local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local CreateFrame = CreateFrame function UF:Construct_RaidpetFrames() self:SetScript('OnEnter', _G.UnitFrame_OnEnter) self:SetScript('OnLeave', _G.UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame('Frame', nil, self) self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.Health = UF:Construct_HealthBar(self, true, true, 'RIGHT') self.Name = UF:Construct_NameText(self) self.Portrait3D = UF:Construct_Portrait(self, 'model') self.Portrait2D = UF:Construct_Portrait(self, 'texture') self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.AuraHighlight = UF:Construct_AuraHighlight(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.FocusGlow = UF:Construct_FocusGlow(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.HealthPrediction = UF:Construct_HealComm(self) self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) self.customTexts = {} self.unitframeType = 'raidpet' return self end function UF:Update_RaidpetHeader(header, db) local parent = header:GetParent() parent.db = db if not parent.positioned then parent:ClearAllPoints() parent:Point('TOPLEFT', E.UIParent, 'BOTTOMLEFT', 4, 737) E:CreateMover(parent, parent:GetName()..'Mover', L["Raid Pet Frames"], nil, nil, nil, 'ALL,RAID', nil, 'unitframe,groupUnits,raidpet,generalGroup') parent.positioned = true end end function UF:Update_RaidpetFrames(frame, db) frame.db = db frame.colors = ElvUF.colors frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') do frame.SHADOW_SPACING = 3 frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.height frame.USE_POWERBAR = false frame.POWERBAR_DETACHED = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE') frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.BOTTOM_OFFSET = 0 end frame.Health.colorPetByUnitClass = db.health.colorPetByUnitClass frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Portrait(frame) UF:Configure_Threat(frame) UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_RaidDebuffs(frame) UF:Configure_RaidIcon(frame) UF:Configure_AuraHighlight(frame) UF:Configure_HealComm(frame) UF:Configure_Fader(frame) UF:Configure_AuraWatch(frame, true) UF:Configure_Cutaway(frame) UF:Configure_CustomTexts(frame) frame:UpdateAllElements('ElvUI_UpdateAllElements') end --Added an additional argument at the end, specifying the header Template we want to use UF.headerstoload.raidpet = {nil, nil, 'SecureGroupPetHeaderTemplate'}