if GetLocale() ~= "frFR" then return end if not DBM_COMMON_L then DBM_COMMON_L = {} end local CL = DBM_COMMON_L CL.NONE = "Aucun" CL.RANDOM = "Aléatoire" CL.NEXT = "Prochain %s" CL.COOLDOWN = "CD %s" CL.UNKNOWN = "Inconnu"--UNKNOWN which is "Unknown" (does u vs U matter?) CL.LEFT = "Gauche" CL.RIGHT = "Droite" CL.BOTH = "Les deux" CL.BEHIND = "Derrière" CL.BACK = "Arrière"--Back as in back of the room, not back as in body part CL.SIDE = "Coté"--Side as in move to the side CL.TOP = "Haut"--Top as in up top, not BDSM CL.BOTTOM = "Bas"--Bottom as in at the bottom, not BDSM CL.MIDDLE = "Milieu" CL.FRONT = "Avant" CL.EAST = "Est" CL.WEST = "Ouest" CL.NORTH = "Nord" CL.SOUTH = "Sud" CL.INTERMISSION = "Inter-phase"--No blizz global for this, and will probably be used in most end tier fights with intermission phases CL.ORB = "Orbe" CL.ORBS = "Orbes" CL.RING = "Anneau" CL.RINGS = "Anneaux" CL.CHEST = "Coffre"--As in Treasure 'Chest'. Not Chest as in body part. CL.NO_DEBUFF = "Pas %s"--For use in places like info frame where you put "Not Spellname" CL.ALLY = "Allié"--Such as "Move to Ally" CL.ALLIES = "Alliés"--Such as "Move to Allies" CL.ADD = "Add"--A fight Add as in "boss spawned extra adds" CL.ADDS = "Adds" CL.BIG_ADD = "Big Add" CL.BOSS = "Boss" CL.EDGE = "Bord de la pièce" CL.FAR_AWAY = "Très loin" CL.BREAK_LOS = "Rompre LOS" CL.RESTORE_LOS = "Maintenir LOS" CL.SAFE = "Sûr" CL.NOTSAFE = "Pas sûr" CL.SHIELD = "Bouclier" CL.PILLAR = "Pilier" CL.SHELTER = "Abris" CL.INCOMING = "%s arrive" CL.BOSSTOGETHER = "Bosses réunis" CL.BOSSAPART = "Bosses séparés" CL.TANKCOMBO = "Tank Combo" CL.AOEDAMAGE = "Dégâts de zone" CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)