self:StartMoving()
self:StopMovingOrSizing()
self.Back:SetBlendMode("ADD")
self.Back:SetBlendMode("BLEND")
if self:HasFocus() then
-- if mouse is down while over an active texture, don't "press" the main button
self.Back:SetBlendMode("BLEND")
end
if GetMouseFocus()==self then
-- if mouse goes up after it left button, don't "unpress" it
self.Back:SetBlendMode("ADD")
end
self.Back:SetBlendMode("ADD")
self.Back:SetBlendMode("BLEND")
if self:HasFocus() then
-- if mouse is down while over an active texture, don't "press" the main button
self.Back:SetBlendMode("BLEND")
end
if GetMouseFocus()==self then
-- if mouse goes up after it left button, don't "unpress" it
self.Back:SetBlendMode("ADD")
end