellName to the tracklist f.db.aura_tracker.buff_tracked [spellId] = true --refresh the buff tracklist frame f.buff_tracked:DoRefresh() --callback the addon DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) local add_tracklist_buff_button_id = self:CreateButton (background_add_tracklist, function() local text = buff_name_tracklist_entry.text buff_name_tracklist_entry:SetText ("") buff_name_tracklist_entry:ClearFocus() if (text ~= "") then if (not tonumber(text)) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.") end --get the spellId local spellId = get_spellID_from_string (text) if (not spellId) then DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!") return end --add the spellId to the tracklist f.db.aura_tracker.buff_tracked [spellId] = false --refresh the buff tracklist frame f.buff_tracked:DoRefresh() --callback the addon DF:QuickDispatch (change_callback) --add to spells with the same name cache same_name_spells_add (spellId) end end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template)) --anchors: background_add_blacklist:SetPoint ("topleft", f_auto, "topleft", 0, y) background_add_tracklist:SetPoint ("topleft", background_add_blacklist, "bottomleft", 0, -10) --debuff blacklist debuff_name_blacklist_entry:SetPoint ("topleft", background_add_blacklist, "topleft", 5, -20) debuff_blacklist_label:SetPoint ("bottomleft", debuff_name_blacklist_entry, "topleft", 0, 2) add_blacklist_debuff_button:SetPoint ("topleft", debuff_name_blacklist_entry, "bottomleft", 0, -2) add_blacklist_debuff_button_id:SetPoint ("left", add_blacklist_debuff_button, "right", 1, 0) --buff blacklist buff_blacklist_label:SetPoint ("topleft", add_blacklist_debuff_button.widget, "bottomleft", 0, -10) buff_name_blacklist_entry:SetPoint ("topleft", buff_blacklist_label, "bottomleft", 0, -2) add_blacklist_buff_button:SetPoint ("topleft", buff_name_blacklist_entry, "bottomleft", 0, -2) add_blacklist_buff_button_id:SetPoint ("left", add_blacklist_buff_button, "right", 1, 0) --debuff tracklist debuff_name_tracklist_entry:SetPoint ("topleft", background_add_tracklist, "topleft", 5, -20) debuff_tracklist_label:SetPoint ("bottomleft", debuff_name_tracklist_entry, "topleft", 0, 2) add_tracklist_debuff_button:SetPoint ("topleft", debuff_name_tracklist_entry, "bottomleft", 0, -2) add_tracklist_debuff_button_id:SetPoint ("left", add_tracklist_debuff_button, "right", 1, 0) --buff tracklist buff_tracklist_label:SetPoint ("topleft", add_tracklist_debuff_button.widget, "bottomleft", 0, -10) buff_name_tracklist_entry:SetPoint ("topleft", buff_tracklist_label, "bottomleft", 0, -2) add_tracklist_buff_button:SetPoint ("topleft", buff_name_tracklist_entry, "bottomleft", 0, -2) add_tracklist_buff_button_id:SetPoint ("left", add_tracklist_buff_button, "right", 1, 0) local ALL_BUFFS = {} local ALL_DEBUFFS = {} --options passed to the create aura panel local width, height, row_height = options.width, options.height, options.row_height local autoTrackList_LineOnEnter = function (self, capsule, value) local flag = self.Flag value = value or self.SpellID if not flag then GameCooltip2:Preset (2) GameCooltip2:SetOwner (self, "left", "right", 2, 0) GameCooltip2:SetOption ("TextSize", 10) local spellName, _, spellIcon = GetSpellInfo (value) if (spellName) then GameCooltip2:AddLine (spellName .. " (" .. value .. ")") GameCooltip2:AddIcon (spellIcon, 1, 1, 14, 14, .1, .9, .1, .9) end GameCooltip2:Show() else local spellName = GetSpellInfo (value) if (spellName) then local spellsWithSameName = db.aura_cache_by_name [lower (spellName)] if (not spellsWithSameName) then same_name_spells_add (value) spellsWithSameName = db.aura_cache_by_name [lower (spellName)] end if (spellsWithSameName) then GameCooltip2:Preset (2) GameCooltip2:SetOwner (self, "left", "right", 2, 0) GameCooltip2:SetOption ("TextSize", 10) for i, spellID in ipairs (spellsWithSameName) do local spellName, _, spellIcon = GetSpellInfo (spellID) if (spellName) then GameCooltip2:AddLine (spellName .. " (" .. spellID .. ")") GameCooltip2:AddIcon (spellIcon, 1, 1, 14, 14, .1, .9, .1, .9) end end GameCooltip2:Show() end end end end local autoTrackList_LineOnLeave = function() GameCooltip2:Hide() end local scrollWidth = 208 local scrollHeight = 343 local lineAmount = 18 local lineHeight = 18 local backdropColor = {.8, .8, .8, 0.2} local backdropColor_OnEnter = {.8, .8, .8, 0.4} local createAuraScrollBox = function (parent, name, member, title, db, removeFunc) local updateFunc = function (self, data, offset, totalLines) for i = 1, totalLines do local index = i + offset local auraTable = data [index] if (auraTable) then local line = self:GetLine (i) local spellID, spellName, spellIcon, lowerSpellName, flag = unpack (auraTable) line.SpellID = spellID line.SpellName = spellName line.SpellNameLower = lowerSpellName line.SpellIcon = spellIcon line.Flag = flag if flag then line.name:SetText (spellName) else line.name:SetText (spellName .. " (" .. spellID .. ")") end line.icon:SetTexture (spellIcon) line.icon:SetTexCoord (.1, .9, .1, .9) end end end local lineOnEnter = function (self) self:SetBackdropColor (unpack (backdropColor_OnEnter)) --GameTooltip:SetOwner (self, "ANCHOR_CURSOR") --GameTooltip:SetSpellByID (self.SpellID) --GameTooltip:AddLine (" ") --GameTooltip:Show() end local lineOnLeave = function (self) self:SetBackdropColor (unpack (backdropColor)) --GameTooltip:Hide() end local onRemoveClick = function (self) local spellID = self:GetParent().SpellID db [spellID] = nil db ["".. (spellID or "")] = nil -- cleanup... parent [member]:DoRefresh() if (removeFunc) then DF:QuickDispatch (removeFunc) end end local createLineFunc = function (self, index) local line = CreateFrame ("button", "$parentLine" .. index, self, "BackdropTemplate") line:SetPoint ("topleft", self, "topleft", 1, - ((index - 1) * (lineHeight + 1)) - 1) line:SetSize (scrollWidth - 2, lineHeight) line:SetScript ("OnEnter", autoTrackList_LineOnEnter) line:HookScript ("OnEnter", lineOnEnter) line:SetScript ("OnLeave", autoTrackList_LineOnLeave) line:HookScript ("OnLeave", lineOnLeave) line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) line:SetBackdropColor (unpack (backdropColor)) local icon = line:CreateTexture ("$parentIcon", "overlay") icon:SetSize (lineHeight - 2, lineHeight - 2) local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal") DF:SetFontSize (name, 10) local remove_button = CreateFrame ("button", "$parentRemoveButton", line, "UIPanelCloseButton") remove_button:SetSize (16, 16) remove_button:SetScript ("OnClick", onRemoveClick) remove_button:SetPoint ("topright", line, "topright") remove_button:GetNormalTexture():SetDesaturated (true) icon:SetPoint ("left", line, "left", 2, 0) name:SetPoint ("left", icon, "right", 3, 0) line.icon = icon line.name = name line.removebutton = remove_button return line end local scroll = DF:CreateScrollBox (parent, name, updateFunc, db, scrollWidth, scrollHeight, lineAmount, lineHeight) DF:ReskinSlider (scroll) parent [member] = scroll scroll.OriginalData = db function scroll:DoRefresh() local t = {} local added = {} for spellID, flag in pairs (scroll.OriginalData) do local spellName, _, spellIcon = GetSpellInfo (spellID) if (spellName and not added[tonumber(spellID) or 0]) then local lowerSpellName = spellName:lower() tinsert (t, {spellID, spellName, spellIcon, lowerSpellName, flag}) added[tonumber(spellID) or 0] = true end end table.sort (t, function (t1, t2) return t1[4] < t2[4] end) self:SetData (t) self:Refresh() end function scroll:DoSetData (newDB) self:SetData (newDB) scroll.OriginalData = newDB self:DoRefresh() end local title = DF:CreateLabel (parent, title) title.textcolor = "silver" title:SetPoint ("bottomleft", scroll, "topleft", 0, 2) for i = 1, lineAmount do scroll:CreateLine (createLineFunc) end scroll:DoRefresh() return scroll end local buff_tracked = createAuraScrollBox (f_auto, "$parentBuffTracked", "BuffTrackerScroll", f.LocTexts.BUFFS_TRACKED, f.db.aura_tracker.buff_tracked, function() if (change_callback) then DF:QuickDispatch (change_callback) end end) local debuff_tracked = createAuraScrollBox (f_auto, "$parentDebuffTracked", "DebuffTrackerScroll", f.LocTexts.DEBUFFS_TRACKED, f.db.aura_tracker.debuff_tracked, function() if (change_callback) then DF:QuickDispatch (change_callback) end end) local buff_ignored = createAuraScrollBox (f_auto, "$parentBuffIgnored", "BuffIgnoredScroll", f.LocTexts.BUFFS_IGNORED, f.db.aura_tracker.buff_banned, function() if (change_callback) then DF:QuickDispatch (change_callback) end end) local debuff_ignored = createAuraScrollBox (f_auto, "$parentDebuffIgnored", "DebuffIgnoredScroll", f.LocTexts.DEBUFFS_IGNORED, f.db.aura_tracker.debuff_banned, function() if (change_callback) then DF:QuickDispatch (change_callback) end end) local xLocation = 140 scrollWidth = scrollWidth + 20 debuff_ignored:SetPoint ("topleft", f_auto, "topleft", 0 + xLocation, y) buff_ignored:SetPoint ("topleft", f_auto, "topleft", 8 + scrollWidth + xLocation, y) debuff_tracked:SetPoint ("topleft", f_auto, "topleft", 16 + (scrollWidth * 2) + xLocation, y) buff_tracked:SetPoint ("topleft", f_auto, "topleft", 24 + (scrollWidth * 3) + xLocation, y) f.buff_ignored = buff_ignored f.debuff_ignored = debuff_ignored f.buff_tracked = buff_tracked f.debuff_tracked = debuff_tracked f_auto:SetScript ("OnShow", function() for i = 1, BUFF_MAX_DISPLAY do local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL") if (name) then ALL_BUFFS [spellId] = true end local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL") if (name) then ALL_DEBUFFS [spellId] = true end end buff_tracked:DoRefresh() debuff_tracked:DoRefresh() buff_ignored:DoRefresh() debuff_ignored:DoRefresh() end) f_auto:SetScript ("OnHide", function() -- end) --show the frame selecton on the f.db if (f.db.aura_tracker.track_method == 0x1) then on_switch_tracking_method (automatic_tracking_checkbox) elseif (f.db.aura_tracker.track_method == 0x2) then on_switch_tracking_method (manual_tracking_checkbox) end -------manual --> build the two aura scrolls for buff and debuff local scroll_width = width local scroll_height = height local scroll_lines = 15 local scroll_line_height = 20 local backdrop_color = {.8, .8, .8, 0.2} local backdrop_color_on_enter = {.8, .8, .8, 0.4} local line_onenter = function (self) self:SetBackdropColor (unpack (backdrop_color_on_enter)) local spellid = select (7, GetSpellInfo (self.value)) if (spellid) then GameTooltip:SetOwner (self, "ANCHOR_CURSOR") GameTooltip:SetSpellByID (spellid) GameTooltip:AddLine (" ") GameTooltip:Show() end end local line_onleave = function (self) self:SetBackdropColor (unpack (backdrop_color)) GameTooltip:Hide() end local onclick_remove_button = function (self) local spell = self:GetParent().value local data = self:GetParent():GetParent():GetData() for i = 1, #data do if (data[i] == spell) then tremove (data, i) break end end self:GetParent():GetParent():Refresh() end local scroll_createline = function (self, index) local line = CreateFrame ("button", "$parentLine" .. index, self, "BackdropTemplate") line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1) line:SetSize (scroll_width - 2, scroll_line_height) line:SetScript ("OnEnter", line_onenter) line:SetScript ("OnLeave", line_onleave) line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) line:SetBackdropColor (unpack (backdrop_color)) local icon = line:CreateTexture ("$parentIcon", "overlay") icon:SetSize (scroll_line_height - 2, scroll_line_height - 2) local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal") local remove_button = CreateFrame ("button", "$parentRemoveButton", line, "UIPanelCloseButton") remove_button:SetSize (16, 16) remove_button:SetScript ("OnClick", onclick_remove_button) remove_button:SetPoint ("topright", line, "topright") remove_button:GetNormalTexture():SetDesaturated (true) icon:SetPoint ("left", line, "left", 2, 0) name:SetPoint ("left", icon, "right", 2, 0) line.icon = icon line.name = name line.removebutton = remove_button return line end local scroll_refresh = function (self, data, offset, total_lines) for i = 1, total_lines do local index = i + offset local aura = data [index] if (aura) then local line = self:GetLine (i) local name, _, icon = GetSpellInfo (aura) line.value = aura if (name) then line.name:SetText (name) line.icon:SetTexture (icon) line.icon:SetTexCoord (.1, .9, .1, .9) else line.name:SetText (aura) line.icon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]]) end end end end local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height) buffs_added:SetPoint ("topleft", f_manual, "topleft", 0, y) DF:ReskinSlider (buffs_added) for i = 1, scroll_lines do buffs_added:CreateLine (scroll_createline) end local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height) debuffs_added:SetPoint ("topleft", f_manual, "topleft", width+30, y) DF:ReskinSlider (debuffs_added) for i = 1, scroll_lines do debuffs_added:CreateLine (scroll_createline) end f.buffs_added = buffs_added f.debuffs_added = debuffs_added local buffs_added_name = DF:CreateLabel (buffs_added, "Buffs", 12, "silver") buffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) buffs_added_name:SetPoint ("bottomleft", buffs_added, "topleft", 0, 2) buffs_added.Title = buffs_added_name local debuffs_added_name = DF:CreateLabel (debuffs_added, "Debuffs", 12, "silver") debuffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) debuffs_added_name:SetPoint ("bottomleft", debuffs_added, "topleft", 0, 2) debuffs_added.Title = debuffs_added_name --> build the text entry to type the spellname local new_buff_string = self:CreateLabel (f_manual, "Add Buff") local new_debuff_string = self:CreateLabel (f_manual, "Add Debuff") local new_buff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template) local new_debuff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template) new_buff_entry:SetHook ("OnEditFocusGained", load_all_spells) new_debuff_entry:SetHook ("OnEditFocusGained", load_all_spells) new_buff_entry.tooltip = "Enter the buff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name." new_debuff_entry.tooltip = "Enter the debuff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name." new_buff_entry:SetJustifyH ("left") new_debuff_entry:SetJustifyH ("left") local add_buff_button = self:CreateButton (f_manual, function() local text = new_buff_entry.text new_buff_entry:SetText ("") new_buff_entry:ClearFocus() if (text ~= "") then --> check for more than one spellname if (text:find (";")) then for _, spellName in ipairs ({strsplit (";", text)}) do spellName = self:trim (spellName) local spellID = get_spellID_from_string (spellName) if (spellID) then tinsert (f.db.aura_tracker.buff, spellID) --[[ if not tonumber(spellName) then tinsert (f.db.aura_tracker.buff, spellName) else tinsert (f.db.aura_tracker.buff, spellID) end ]]-- else print ("spellId not found for spell:", spellName) end end else --get the spellId local spellID = get_spellID_from_string (text) if (not spellID) then print ("spellIs for spell ", text, "not found") return end tinsert (f.db.aura_tracker.buff, spellID) --[[ if not tonumber(text) then tinsert (f.db.aura_tracker.buff, text) else tinsert (f.db.aura_tracker.buff, spellID) end ]]-- end buffs_added:Refresh() end end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local add_debuff_button = self:CreateButton (f_manual, function() local text = new_debuff_entry.text new_debuff_entry:SetText ("") new_debuff_entry:ClearFocus() if (text ~= "") then --> check for more than one spellname if (text:find (";")) then for _, spellName in ipairs ({strsplit (";", text)}) do spellName = self:trim (spellName) local spellID = get_spellID_from_string (spellName) if (spellID) then tinsert (f.db.aura_tracker.debuff, spellID) --[[ if not tonumber(spellName) then tinsert (f.db.aura_tracker.debuff, spellName) else tinsert (f.db.aura_tracker.debuff, spellID) end ]]-- else print ("spellId not found for spell:", spellName) end end else --get the spellId local spellID = get_spellID_from_string (text) if (not spellID) then print ("spellIs for spell ", text, "not found") return end tinsert (f.db.aura_tracker.debuff, spellID) --[[ if not tonumber(text) then print(text) tinsert (f.db.aura_tracker.debuff, text) else print(spellID) tinsert (f.db.aura_tracker.debuff, spellID) end ]]-- end debuffs_added:Refresh() end end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local multiple_spells_label = DF:CreateLabel (buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray") multiple_spells_label:SetSize (350, 24) multiple_spells_label:SetJustifyV ("top") local export_box = self:CreateTextEntry (f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template) local export_buff_button = self:CreateButton (f_manual, function() local str = "" for _, spellId in ipairs (f.db.aura_tracker.buff) do local spellName = GetSpellInfo (spellId) if (spellName) then str = str .. spellName .. "; " end end export_box.text = str export_box:SetFocus (true) export_box:HighlightText() end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local export_debuff_button = self:CreateButton (f_manual, function() local str = "" for _, spellId in ipairs (f.db.aura_tracker.debuff) do local spellName = GetSpellInfo (spellId) if (spellName) then str = str .. spellName .. "; " end end export_box.text = str export_box:SetFocus (true) export_box:HighlightText() end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) new_buff_entry:SetPoint ("topleft", f_manual, "topleft", 480, y) new_buff_string:SetPoint ("bottomleft", new_buff_entry, "topleft", 0, 2) add_buff_button:SetPoint ("left", new_buff_entry, "right", 2, 0) add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." new_debuff_string:SetPoint ("topleft", new_buff_entry, "bottomleft", 0, -6) new_debuff_entry:SetPoint ("topleft", new_debuff_string, "bottomleft", 0, -2) add_debuff_button:SetPoint ("left", new_debuff_entry, "right", 2, 0) add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." multiple_spells_label:SetPoint ("topleft", new_debuff_entry, "bottomleft", 0, -6) export_buff_button:SetPoint ("topleft", multiple_spells_label, "bottomleft", 0, -12) export_debuff_button:SetPoint ("left",export_buff_button, "right", 2, 0) export_box:SetPoint ("topleft", export_buff_button, "bottomleft", 0, -6) buffs_added:Refresh() debuffs_added:Refresh() ----------------------- ---------------------------------------------- ---------------------------------------------- ----------------------- f:SetScript ("OnShow", function() buffs_added:Refresh() debuffs_added:Refresh() end) return f end function DF:GetAllPlayerSpells (include_lower_case) local playerSpells = {} local tab, tabTex, offset, numSpells = GetSpellTabInfo (2) for i = 1, numSpells do local index = offset + i local spellType, spellId = GetSpellBookItemInfo (index, "player") if (spellType == "SPELL") then local spellName = GetSpellInfo (spellId) tinsert (playerSpells, spellName) if (include_lower_case) then tinsert (playerSpells, lower (spellName)) end end end return playerSpells end function DF:SetAutoCompleteWithSpells (textentry) textentry:SetHook ("OnEditFocusGained", function() local playerSpells = DF:GetAllPlayerSpells (true) textentry.WordList = playerSpells end) textentry:SetAsAutoComplete ("WordList") end --check for aura -- add aura --handle savedvariables --remove a aura --handle UNIT_AURA event