local AS, L, S, R = unpack(AddOnSkins) local _G = _G local pairs = pairs local C_AzeriteEssence_CanOpenUI = C_AzeriteEssence.CanOpenUI function R:Blizzard_AzeriteEssenceUI() if not AS:IsSkinEnabled('Blizzard_AzeriteEssenceUI', 'azeriteEssence') then return end if not C_AzeriteEssence_CanOpenUI() then return end local AzeriteEssenceUI = _G.AzeriteEssenceUI S:HandlePortraitFrame(AzeriteEssenceUI) -- Reposition the Level Badge AzeriteEssenceUI.PowerLevelBadgeFrame:ClearAllPoints() S:Point(AzeriteEssenceUI.PowerLevelBadgeFrame, 'TOPLEFT') AzeriteEssenceUI.PowerLevelBadgeFrame.Ring:Hide() AzeriteEssenceUI.PowerLevelBadgeFrame.BackgroundBlack:Hide() AzeriteEssenceUI.OrbBackground:SetAllPoints(AzeriteEssenceUI.ItemModelScene) S:Size(AzeriteEssenceUI.OrbRing, 483, 480) S:HandleScrollBar(AzeriteEssenceUI.EssenceList.ScrollBar) -- Essence List on the right for _, button in pairs(AzeriteEssenceUI.EssenceList.buttons) do button:DisableDrawLayer('ARTWORK') S:StyleButton(button) S:HandleIcon(button.Icon) S:Point(button.Icon, 'LEFT', button, 'LEFT', 6, 0) S:CreateBackdrop(button) S:Point(button.backdrop,'TOPLEFT', 2, -3) S:Point(button.backdrop, 'BOTTOMRIGHT', -2, 3) end -- Header on the Essence List AzeriteEssenceUI:HookScript('OnShow', function(s) S:HandleFrame(s.EssenceList.HeaderButton) end) end AS:RegisterSkin('Blizzard_AzeriteEssenceUI', nil, 'ADDON_LOADED')