local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local ipairs, unpack = ipairs, unpack local hooksecurefunc = hooksecurefunc local StripAllTextures = { 'RaidGroup1', 'RaidGroup2', 'RaidGroup3', 'RaidGroup4', 'RaidGroup5', 'RaidGroup6', 'RaidGroup7', 'RaidGroup8' } function S:Blizzard_RaidUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.raid) then return end -- Raid Frame Tab S:HandleButton(_G.RaidFrameReadyCheckButton) _G.RaidFrameConvertToRaidButton:Point('BOTTOMRIGHT', -6, 4) for _, object in ipairs(StripAllTextures) do local obj = _G[object] if obj then obj:StripTextures() end end for i = 1, _G.MAX_RAID_GROUPS * 5 do S:HandleButton(_G['RaidGroupButton'..i], true) end for i = 1, 8 do for j = 1, 5 do local slot = _G['RaidGroup'..i..'Slot'..j] slot:StripTextures() slot:SetTemplate('Transparent') end end _G.RaidClassButton1:ClearAllPoints() _G.RaidClassButton1:Point('TOPLEFT', _G.RaidFrame, 'TOPRIGHT', -50, -50) do -- Classes on the right side of the Raid Control local prevButton for index = 1, 13 do local button = _G['RaidClassButton'..index] local icon = _G['RaidClassButton'..index..'IconTexture'] local count = _G['RaidClassButton'..index..'Count'] button:StripTextures() button:SetTemplate() button:Size(22) button:ClearAllPoints() if index == 1 then button:Point('TOPLEFT', _G.RaidFrame, 'TOPRIGHT', -3, -48) elseif index == 11 then button:Point('TOP', prevButton, 'BOTTOM', 0, -25) else button:Point('TOP', prevButton, 'BOTTOM', 0, -5) end prevButton = button icon:SetInside() if index == 11 then icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-Pets]]) icon:SetTexCoord(unpack(E.TexCoords)) elseif index == 12 then icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-MainTank]]) icon:SetTexCoord(unpack(E.TexCoords)) elseif index == 13 then icon:SetTexture([[Interface\RaidFrame\UI-RaidFrame-MainAssist]]) icon:SetTexCoord(unpack(E.TexCoords)) end count:FontTemplate(nil, 12, 'OUTLINE') count:SetTextHeight(12) -- fixes blur end end hooksecurefunc('RaidPullout_GetFrame', function() for i = 1, _G.NUM_RAID_PULLOUT_FRAMES do local backdrop = _G['RaidPullout'..i..'MenuBackdrop'] if backdrop and backdrop.NineSlice then backdrop.NineSlice:SetTemplate('Transparent') end end end) local bars = { 'HealthBar', 'ManaBar', 'Target', 'TargetTarget' } hooksecurefunc('RaidPullout_Update', function(pullOutFrame) local frameName = pullOutFrame:GetName() for i = 1, pullOutFrame.numPulloutButtons do local name = frameName..'Button'..i local object = _G[name] if object then if not object.backdrop then for _, v in ipairs(bars) do local bar = _G[name..v] if bar then bar:StripTextures() bar:SetStatusBarTexture(E.media.normTex) end end local manabar = object.manabar if manabar then manabar:Point('TOP', object.healthbar, 'BOTTOM', 0, 0) end local target = _G[name..'Target'] if target and manabar then target:Point('TOP', manabar, 'BOTTOM', 0, -1) end object:CreateBackdrop('Transparent') object.backdrop:NudgePoint(nil, -10) object.backdrop:NudgePoint(nil, 1, nil, 2) end local targettarget = _G[name..'TargetTargetFrame'] if targettarget and targettarget.NineSlice then targettarget.NineSlice:SetTemplate('Transparent') end end end end) end S:AddCallbackForAddon('Blizzard_RaidUI')