local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local UF = E.UnitFrames --GLOBALS: hooksecurefunc local _G = _G function SUF:Construct_RaidFrame() if not E.db.unitframe.units.raid.enable then return end SUF:ArrangeRaid() end function SUF:ArrangeRaid() local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.raid.enable local header = _G['ElvUF_Raid'] for i = 1, header:GetNumChildren() do local group = select(i, header:GetChildren()) for j = 1, group:GetNumChildren() do local frame = select(j, group:GetChildren()) local db = E.db.sle.shadows.unitframes.raid if frame then do frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false frame.SLHEALTH_ENHSHADOW = enableState and db.health or false frame.SLPOWER_ENHSHADOW = enableState and db.power or false end -- Health SUF:Configure_Health(frame) -- Power SUF:Configure_Power(frame) -- frame:UpdateAllElements("SLE_UpdateAllElements") end end end end function SUF:InitRaid() SUF:Construct_RaidFrame() hooksecurefunc(UF, "CreateAndUpdateHeaderGroup", function(_, frame) if frame == 'raid' then SUF:ArrangeRaid() end end) end