local isRetail = WOW_PROJECT_ID == (WOW_PROJECT_MAINLINE or 1) local tinsert, unpack = table.insert, unpack local CL = DBM_COMMON_L do local counts = { { text = "Corsica",value = "Corsica", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Corsica\\", max = 10}, { text = "Koltrane",value = "Kolt", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Kolt\\", max = 10}, { text = "Smooth",value = "Smooth", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Smooth\\", max = 10}, { text = "Smooth (Reverb)",value = "SmoothR", path = "Interface\\AddOns\\DBM-Core\\Sounds\\SmoothReverb\\", max = 10}, { text = "Pewsey",value = "Pewsey", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Pewsey\\", max = 10}, { text = "Bear (Child)",value = "Bear", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Bear\\", max = 10}, { text = "Moshne", value = "Mosh", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Mosh\\", max = 5}, { text = "Anshlun (ptBR)",value = "Anshlun", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Anshlun\\", max = 10}, { text = "Neryssa (ptBR)",value = "Neryssa", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Neryssa\\", max = 10}, } local hasCached = false local cachedTable DBM.Counts = counts -- @Deprecated: Use new utility functions function DBM:GetCountSounds() if not hasCached then cachedTable = {unpack(counts)} end return cachedTable end function DBM:AddCountSound(text, value, path, max) tinsert(counts, { text = text, value = value or text, path = path, max = max or 10 }) hasCached = false end end do local victory = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Blakbyrd: FF Fanfare",value = "Interface\\AddOns\\DBM-Core\\sounds\\Victory\\bbvictory.ogg", length=4}, {text = "SMG: FF Fanfare",value = "Interface\\AddOns\\DBM-Core\\sounds\\Victory\\SmoothMcGroove_Fanfare.ogg", length=4}, } local hasCached = false local cachedTable DBM.Victory = victory -- @Deprecated: Use new utility functions function DBM:GetVictorySounds() if not hasCached then cachedTable = {unpack(victory)} end return cachedTable end function DBM:AddVictorySound(text, value, length) tinsert(victory, { text = text, value = value, length = length }) hasCached = false end end do local defeat if isRetail then defeat = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Alizabal: Incompetent Raiders",value = 25780, length=4},--"Sound\\Creature\\ALIZABAL\\VO_BH_ALIZABAL_RESET_01.ogg" {text = "Bwonsamdi: Over Your Head",value = 109293, length=4},--"Sound\\Creature\\bwonsamdi\\vo_801_bwonsamdi_35_m.ogg" {text = "Bwonsamdi: Pour Little Thing",value = 109295, length=4},--"Sound\\Creature\\bwonsamdi\\vo_801_bwonsamdi_37_m.ogg" {text = "Bwonsamdi: Impressive Death",value = 109296, length=4},--"Sound\\Creature\\bwonsamdi\\vo_801_bwonsamdi_38_m.ogg" {text = "Bwonsamdi: All That Armor",value = 109308, length=4},--"Sound\\Creature\\bwonsamdi\\vo_801_bwonsamdi_50_m.ogg" {text = "Kologarn: You Fail",value = 15588, length=4},--"Sound\\Creature\\Kologarn\\UR_Kologarn_Slay02.ogg" {text = "Hodir: Tragic",value = 15553, length=4},--"Sound\\Creature\\Hodir\\UR_Hodir_Slay01.ogg" {text = "Scrollsage Nola: Cycle",value = 109069, length=4},--"sound/creature/scrollsage_nola/vo_801_scrollsage_nola_34_f.ogg" {text = "Thorim: Failures",value = 15742, length=4},--"Sound\\Creature\\Thorim\\UR_Thorim_P1Wipe01.ogg" {text = "Valithria: Failures",value = 17067, length=4},--"Sound\\Creature\\ValithriaDreamwalker\\IC_Valithria_Berserk01.ogg" {text = "Yogg-Saron: Laugh",value = 15757, length=4},--"Sound\\Creature\\YoggSaron\\UR_YoggSaron_Slay01.ogg" } else defeat = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, } end local hasCached = false local cachedTable DBM.Defeat = defeat -- @Deprecated: Use new utility functions function DBM:GetDefeatSounds() if not hasCached then cachedTable = {unpack(defeat)} end return cachedTable end function DBM:AddDefeatSound(text, value, length) tinsert(defeat, { text = text, value = value, length = length }) hasCached = false end end do -- Filtered list of media assigned to dungeon/raid background music catagory local dungeonMusic if isRetail then dungeonMusic = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Anduin Part 1 B",value = 1417242, length=140},--"sound\\music\\Legion\\MUS_70_AnduinPt1_B.mp3" Soundkit: 68230 {text = "Nightsong",value = 441705, length=160},--"Sound\\Music\\cataclysm\\MUS_NightElves_GU01.mp3" Soundkit: 71181 {text = "Ulduar: Titan Orchestra",value = 298910, length=102},--"Sound\\Music\\ZoneMusic\\UlduarRaidInt\\UR_TitanOrchestraIntro.mp3" Soundkit: 15873 } else dungeonMusic = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, } end local hasCached = false local cachedTable DBM.DungeonMusic = dungeonMusic -- @Deprecated: Use new utility functions function DBM:GetDungeonMusic() if not hasCached then cachedTable = {unpack(dungeonMusic)} end return cachedTable end function DBM:AddDungeonMusic(text, value, length) tinsert(dungeonMusic, { text = text, value = value, length = length }) hasCached = false end end do -- Filtered list of media assigned to boss/encounter background music catagory local battleMusic if isRetail then battleMusic = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Anduin Part 2 B",value = 1417248, length=111},--"sound\\music\\Legion\\MUS_70_AnduinPt2_B.mp3" Soundkit: 68230 {text = "Bronze Jam",value = 350021, length=116},--"Sound\\Music\\ZoneMusic\\IcecrownRaid\\IR_BronzeJam.mp3" Soundkit: 118800 {text = "Invincible",value = 1100052, length=197},--"Sound\\Music\\Draenor\\MUS_Invincible.mp3" Soundkit: 49536 } else battleMusic = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Anduin Part 2 B",value = 1417248, length=111},--"sound\\music\\Legion\\MUS_70_AnduinPt2_B.mp3" Soundkit: 68230 {text = "Bronze Jam",value = 350021, length=116},--"Sound\\Music\\ZoneMusic\\IcecrownRaid\\IR_BronzeJam.mp3" Soundkit: 118800 {text = "Invincible",value = 1100052, length=197},--"Sound\\Music\\Draenor\\MUS_Invincible.mp3" Soundkit: 49536 } end local hasCached = false local cachedTable DBM.BattleMusic = battleMusic -- @Deprecated: Use new utility functions function DBM:GetBattleMusic() if not hasCached then cachedTable = {unpack(battleMusic)} end return cachedTable end function DBM:AddBattleMusic(text, value, length) tinsert(battleMusic, { text = text, value = value, length = length }) hasCached = false end end do -- Contains all music media, period local music = { {text = CL.NONE,value = "None"}, {text = CL.RANDOM,value = "Random"}, {text = "Anduin Part 1 B",value = 1417242, length=140},--"sound\\music\\Legion\\MUS_70_AnduinPt1_B.mp3" Soundkit: 68230 {text = "Anduin Part 2 B",value = 1417248, length=111},--"sound\\music\\Legion\\MUS_70_AnduinPt2_B.mp3" Soundkit: 68230 {text = "Bronze Jam",value = 350021, length=116},--"Sound\\Music\\ZoneMusic\\IcecrownRaid\\IR_BronzeJam.mp3" Soundkit: 118800 {text = "Invincible",value = 1100052, length=197},--"Sound\\Music\\Draenor\\MUS_Invincible.mp3" Soundkit: 49536 {text = "Nightsong",value = 441705, length=160},--"Sound\\Music\\cataclysm\\MUS_NightElves_GU01.mp3" Soundkit: 71181 {text = "Ulduar: Titan Orchestra",value = 298910, length=102},--"Sound\\Music\\ZoneMusic\\UlduarRaidInt\\UR_TitanOrchestraIntro.mp3" Soundkit: 15873 } local hasCached = false local cachedTable DBM.Music = music -- @Deprecated: Use new utility functions function DBM:GetMusic() if not hasCached then cachedTable = {unpack(music)} end return cachedTable end function DBM:AddMusic(text, value, length) tinsert(music, { text = text, value = value, length = length }) hasCached = false end end