local AS, L, S, R = unpack(AddOnSkins) local _G = _G local next = next local hooksecurefunc = hooksecurefunc local function HandleCheckBox(checkbox) checkbox:CreateBackdrop() checkbox.backdrop:SetInside(nil, 4, 4) for _, region in next, { checkbox:GetRegions() } do if region:IsObjectType('Texture') then if region:GetTexture() == 130751 then region:SetTexture(S.Media.StatusBar) local checkedTexture = checkbox:GetCheckedTexture() checkedTexture:SetVertexColor(1, .82, 0, 0.8) S:SetInside(checkedTexture, checkbox.backdrop) else region:SetTexture('') end end end end local function HandleDialogs() local dialog = _G.EditModeSystemSettingsDialog for _, button in next, { dialog.Buttons:GetChildren() } do if button.Controller and not button.isSkinned then S:HandleButton(button) end end for _, frame in next, { dialog.Settings:GetChildren() } do local dd = frame.Dropdown if dd and (dd.DropDownMenu and not dd.isSkinned) then S:HandleDropDownBox(dd.DropDownMenu, 250) dd.isSkinned = true end local checkbox = frame.Button if checkbox and not checkbox.backdrop then HandleCheckBox(checkbox) end end end function R:Blizzard_EditorManagerFrame() if not AS:IsSkinEnabled('Blizzard_EditorManagerFrame', 'editor') then return end -- Main Window local editMode = _G.EditModeManagerFrame S:HandleFrame(editMode, true) editMode.Tutorial:Kill() S:HandleButton(editMode.RevertAllChangesButton) S:HandleButton(editMode.SaveChangesButton) S:HandleDropDownBox(editMode.LayoutDropdown.DropDownMenu, 250) S:HandleCheckBox(editMode.ShowGridCheckButton.Button) S:HandleCheckBox(editMode.EnableSnapCheckButton.Button) for _, frame in next, { editMode.AccountSettings.Settings:GetChildren() } do if frame.Button then S:HandleCheckBox(frame.Button) end end -- Layout Creator local layout = _G.EditModeNewLayoutDialog S:HandleFrame(layout) S:HandleButton(layout.AcceptButton) S:HandleButton(layout.CancelButton) S:HandleEditBox(layout.LayoutNameEditBox) HandleCheckBox(layout.CharacterSpecificLayoutCheckButton.Button) -- Layout Unsaved local unsaved = _G.EditModeUnsavedChangesDialog S:HandleFrame(unsaved) S:HandleButton(unsaved.CancelButton) S:HandleButton(unsaved.ProceedButton) S:HandleButton(unsaved.SaveAndProceedButton) -- Layout Importer local import = _G.EditModeImportLayoutDialog S:HandleFrame(import) S:HandleButton(import.AcceptButton) S:HandleButton(import.CancelButton) HandleCheckBox(import.CharacterSpecificLayoutCheckButton.Button) local importBox = import.ImportBox S:HandleEditBox(importBox) local importBackdrop = importBox.backdrop importBackdrop:ClearAllPoints() S:Point(importBackdrop, 'TOPLEFT', importBox, -4, 4) S:Point(importBackdrop, 'BOTTOMRIGHT', importBox, 0, -4) local scrollbar = importBox.ScrollBar S:HandleScrollBar(scrollbar) scrollbar:ClearAllPoints() S:Point(scrollbar, 'TOPLEFT', importBox, 'TOPRIGHT', 4, 4) S:Point(scrollbar, 'BOTTOMLEFT', importBox, 'BOTTOMRIGHT', 0, -4) local editbox = import.LayoutNameEditBox S:HandleEditBox(editbox) local editbackdrop = editbox.backdrop editbackdrop:ClearAllPoints() S:Point(editbackdrop, 'TOPLEFT', editbox, -2, -4) S:Point(editbackdrop, 'BOTTOMRIGHT', editbox, 2, 4) -- Dialog (Mover Settings) local dialog = _G.EditModeSystemSettingsDialog S:HandleFrame(dialog) S:HandleCloseButton(dialog.CloseButton) hooksecurefunc(dialog.Buttons, 'AddLayoutChildren', HandleDialogs) HandleDialogs() end AS:RegisterSkin('Blizzard_EditorManagerFrame')