local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local TT = E.Tooltip local _G = _G local TooltipDataProcessor = TooltipDataProcessor local iconPath = [[Interface\AddOns\ElvUI_SLE\media\textures\afk\factionlogo\blizzard\]] local function OnTooltipSetUnit(_, tt, unit, isPlayerUnit) if not SLE.initialized or not E.db.sle.tooltip.showFaction or not tt or not unit then return end if isPlayerUnit then local text = _G.GameTooltipTextLeft1:GetText() local faction = UnitFactionGroup(unit) or 'Neutral' if text and faction then -- |TTexturePath:size1:size2:xoffset:yoffset:dimx:dimy:coordx1:coordx2:coordy1:coordy2|t -- _G["GameTooltipTextLeft1"]:SetText("|T"..iconPath..faction..".tga:15:15:0:0:64:64:2:56:2:56|t "..text) _G.GameTooltipTextLeft1:SetText('|T'..iconPath..faction..'.tga:0:0:0:0:128:128:28:100:28:100|t '..text) end end end function SLE:SetCompareItems() if E.db.sle.tooltip.alwaysCompareItems then SetCVar('alwaysCompareItems', 1) else SetCVar('alwaysCompareItems', 0) end end local function Init() if not E.private.tooltip.enable then return end SLE:SecureHook(TT, 'SetUnitText', OnTooltipSetUnit) SLE:SetCompareItems() end hooksecurefunc(TT, 'Initialize', Init)