local E, L, V, P, G = unpack(ElvUI) local min, max, format = min, max, format local _G = _G local UIParent = UIParent local GetScreenWidth = GetScreenWidth local GetScreenHeight = GetScreenHeight local InCombatLockdown = InCombatLockdown local GetPhysicalScreenSize = GetPhysicalScreenSize function E:RefreshGlobalFX() -- using RefreshModelScene will taint _G.GlobalFXDialogModelScene:Hide() _G.GlobalFXDialogModelScene:Show() _G.GlobalFXMediumModelScene:Hide() _G.GlobalFXMediumModelScene:Show() _G.GlobalFXBackgroundModelScene:Hide() _G.GlobalFXBackgroundModelScene:Show() end function E:IsEyefinity(width, height) if E.global.general.eyefinity and width >= 3840 then --HQ resolution if width >= 9840 then return 3280 end --WQSXGA if width >= 7680 and width < 9840 then return 2560 end --WQXGA if width >= 5760 and width < 7680 then return 1920 end --WUXGA & HDTV if width >= 5040 and width < 5760 then return 1680 end --WSXGA+ --Adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width if width >= 4800 and width < 5760 and height == 900 then return 1600 end --UXGA & HD+ --Low resolution screen if width >= 4320 and width < 4800 then return 1440 end --WSXGA if width >= 4080 and width < 4320 then return 1360 end --WXGA if width >= 3840 and width < 4080 then return 1224 end --SXGA & SXGA (UVGA) & WXGA & HDTV end end function E:IsUltrawide(width, height) if E.global.general.ultrawide and width >= 2560 then --HQ Resolution if width >= 3440 and (height == 1440 or height == 1600) then return 2560 end --DQHD, DQHD+, WQHD & WQHD+ --Low resolution if width >= 2560 and (height == 1080 or height == 1200) then return 1920 end --WFHD, DFHD & WUXGA end end function E:UIMult() E.mult = E.perfect / E.global.general.UIScale end function E:UIScale() if InCombatLockdown() then E:RegisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale) else -- E.Initialize UIParent:SetScale(E.global.general.UIScale) E.uiscale = UIParent:GetScale() E.screenWidth, E.screenHeight = GetScreenWidth(), GetScreenHeight() local width, height = E.physicalWidth, E.physicalHeight E.eyefinity = E:IsEyefinity(width, height) E.ultrawide = E:IsUltrawide(width, height) local testing, newWidth = false, E.eyefinity or E.ultrawide if testing then -- Resize E.UIParent if Eyefinity or UltraWide is on. -- Eyefinity / UltraWide Test: Resize the E.UIParent to be smaller than it should be, all objects inside should relocate. -- Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly. width, height = E.screenWidth-250, E.screenHeight-250 elseif newWidth then -- Center E.UIParent width, height = newWidth / (height / E.screenHeight), E.screenHeight else width, height = E.screenWidth, E.screenHeight end E.UIParent:SetSize(width, height) E.UIParent.origHeight = E.UIParent:GetHeight() if E.Retail then E:RefreshGlobalFX() end if E:IsEventRegisteredForObject('PLAYER_REGEN_ENABLED', E.UIScale) then E:UnregisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale) end end end function E:PixelBestSize() return max(0.4, min(1.15, E.perfect)) end function E:PixelScaleChanged(event) if event == 'UI_SCALE_CHANGED' then E.physicalWidth, E.physicalHeight = GetPhysicalScreenSize() E.resolution = format('%dx%d', E.physicalWidth, E.physicalHeight) E.perfect = 768 / E.physicalHeight end E:UIMult() E:UIScale() E:Config_UpdateSize(true) -- Reposition config end function E:Scale(x) local m = E.mult if m == 1 or x == 0 then return x else local y = m > 1 and m or -m return x - x % (x < 0 and y or -y) end end