local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') local strjoin = strjoin local IsFalling = IsFalling local IsFlying = IsFlying local IsSwimming = IsSwimming local GetUnitSpeed = GetUnitSpeed local STAT_CATEGORY_ENHANCEMENTS = STAT_CATEGORY_ENHANCEMENTS local BASE_MOVEMENT_SPEED = BASE_MOVEMENT_SPEED local STAT_MOVEMENT_SPEED = STAT_MOVEMENT_SPEED local displayString, lastPanel = '' local beforeFalling, wasFlying local delayed local function DelayUpdate() if not lastPanel then return end local _, runSpeed, flightSpeed, swimSpeed = GetUnitSpeed('player') local speed if IsSwimming() then speed = swimSpeed wasFlying = false elseif IsFlying() then speed = flightSpeed wasFlying = true else speed = runSpeed wasFlying = false end if IsFalling() and wasFlying and beforeFalling then speed = beforeFalling else beforeFalling = speed end local percent = speed / BASE_MOVEMENT_SPEED * 100 if E.global.datatexts.settings.MovementSpeed.NoLabel then lastPanel.text:SetFormattedText(displayString, percent) else lastPanel.text:SetFormattedText(displayString, E.global.datatexts.settings.MovementSpeed.Label ~= '' and E.global.datatexts.settings.MovementSpeed.Label or STAT_MOVEMENT_SPEED, percent) end delayed = nil end local function OnEvent(self) if not delayed then delayed = E:Delay(0.05, DelayUpdate) end lastPanel = self end local function ValueColorUpdate(hex) displayString = strjoin('', E.global.datatexts.settings.MovementSpeed.NoLabel and '' or '%s: ', hex, '%.'..E.global.datatexts.settings.MovementSpeed.decimalLength..'f%%|r') if lastPanel then OnEvent(lastPanel) end end E.valueColorUpdateFuncs[ValueColorUpdate] = true DT:RegisterDatatext('MovementSpeed', STAT_CATEGORY_ENHANCEMENTS, {'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE', 'UNIT_SPELL_HASTE'}, OnEvent, nil, nil, nil, nil, STAT_MOVEMENT_SPEED, nil, ValueColorUpdate)