dofile("wow_api.lua") local ORIG_SendChatMessage = _G.SendChatMessage ------------------------------------------------------------------------ -- Pull in v20 dofile("ChatThrottleLibs/ChatThrottleLib-v20.lua") local AfterV20_SendChatMessage = _G.SendChatMessage assert(AfterV20_SendChatMessage ~= ORIG_SendChatMessage) -- we should have securehooked it ------------------------------------------------------------------------ -- Queue up some messages - they should live through the upgrades below! local frame=CreateFrame("Frame") frame:RegisterEvent("CHAT_MSG_ADDON") frame:SetScript("OnEvent", function() error("Shouldn't see this yet!") end) ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg1", "SAY") ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg2", "SAY") WoWAPI_FireUpdate(0) -- 0 o'clock - no bandwidth available yet ------------------------------------------------------------------------ -- Now pull in v21+ dofile("../AceComm-3.0/ChatThrottleLib.lua") local AfterV21_SendChatMessage = _G.SendChatMessage assert(AfterV21_SendChatMessage == AfterV20_SendChatMessage) -- should not have been touched ------------------------------------------------------------------------ -- Now start pumping OnUpdates and see if our messages survived! local n=0 frame:SetScript("OnEvent", function(self, event, prefix, msg) assert(msg=="msg1") n=n+1 end) WoWAPI_FireUpdate(1) -- 1 o'clock. CTL starts up in "hard clamping mode", so should only allow 80 CPS for the first few seconds assert(n==1) WoWAPI_FireUpdate(1) -- 1 o'clock again assert(n==1) -- WE SHOULD NOT SEE ANOTHER MESSAGE YET frame:SetScript("OnEvent", function(self, event, prefix, msg) assert(msg=="msg2") n=n+1 end) WoWAPI_FireUpdate(2) -- 2 o'clock. CTL starts up in "hard clamping mode", so should only allow 80 CPS for the first few seconds assert(n==2) ------------------------------------------------------------------------ -- Now queue 2 messages up and hop 2 seconds into the future. (And pulse there twice) -- (Basic functionality test) ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg3", "WHISPER", "target1", nil, function() error("test error 3") end ) ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg4", "WHISPER", "target2", nil, function() error("test error 4") end ) frame:SetScript("OnEvent", function(self, event, prefix, msg) assert(msg=="msg3") n=n+1 end) local ok,msg = pcall(WoWAPI_FireUpdate,4) -- hop to 4 o'clock assert(not ok) assert(strmatch(msg,"test error 3"), msg) assert(n==3) frame:SetScript("OnEvent", function(self, event, prefix, msg) assert(msg=="msg4") n=n+1 end) local ok,msg = pcall(WoWAPI_FireUpdate,4) -- again! it should still get the next event off of the queue. assert(not ok) assert(strmatch(msg,"test error 4"), msg) assert(n==4) ------------------------------------------------------------------------ -- Now we jump a loooong time into the future and make room for an immediate burst -- (Basic functionality test) WoWAPI_FireUpdate(100) n=0 frame:SetScript("OnEvent", function(self, event, prefix, msg) n=n+1 assert(msg=="msg"..n, msg) end) for i=1,50 do -- 50 * ~50 = ~2500 bytes, max burst is 4000 ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg"..i, "SAY") assert(n==i, n) end assert(n==50) WoWAPI_FireUpdate(101) -- shouldn't cause anything untowards to happen assert(n==50) ------------------------------------------------------------------------------ print ("OK")