local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local unpack = unpack local CreateFrame = CreateFrame function S:TradeFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.trade) then return end local TradeFrame = _G.TradeFrame S:HandlePortraitFrame(TradeFrame) _G.TradeFramePlayerPortrait:SetAlpha(0) _G.TradeFrameRecipientPortrait:SetAlpha(0) S:HandleButton(_G.TradeFrameTradeButton, true) S:HandleButton(_G.TradeFrameCancelButton, true) S:HandleEditBox(_G.TradePlayerInputMoneyFrameGold) S:HandleEditBox(_G.TradePlayerInputMoneyFrameSilver) S:HandleEditBox(_G.TradePlayerInputMoneyFrameCopper) _G.TradeRecipientItemsInset:Kill() _G.TradePlayerItemsInset:Kill() _G.TradePlayerInputMoneyInset:Kill() _G.TradePlayerEnchantInset:Kill() _G.TradeRecipientEnchantInset:Kill() _G.TradeRecipientMoneyInset:Kill() _G.TradeRecipientMoneyBg:Kill() for i = 1, _G.MAX_TRADE_ITEMS do local player = _G['TradePlayerItem'..i..'ItemButton'] local recipient = _G['TradeRecipientItem'..i..'ItemButton'] if player and recipient then player:StripTextures() recipient:StripTextures() _G['TradePlayerItem'..i]:StripTextures() _G['TradeRecipientItem'..i]:StripTextures() local playerIcon = _G['TradePlayerItem'..i..'ItemButtonIconTexture'] if playerIcon then playerIcon:SetInside(player) playerIcon:SetTexCoord(unpack(E.TexCoords)) end local recipientIcon = _G['TradeRecipientItem'..i..'ItemButtonIconTexture'] if recipientIcon then recipientIcon:SetInside(recipient) recipientIcon:SetTexCoord(unpack(E.TexCoords)) end player:SetFrameLevel(player:GetFrameLevel() - 1) player:SetTemplate(nil, true) player:StyleButton() player.bg = CreateFrame('Frame', nil, player) player.bg:Point('TOPLEFT', player, 'TOPRIGHT', 4, 0) player.bg:Point('BOTTOMRIGHT', _G['TradePlayerItem'..i..'NameFrame'], 'BOTTOMRIGHT', 0, 14) player.bg:SetFrameLevel(player:GetFrameLevel() - 3) player.bg:SetTemplate('Transparent') recipient:SetFrameLevel(recipient:GetFrameLevel() - 1) recipient:SetTemplate(nil, true) recipient:StyleButton() recipient.bg = CreateFrame('Frame', nil, recipient) recipient.bg:Point('TOPLEFT', recipient, 'TOPRIGHT', 4, 0) recipient.bg:Point('BOTTOMRIGHT', _G['TradeRecipientItem'..i..'NameFrame'], 'BOTTOMRIGHT', 0, 14) recipient.bg:SetFrameLevel(recipient:GetFrameLevel() - 3) recipient.bg:SetTemplate('Transparent') S:HandleIconBorder(player.IconBorder) S:HandleIconBorder(recipient.IconBorder) end end _G.TradeHighlightPlayerTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayer:SetFrameStrata('HIGH') _G.TradeHighlightPlayerEnchantTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchantBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchantMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchant:SetFrameStrata('HIGH') _G.TradeHighlightRecipientTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipient:SetFrameStrata('HIGH') _G.TradeHighlightRecipientEnchantTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchantBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchantMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchant:SetFrameStrata('HIGH') end S:AddCallback('TradeFrame')