local Details = _G.Details local libwindow = LibStub("LibWindow-1.1") local DF = DetailsFramework local green_team_color local yellow_team_color function Details:OpenCurrentRealDPSOptions(from_options_panel) if (not DetailsCurrentRealDPSOptions) then green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1} yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1} local DF = _detalhes.gump local f = DF:CreateSimplePanel (UIParent, 700, 400, "Details! The Current Real DPS Options", "DetailsCurrentRealDPSOptions") f:SetPoint ("center", UIParent, "center") f:SetScript ("OnMouseDown", nil) f:SetScript ("OnMouseUp", nil) local LibWindow = LibStub ("LibWindow-1.1") LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.options_frame) LibWindow.MakeDraggable (f) LibWindow.RestorePosition (f) local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE") local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE") local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE") local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE") local testUsing = "arena" --mythicdungeon --> frame strata options local set_frame_strata = function (_, _, strata) Details.current_dps_meter.frame.strata = strata Details:UpdateTheRealCurrentDPSFrame(testUsing) end local strataTable = {} strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata} strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata} strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata} strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata} strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata} --> font options local set_font_shadow= function (_, _, shadow) Details.current_dps_meter.font_shadow = shadow Details:UpdateTheRealCurrentDPSFrame(testUsing) end local fontShadowTable = {} fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow} fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow} fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow} local on_select_text_font = function (self, fixed_value, value) Details.current_dps_meter.font_face = value Details:UpdateTheRealCurrentDPSFrame(testUsing) end local lockCallback = function() local f = _G.DetailsCurrentDpsMeter if (Details.current_dps_meter.frame.locked) then f.movemeLabel:Hide() f.lockButton:Hide() f:SetBackdropColor(.2, .2, .2, 0) else f.movemeLabel:Show() f.lockButton:Show() f:SetBackdropColor(.2, .2, .2, 0.5) end end --> options table local options = { {type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")}, --enabled { type = "toggle", get = function() return Details.current_dps_meter.enabled end, set = function (self, fixedparam, value) Details.current_dps_meter.enabled = not Details.current_dps_meter.enabled Details:LoadFramesForBroadcastTools() end, desc = "Enabled", name = "Enabled", text_template = options_text_template, }, --locked { type = "toggle", get = function() return Details.current_dps_meter.frame.locked end, set = function (self, fixedparam, value) Details.current_dps_meter.frame.locked = not Details.current_dps_meter.frame.locked Details:UpdateTheRealCurrentDPSFrame(testUsing) lockCallback() end, desc = "Locked", name = "Locked", text_template = options_text_template, }, --showtitle { type = "toggle", get = function() return Details.current_dps_meter.frame.show_title end, set = function (self, fixedparam, value) Details.current_dps_meter.frame.show_title = not Details.current_dps_meter.frame.show_title Details:UpdateTheRealCurrentDPSFrame(testUsing) end, desc = "Show Title", name = "Show Title", text_template = options_text_template, }, --backdrop color { type = "color", get = function() return {Details.current_dps_meter.frame.backdrop_color[1], Details.current_dps_meter.frame.backdrop_color[2], Details.current_dps_meter.frame.backdrop_color[3], Details.current_dps_meter.frame.backdrop_color[4]} end, set = function (self, r, g, b, a) local color = Details.current_dps_meter.frame.backdrop_color color[1], color[2], color[3], color[4] = r, g, b, a Details:UpdateTheRealCurrentDPSFrame(testUsing) end, desc = "Backdrop Color", name = "Backdrop Color", text_template = options_text_template, }, --statra { type = "select", get = function() return Details.current_dps_meter.frame.strata end, values = function() return strataTable end, name = "Frame Strata" }, --speed { type = "range", get = function() return Details.current_dps_meter.sample_size end, set = function (self, fixedparam, value) Details.current_dps_meter.sample_size = value Details:UpdateTheRealCurrentDPSFrame(testUsing) end, min = 1, max = 6, step = 1, name = "Speed", desc = "Low is faster", text_template = options_text_template, }, --width { type = "range", get = function() return Details.current_dps_meter.frame.width end, set = function (self, fixedparam, value) Details.current_dps_meter.frame.width = value Details:UpdateTheRealCurrentDPSFrame(testUsing) end, min = 1, max = 300, step = 1, name = "Width", text_template = options_text_template, }, --height { type = "range", get = function() return Details.current_dps_meter.frame.height end, set = function (self, fixedparam, value) Details.current_dps_meter.frame.height = value Details:UpdateTheRealCurrentDPSFrame(testUsing) end, min = 1, max = 300, step = 1, name = "Height", text_template = options_text_template, }, {type = "breakline"}, {type = "label", get = function() return "Enabled On:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")}, --arenas { type = "toggle", get = function() return Details.current_dps_meter.arena_enabled end, set = function (self, fixedparam, value) Details.current_dps_meter.arena_enabled = not Details.current_dps_meter.arena_enabled Details:LoadFramesForBroadcastTools() end, name = "Arena Matches", text_template = options_text_template, }, --mythic dungeon { type = "toggle", get = function() return Details.current_dps_meter.mythic_dungeon_enabled end, set = function (self, fixedparam, value) Details.current_dps_meter.mythic_dungeon_enabled = not Details.current_dps_meter.mythic_dungeon_enabled Details:LoadFramesForBroadcastTools() end, name = "Mythic Dungeons", text_template = options_text_template, }, {type = "breakline"}, {type = "label", get = function() return "Text Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")}, --font size { type = "range", get = function() return Details.current_dps_meter.font_size end, set = function (self, fixedparam, value) Details.current_dps_meter.font_size = value Details:UpdateTheRealCurrentDPSFrame(testUsing) end, min = 4, max = 32, step = 1, name = "Font Size", text_template = options_text_template, }, --font color { type = "color", get = function() return {Details.current_dps_meter.font_color[1], Details.current_dps_meter.font_color[2], Details.current_dps_meter.font_color[3], Details.current_dps_meter.font_color[4]} end, set = function (self, r, g, b, a) local color = Details.current_dps_meter.font_color color[1], color[2], color[3], color[4] = r, g, b, a Details:UpdateTheRealCurrentDPSFrame(testUsing) end, desc = "Font Color", name = "Font Color", text_template = options_text_template, }, --font shadow { type = "select", get = function() return Details.current_dps_meter.font_shadow end, values = function() return fontShadowTable end, name = "Font Shadow" }, --font face { type = "select", get = function() return Details.current_dps_meter.font_face end, values = function() return DF:BuildDropDownFontList (on_select_text_font) end, name = "Font Face", text_template = options_text_template, }, } DF:BuildMenu (f, options, 7, -30, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template) f:SetScript ("OnHide" , function() if (DetailsCurrentDpsMeter) then --> check if can hide the main frame as well --> we force show the main frame for the user see the frame while editing the options local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo() if ((instanceType ~= "party" and difficultyID ~= 8) and instanceType ~= "arena") then DetailsCurrentDpsMeter:Hide() end end --> reopen the options panel if (f.FromOptionsPanel) then C_Timer.After (0.2, function() Details:OpenOptionsWindow(Details:GetInstance(1)) end) end end) C_Timer.After(1, lockCallback) end --> check if the frame was been created if (not DetailsCurrentDpsMeter) then Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter") end --> show the options DetailsCurrentRealDPSOptions:Show() DetailsCurrentRealDPSOptions:RefreshOptions() DetailsCurrentRealDPSOptions.FromOptionsPanel = from_options_panel --> start the frame for viewing while editing the options DetailsCurrentDpsMeter:StartForArenaMatch() end function Details:CreateCurrentDpsFrame(parent, name) local DF = _detalhes.gump local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1} yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1} --> some constants local header_size = 12 --title bar size local spacing_vertical = -6 --vertical space between the group anchor and the group dps --> main farame local f = CreateFrame ("frame", name, parent or UIParent,"BackdropTemplate") f:SetPoint ("center", UIParent, "center") f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height) f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color)) f:EnableMouse (true) f:SetMovable (true) f:SetClampedToScreen (true) f.movemeLabel = f:CreateFontString(nil, "overlay", "GameFontNormal") f.movemeLabel:SetPoint("center", f, "center", 0, 20) f.movemeLabel:SetText("Move-Me") f.lockButton = DetailsFramework:CreateButton(f, function() Details.current_dps_meter.frame.locked = not Details.current_dps_meter.frame.locked Details:UpdateTheRealCurrentDPSFrame() f.movemeLabel:Hide() f.lockButton:Hide() end, 80, 20) f.lockButton:SetPoint("center", f, "center", 0, -20) f.lockButton.text = "Lock" if (Details.current_dps_meter.frame.locked) then f.movemeLabel:Hide() f.lockButton:Hide() end f.PlayerTeam = 0 local LibWindow = LibStub ("LibWindow-1.1") LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame) LibWindow.MakeDraggable (f) LibWindow.RestorePosition (f) local lockCallback = function() local f = _G.DetailsCurrentDpsMeter if (Details.current_dps_meter.frame.locked) then f.movemeLabel:Hide() f.lockButton:Hide() f:SetBackdropColor(.2, .2, .2, 0) else f.movemeLabel:Show() f.lockButton:Show() f:SetBackdropColor(.2, .2, .2, 0.5) end end --> arena dps bars --code for the dps bars shown in arenas --frame to support the two bars, one for the dps and another for heal --the dps bar is wider and taller, hps is below it and smaller local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f) f.dpsBarFrame = barFrame barFrame:SetSize(400, 80) barFrame:SetPoint("center", f, "center", 0, 0) barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 20) barFrame.splitBar:SetSize(400, 20) barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0) barFrame.splitBar.fontsize = 10 barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Splitbar")) --> title bar local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal") TitleString:SetPoint ("top", f, "top", 0, -1) TitleString:SetText ("Dps on Last 5 Seconds") DF:SetFontSize (TitleString, 9) local TitleBackground = f:CreateTexture (nil, "artwork") TitleBackground:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]]) TitleBackground:SetVertexColor (.1, .1, .1, .9) TitleBackground:SetPoint ("topleft", f, "topleft") TitleBackground:SetPoint ("topright", f, "topright") TitleBackground:SetHeight (header_size) --> labels for arena local labelPlayerTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal") local labelYellowTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal") labelPlayerTeam_DPS:SetText ("0") labelYellowTeam_DPS:SetText ("0") labelPlayerTeam_DPS:SetPoint ("left", barFrame.splitBar.widget, "left", 4, 0) labelYellowTeam_DPS:SetPoint ("right", barFrame.splitBar.widget, "right", -4, 0) function f.SwapArenaTeamColors() green_team_color = Details.class_colors.ARENA_GREEN yellow_team_color = Details.class_colors.ARENA_YELLOW if (f.PlayerTeam == 0) then labelPlayerTeam:SetTextColor (unpack (yellow_team_color)) labelYellowTeam:SetTextColor (unpack (green_team_color)) else labelPlayerTeam:SetTextColor (unpack (green_team_color)) labelYellowTeam:SetTextColor (unpack (yellow_team_color)) end end --> labels for mythic dungeon / group party local labelGroupDamage = f:CreateFontString (nil, "overlay", "GameFontNormal") labelGroupDamage:SetText ("Real Time Group DPS") DF:SetFontSize (labelGroupDamage, 14) DF:SetFontOutline (labelGroupDamage, "NONE") local labelGroupDamage_DPS = f:CreateFontString (nil, "overlay", "GameFontNormal") labelGroupDamage_DPS:SetText ("0") labelGroupDamage:SetPoint ("center", f, "center", 0, 10) labelGroupDamage_DPS:SetPoint ("center", labelGroupDamage, "center") labelGroupDamage_DPS:SetPoint ("top", labelGroupDamage, "bottom", 0, spacing_vertical) --> frame update function --> update local time_fraction = 100/1000 --one tick per 100ms f.NextUpdate = time_fraction --when the next tick occur f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval --when the labels on the frame receive update --> arena f.PlayerTeamBuffer = {} f.YellowTeamBuffer = {} f.PlayerTeamDamage = 0 f.YellowDamage = 0 f.LastPlayerTeamDamage = 0 f.LastYellowDamage = 0 --> mythic dungeon / party group f.GroupBuffer = {} f.GroupTotalDamage = 0 f.LastTickGroupDamage = 0 --> general f.SampleSize = _detalhes.current_dps_meter.sample_size f.MaxBufferIndex = 1 f.ShowingArena = false function _detalhes:UpdateTheRealCurrentDPSFrame(scenario) --> don't run if the featured hasn't loaded if (not f) then return end if (not _detalhes.current_dps_meter.enabled) then f:Hide() print("D! debug currentdps.lua > !current_dps_meter.enabled") return end if (not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled) then f:Hide() print("D! debug currentdps.lua > not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled") return end --> where the player are if (scenario == "arena") then f.SampleSize = _detalhes.current_dps_meter.sample_size labelPlayerTeam_DPS:Show() labelYellowTeam_DPS:Show() --> update arena labels DF:SetFontColor (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_color) DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_face) DF:SetFontSize (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_size) DF:SetFontOutline (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_shadow) DF:SetFontColor (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_color) DF:SetFontFace (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_face) DF:SetFontSize (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_size) DF:SetFontOutline (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_shadow) --> wipe current data for arena wipe (f.PlayerTeamBuffer) wipe (f.YellowTeamBuffer) --> reset damage f.PlayerTeamDamage = 0 f.YellowDamage = 0 --> reset last tick damage f.LastPlayerTeamDamage = 0 f.LastYellowDamage = 0 f:Show() DetailsArenaDpsBars:Show() DetailsArenaDpsBars.splitBar:Show() barFrame.splitBar:EnableAnimations() --hide group widgets labelGroupDamage:Hide() labelGroupDamage_DPS:Hide() f.dpsBarFrame:Hide() elseif (scenario == "mythicdungeon") then labelGroupDamage:Show() labelGroupDamage_DPS:Show() DF:SetFontColor (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_color) DF:SetFontFace (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_face) DF:SetFontSize (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_size) DF:SetFontOutline (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_shadow) --> wipe current data for mythic dungeon f.GroupBuffer = {} --> reset damage f.GroupTotalDamage = 0 --> reset last tick damage f.LastTickGroupDamage = 0 --show the frame f:Show() --hide arena widgets DetailsArenaDpsBars:Hide() DetailsArenaDpsBars.splitBar:Hide() labelPlayerTeam_DPS:Hide() labelYellowTeam_DPS:Hide() end --> frame position f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height) LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame) LibWindow.RestorePosition (f) --> backdrop color f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color)) --> set frame size f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height) --> frame is locked if (_detalhes.current_dps_meter.frame.locked) then f:EnableMouse (false) else f:EnableMouse (true) end --> frame can show title if (_detalhes.current_dps_meter.frame.show_title) then TitleString:Show() TitleBackground:Show() else TitleString:Hide() TitleBackground:Hide() end --> frame strata f:SetFrameStrata (_detalhes.current_dps_meter.frame.strata) --> calcule buffer size f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds --> interval to update the frame f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval end _detalhes:UpdateTheRealCurrentDPSFrame() local on_tick = function (self, deltaTime) self.NextUpdate = self.NextUpdate - deltaTime if (self.NextUpdate <= 0) then --> update string local currentCombat = _detalhes:GetCombat() local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE) --> show the current dps during an arena match if (self.ShowingArena) then --> the team damage done at this tick local thisTickPlayerTeamDamage = 0 local thisTickYellowDamage = 0 for i, actor in damageContainer:ListActors() do --actor.arena_team = actor.arena_team or 0 --debug if (actor:IsPlayer() and actor.arena_team) then if (actor.arena_team == 0) then --green team / player team thisTickPlayerTeamDamage = thisTickPlayerTeamDamage + actor.total else --yellow thisTickYellowDamage = thisTickYellowDamage + actor.total end if (actor.nome == _detalhes.playername) then --> if player isn't in green team > swap colors if (f.PlayerTeam ~= actor.arena_team) then f.SwapArenaTeamColors() f.PlayerTeam = actor.arena_team end end end end --> calculate how much damage the team made on this tick local playerTeamDamageDone = thisTickPlayerTeamDamage - f.LastPlayerTeamDamage local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage --> add the damage to buffer tinsert (f.PlayerTeamBuffer, 1, playerTeamDamageDone) tinsert (f.YellowTeamBuffer, 1, yellowDamageDone) --> save the current damage amount f.LastPlayerTeamDamage = thisTickPlayerTeamDamage f.LastYellowDamage = thisTickYellowDamage --> add the damage to current total damage f.PlayerTeamDamage = f.PlayerTeamDamage + playerTeamDamageDone f.YellowDamage = f.YellowDamage + yellowDamageDone --> remove player team damage local removedDamage = tremove (f.PlayerTeamBuffer, f.MaxBufferIndex+1) if (removedDamage) then f.PlayerTeamDamage = f.PlayerTeamDamage - removedDamage --> be save f.PlayerTeamDamage = max (0, f.PlayerTeamDamage) end --> remove yellow damage local removedDamage = tremove (f.YellowTeamBuffer, f.MaxBufferIndex+1) if (removedDamage) then f.YellowDamage = f.YellowDamage - removedDamage --> be save f.YellowDamage = max (0, f.YellowDamage) end self.NextScreenUpdate = self.NextScreenUpdate - time_fraction --> update double bar local teamGreenDps = self.PlayerTeamDamage / self.SampleSize local teamYellowDps = self.YellowDamage / self.SampleSize local totalDamage = teamGreenDps + teamYellowDps local dpsBarFrame = DetailsArenaDpsBars.splitBar --a percenntagem na barra esta sendo setada corretamente, porem a animação não esta funcrtionando ainda DetailsArenaDpsBars.splitBar:SetValueWithAnimation(teamGreenDps / totalDamage) DetailsArenaDpsBars:Show() if (f.PlayerTeam == 0) then dpsBarFrame:SetLeftColor(unpack (green_team_color)) dpsBarFrame:SetRightColor(unpack (yellow_team_color)) else dpsBarFrame:SetLeftColor(unpack (yellow_team_color)) dpsBarFrame:SetRightColor(unpack (green_team_color)) end if (Details.current_dps_meter.frame.locked) then f.movemeLabel:Hide() f.lockButton:Hide() f:SetBackdropColor(.2, .2, .2, 0) end if (self.NextScreenUpdate <= 0) then if (f.PlayerTeam == 0) then labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize)) labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize)) else labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize)) labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize)) end f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval end elseif (self.ShowingMythicDungeon) then --iniciava um novo combate e tinha o buffer do combate anterior --ent�o dava o total de dano do combate recente menos o que tinha no buffer do round anterior --> the party damage done at this tick local thisTickGroupDamage = 0 for i, actor in damageContainer:ListActors() do if (actor:IsPlayer() and actor:IsGroupPlayer()) then thisTickGroupDamage = thisTickGroupDamage + actor.total end end --> calculate how much damage the team made on this tick local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage --> add the damage to buffer tinsert (f.GroupBuffer, 1, groupDamageDoneOnThisTick) --> save the current damage amount f.LastTickGroupDamage = thisTickGroupDamage --> add the damage to current total damage f.GroupTotalDamage = f.GroupTotalDamage + groupDamageDoneOnThisTick --> cicle buffer removing the last index and subtract its damage local removedDamage = tremove (f.GroupBuffer, f.MaxBufferIndex+1) if (removedDamage) then --> remove the value from the total damage f.GroupTotalDamage = f.GroupTotalDamage - removedDamage --> be save f.GroupTotalDamage = max (0, f.GroupTotalDamage) end self.NextScreenUpdate = self.NextScreenUpdate - time_fraction if (self.NextScreenUpdate <= 0) then labelGroupDamage_DPS:SetText (_detalhes:ToK2 (f.GroupTotalDamage / self.SampleSize)) f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval end end --> set next update time self.NextUpdate = time_fraction end end f:SetScript ("OnHide", function() f.ShowingArena = false f.ShowingMythicDungeon = false f:SetScript ("OnUpdate", nil) end) function f:StartForArenaMatch() --seems not to call any show() if (not f.ShowingArena) then Details:UpdateTheRealCurrentDPSFrame("arena") f.ShowingArena = true f:SetScript ("OnUpdate", on_tick) end end function f:StartForMythicDungeon() if (not f.ShowingMythicDungeon) then f.ShowingMythicDungeon = true f:SetScript ("OnUpdate", on_tick) end end local eventListener = _detalhes:CreateEventListener() function eventListener:ArenaStarted() if (_detalhes.current_dps_meter.arena_enabled) then --it is working here, f:StartForArenaMatch() is called but the frame is still now shown. f:StartForArenaMatch() end end function eventListener:MythicDungeonStarted() if (_detalhes.current_dps_meter.mythic_dungeon_enabled) then f:StartForMythicDungeon() end end function eventListener:ArenaEnded() f:Hide() end function eventListener:MythicDungeonEnded() f:Hide() end function eventListener:ResetBuffer() if (f:IsShown()) then wipe (f.PlayerTeamBuffer) wipe (f.YellowTeamBuffer) wipe (f.GroupBuffer) f.GroupTotalDamage = 0 f.PlayerTeamDamage = 0 f.YellowDamage = 0 f.LastTickGroupDamage = 0 f.LastPlayerTeamDamage = 0 f.LastYellowDamage = 0 end end eventListener:RegisterEvent ("COMBAT_ARENA_START", "ArenaStarted") eventListener:RegisterEvent ("COMBAT_ARENA_END", "ArenaEnded") eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted") eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded") eventListener:RegisterEvent ("COMBAT_PLAYER_ENTER", "ResetBuffer") _detalhes.Broadcaster_CurrentDpsLoaded = true _detalhes.Broadcaster_CurrentDpsFrame = f C_Timer.After(1, lockCallback) f:Hide() end function DetailsTestSplitBar() --> create the frame local f = CreateFrame("frame", "DetailsTestSplitBarFrame", UIParent) f:SetSize(400, 200) f:SetPoint("center") local backgroundTexture = f:CreateTexture(nil, "overlay") backgroundTexture:SetAllPoints() backgroundTexture:SetColorTexture(.1, .1, .1, .7) local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate") f.dpsBarFrame = barFrame barFrame:SetSize(400, 80) barFrame:SetPoint("center", f, "center", 0, 50) DF:ApplyStandardBackdrop(barFrame) barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50) barFrame.splitBar:SetSize(400, 50) barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0) barFrame.splitBar.fontsize = 10 local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Splitbar")) barFrame.splitBar:SetLeftColor(unpack (green_team_color)) barFrame.splitBar:SetRightColor(unpack (yellow_team_color)) --> test the splitbar local loopTime = 0.1 f:SetScript("OnUpdate", function(self, deltaTime) loopTime = loopTime - deltaTime if (loopTime <= 0) then local value = abs(1.0 * math.sin((math.pi*2) * (GetTime() * 0.1))) local value = math.random() barFrame.splitBar:SetValueWithAnimation(value) loopTime = 0.1 end end) end