local DetailsFramework = _G["DetailsFramework"] if (not DetailsFramework or not DetailsFrameworkCanLoad) then return end local _ local DF = DetailsFramework --backdrop namespace DF.BackdropUtil = {} function DF.BackdropUtil:SetColorStripe(frame, index, backdrop, color1, color2) if (backdrop == nil or type(backdrop) == "table") then frame:SetBackdrop(backdrop and {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) end if (index % 2 == 0) then local r, g, b, a = DF:ParseColors(color1 or {.2, .2, .2, 0.5}) frame:SetBackdropColor(r, g, b, a) else local r, g, b, a = DF:ParseColors(color2 or {.3, .3, .3, 0.5}) frame:SetBackdropColor(r, g, b, a) end end