local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local LCG = E.Libs.CustomGlow local _G = _G local next = next local unpack, ipairs, pairs = unpack, ipairs, pairs local min, strlower, select = min, strlower, select local hooksecurefunc = hooksecurefunc local GetItemInfo = GetItemInfo local GetLFGProposal = GetLFGProposal local UnitIsGroupLeader = UnitIsGroupLeader local GetLFGProposalMember = GetLFGProposalMember local GetBackgroundTexCoordsForRole = GetBackgroundTexCoordsForRole local C_ChallengeMode_GetAffixInfo = C_ChallengeMode.GetAffixInfo local C_LFGList_GetApplicationInfo = C_LFGList.GetApplicationInfo local C_LFGList_GetAvailableActivities = C_LFGList.GetAvailableActivities local C_LFGList_GetAvailableRoles = C_LFGList.GetAvailableRoles local C_MythicPlus_GetCurrentAffixes = C_MythicPlus.GetCurrentAffixes local C_ChallengeMode_GetSlottedKeystoneInfo = C_ChallengeMode.GetSlottedKeystoneInfo local C_ChallengeMode_GetMapUIInfo = C_ChallengeMode.GetMapUIInfo local LE_PARTY_CATEGORY_HOME = LE_PARTY_CATEGORY_HOME local function LFDQueueFrameRoleButtonIconOnShow(self) LCG.ShowOverlayGlow(self:GetParent().checkButton) end local function LFDQueueFrameRoleButtonIconOnHide(self) LCG.HideOverlayGlow(self:GetParent().checkButton) end local function ClearSetTexture(texture, tex) if tex ~= nil then texture:SetTexture() end end local function HandleGoldIcon(button) local Button = _G[button] if Button.backdrop then return end local count = _G[button..'Count'] local nameFrame = _G[button..'NameFrame'] local iconTexture = _G[button..'IconTexture'] Button:CreateBackdrop() Button.backdrop:ClearAllPoints() Button.backdrop:Point('LEFT', 1, 0) Button.backdrop:Size(42) iconTexture:SetTexCoord(unpack(E.TexCoords)) iconTexture:SetDrawLayer('OVERLAY') iconTexture:SetParent(Button.backdrop) iconTexture:SetInside() count:SetParent(Button.backdrop) count:SetDrawLayer('OVERLAY') nameFrame:SetTexture() nameFrame:Size(118, 39) end local function SkinItemButton(parentFrame, _, index) local parentName = parentFrame:GetName() local item = _G[parentName..'Item'..index] if item and not item.backdrop then item:CreateBackdrop() item.backdrop:ClearAllPoints() item.backdrop:Point('LEFT', 1, 0) item.backdrop:Size(42) item.Icon:SetTexCoord(unpack(E.TexCoords)) item.Icon:SetDrawLayer('OVERLAY') item.Icon:SetParent(item.backdrop) item.Icon:SetInside() item.Count:SetDrawLayer('OVERLAY') item.Count:SetParent(item.backdrop) item.NameFrame:SetTexture() item.NameFrame:Size(118, 39) item.shortageBorder:SetTexture() item.roleIcon1:SetParent(item.backdrop) item.roleIcon2:SetParent(item.backdrop) S:HandleIconBorder(item.IconBorder) end end local function SetRoleIcon(self, resultID) local _,_,_,_, role = C_LFGList_GetApplicationInfo(resultID) self.RoleIcon:SetTexCoord(GetBackgroundTexCoordsForRole(role)) end local function HandleAffixIcons(self) local MapID, _, PowerLevel = C_ChallengeMode_GetSlottedKeystoneInfo() if MapID then local Name = C_ChallengeMode_GetMapUIInfo(MapID) if Name and PowerLevel then self.DungeonName:SetText(Name.. ' |cffffffff-|r (' .. PowerLevel .. ')') end self.PowerLevel:SetText('') end for _, frame in ipairs(self.Affixes) do frame.Border:SetTexture() frame.Portrait:SetTexture() if frame.info then frame.Portrait:SetTexture(_G.CHALLENGE_MODE_EXTRA_AFFIX_INFO[frame.info.key].texture) elseif frame.affixID then local _, _, filedataid = C_ChallengeMode_GetAffixInfo(frame.affixID) frame.Portrait:SetTexture(filedataid) end S:HandleIcon(frame.Portrait, true) frame.Percent:FontTemplate(E.media.normFont, 16, 'OUTLINE') end end local function DungeonReadyStatus_UpdateIcon(button, role) if not role then role = select(2, GetLFGProposalMember(button:GetID())) end button.texture:SetTexture(E.Media.Textures.RolesHQ) button.texture:SetAlpha(0.6) if role == 'DAMAGER' then button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord()) elseif role == 'TANK' then button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord()) elseif role == 'HEALER' then button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord()) end end function S:LookingForGroupFrames() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end local PVEFrame = _G.PVEFrame S:HandlePortraitFrame(PVEFrame) _G.RaidFinderQueueFrame:StripTextures(true) _G.PVEFrameBg:Hide() PVEFrame.shadows:Kill() -- We need to kill it, because if you switch to Mythic Dungeon Tab and back, it shows back up. S:HandleButton(_G.LFDQueueFramePartyBackfillBackfillButton) S:HandleButton(_G.LFDQueueFramePartyBackfillNoBackfillButton) _G.GroupFinderFrame.groupButton1.icon:SetTexture(133076) -- interface/icons/inv_helmet_08.blp _G.GroupFinderFrame.groupButton2.icon:SetTexture(133074) -- interface/icons/inv_helmet_06.blp _G.GroupFinderFrame.groupButton3.icon:SetTexture(464820) -- interface/icons/achievement_general_stayclassy.blp S:HandleButton(_G.LFGDungeonReadyDialogEnterDungeonButton) S:HandleButton(_G.LFGDungeonReadyDialogLeaveQueueButton) S:HandleCloseButton(_G.LFGDungeonReadyDialogCloseButton) _G.LFGDungeonReadyDialogEnterDungeonButton:ClearAllPoints() _G.LFGDungeonReadyDialogEnterDungeonButton:Point('BOTTOMRIGHT', _G.LFGDungeonReadyDialog, 'BOTTOM', -10, 15) _G.LFGDungeonReadyDialogLeaveQueueButton:ClearAllPoints() _G.LFGDungeonReadyDialogLeaveQueueButton:Point('BOTTOMLEFT', _G.LFGDungeonReadyDialog, 'BOTTOM', 10, 15) _G.LFGDungeonReadyDialogRoleIconTexture:SetTexture(E.Media.Textures.RolesHQ) _G.LFGDungeonReadyDialogRoleIconTexture:SetAlpha(0.5) _G.LFGDungeonReadyStatus:StripTextures() _G.LFGDungeonReadyStatus:SetTemplate('Transparent') _G.LFGDungeonReadyDialogBackground:SetInside() _G.LFGDungeonReadyDialogBackground:Point('BOTTOMRIGHT', -E.Border, 50) -- Brawl & Solo Shuffle _G.ReadyStatus:StripTextures() _G.ReadyStatus:SetTemplate('Transparent') S:HandleCloseButton(_G.ReadyStatus.CloseButton) -- Artwork background (1) _G.LFGDungeonReadyDialog:CreateBackdrop('Transparent', nil, nil, nil, nil, nil, nil, nil, true) _G.LFGDungeonReadyDialog.backdrop:SetOutside(_G.LFGDungeonReadyDialogBackground) _G.LFGDungeonReadyDialog.backdrop.Center:Hide() hooksecurefunc('LFGDungeonReadyPopup_Update', function() if _G.LFGDungeonReadyDialog:IsShown() then _G.LFGDungeonReadyDialog:SetTemplate('Transparent') -- Frame background (2) _G.LFGDungeonReadyDialog.bottomArt:Hide() _G.LFGDungeonReadyDialog.filigree:Hide() _G.LFGDungeonReadyDialog.Border:Hide() end if _G.LFGDungeonReadyDialogRoleIcon:IsShown() then local _, _, _, _, _, _, role = GetLFGProposal() if role == 'DAMAGER' then _G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord()) elseif role == 'TANK' then _G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord()) elseif role == 'HEALER' then _G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord()) end end end) hooksecurefunc('LFGDungeonReadyStatusIndividual_UpdateIcon', DungeonReadyStatus_UpdateIcon) hooksecurefunc('LFGDungeonReadyStatusGrouped_UpdateIcon', DungeonReadyStatus_UpdateIcon) _G.LFDQueueFrame:StripTextures(true) _G.LFDQueueFrameRoleButtonTankIncentiveIcon:SetAlpha(0) _G.LFDQueueFrameRoleButtonHealerIncentiveIcon:SetAlpha(0) _G.LFDQueueFrameRoleButtonDPSIncentiveIcon:SetAlpha(0) _G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow) _G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow) _G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow) _G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide) _G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide) _G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide) _G.LFDQueueFrameRoleButtonTank.shortageBorder:Kill() _G.LFDQueueFrameRoleButtonDPS.shortageBorder:Kill() _G.LFDQueueFrameRoleButtonHealer.shortageBorder:Kill() S:HandleCloseButton(_G.LFGDungeonReadyStatusCloseButton) for _, roleButton in pairs({ _G.LFDQueueFrameRoleButtonHealer, _G.LFDQueueFrameRoleButtonDPS, _G.LFDQueueFrameRoleButtonLeader, _G.LFDQueueFrameRoleButtonTank, _G.RaidFinderQueueFrameRoleButtonHealer, _G.RaidFinderQueueFrameRoleButtonDPS, _G.RaidFinderQueueFrameRoleButtonLeader, _G.RaidFinderQueueFrameRoleButtonTank, _G.LFGInvitePopupRoleButtonTank, _G.LFGInvitePopupRoleButtonHealer, _G.LFGInvitePopupRoleButtonDPS, _G.LFGListApplicationDialog.TankButton, _G.LFGListApplicationDialog.HealerButton, _G.LFGListApplicationDialog.DamagerButton, _G.RolePollPopupRoleButtonTank, _G.RolePollPopupRoleButtonHealer, _G.RolePollPopupRoleButtonDPS, }) do local checkButton = roleButton.checkButton or roleButton.CheckButton S:HandleCheckBox(checkButton, nil, nil, true) checkButton.backdrop:SetInside() checkButton:Size(20) roleButton:DisableDrawLayer('ARTWORK') roleButton:DisableDrawLayer('OVERLAY') if not roleButton.background then local isLeader = roleButton:GetName() ~= nil and roleButton:GetName():find('Leader') or false if not isLeader then roleButton.background = roleButton:CreateTexture(nil, 'BACKGROUND') roleButton.background:Size(80, 80) roleButton.background:Point('CENTER') roleButton.background:SetTexture(E.Media.Textures.RolesHQ) roleButton.background:SetAlpha(0.65) local buttonName = roleButton:GetName() ~= nil and roleButton:GetName() or roleButton.role roleButton.background:SetTexCoord(GetBackgroundTexCoordsForRole((strlower(buttonName):find('tank') and 'TANK') or (strlower(buttonName):find('healer') and 'HEALER') or 'DAMAGER')) end end end hooksecurefunc('SetCheckButtonIsRadio', function(button) if not button.isSkinned then S:HandleCheckBox(button) end end) for _, checkButton in pairs({ --Fix issue with role buttons overlapping each other (Blizzard bug) _G.LFGListApplicationDialog.TankButton.CheckButton, _G.LFGListApplicationDialog.HealerButton.CheckButton, _G.LFGListApplicationDialog.DamagerButton.CheckButton, }) do checkButton:ClearAllPoints() checkButton:Point('BOTTOMLEFT', 0, 0) end hooksecurefunc('LFGListApplicationDialog_UpdateRoles', function(dialog) --Copy from Blizzard, we just fix position local availTank, availHealer, availDPS = C_LFGList_GetAvailableRoles() local avail1, avail2 if availTank then avail1 = dialog.TankButton end if availHealer then if avail1 then avail2 = dialog.HealerButton else avail1 = dialog.HealerButton end end if availDPS then if avail1 then avail2 = dialog.DamagerButton else avail1 = dialog.DamagerButton end end if avail2 then avail1:ClearAllPoints() avail1:Point('TOPRIGHT', dialog, 'TOP', -40, -35) avail2:ClearAllPoints() avail2:Point('TOPLEFT', dialog, 'TOP', 40, -35) elseif avail1 then avail1:ClearAllPoints() avail1:Point('TOP', dialog, 'TOP', 0, -35) end end) _G.LFDQueueFrameRoleButtonLeader.leadIcon = _G.LFDQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND') _G.LFDQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ) _G.LFDQueueFrameRoleButtonLeader.leadIcon:Point(_G.LFDQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -14, 16) _G.LFDQueueFrameRoleButtonLeader.leadIcon:Size(80) _G.LFDQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6) _G.LFDQueueFrameRoleButtonTankBackground:SetTexture(E.Media.Textures.RolesHQ) _G.LFDQueueFrameRoleButtonHealerBackground:SetTexture(E.Media.Textures.RolesHQ) _G.LFDQueueFrameRoleButtonDPSBackground:SetTexture(E.Media.Textures.RolesHQ) _G.RaidFinderQueueFrameRoleButtonLeader.leadIcon = _G.RaidFinderQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND') _G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ) _G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Point(_G.RaidFinderQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -14, 16) _G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Size(80) _G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6) _G.RaidFinderQueueFrameRoleButtonTankBackground:SetTexture(E.Media.Textures.RolesHQ) _G.RaidFinderQueueFrameRoleButtonHealerBackground:SetTexture(E.Media.Textures.RolesHQ) _G.RaidFinderQueueFrameRoleButtonDPSBackground:SetTexture(E.Media.Textures.RolesHQ) hooksecurefunc('LFG_DisableRoleButton', function(button) button.checkButton:SetAlpha(button.checkButton:GetChecked() and 1 or 0) if button.background then button.background:Show() end end) hooksecurefunc('LFG_EnableRoleButton', function(button) button.checkButton:SetAlpha(1) end) hooksecurefunc('LFG_PermanentlyDisableRoleButton', function(button) if button.background then button.background:Show() button.background:SetDesaturated(true) end end) for i = 1, 3 do local bu = _G.GroupFinderFrame['groupButton'..i] bu.ring:Kill() bu.bg:Kill() S:HandleButton(bu) bu.icon:Size(45) bu.icon:ClearAllPoints() bu.icon:Point('LEFT', 10, 0) S:HandleIcon(bu.icon, true) end for i = 1, 3 do S:HandleTab(_G['PVEFrameTab'..i]) end -- Reposition Tabs _G.PVEFrameTab1:ClearAllPoints() _G.PVEFrameTab2:ClearAllPoints() _G.PVEFrameTab3:ClearAllPoints() _G.PVEFrameTab1:Point('BOTTOMLEFT', _G.PVEFrame, 'BOTTOMLEFT', -3, -32) _G.PVEFrameTab2:Point('TOPLEFT', _G.PVEFrameTab1, 'TOPRIGHT', -5, 0) _G.PVEFrameTab3:Point('TOPLEFT', _G.PVEFrameTab2, 'TOPRIGHT', -5, 0) -- Raid finder S:HandleButton(_G.LFDQueueFrameFindGroupButton) _G.LFDParentFrame:StripTextures() _G.LFDParentFrameInset:StripTextures() HandleGoldIcon('LFDQueueFrameRandomScrollFrameChildFrameMoneyReward') HandleGoldIcon('RaidFinderQueueFrameScrollFrameChildFrameMoneyReward') hooksecurefunc('LFGDungeonListButton_SetDungeon', function(button) if button and button.expandOrCollapseButton:IsShown() then if button.isCollapsed then button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.PlusButton) else button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.MinusButton) end end end) S:HandleDropDownBox(_G.LFDQueueFrameTypeDropDown) -- Raid Finder _G.RaidFinderFrame:StripTextures() _G.RaidFinderFrameRoleInset:StripTextures() S:HandleDropDownBox(_G.RaidFinderQueueFrameSelectionDropDown) _G.RaidFinderFrameFindRaidButton:StripTextures() S:HandleButton(_G.RaidFinderFrameFindRaidButton) _G.RaidFinderQueueFrame:StripTextures() _G.RaidFinderQueueFrameScrollFrameScrollBar:StripTextures() --Skin Reward Items (This works for all frames, LFD, Raid, Scenario) hooksecurefunc('LFGRewardsFrame_SetItemButton', SkinItemButton) _G.LFRBrowseFrame:HookScript('OnShow', function() if not _G.LFRBrowseFrameListScrollFrameScrollBar.skinned then S:HandleScrollBar(_G.LFRBrowseFrameListScrollFrameScrollBar) _G.LFRBrowseFrameListScrollFrameScrollBar.skinned = true end end) _G.LFRBrowseFrameRoleInset:DisableDrawLayer('BORDER') _G.RaidBrowserFrameBg:Hide() _G.LFRBrowseFrameColumnHeader1:Width(94) --Fix the columns being slightly off _G.LFRBrowseFrameColumnHeader2:Width(38) _G.RaidBrowserFrame:SetTemplate('Transparent') S:HandleCloseButton(_G.RaidBrowserFrameCloseButton) S:HandleButton(_G.LFRQueueFrameFindGroupButton) S:HandleButton(_G.LFRQueueFrameAcceptCommentButton) S:HandleTrimScrollBar(_G.LFDQueueFrameSpecific.ScrollBar) local RoleButtons2 = { _G.LFRQueueFrameRoleButtonHealer, _G.LFRQueueFrameRoleButtonDPS, _G.LFRQueueFrameRoleButtonTank, } _G.RaidBrowserFrame:HookScript('OnShow', function() local scrollBar = _G.LFRQueueFrameSpecificListScrollFrameScrollBar if not scrollBar.skinned then S:HandleScrollBar(scrollBar) _G.LFRBrowseFrame:StripTextures() for _, roleButton in pairs(RoleButtons2) do roleButton:SetNormalTexture(E.ClearTexture) S:HandleCheckBox(roleButton.checkButton, nil, true) roleButton:GetChildren():SetFrameLevel(roleButton:GetChildren():GetFrameLevel() + 1) end for i=1, 2 do local tab = _G['LFRParentFrameSideTab'..i] tab:DisableDrawLayer('BACKGROUND') tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) tab:GetNormalTexture():SetInside() tab.pushed = true tab:SetTemplate() tab:StyleButton(true) hooksecurefunc(tab:GetHighlightTexture(), 'SetTexture', ClearSetTexture) hooksecurefunc(tab:GetCheckedTexture(), 'SetTexture', ClearSetTexture) end for i=1, 7 do local tab = _G['LFRBrowseFrameColumnHeader'..i] tab:DisableDrawLayer('BACKGROUND') end S:HandleDropDownBox(_G.LFRBrowseFrameRaidDropDown) S:HandleButton(_G.LFRBrowseFrameRefreshButton) S:HandleButton(_G.LFRBrowseFrameInviteButton) S:HandleButton(_G.LFRBrowseFrameSendMessageButton) scrollBar.skinned = true end end) --[[ LFGInvitePopup_Update('Elvz', true, true, true) StaticPopupSpecial_Show(LFGInvitePopup) ]] _G.LFGInvitePopup:StripTextures() _G.LFGInvitePopup:SetTemplate('Transparent') S:HandleButton(_G.LFGInvitePopupAcceptButton) S:HandleButton(_G.LFGInvitePopupDeclineButton) S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'BackfillButton']) S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'NoBackfillButton']) S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'BackfillButton']) S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'NoBackfillButton']) _G.LFDQueueFrameRandomScrollFrameScrollBar:StripTextures() S:HandleScrollBar(_G.LFDQueueFrameRandomScrollFrameScrollBar) --LFGListFrame local LFGListFrame = _G.LFGListFrame LFGListFrame.CategorySelection.Inset:StripTextures() S:HandleButton(LFGListFrame.CategorySelection.StartGroupButton) LFGListFrame.CategorySelection.StartGroupButton:ClearAllPoints() LFGListFrame.CategorySelection.StartGroupButton:Point('BOTTOMLEFT', -1, 3) S:HandleButton(LFGListFrame.CategorySelection.FindGroupButton) LFGListFrame.CategorySelection.FindGroupButton:ClearAllPoints() LFGListFrame.CategorySelection.FindGroupButton:Point('BOTTOMRIGHT', -6, 3) LFGListFrame.EntryCreation.Inset:StripTextures() S:HandleButton(LFGListFrame.EntryCreation.CancelButton) S:HandleButton(LFGListFrame.EntryCreation.ListGroupButton) LFGListFrame.EntryCreation.CancelButton:ClearAllPoints() LFGListFrame.EntryCreation.CancelButton:Point('BOTTOMLEFT', -1, 3) LFGListFrame.EntryCreation.ListGroupButton:ClearAllPoints() LFGListFrame.EntryCreation.ListGroupButton:Point('BOTTOMRIGHT', -6, 3) S:HandleEditBox(LFGListFrame.EntryCreation.Description) S:HandleEditBox(LFGListFrame.EntryCreation.ItemLevel.EditBox) S:HandleEditBox(LFGListFrame.EntryCreation.MythicPlusRating.EditBox) S:HandleEditBox(LFGListFrame.EntryCreation.PVPRating.EditBox) S:HandleEditBox(LFGListFrame.EntryCreation.PvpItemLevel.EditBox) S:HandleEditBox(LFGListFrame.EntryCreation.VoiceChat.EditBox) S:HandleEditBox(LFGListFrame.EntryCreation.Name) S:HandleDropDownBox(_G.LFGListEntryCreationActivityDropDown) S:HandleDropDownBox(_G.LFGListEntryCreationGroupDropDown) S:HandleDropDownBox(_G.LFGListEntryCreationPlayStyleDropdown) S:HandleCheckBox(LFGListFrame.EntryCreation.ItemLevel.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.MythicPlusRating.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.PrivateGroup.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.PvpItemLevel.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.PVPRating.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.VoiceChat.CheckButton) S:HandleCheckBox(LFGListFrame.EntryCreation.CrossFactionGroup.CheckButton) LFGListFrame.EntryCreation.ActivityFinder.Dialog:StripTextures() LFGListFrame.EntryCreation.ActivityFinder.Dialog:SetTemplate('Transparent') LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:StripTextures() LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:SetTemplate('Transparent') S:HandleEditBox(LFGListFrame.EntryCreation.ActivityFinder.Dialog.EntryBox) S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.SelectButton) S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.CancelButton) _G.LFGListApplicationDialog:StripTextures() _G.LFGListApplicationDialog:SetTemplate('Transparent') S:HandleButton(_G.LFGListApplicationDialog.SignUpButton) S:HandleButton(_G.LFGListApplicationDialog.CancelButton) S:HandleEditBox(_G.LFGListApplicationDialogDescription) _G.LFGListInviteDialog:StripTextures() _G.LFGListInviteDialog:SetTemplate('Transparent') S:HandleButton(_G.LFGListInviteDialog.AcknowledgeButton) S:HandleButton(_G.LFGListInviteDialog.AcceptButton) S:HandleButton(_G.LFGListInviteDialog.DeclineButton) _G.LFGListInviteDialog.RoleIcon:SetTexture(E.Media.Textures.RolesHQ) hooksecurefunc('LFGListInviteDialog_Show', SetRoleIcon) S:HandleEditBox(LFGListFrame.SearchPanel.SearchBox) S:HandleButton(LFGListFrame.SearchPanel.BackButton) S:HandleButton(LFGListFrame.SearchPanel.SignUpButton) LFGListFrame.SearchPanel.BackButton:ClearAllPoints() LFGListFrame.SearchPanel.BackButton:Point('BOTTOMLEFT', -1, 3) LFGListFrame.SearchPanel.SignUpButton:ClearAllPoints() LFGListFrame.SearchPanel.SignUpButton:Point('BOTTOMRIGHT', -6, 3) LFGListFrame.SearchPanel.ResultsInset:StripTextures() S:HandleTrimScrollBar(_G.LFGListFrame.SearchPanel.ScrollBar) S:HandleButton(LFGListFrame.SearchPanel.FilterButton) LFGListFrame.SearchPanel.FilterButton:Point('LEFT', LFGListFrame.SearchPanel.SearchBox, 'RIGHT', 5, 0) S:HandleButton(LFGListFrame.SearchPanel.RefreshButton) S:HandleButton(LFGListFrame.SearchPanel.BackToGroupButton) LFGListFrame.SearchPanel.RefreshButton:Size(24) LFGListFrame.SearchPanel.RefreshButton.Icon:Point('CENTER') hooksecurefunc('LFGListApplicationViewer_UpdateApplicant', function(button) if not button.DeclineButton.template then S:HandleButton(button.DeclineButton, nil, true) end if not button.InviteButton.template then S:HandleButton(button.InviteButton) end if not button.InviteButtonSmall.template then S:HandleButton(button.InviteButtonSmall) end end) hooksecurefunc('LFGListSearchEntry_Update', function(button) if not button.CancelButton.template then S:HandleButton(button.CancelButton, nil, true) end end) hooksecurefunc('LFGListSearchPanel_UpdateAutoComplete', function(panel) for _, child in next, { LFGListFrame.SearchPanel.AutoCompleteFrame:GetChildren() } do if not child.isSkinned and child:IsObjectType('Button') then S:HandleButton(child) child.isSkinned = true end end local text = panel.SearchBox:GetText() local matchingActivities = C_LFGList_GetAvailableActivities(panel.categoryID, nil, panel.filters, text) local numResults = min(#matchingActivities, _G.MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES) for i = 2, numResults do local button = panel.AutoCompleteFrame.Results[i] if button and not button.moved then button:Point('TOPLEFT', panel.AutoCompleteFrame.Results[i-1], 'BOTTOMLEFT', 0, -2) button:Point('TOPRIGHT', panel.AutoCompleteFrame.Results[i-1], 'BOTTOMRIGHT', 0, -2) button.moved = true end end panel.AutoCompleteFrame:Height(numResults * (panel.AutoCompleteFrame.Results[1]:GetHeight() + 3.5) + 8) end) LFGListFrame.SearchPanel.AutoCompleteFrame:StripTextures() LFGListFrame.SearchPanel.AutoCompleteFrame:CreateBackdrop('Transparent') LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('TOPLEFT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'TOPLEFT', 0, 3) LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('BOTTOMRIGHT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'BOTTOMRIGHT', 6, 3) LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPLEFT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMLEFT', -2, -8) LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPRIGHT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMRIGHT', -4, -8) --ApplicationViewer (Custom Groups) LFGListFrame.ApplicationViewer.InfoBackground:Hide() -- even the ugly borders are now an atlas on the texutre? wtf???? LFGListFrame.ApplicationViewer.InfoBackground:CreateBackdrop('Transparent') LFGListFrame.ApplicationViewer.EntryName:FontTemplate() S:HandleCheckBox(LFGListFrame.ApplicationViewer.AutoAcceptButton) LFGListFrame.ApplicationViewer.Inset:StripTextures() LFGListFrame.ApplicationViewer.Inset:SetTemplate('Transparent') S:HandleButton(LFGListFrame.ApplicationViewer.NameColumnHeader) S:HandleButton(LFGListFrame.ApplicationViewer.RoleColumnHeader) S:HandleButton(LFGListFrame.ApplicationViewer.ItemLevelColumnHeader) S:HandleButton(LFGListFrame.ApplicationViewer.RatingColumnHeader) LFGListFrame.ApplicationViewer.NameColumnHeader:ClearAllPoints() LFGListFrame.ApplicationViewer.NameColumnHeader:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPLEFT', 0, 1) LFGListFrame.ApplicationViewer.NameColumnHeader.Label:FontTemplate() LFGListFrame.ApplicationViewer.RoleColumnHeader:ClearAllPoints() LFGListFrame.ApplicationViewer.RoleColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.NameColumnHeader, 'RIGHT', 1, 0) LFGListFrame.ApplicationViewer.RoleColumnHeader.Label:FontTemplate() LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:ClearAllPoints() LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.RoleColumnHeader, 'RIGHT', 1, 0) LFGListFrame.ApplicationViewer.ItemLevelColumnHeader.Label:FontTemplate() LFGListFrame.ApplicationViewer.RatingColumnHeader:ClearAllPoints() LFGListFrame.ApplicationViewer.RatingColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.ItemLevelColumnHeader, 'RIGHT', 1, 0) LFGListFrame.ApplicationViewer.RatingColumnHeader.Label:FontTemplate() LFGListFrame.ApplicationViewer.PrivateGroup:FontTemplate() S:HandleButton(LFGListFrame.ApplicationViewer.RefreshButton) LFGListFrame.ApplicationViewer.RefreshButton:Size(24, 24) LFGListFrame.ApplicationViewer.RefreshButton:ClearAllPoints() LFGListFrame.ApplicationViewer.RefreshButton:Point('BOTTOMRIGHT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 16, 4) S:HandleButton(LFGListFrame.ApplicationViewer.RemoveEntryButton) S:HandleButton(LFGListFrame.ApplicationViewer.EditButton) S:HandleButton(LFGListFrame.ApplicationViewer.BrowseGroupsButton) LFGListFrame.ApplicationViewer.EditButton:ClearAllPoints() LFGListFrame.ApplicationViewer.EditButton:Point('BOTTOMRIGHT', -6, 3) LFGListFrame.ApplicationViewer.BrowseGroupsButton:ClearAllPoints() LFGListFrame.ApplicationViewer.BrowseGroupsButton:Point('BOTTOMLEFT', -1, 3) LFGListFrame.ApplicationViewer.BrowseGroupsButton:Size(120, 22) S:HandleTrimScrollBar(LFGListFrame.ApplicationViewer.ScrollBar) hooksecurefunc('LFGListApplicationViewer_UpdateInfo', function(frame) frame.RemoveEntryButton:ClearAllPoints() if UnitIsGroupLeader('player', LE_PARTY_CATEGORY_HOME) then frame.RemoveEntryButton:Point('RIGHT', frame.EditButton, 'LEFT', -2, 0) else frame.RemoveEntryButton:Point('BOTTOMLEFT', -1, 3) end end) hooksecurefunc('LFGListCategorySelection_AddButton', function(btn, btnIndex, categoryID, filters) local button = btn.CategoryButtons[btnIndex] if button then if not button.isSkinned then button:SetTemplate() button.Icon:SetDrawLayer('BACKGROUND', 2) button.Icon:SetTexCoord(unpack(E.TexCoords)) button.Icon:SetInside() button.Cover:Hide() button.HighlightTexture:SetColorTexture(1, 1, 1, 0.1) button.HighlightTexture:SetInside() --Fix issue with labels not following changes to GameFontNormal as they should button.Label:SetFontObject('GameFontNormal') button.isSkinned = true end button.SelectedTexture:Hide() local selected = btn.selectedCategory == categoryID and btn.selectedFilters == filters if selected then button:SetBackdropBorderColor(1, 1, 0) else button:SetBackdropBorderColor(unpack(E.media.bordercolor)) end end end) end function S:Blizzard_ChallengesUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end local ChallengesFrame = _G.ChallengesFrame ChallengesFrame:DisableDrawLayer('BACKGROUND') _G.ChallengesFrameInset:StripTextures() -- Mythic+ KeyStoneFrame local KeyStoneFrame = _G.ChallengesKeystoneFrame KeyStoneFrame:SetTemplate('Transparent') KeyStoneFrame.DungeonName:FontTemplate(E.media.normFont, 26, 'OUTLINE') KeyStoneFrame.TimeLimit:FontTemplate(E.media.normFont, 20, 'OUTLINE') S:HandleButton(KeyStoneFrame.StartButton) S:HandleCloseButton(KeyStoneFrame.CloseButton) S:HandleIcon(KeyStoneFrame.KeystoneSlot.Texture, true) KeyStoneFrame.KeystoneSlot:HookScript('OnEvent', function(frame, event, itemID) if event == 'CHALLENGE_MODE_KEYSTONE_SLOTTED' and frame.Texture then local texture = select(10, GetItemInfo(itemID)) if texture then frame.Texture:SetTexture(texture) end end end) hooksecurefunc(KeyStoneFrame, 'OnKeystoneSlotted', HandleAffixIcons) hooksecurefunc(ChallengesFrame, 'Update', function(frame) for _, child in ipairs(frame.DungeonIcons) do if not child.template then child:GetRegions():SetAlpha(0) child:SetTemplate() child.Icon:SetInside() S:HandleIcon(child.Icon) end child.Center:SetDrawLayer('BACKGROUND', -1) end end) hooksecurefunc(ChallengesFrame.WeeklyInfo, 'SetUp', function(info) if C_MythicPlus_GetCurrentAffixes() then HandleAffixIcons(info.Child) end end) hooksecurefunc(KeyStoneFrame, 'Reset', function(frame) frame:GetRegions():SetAlpha(0) frame.InstructionBackground:SetAlpha(0) frame.KeystoneSlotGlow:Hide() frame.SlotBG:Hide() frame.KeystoneFrame:Hide() frame.Divider:Hide() end) -- New Season Frame local NoticeFrame = _G.ChallengesFrame.SeasonChangeNoticeFrame S:HandleButton(NoticeFrame.Leave) NoticeFrame:StripTextures() NoticeFrame:SetTemplate() NoticeFrame.Center:SetInside() NoticeFrame.Center:SetDrawLayer('ARTWORK', 2) NoticeFrame.NewSeason:SetTextColor(1, .8, 0) NoticeFrame.NewSeason:SetShadowOffset(1, -1) NoticeFrame.SeasonDescription:SetTextColor(1, 1, 1) NoticeFrame.SeasonDescription:SetShadowOffset(1, -1) NoticeFrame.SeasonDescription2:SetTextColor(1, 1, 1) NoticeFrame.SeasonDescription2:SetShadowOffset(1, -1) NoticeFrame.SeasonDescription3:SetTextColor(1, .8, 0) NoticeFrame.SeasonDescription3:SetShadowOffset(1, -1) local affix = NoticeFrame.Affix affix.AffixBorder:Hide() affix.Portrait:SetTexCoord(unpack(E.TexCoords)) hooksecurefunc(affix, 'SetUp', function(_, affixID) local _, _, texture = C_ChallengeMode_GetAffixInfo(affixID) if texture then affix.Portrait:SetTexture(texture) end end) end S:AddCallback('LookingForGroupFrames') S:AddCallbackForAddon('Blizzard_ChallengesUI')