local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G function S:DressUpFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.dressingroom) then return end local DressUpFrame = _G.DressUpFrame S:HandleFrame(DressUpFrame, true, nil, 11, -12, -32, 76) DressUpFrame.BGBottomLeft:SetDesaturated(true) DressUpFrame.BGBottomRight:SetDesaturated(true) DressUpFrame.BGTopLeft:SetDesaturated(true) DressUpFrame.BGTopRight:SetDesaturated(true) _G.DressUpFrameDescriptionText:Point('CENTER', _G.DressUpFrameTitleText, 'BOTTOM', -5, -22) S:HandleCloseButton(_G.DressUpFrameCloseButton, DressUpFrame.backdrop) -- Rotate Buttons S:HandleRotateButton(_G.DressUpModelFrameRotateLeftButton) _G.DressUpModelFrameRotateLeftButton:Point('TOPLEFT', DressUpFrame, 25, -79) S:HandleRotateButton(_G.DressUpModelFrameRotateRightButton) _G.DressUpModelFrameRotateRightButton:Point('TOPLEFT', _G.DressUpModelFrameRotateLeftButton, 'TOPRIGHT', 3, 0) -- Cancel and Reset S:HandleButton(_G.DressUpFrameCancelButton) _G.DressUpFrameCancelButton:Point('BOTTOMRIGHT', -35, 80) S:HandleButton(_G.DressUpFrameResetButton) _G.DressUpFrameResetButton:Point('RIGHT', _G.DressUpFrameCancelButton, 'LEFT', -3, 0) S:HandleFrame(_G.DressUpModelFrame, true, nil, -2, 1, 0, 19) end S:AddCallback('DressUpFrame')