-- ShamanEnhancement.lua -- August 2025 -- Patch 11.2 if UnitClassBase( "player" ) ~= "SHAMAN" then return end local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local PTR = ns.PTR local spec = Hekili:NewSpecialization( 263 ) ---- Local function declarations for increased performance -- Strings local strformat = string.format -- Tables local insert, remove, sort, wipe = table.insert, table.remove, table.sort, table.wipe -- Math local abs, ceil, floor, max, sqrt = math.abs, math.ceil, math.floor, math.max, math.sqrt -- Common WoW APIs, comment out unneeded per-spec local GetSpellCastCount = C_Spell.GetSpellCastCount -- local GetSpellInfo = C_Spell.GetSpellInfo -- local GetSpellInfo = ns.GetUnpackedSpellInfo local GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID -- local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID -- local IsSpellOverlayed = C_SpellActivationOverlay.IsSpellOverlayed -- local IsSpellKnownOrOverridesKnown = C_SpellBook.IsSpellInSpellBook -- local IsActiveSpell = ns.IsActiveSpell -- Specialization-specific local functions (if any) local GetWeaponEnchantInfo = GetWeaponEnchantInfo spec:RegisterResource( Enum.PowerType.Maelstrom ) spec:RegisterResource( Enum.PowerType.Mana ) -- Talents spec:RegisterTalents( { -- Shaman ancestral_wolf_affinity = { 103610, 382197, 1 }, -- Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf arctic_snowstorm = { 103619, 462764, 1 }, -- Enemies within $s1 yds of your Frost Shock are snared by $s2% ascending_air = { 103607, 462791, 1 }, -- Wind Rush Totem's cooldown is reduced by $s1 sec and its movement speed effect lasts an additional $s2 sec astral_bulwark = { 103611, 377933, 1 }, -- Astral Shift reduces damage taken by an additional $s1% astral_shift = { 103616, 108271, 1 }, -- Shift partially into the elemental planes, taking $s1% less damage for $s2 sec brimming_with_life = { 103582, 381689, 1 }, -- Maximum health increased by $s1%, and while you are at full health, Reincarnation cools down $s2% faster call_of_the_elements = { 103592, 383011, 1 }, -- Reduces the cooldown of Totemic Recall by $s1 sec capacitor_totem = { 103579, 192058, 1 }, -- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s1 sec, stunning all enemies within $s2 yards for $s3 sec chain_heal = { 103588, 1064, 1 }, -- Heals the friendly target for $s1, then jumps up to $s2 yards to heal the $s3 most injured nearby allies. Healing is reduced by $s4% with each jump chain_lightning = { 103583, 188443, 1 }, -- Hurls a lightning bolt at the enemy, dealing $s$s2 Nature damage and then jumping to additional nearby enemies. Affects $s3 total targets. If Chain Lightning hits more than $s4 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $s5%. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by $s6 sec. Consumes Maelstrom Weapon for increased cast speed and damage cleanse_spirit = { 103608, 51886, 1 }, -- Removes all Curse effects from a friendly target creation_core = { 103592, 383012, 1 }, -- Totemic Recall affects an additional totem earth_elemental = { 103585, 198103, 1 }, -- Calls forth a Greater Earth Elemental to protect you and your allies for $s1 min. While this elemental is active, your maximum health is increased by $s2% earth_shield = { 103596, 974, 1 }, -- Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for $s2 when they take damage. This heal can only occur once every $s3 sec. Maximum $s4 charges. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them earthgrab_totem = { 103617, 51485, 1 }, -- Summons a totem at the target location for $s1 sec. The totem pulses every $s2 sec, rooting all enemies within $s3 yards for $s4 sec. Enemies previously rooted by the totem instead suffer $s5% movement speed reduction elemental_orbit = { 103602, 383010, 1 }, -- Increases the number of Elemental Shields you can have active on yourself by $s1. You can have Earth Shield on yourself and one ally at the same time elemental_resistance = { 103601, 462368, 1 }, -- Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by $s1% for $s2 sec elemental_warding = { 103597, 381650, 1 }, -- Reduces all magic damage taken by $s1% encasing_cold = { 103619, 462762, 1 }, -- Frost Shock snares its targets by an additional $s1% and its duration is increased by $s2 sec enhanced_imbues = { 103606, 462796, 1 }, -- The effects of your weapon imbues are increased by $s1% fire_and_ice = { 103605, 382886, 1 }, -- Increases all Fire and Frost damage you deal by $s1% frost_shock = { 103604, 196840, 1 }, -- Chills the target with frost, causing $s$s2 Frost damage and reducing the target's movement speed by $s3% for $s4 sec graceful_spirit = { 103626, 192088, 1 }, -- Reduces the cooldown of Spiritwalker's Grace by $s1 sec and increases your movement speed by $s2% while it is active greater_purge = { 103624, 378773, 1 }, -- Purges the enemy target, removing $s1 beneficial Magic effects guardians_cudgel = { 103618, 381819, 1 }, -- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place gust_of_wind = { 103591, 192063, 1 }, -- A gust of wind hurls you forward healing_stream_totem = { 103590, 5394, 1 }, -- Summons a totem at your feet for $s1 sec that heals an injured party or raid member within $s2 yards for $s3 every $s4 sec. If you already know Healing Stream Totem, instead gain $s5 additional charge of Healing Stream Totem hex = { 103623, 51514, 1 }, -- Transforms the enemy into a frog for $s1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit $s2. Only works on Humanoids and Beasts jet_stream = { 103607, 462817, 1 }, -- Wind Rush Totem's movement speed bonus is increased by $s1% and now removes snares lava_burst = { 103598, 51505, 1 }, -- Hurls molten lava at the target, dealing $s$s2 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock lightning_lasso = { 103589, 305483, 1 }, -- Grips the target in lightning, stunning and dealing $s1 million Nature damage over $s2 sec while the target is lassoed. Can move while channeling mana_spring = { 103587, 381930, 1 }, -- Your Stormstrike casts restore $s1 mana to you and $s2 allies nearest to you within $s3 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers natures_fury = { 103622, 381655, 1 }, -- Increases the critical strike chance of your Nature spells and abilities by $s1% natures_guardian = { 103613, 30884, 1 }, -- When your health is brought below $s1%, you instantly heal for $s2% of your maximum health. Cannot occur more than once every $s3 sec natures_swiftness = { 103620, 378081, 1 }, -- Your next healing or damaging Nature spell is instant cast and costs no mana planes_traveler = { 103611, 381647, 1 }, -- Reduces the cooldown of Astral Shift by $s1 sec poison_cleansing_totem = { 103609, 383013, 1 }, -- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within $s1 yards every $s2 sec for $s3 sec primordial_bond = { 103612, 381764, 1 }, -- While you have an elemental active, your damage taken is reduced by $s1% purge = { 103624, 370, 1 }, -- Purges the enemy target, removing $s1 beneficial Magic effect refreshing_waters = { 103594, 378211, 1 }, -- Your Healing Surge is $s1% more effective on yourself seasoned_winds = { 103628, 355630, 1 }, -- Interrupting a spell with Wind Shear decreases your damage taken from that spell school by $s1% for $s2 sec. Stacks up to $s3 times spirit_walk = { 103591, 58875, 1 }, -- Removes all movement impairing effects and increases your movement speed by $s1% for $s2 sec spirit_wolf = { 103581, 260878, 1 }, -- While transformed into a Ghost Wolf, you gain $s1% increased movement speed and $s2% damage reduction every $s3 sec, stacking up to $s4 times spiritwalkers_aegis = { 103626, 378077, 1 }, -- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for $s1 sec spiritwalkers_grace = { 103584, 79206, 1 }, -- Calls upon the guidance of the spirits for $s1 sec, permitting movement while casting Shaman spells. Castable while casting static_charge = { 103618, 265046, 1 }, -- Reduces the cooldown of Capacitor Totem by $s1 sec for each enemy it stuns, up to a maximum reduction of $s2 sec stone_bulwark_totem = { 103629, 108270, 1 }, -- Summons a totem at your feet that grants you an absorb shield preventing $s$s2 million damage for $s3 sec, and an additional $s4 every $s5 sec for $s6 sec thunderous_paws = { 103581, 378075, 1 }, -- Ghost Wolf removes snares and increases your movement speed by an additional $s1% for the first $s2 sec. May only occur once every $s3 sec thundershock = { 103621, 378779, 1 }, -- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by $s1 sec thunderstorm = { 103603, 51490, 1 }, -- Calls down a bolt of lightning, dealing $s$s2 Nature damage to all enemies within $s3 yards, reducing their movement speed by $s4% for $s5 sec, and knocking them upward. Usable while stunned totemic_focus = { 103625, 382201, 1 }, -- Increases the radius of your totem effects by $s1%. Increases the duration of your Earthbind and Earthgrab Totems by $s2 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by $s3 sec totemic_projection = { 103586, 108287, 1 }, -- Relocates your active totems to the specified location totemic_recall = { 103595, 108285, 1 }, -- Resets the cooldown of your most recently used totem with a base cooldown shorter than $s1 minutes totemic_surge = { 103599, 381867, 1 }, -- Reduces the cooldown of your totems by $s1 sec traveling_storms = { 103621, 204403, 1 }, -- Thunderstorm now can be cast on allies within $s1 yards, reduces enemies movement speed by $s2%, and knocks enemies $s3% further tremor_totem = { 103593, 8143, 1 }, -- Summons a totem at your feet that shakes the ground around it for $s1 sec, removing Fear, Charm and Sleep effects from party and raid members within $s2 yards voodoo_mastery = { 103600, 204268, 1 }, -- Your Hex target is slowed by $s1% during Hex and for $s2 sec after it ends. Reduces the cooldown of Hex by $s3 sec wind_rush_totem = { 103627, 192077, 1 }, -- Summons a totem at the target location for $s1 sec, continually granting all allies who pass within $s2 yards $s3% increased movement speed for $s4 sec wind_shear = { 103615, 57994, 1 }, -- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec winds_of_alakir = { 103614, 382215, 1 }, -- Increases the movement speed bonus of Ghost Wolf by $s1%. When you have $s2 or more totems active, your movement speed is increased by $s3% -- Enhancement alpha_wolf = { 80970, 198434, 1 }, -- While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for $s$s2 Physical damage every $s3 sec for the next $s4 sec ascendance = { 92219, 114051, 1 }, -- Transform into an Air Ascendant for $s2 sec, immediately dealing $s$s3 Nature damage to any enemy within $s4 yds, reducing the cooldown and cost of Stormstrike by $s5%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s6 yd range ashen_catalyst = { 80947, 390370, 1 }, -- Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by $s1% up to $s2%, and reduces the cooldown of your Lava Lash by $s3 sec converging_storms = { 80973, 384363, 1 }, -- Each target hit by Crash Lightning increases the damage of your next Stormstrike by $s1%, up to a maximum of $s2 stacks crash_lightning = { 80974, 187874, 1 }, -- Electrocutes all enemies in front of you, dealing $s$s3 Nature damage. Hitting $s4 or more targets enhances your weapons for $s5 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal $s$s6 Nature damage to all targets in front of you. Damage reduced beyond $s7 targets crashing_storms = { 80953, 334308, 1 }, -- Crash Lightning damage increased by $s1%. Chain Lightning now jumps to $s2 extra targets deeply_rooted_elements = { 92219, 378270, 1 }, -- Each stack of Maelstrom Weapon consumed has a $s2% chance to activate Ascendance for $s3 sec. Ascendance Transform into an Air Ascendant for $s6 sec, immediately dealing $s$s7 Nature damage to any enemy within $s8 yds, reducing the cooldown and cost of Stormstrike by $s9%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s10 yd range doom_winds = { 80959, 384352, 1 }, -- Unleash a devastating storm around yourself, dealing $s$s2 Stormstrike damage every $s3 sec to nearby enemies for $s4 sec. Increases your chance to activate Windfury Weapon by $s5%, and the damage of Windfury Weapon by $s6% elemental_assault = { 80962, 210853, 2 }, -- Stormstrike damage is increased by $s1%, and Stormstrike, Lava Lash, and Ice Strike have a $s2% chance to generate $s3 stack of Maelstrom Weapon elemental_blast = { 80966, 117014, 1 }, -- Harnesses the raw power of the elements, dealing $s$s2 Elemental damage and increasing your Critical Strike or Haste by $s3% or Mastery by $s4% for $s5 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $s6 additional charge elemental_spirits = { 80970, 262624, 1 }, -- Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by $s1%, but now only increase your Physical damage dealt by $s2% elemental_weapons = { 80961, 384355, 1 }, -- Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by $s1% feral_spirit = { 80972, 51533, 1 }, -- Summons two Spirit Wolves that aid you in battle for $s1 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you $s2% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $s3 sec for $s4 sec fire_nova = { 80944, 333974, 1 }, -- Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $s$s2 Flamestrike damage to up to $s3 targets within $s4 yds of your Flame Shock targets. Each eruption from Fire Nova generates $s5 stack of Maelstrom Weapon flowing_spirits = { 80971, 469314, 1 }, -- Your damaging abilities have a $s1% chance to summon a Feral Spirit for $s2 sec flurry = { 103642, 382888, 1 }, -- Increases your attack speed by $s1% for your next $s2 melee swings after dealing a critical strike with a spell or ability forceful_winds = { 80969, 262647, 1 }, -- Windfury causes each successive Windfury attack within $s1 sec to increase the damage of Windfury by $s2%, stacking up to $s3 times hailstorm = { 80944, 334195, 1 }, -- Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by $s1%, and causes your next Frost Shock to hit $s2 additional target per Maelstrom Weapon stack consumed, up to $s3. Consuming at least $s4 stacks of Hailstorm generates $s5 stack of Maelstrom Weapon hot_hand = { 80945, 201900, 2 }, -- Melee auto-attacks with Flametongue Weapon active have a $s1% chance to reduce the cooldown of Lava Lash by $s2% and increase the damage of Lava Lash by $s3% for $s4 sec ice_strike = { 80956, 470194, 1 }, -- Strike your target with an icy blade, dealing $s$s2 Frost damage and snaring them by $s3% for $s4 sec. Ice Strike increases the damage of your next Frost Shock by $s5% and generates $s6 stack of Maelstrom Weapon improved_maelstrom_weapon = { 80957, 383303, 1 }, -- Maelstrom Weapon now increases the damage of spells it affects by $s1% per stack and the healing of spells it affects by $s2% per stack lashing_flames = { 80948, 334046, 1 }, -- Lava Lash and Sundering increases the damage of Flame Shock on its target by $s1% for $s2 sec lava_lash = { 80942, 60103, 1 }, -- Charges your off-hand weapon with lava and burns your target, dealing $s$s2 Fire damage. Damage is increased by $s3% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to $s4 nearby targets legacy_of_the_frost_witch = { 80951, 384450, 2 }, -- Consuming $s1 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by $s2% for $s3 sec maelstrom_weapon = { 80941, 187880, 1 }, -- When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to $s1 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by $s2% and increase its damage by $s3% or its healing by $s4%. A maximum of $s5 stacks of Maelstrom Weapon can be consumed at a time molten_assault = { 80943, 334033, 1 }, -- Lava Lash cooldown reduced by $s1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to $s2 nearby enemies molten_thunder = { 103848, 469344, 1 }, -- The cooldown of Sundering is reduced by $s1 sec, but it can no longer Incapacitate. Sundering has a $s2% chance to reset its own cooldown, increased by $s3% for up to $s4 targets. Each consecutive reset reduces these chances by half overflowing_maelstrom = { 80938, 384149, 1 }, -- Your damage or healing spells will now consume up to $s1 Maelstrom Weapon stacks primordial_storm = { 80963, 1218047, 1 }, -- Primordial Wave transforms into a single use Primordial Storm for $s2 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing $s5 Flamestrike, $s6 Froststrike, $s$s7 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at $s8% effectiveness. Deals reduced damage beyond $s9 targets. Consumes Maelstrom Weapon for increased damage primordial_wave = { 80965, 375982, 1 }, -- Blast all targets affected by your Flame Shock within $s2 yards with a Primordial Wave, dealing $s$s3 Elemental damage. Primordial Wave generates $s4 stacks of Maelstrom Weapon raging_maelstrom = { 80939, 384143, 1 }, -- Maelstrom Weapon can now stack $s1 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional $s2% per stack and the healing of spells it affects by an additional $s3% per stack splintered_elements = { 80964, 382042, 2 }, -- Primordial Wave grants you $s1% Haste plus $s2% for each additional targets blasted by Primordial Wave for $s3 sec static_accumulation = { 80950, 384411, 2 }, -- $s1% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate $s2 Maelstrom Weapon stack every $s3 sec stormblast = { 80960, 319930, 1 }, -- Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal $s1% additional damage as Nature damage, stacking up to $s2 times stormflurry = { 80954, 344357, 1 }, -- Stormstrike has a $s1% chance to strike the target an additional time for $s2% of normal damage. This effect can chain off of itself storms_wrath = { 80967, 392352, 1 }, -- Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by $s1% sundering = { 80975, 197214, 1 }, -- Shatters a line of earth in front of you with your main hand weapon, causing $s$s2 Flamestrike damage and Incapacitating any enemy hit for $s3 sec swirling_maelstrom = { 80955, 384359, 1 }, -- Consuming at least $s1 stacks of Hailstorm, and each explosion from Fire Nova now also grants you $s2 stack of Maelstrom Weapon tempest_strikes = { 80966, 428071, 1 }, -- Stormstrike, Ice Strike, and Lava Lash have a $s2% chance to discharge electricity at your target, dealing $s$s3 Nature damage thorims_invocation = { 80949, 384444, 1 }, -- Increases the damage of Lightning Bolt and Chain Lightning by $s1%, and reduces the cooldown of Ascendance by $s2 sec. During Ascendance, Windstrike consumes up to $s3 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at $s4% effectiveness at your enemy, whichever you most recently used. When available, it will instead discharge a Tempest at $s5% effectiveness, consuming up to $s6 Maelstrom Weapon unrelenting_storms = { 80973, 470490, 1 }, -- When Crash Lightning hits only $s1 target, it activates Windfury Weapon and its cooldown is reduced by $s2% unruly_winds = { 80968, 390288, 1 }, -- Windfury Weapon has a $s1% chance to trigger a third attack voltaic_blaze = { 103871, 470053, 1 }, -- Tempest, Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and $s4 nearby enemies with blazing thunder, causing $s$s5 Nature damage and applying Flame Shock. Generates $s6 stack of Maelstrom Weapon windfury_weapon = { 80958, 33757, 1 }, -- Imbue your main-hand weapon with the element of Wind for $s2 |$s3hour:hrs;. Each main-hand attack has a $s4% chance to trigger three extra attacks, dealing $s$s5 Physical damage each. Windfury causes each successive Windfury attack within $s6 sec to increase the damage of Windfury by $s7%, stacking up to $s8 times witch_doctors_ancestry = { 80971, 384447, 1 }, -- Increases the chance to gain a stack of Maelstrom Weapon by $s1%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by $s2 sec -- Stormbringer arc_discharge = { 94885, 455096, 1 }, -- Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal $s1% increased damage, and cast an additional time. Can accumulate up to $s2 charges awakening_storms = { 94867, 455129, 1 }, -- Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for $s$s2 Nature damage. Every $s3 times this occurs, your next Lightning Bolt is replaced by Tempest conductive_energy = { 94868, 455123, 1 }, -- Gain the effects of the Lightning Rod talent: Lightning Rod Tempest, Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning make your target a Lightning Rod for $s3 sec. Lightning Rods take $s4% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning electroshock = { 94863, 454022, 1 }, -- Tempest increases your movement speed by $s1% for $s2 sec lightning_conduit = { 94863, 467778, 1 }, -- You have a chance to get struck by lightning, increasing your movement speed by $s1% for $s2 sec. The effectiveness is increased to $s3% in outdoor areas. You call down a Thunderstorm when you Reincarnate natures_protection = { 94880, 454027, 1 }, -- Lightning Shield reduces the damage you take by $s1% rolling_thunder = { 94889, 454026, 1 }, -- Tempest summons a Nature Feral Spirit for $s1 sec storm_swell = { 94873, 455088, 1 }, -- Tempest grants $s1% Mastery for $s2 sec stormcaller = { 94893, 454021, 1 }, -- Increases the critical strike chance of your Nature damage spells by $s1% and the critical strike damage of your Nature spells by $s2% supercharge = { 94873, 455110, 1 }, -- Lightning Bolt, Tempest, and Chain Lightning have a $s1% chance to refund $s2 Maelstrom Weapon stacks surging_currents = { 94880, 454372, 1 }, -- When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by $s1%, up to $s2% tempest = { 94892, 454009, 1 }, -- Every $s1 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest unlimited_power = { 94886, 454391, 1 }, -- Spending Maelstrom Weapon stacks grants you $s1% haste for $s2 sec. Multiple applications may overlap voltaic_surge = { 94870, 454919, 1 }, -- Crash Lightning and Chain Lightning damage increased by $s1% -- Totemic amplification_core = { 94874, 445029, 1 }, -- While Surging Totem is active, your damage and healing done is increased by $s1% earthsurge = { 94881, 455590, 1 }, -- Casting Sundering within $s1 yards of your Surging Totem causes it to create a Tremor at $s2% effectiveness at the target area imbuement_mastery = { 94871, 445028, 1 }, -- Increases the chance for Windfury Weapon to trigger by $s1% and increases its damage by $s2%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing $s3% of its damage to all nearby enemies lively_totems = { 94882, 445034, 1 }, -- Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal $s$s3 Fire damage to a nearby enemy. Lasts $s4 sec. Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to $s5 nearby enemies for $s$s6 Fire damage oversized_totems = { 94859, 445026, 1 }, -- Increases the size and radius of your totems by $s1%, and the health of your totems by $s2% oversurge = { 94874, 445030, 1 }, -- Surging Totem deals $s1% more damage during Ascendance pulse_capacitor = { 94866, 445032, 1 }, -- Increases the damage of Surging Totem by $s1% reactivity = { 94872, 445035, 1 }, -- While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at $s1% effectiveness. Sunderings from this effect do not Incapacitate supportive_imbuements = { 94866, 445033, 1 }, -- Increases the critical strike chance of Flametongue Weapon by $s1%, and its critical strike damage by $s2% surging_totem = { 94877, 444995, 1 }, -- Summons a totem at the target location that creates a Tremor immediately and every $s2 sec for $s$s3 Flamestrike damage. Damage reduced beyond $s4 targets. Lasts $s5 sec swift_recall = { 94859, 445027, 1 }, -- Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by $s1 sec. Cannot occur more than once every $s2 sec per totem totemic_coordination = { 94881, 445036, 1 }, -- Increases the critical strike chance of your Searing Totem's attacks by $s1%, and its critical strike damage by $s2% totemic_rebound = { 94890, 445025, 1 }, -- Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by $s3%, and then redirecting the bolt to your target for $s$s4 Nature damage$s$s5 The damage bonus effect can stack whirling_elements = { 94879, 445024, 1 }, -- Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes $s1 Surging Bolts at your Surging Totem. Earth: Direct damage of your next Flame Shock is increased by $s2% and it is applied to $s3 nearby enemies. Fire: Your next Lava Lash or Fire Nova grants you Hot Hand for $s4 sec wind_barrier = { 94891, 445031, 1 }, -- If you have a totem active, your totem grants you a shield absorbing $s1 damage for $s2 sec every $s3 sec } ) -- PvP Talents spec:RegisterPvpTalents( { burrow = 5575, -- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by $s2% for $s3 sec. When the effect ends, enemies within $s4 yards are knocked in the air and take $s$s5 Physical damage counterstrike_totem = 3489, -- (204331) Summons a totem at your feet for $s1 sec. Whenever enemies within $s2 yards of the totem deal direct damage, the totem will deal $s3% of the damage dealt back to attacker electrocute = 5658, -- (206642) When you successfully Purge a beneficial effect, the enemy suffers $s$s2 Nature damage over $s3 sec grounding_totem = 3622, -- (204336) Summons a totem at your feet that will redirect all harmful spells cast within $s1 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts $s2 sec shamanism = 722, -- (193876) Your Bloodlust spell now has a $s1 sec. cooldown, but increases Haste by $s2%, and only affects you and your friendly target when cast for $s3 sec. In addition, Bloodlust is no longer affected by Sated static_field_totem = 5438, -- (355580) Summons a totem with $s1% of your health at the target location for $s2 sec that forms a circuit of electricity that enemies cannot pass through stormweaver = 5596, -- (410673) Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain $s1% of the benefits of Maelstrom Weapon based on the stacks consumed totem_of_wrath = 3487, -- (460697) Primordial Wave summons a totem at your feet for $s1 sec that increases the critical effect of damage and healing spells of all nearby allies within $s2 yards by $s3% for $s4 sec unleash_shield = 3492, -- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for $s5 sec. Water Shield: Summons a whirlpool for $s8 sec, reducing damage and healing by $s9% while they stand within it } ) -- Auras spec:RegisterAuras( { -- Damage and healing increased by $w1%. amplification_core = { id = 456369, duration = 20.0, max_stack = 1 }, -- Health increased by $s1%. If you die, the protection of the ancestors will allow you to return to life. -- https://wowhead.com/ptr-2/spell=207498 ancestral_protection = { id = 207498, duration = 30, max_stack = 1 }, -- Your next 1 Chain Lightning or Lightning Bolt spells are instant cast and will deal 40% increased damage. arc_discharge = { id = 470532, duration = 15.0, max_stack = 2 }, -- Movement speed reduced by $w1%. arctic_snowstorm = { id = 462765, duration = 8.0, max_stack = 1 }, -- Talent: Transformed into a powerful Air ascendant. Auto attacks have a $114089r yard range. Stormstrike is empowered and has a $114089r yard range.$?s384411[ Generating $384411s1 $lstack:stacks; of Maelstrom Weapon every $384437t1 sec.][] -- https://wowhead.com/ptr-2/spell=114051 ascendance = { id = 114051, duration = 15, max_stack = 1 }, -- Talent: Damage of your next Lava Lash increased by $s1%. -- https://wowhead.com/ptr-2/spell=390371 ashen_catalyst = { id = 390371, duration = 15, max_stack = 8 }, awakening_storms = { id = 462131, duration = 3600, max_stack = 4 }, -- Haste increased by $w1%. -- https://wowhead.com/ptr-2/spell=2825 bloodlust = { id = 2825, duration = 40, max_stack = 1 }, -- When you deal damage, $w1% is dealt to your lowest health ally within $204331m2 yards. counterstrike_totem = { id = 208997, duration = 15.0, max_stack = 1 }, -- Increases nature damage dealt from your abilities by $s1%. -- https://wowhead.com/ptr-2/spell=224127 crackling_surge = { id = 224127, duration = 15, max_stack = 20, meta = { active = function( t ) return active_crackling_surges end, }, }, crash_lightning = { id = 187878, duration = 12, max_stack = 1 }, crashing_lightning = { id = 242286, duration = 16, max_stack = 15 }, -- Talent: Damage of your next Crash Lightning increased by $s1%. -- https://wowhead.com/ptr-2/spell=333964 cl_crash_lightning = { id = 333964, duration = 15, max_stack = 6, copy = "converging_storms" }, -- Talent: Chance to activate Windfury Weapon increased to ${$319773h}.1%. Damage dealt by Windfury Weapon increased by $s2%. -- https://wowhead.com/ptr-2/spell=384352 doom_winds_talent = { id = 466772, duration = 8, max_stack = 1, copy = 384352 }, doom_winds_buff = { -- legendary. id = 335903, duration = 8, tick_time = 1, max_stack = 1 }, doom_winds_debuff = { id = 335904, duration = 60, tick_time = 1, max_stack = 1, copy = "doom_winds_cd" }, doom_winds = { alias = { "doom_winds_talent", "doom_winds_buff" }, aliasMode = "first", aliasType = "buff", duration = 8, max_stack = 1 }, -- Maximum health increased by $w3%. downpour = { id = 207778, duration = 6.0, max_stack = 1 }, -- Talent: -- https://wowhead.com/ptr-2/spell=198103 earth_elemental = { id = 198103, duration = 60, type = "Magic", max_stack = 1 }, -- Talent: Heals for ${$w2*(1+$w1/100)} upon taking damage. -- https://wowhead.com/ptr-2/spell=974 earth_shield = { id = 974, duration = 600, type = "Magic", max_stack = 9 }, -- Movement speed reduced by $s1%. -- https://wowhead.com/ptr-2/spell=3600 earthbind = { id = 3600, duration = 5, mechanic = "snare", type = "Magic", max_stack = 1 }, -- Increases physical damage dealt from your abilities by $s1%. -- https://wowhead.com/ptr-2/spell=392375 earthen_weapon = { id = 392375, duration = 15, type = "Magic", max_stack = 20, meta = { active = function( t ) return active_earthen_weapons end, }, }, -- Rooted. -- https://wowhead.com/ptr-2/spell=64695 earthgrab = { id = 64695, duration = 8, mechanic = "root", type = "Magic", max_stack = 1 }, -- Heals $w1 every $t1 sec. -- https://wowhead.com/ptr-2/spell=382024 earthliving_weapon = { id = 382024, duration = 12, max_stack = 1 }, -- Your next damage or healing spell will be cast a second time ${$s2/1000}.1 sec later for free. -- https://wowhead.com/ptr-2/spell=320125 echoing_shock = { id = 320125, duration = 8, type = "Magic", max_stack = 1 }, -- $w1 Nature damage every $t1 sec. electrocute = { id = 206647, duration = 3.0, tick_time = 1.0, pandemic = true, max_stack = 1 }, -- Movement speed increased by $w1%. electroshock = { id = 454025, duration = 5.0, max_stack = 1 }, -- Fire, Frost, and Nature damage taken reduced by $w1%. elemental_resistance = { id = 462568, duration = 3.0, pandemic = true, max_stack = 1 }, -- Cannot move while using Far Sight. -- https://wowhead.com/ptr-2/spell=6196 far_sight = { id = 6196, duration = 60, type = "Magic", max_stack = 1 }, -- Talent: Generating $s1 stack of Maelstrom Weapon every $t1 sec. -- https://wowhead.com/ptr-2/spell=333957 feral_spirit = { id = 333957, duration = 15, tick_time = 3, max_stack = 20, meta = { active = function( t ) return active_feral_spirits end, }, copy = 469328 }, -- Suffering $w2 Fire damage every $t2 sec. -- https://wowhead.com/ptr-2/spell=188389 flame_shock = { id = 188389, duration = 18, tick_time = 2.0, pandemic = true, type = "Magic", max_stack = 1 }, -- Each of your weapon attacks causes up to ${$max(($*$AP),1)} additional Fire damage. -- https://wowhead.com/ptr-2/spell=319778 flametongue_weapon = { duration = 3600, max_stack = 1 }, -- Talent: Attack speed increased by $w1%. -- https://wowhead.com/ptr-2/spell=382889 flurry = { id = 382889, duration = 15, max_stack = 3 }, -- Talent: Movement speed reduced by $s2%. -- https://wowhead.com/ptr-2/spell=196840 frost_shock = { id = 196840, duration = function() return 6 + 2 * talent.encasing_cold.rank end, type = "Magic", max_stack = 1 }, converging_storms = { id = 198300, duration = 12, max_stack = 6 }, -- Increases movement speed by $?s382215[${$382216s1+$w2}][$w2]%.$?$w3!=0[ Less hindered by effects that reduce movement speed.][] -- https://wowhead.com/ptr-2/spell=2645 ghost_wolf = { id = 2645, duration = 3600, type = "Magic", max_stack = 1 }, -- Talent: Your next Frost Shock will deal $s1% additional damage, and hit up to ${$334195s1/$s2} additional $Ltarget:targets;. -- https://wowhead.com/ptr-2/spell=334196 hailstorm = { id = 334196, duration = 20, max_stack = 5 }, -- Your Healing Rain is currently active. $?$w1!=0[Magic damage taken reduced by $w1%.][] -- https://wowhead.com/ptr-2/spell=73920 healing_rain = { id = 73920, duration = 10, max_stack = 1 }, -- Healing $?s147074[two injured party or raid members][an injured party or raid member] every $t1 sec. -- https://wowhead.com/ptr-2/spell=5672 healing_stream = { id = 5672, duration = 15, tick_time = 2, type = "Magic", max_stack = 1 }, -- Talent: Incapacitated. -- https://wowhead.com/ptr-2/spell=51514 hex = { id = 51514, duration = 60, mechanic = "polymorph", type = "Magic", max_stack = 1 }, -- Talent: Lava Lash damage increased by $s1% and cooldown reduced by ${$s2/4}%. -- https://wowhead.com/ptr-2/spell=215785 hot_hand = { id = 215785, duration = 6, max_stack = 1 }, -- Talent: Movement speed reduced by $s2%. -- https://wowhead.com/ptr-2/spell=342240 ice_strike_snare = { id = 342240, duration = 6, max_stack = 1 }, -- Talent: Damage of your next Frost Shock increased by $s1%. -- https://wowhead.com/ptr-2/spell=384357 ice_strike_buff = { id = 384357, duration = 12, max_stack = 1 }, ice_strike = { id = 470194, duration = 6, max_stack = 1 }, -- Frost Shock damage increased by $w2%. -- https://wowhead.com/ptr-2/spell=210714 icefury = { id = 210714, duration = 25, type = "Magic", max_stack = 4 }, -- Increases frost damage dealt from your abilities by $s1%. -- https://wowhead.com/ptr-2/spell=224126 icy_edge = { id = 224126, duration = 15, max_stack = 20, meta = { active = function( t ) return active_icy_edges end, } }, -- Fire damage inflicted every $t2 sec. -- https://wowhead.com/ptr-2/spell=118297 immolate = { id = 118297, duration = 21, type = "Magic", max_stack = 1 }, -- Talent: Damage taken from the Shaman's Flame Shock increased by $s1%. -- https://wowhead.com/ptr-2/spell=334168 lashing_flames = { id = 334168, duration = 20, max_stack = 1 }, -- Talent: Damage dealt by your physical abilities increased by $w1%. -- https://wowhead.com/ptr-2/spell=384451 legacy_of_the_frost_witch = { id = 384451, duration = 8, max_stack = 1 }, -- Talent: Stunned. Suffering $w1 Nature damage every $t1 sec. -- https://wowhead.com/ptr-2/spell=305485 lightning_lasso = { id = 305485, duration = 5, tick_time = 1, mechanic = "stun", type = "Magic", max_stack = 1 }, -- Casting Shaman's Lightning Bolt and Chain Lightning also deal $210689s2% of their damage to the Lightning Rod. lightning_rod = { id = 197209, duration = 8.0, max_stack = 1, }, -- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. -- https://wowhead.com/ptr-2/spell=192106 lightning_shield = { id = 192106, duration = 1800, max_stack = 1 }, -- Searing Totem is hurling Searing Bolts at nearby enemies. lively_totems = { id = 461242, duration = 8.0, max_stack = 1, }, -- Talent: Your next damage or healing spell has its cast time reduced by ${$max($187881s1, -100)*-1}%$?s383303[ and damage or healing increased by][]$?s383303&!s384149[ ${$min($187881w2, 5*$s~2)}%]?s383303&s384149[ $187881w2%][]. -- https://wowhead.com/ptr-2/spell=344179 maelstrom_weapon = { id = 344179, duration = 30, type = "Magic", max_stack = function() return talent.raging_maelstrom.enabled and 10 or 5 end }, -- Increases fire damage dealt from your abilities by $s1%. -- https://wowhead.com/ptr-2/spell=224125 molten_weapon = { id = 224125, duration = 15, type = "Magic", max_stack = 20, meta = { active = function( t ) return active_molten_weapons end, }, }, -- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana. -- https://wowhead.com/ptr-2/spell=378081 natures_swiftness = { id = 378081, duration = 3600, type = "Magic", max_stack = 1, onRemove = function( t ) -- 20221117: This function is triggered when the buff is removed. setCooldown( "natures_swiftness", action.natures_swiftness.cooldown ) end }, -- Heals $w1 damage every $t1 seconds. -- https://wowhead.com/ptr-2/spell=280205 pack_spirit = { id = 280205, duration = 3600, max_stack = 1 }, -- Cleansing $383015s1 poison effect from a nearby party or raid member every $t1 sec. -- https://wowhead.com/ptr-2/spell=383014 poison_cleansing = { id = 383014, duration = function() return 6 + 3 * talent.tidecallers_guard.rank end, tick_time = 1.5, type = "Magic", max_stack = 1 }, primal_lava_actuators = { id = 335896, duration = 15, max_stack = 20, }, -- https://www.wowhead.com/spell=1218125 -- Primordial Storm Primordial Wave has been replaced by Primordial Storm. primordial_storm = { id = 1218125, duration = 15, max_stack = 1, }, primordial_wave = { id = 375986, duration = 10, max_stack = 1, copy = 327164 }, -- Heals $w2 every $t2 seconds. -- https://wowhead.com/ptr-2/spell=61295 riptide = { id = 61295, duration = 18, type = "Magic", max_stack = 1 }, -- Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again. skyfury = { id = 462854, duration = 3600.0, max_stack = 1, shared = "player", dot = "buff" }, -- Talent: Increases movement speed by $s1%. -- https://wowhead.com/ptr-2/spell=58875 spirit_walk = { id = 58875, duration = 8, max_stack = 1 }, -- Talent: Able to move while casting all Shaman spells. -- https://wowhead.com/ptr-2/spell=79206 spiritwalkers_grace = { id = 79206, duration = 15, type = "Magic", max_stack = 1 }, -- Talent: Stunned. -- https://wowhead.com/ptr-2/spell=118905 static_charge = { id = 118905, duration = 3, mechanic = "stun", type = "Magic", max_stack = 1 }, -- Absorbing up to $w1 damage. stone_bulwark = { id = 114893, duration = 15, max_stack = 1, }, -- Mastery increased by $w1%. storm_swell = { id = 455089, duration = 6.0, max_stack = 1 }, -- Your next Stormstrike deals $s1% additional damage as Nature damage. stormblast = { id = 470466, duration = 12, max_stack = 1 }, -- Your next Lightning Bolt or Chain Lightning will deal $s2% increased damage and be instant cast. -- https://wowhead.com/ptr-2/spell=383009 stormkeeper = { id = 383009, duration = 15, type = "Magic", max_stack = 2, copy = 320137 }, -- Stormstrike cooldown has been reset$?$?a319930[ and will deal $319930w1% additional damage as Nature][]. stormsurge = { id = 201846, duration = 12.0, max_stack = 1, }, -- PVP Talent stormweaver = { id = 410681, duration = 30, max_stack = 10 }, -- Talent: Incapacitated. -- https://wowhead.com/ptr-2/spell=197214 sundering = { id = 197214, duration = 2, max_stack = 1 }, -- Your next Chain Heal or Healing Surge will be instant and consume no mana. surging_currents = { id = 454376, duration = 30.0, max_stack = 1 }, -- Talent: Tempest -- https://www.wowhead.com/spell=454015/tempest tempest = { id = 454015, duration = 30.0, max_stack = 2, copy = { 454009, 452201 } }, -- Talent: Movement speed increased by $378075s1%. -- https://wowhead.com/ptr-2/spell=378076 thunderous_paws = { id = 378076, duration = 3, max_stack = 1 }, -- Talent: Movement speed reduced by $s3%. -- https://wowhead.com/ptr-2/spell=51490 thunderstorm = { id = 51490, duration = 5, type = "Magic", max_stack = 1 }, -- Your healing done is increased by $w2%.; $?a157153[Cloudburst][Healing Stream] Totem lasts an additional ${$w1/1000} sec. tidecallers_guard = { id = 457496, duration = 3600.0, max_stack = 1 }, -- Healing and spell critical effect increased by $w1%. totem_of_wrath = { id = 208963, duration = 15.0, max_stack = 1 }, totemic_rebound = { id = 458269, duration = 25, max_stack = 20 }, -- Your next healing spell has increased effectiveness. -- https://wowhead.com/ptr-2/spell=73685 unleash_life = { id = 73685, duration = 10, type = "Magic", max_stack = 1 }, -- Haste increased by $s1%. unlimited_power = { id = 454394, duration = 15.0, max_stack = 1 }, voltaic_blaze = { id = 470058, duration = 20, max_stack = 1 }, -- Allows walking over water. water_walking = { id = 546, duration = 600.0, max_stack = 1 }, whirling_air = { id = 453409, duration = 24, max_stack = 1 }, whirling_earth = { id = 453406, duration = 24, max_stack = 1 }, whirling_fire = { id = 453405, duration = 24, max_stack = 1 }, -- Absorbs $w1 damage. wind_barrier = { id = 457387, duration = 30.0, max_stack = 1 }, -- Movement speed increased by $w1%. wind_rush = { id = 192082, duration = function() return 5.0 + 2 * talent.ascending_air.rank end, max_stack = 1 }, windfury_weapon = { duration = 3600, max_stack = 1 }, chains_of_devastation_cl = { id = 336736, duration = 20, max_stack = 1, }, chains_of_devastation_ch = { id = 336737, duration = 20, max_stack = 1 }, } ) spec:RegisterStateTable( "feral_spirit", setmetatable( {}, { __index = function( t, k ) return buff.feral_spirit[ k ] end } ) ) spec:RegisterStateTable( "twisting_nether", setmetatable( { onReset = function( self ) end }, { __index = function( t, k ) if k == "count" then return ( buff.fire_of_the_twisting_nether.up and 1 or 0 ) + ( buff.chill_of_the_twisting_nether.up and 1 or 0 ) + ( buff.shock_of_the_twisting_nether.up and 1 or 0 ) end return 0 end } ) ) local death_events = { UNIT_DIED = true, UNIT_DESTROYED = true, UNIT_DISSIPATES = true, PARTY_KILL = true, SPELL_INSTAKILL = true, } local vesper_heal = 0 local vesper_damage = 0 local vesper_used = 0 local vesper_expires = 0 local vesper_guid local vesper_last_proc = 0 local last_totem_actual = 0 local recall_totems = { capacitor_totem = 1, earthbind_totem = 1, earthgrab_totem = 1, grounding_totem = 1, healing_stream_totem = 1, liquid_magma_totem = 1, poison_cleansing_totem = 1, skyfury_totem = 1, stoneskin_totem = 1, tranquil_air_totem = 1, tremor_totem = 1, wind_rush_totem = 1, } local recallTotem1 local recallTotem2 local tiWindow, tiSpell, tiTarget = 0, "lightning_bolt", nil local recent_spell_hits = {} local actual_spirits, virtual_spirits = {}, {} local molten_weapons, virtual_molten_weapons = {}, {} local icy_edges, virtual_icy_edges = {}, {} local crackling_surges, virtual_crackling_surges = {}, {} local earthen_weapons, virtual_earthen_weapons = {}, {} -- Tempest Maelstrom tracking local MSW_CLEU, TempestMaelstromSpent, TempestOneBuffRemoved, LastAscExpirationTime, ArcBugTime, NextTempestTime, TempestProcs, TempestCount, ArcCount = 0, 0, 0, 0, 0, 0, 0, 0, 0 -- TWW3 2pc Awakening Storms to Ascendance tracking local TWW3ProcsToAsc = 8 spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName ) -- Deaths/despawns. if death_events[ subtype ] and destGUID == vesper_guid then vesper_guid = nil return end if sourceGUID == state.GUID then -- Summons. if subtype == "SPELL_SUMMON" then if spellID == 262627 or spellID == 426516 then actual_spirits[ destGUID ] = { expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ), alpha_expires = 0 } C_Timer.After( ( state.talent.flowing_spirits.enabled and 8 or 15 ), function() actual_spirits[ destGUID ] = nil end ) elseif spellID == 469328 then actual_spirits[ destGUID ] = { expires = GetTime() + 8, alpha_expires = 0 } C_Timer.After( 8, function() actual_spirits[ destGUID ] = nil end ) elseif spellID == 324386 then vesper_guid = destGUID vesper_expires = GetTime() + 30 vesper_heal = 3 vesper_damage = 3 vesper_used = 0 end -- For any Maelstrom Weapon changes, force an immediate update for responsiveness. elseif spellID == 344179 then local msw_aura = GetPlayerAuraBySpellID( 344179 ) if subtype == "SPELL_AURA_REMOVED" then -- All stacks were consumed -- Hekili:Print( "stacks spent: " .. MSW_CLEU .. " | TempestMaelstromSpent: " .. TempestMaelstromSpent ) if InCombatLockdown() then TempestMaelstromSpent = ( TempestMaelstromSpent + MSW_CLEU ) % 40 end MSW_CLEU = 0 elseif subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_APPLIED_DOSE" or subtype == "SPELL_AURA_REFRESH" then local NewCount = msw_aura.applications if NewCount < MSW_CLEU then TempestMaelstromSpent = ( TempestMaelstromSpent + ( MSW_CLEU - NewCount ) ) % 40 end MSW_CLEU = NewCount end Hekili:ForceUpdate( subtype, true ) -- TWW3 2pc Awakening Storms tracking for Ascendance procs elseif spellID == 462131 and state.set_bonus.tww3 >= 2 then if subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_APPLIED_DOSE" then TWW3ProcsToAsc = TWW3ProcsToAsc - 1 if TWW3ProcsToAsc <= 0 then TWW3ProcsToAsc = 8 -- Ascendance buff (114051) will be applied by the game, we just reset counter Hekili:ForceUpdate( subtype, true ) end end elseif spellID == 454015 and subtype == "SPELL_CAST_SUCCESS" then local now = GetTime() -- Ascendance snapshot tier protection if state.set_bonus.tww3 >= 2 then local _, _, _, _, duration, expirationTime = GetPlayerAuraBySpellID( 114051) if duration and LastAscExpirationTime ~= expirationTime and ( duration - ( expirationTime - now ) <= 0.15 ) then LastAscExpirationTime = expirationTime return end end -- Arc bug suppression if ArcBugTime ~= 0 and ( now - ArcBugTime ) <= 1 then ArcBugTime = 0 return end -- Prevent duplicate Tempest procs if TempestProcs == 0 and NextTempestTime ~= 0 and ( now - NextTempestTime ) <= 1 then NextTempestTime = 0 return end -- Prevent overlapping refresh proc if subtype == "SPELL_AURA_REFRESH" and TempestOneBuffRemoved ~= 0 and ( now - TempestOneBuffRemoved ) <= 0.2 then TempestOneBuffRemoved = 0 return end -- Safe to reset TempestMaelstromSpent = 0 MSW_CLEU = 0 elseif state.talent.alpha_wolf.enabled and ( spellID == 187874 or spellID == 188443 ) then local expires = GetTime() + 8 for k, v in pairs( actual_spirits ) do v.alpha_expires = expires end -- Vesper Totem heal elseif spellID == 324522 then local now = GetTime() if vesper_last_proc + 0.75 < now then vesper_last_proc = now vesper_used = vesper_used + 1 vesper_heal = vesper_heal - 1 end -- Vesper Totem damage; only fires on SPELL_DAMAGE... elseif spellID == 324520 then local now = GetTime() if vesper_last_proc + 0.75 < now then vesper_last_proc = now vesper_used = vesper_used + 1 vesper_damage = vesper_damage - 1 end end if state.talent.thorims_invocation.enabled and subtype == "SPELL_DAMAGE" and ( spellID == 188196 or spellID == 452201 or spellID == 188443 ) then -- Chain Lightning ALWAYS sets tiSpell to "chain_lightning" if spellID == 188443 then tiSpell = "chain_lightning" if state.talent.tempest.enabled then local arcAura = GetPlayerAuraBySpellID( 470532) ArcCount = arcAura and arcAura.applications or 0 local TempestAura = GetPlayerAuraBySpellID( 454015 ) TempestCount = TempestAura and TempestAura.applications or 0 if ArcCount ~= 0 and TempestCount ~= 0 then ArcBugTime = GetTime() end end return end -- timestamp not needed if it's a chain lightning, declare after local now = GetTime() if now > tiWindow then -- "if this is a new window" tiWindow = GetTime() + 0.5 -- Window closure time tiSpell = "lightning_bolt" -- We can set to Lightning Bolt since we're at target count = 1 for now. tiTarget = destGUID -- To count the next target, we just need to know it wasn't this guy. return end -- If we're here, we're inside an active Thorim's log collection window of 0.5s. -- If this is hit # 3 - 99999 of the same window it doesn't matter if tiSpell == "chain_lightning" then return end -- Otherwise, check if this is a new enemy if destGUID ~= tiTarget then tiSpell = "chain_lightning" -- If so, it must be an aoe CL or tempset, and so thorims is primed to CL return end end if subtype == "SPELL_CAST_SUCCESS" then -- Reset in case we need to deal with an instant after a hardcast. vesper_last_proc = 0 local ability = class.abilities[ spellID ] local key = ability and ability.key if key and recall_totems[ key ] then recallTotem2 = recallTotem1 recallTotem1 = key end end end if destGUID == state.GUID and ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" ) then if spellID == 224125 then insert( molten_weapons, { expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ) } ) elseif spellID == 224126 then insert( icy_edges, { expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ) } ) elseif spellID == 224127 then insert( crackling_surges, { expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ) } ) elseif spellID == 392375 then insert( earthen_weapons, { expires = GetTime() + ( state.talent.flowing_spirits.enabled and 8 or 15 ) } ) end end end ) spec:RegisterEvent( "CHALLENGE_MODE_START", function() TempestMaelstromSpent = 0 TWW3ProcsToAsc = 8 end) spec:RegisterEvent( "ENCOUNTER_START", function() TempestMaelstromSpent = 0 TWW3ProcsToAsc = 8 end) spec:RegisterEvent( "PLAYER_DEAD", function() TempestMaelstromSpent = 0 TWW3ProcsToAsc = 8 end) spec:RegisterEvent( "TRAIT_CONFIG_UPDATED", function() TempestMaelstromSpent = 0 TWW3ProcsToAsc = 8 end) spec:RegisterStateExpr( "vesper_totem_heal_charges", function() return vesper_heal end ) spec:RegisterStateExpr( "vesper_totem_dmg_charges", function () return vesper_damage end ) spec:RegisterStateExpr( "vesper_totem_used_charges", function () return vesper_used end ) spec:RegisterStateFunction( "trigger_vesper_heal", function () if vesper_totem_heal_charges > 0 then vesper_totem_heal_charges = vesper_totem_heal_charges - 1 vesper_totem_used_charges = vesper_totem_used_charges + 1 end end ) spec:RegisterStateFunction( "trigger_vesper_damage", function () if vesper_totem_dmg_charges > 0 then vesper_totem_dmg_charges = vesper_totem_dmg_charges - 1 vesper_totem_used_charges = vesper_totem_used_charges + 1 end end ) spec:RegisterStateExpr( "active_feral_spirits", function() local count = 0 for _, v in pairs( virtual_spirits ) do if v.expires > query_time then count = count + 1 end end return count end ) spec:RegisterStateExpr( "alpha_wolf_min_remains", function() local minimum for _, v in pairs( virtual_spirits ) do if v.expires > query_time then local remains = max( 0, v.alpha_expires - query_time ) if remains == 0 then return 0 end if not minimum then minimum = remains else minimum = min( minimum, remains ) end end end return minimum or 0 end ) spec:RegisterStateExpr( "active_molten_weapons", function() local count = 0 for _, v in pairs( virtual_molten_weapons ) do if v > query_time then count = count + 1 end end return count end ) spec:RegisterStateExpr( "active_icy_edges", function() local count = 0 for _, v in pairs( virtual_icy_edges ) do if v > query_time then count = count + 1 end end return count end ) spec:RegisterStateExpr( "active_crackling_surges", function() local count = 0 for _, v in pairs( virtual_crackling_surges ) do if v > query_time then count = count + 1 end end return count end ) spec:RegisterStateExpr( "active_earthen_weapons", function() local count = 0 for _, v in pairs( virtual_earthen_weapons ) do if v > query_time then count = count + 1 end end return count end ) local TriggerFeralMaelstrom = setfenv( function() gain_maelstrom( 1 ) end, state ) local TriggerTWW3Totemic2pc = setfenv( function() if buff.whirling_air.down and buff.whirling_earth.down and buff.whirling_fire.down then spec.abilities.primordial_storm.handler() end end, state ) local TriggerStaticAccumulation = setfenv( function() gain_maelstrom( 2 ) end, state ) spec:RegisterStateExpr( "ti_mode", function () return tiSpell end) spec:RegisterStateExpr( "ti_lightning_bolt", function () return ti_mode == "lightning_bolt" end) spec:RegisterStateExpr( "ti_chain_lightning", function () return ti_mode == "chain_lightning" end) spec:RegisterStateExpr( "tempest_mael_count", function () return TempestMaelstromSpent end ) spec:RegisterStateExpr( "time_since_tr", function () return max( action.stormstrike.time_since, action.windstrike.time_since ) end ) spec:RegisterStateExpr( "time_since_as", function () return max( action.stormstrike.time_since, action.windstrike.time_since, action.lightning_bolt.time_since, action.tempest.time_since, action.chain_lightning.time_since ) end ) spec:RegisterStateExpr( "tww3_procs_to_asc", function() return TWW3ProcsToAsc end ) spec:RegisterHook( "reset_precast", function () tempest_mael_count = nil tww3_procs_to_asc = nil local mh, _, _, mh_enchant, oh, _, _, oh_enchant = GetWeaponEnchantInfo() if mh and mh_enchant == 5401 then applyBuff( "windfury_weapon" ) end if oh and oh_enchant == 5400 then applyBuff( "flametongue_weapon" ) end if buff.windfury_weapon.down and ( now - action.windfury_weapon.lastCast < 1 ) then applyBuff( "windfury_weapon" ) end if buff.flametongue_weapon.down and ( now - action.flametongue_weapon.lastCast < 1 ) then applyBuff( "flametongue_weapon" ) end if settings.pad_windstrike and cooldown.windstrike.remains > 0 and buff.ascendance.up then reduceCooldown( "windstrike", latency * 2 ) end if settings.pad_lava_lash and cooldown.lava_lash.remains > 0 and buff.hot_hand.up then reduceCooldown( "lava_lash", latency * 2 ) end local tick = dot.flame_shock.next_tick + 0.1 if talent.ashen_catalyst.enabled and dot.flame_shock.ticking and cooldown.lava_lash.remains > 0.25 then local original = cooldown.lava_lash.remains while( tick < cooldown.lava_lash.expires ) do reduceCooldown( "lava_lash", min( cooldown.lava_lash.expires - tick, active_dot.flame_shock * 0.5 ) ) -- addStack( "ashen_catalyst", nil, active_dot.flame_shock ) tick = tick + dot.flame_shock.tick_time end if Hekili.ActiveDebug then Hekili:Debug( "[Ashen Catalyst] Lava Lash cooldown reduced from %.2f to %.2f.", original, cooldown.lava_lash.remains ) end end if talent.ascendance.enabled and buff.ascendance.up then setCooldown( "ascendance", buff.ascendance.applied + ( talent.thorims_invocation.enabled and 120 or 180 ) - now ) end if vesper_expires > 0 and now > vesper_expires then vesper_expires = 0 vesper_heal = 0 vesper_damage = 0 vesper_used = 0 end vesper_totem_heal_charges = 0 vesper_totem_dmg_charges = 0 vesper_totem_used_charges = 0 if totem.vesper_totem.up then applyBuff( "vesper_totem", totem.vesper_totem.remains ) end if buff.feral_spirit.up then --[[ local next_mw = query_time + 3 - ( ( query_time - buff.feral_spirit.applied ) % 3 ) while ( next_mw <= buff.feral_spirit.expires ) do state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, next_mw, "AURA_PERIODIC" ) next_mw = next_mw + 3 end ]] if talent.alpha_wolf.enabled then local last_trigger = max( action.chain_lightning.lastCast, action.crash_lightning.lastCast ) if last_trigger > buff.feral_spirit.applied then applyBuff( "alpha_wolf", last_trigger + 8 - now ) end end end wipe( virtual_spirits ) for k, v in pairs( actual_spirits ) do if v.expires > now then virtual_spirits[ k ] = { expires = v.expires, alpha_expires = v.alpha_expires } else virtual_spirits[ k ] = nil end end wipe( virtual_molten_weapons ) for k, v in pairs( molten_weapons ) do if v.expires > now then virtual_molten_weapons[ k ] = v.expires else molten_weapons[ k ] = nil end end wipe( virtual_icy_edges ) for k, v in pairs( icy_edges ) do if v.expires > now then virtual_icy_edges[ k ] = v.expires else icy_edges[ k ] = nil end end wipe( virtual_crackling_surges ) for k, v in pairs( crackling_surges ) do if v.expires > now then virtual_crackling_surges[ k ] = v.expires else crackling_surges[ k ] = nil end end wipe( virtual_earthen_weapons ) for k, v in pairs( earthen_weapons ) do if v.expires > now then virtual_earthen_weapons[ k ] = v.expires else earthen_weapons[ k ] = nil end end if Hekili.ActiveDebug then if active_feral_spirits > 0 then Hekili:Debug( "Feral Spirits: " .. active_feral_spirits ) end if active_molten_weapons > 0 then Hekili:Debug( "Molten Weapons: " .. active_molten_weapons ) end if active_icy_edges > 0 then Hekili:Debug( "Icy Edges: " .. active_icy_edges ) end if active_crackling_surges > 0 then Hekili:Debug( "Crackling Surges: " .. active_crackling_surges ) end if active_earthen_weapons > 0 then Hekili:Debug( "Earthen Weapons: " .. active_earthen_weapons ) end end if buff.ascendance.up and talent.static_accumulation.enabled then local next_mw = query_time + 1 - ( ( query_time - buff.ascendance.applied ) % 1 ) while ( next_mw <= buff.ascendance.expires ) do state:QueueAuraEvent( "ascendance_maelstrom", TriggerStaticAccumulation, next_mw, "AURA_PERIODIC" ) next_mw = next_mw + 1 end end ti_mode = tiSpell -- Sync with CLEU every recommendation set rawset( buff, "doom_winds_debuff", debuff.doom_winds_debuff ) rawset( buff, "doom_winds_cd", debuff.doom_winds_debuff ) if totem.surging_totem.remains > cooldown.surging_totem.remains then setCooldown( "surging_totem", totem.surging_totem.remains ) end end ) local ancestral_wolf_affinity_spells = { cleanse_spirit = 1, wind_shear = 1, purge = 1, -- TODO: List totems? } spec:RegisterStateExpr( "recall_totem_1", function() return recallTotem1 end ) spec:RegisterStateExpr( "recall_totem_2", function() return recallTotem2 end ) spec:RegisterHook( "runHandler", function( action ) if buff.ghost_wolf.up then if talent.ancestral_wolf_affinity.enabled then local ability = class.abilities[ action ] if not ancestral_wolf_affinity_spells[ action ] and not ability.gcd == "totem" then removeBuff( "ghost_wolf" ) removeBuff( "spirit_wolf" ) end else removeBuff( "ghost_wolf" ) removeBuff( "spirit_wolf" ) end end if talent.totemic_recall.enabled and recall_totems[ action ] then recall_totem_2 = recall_totem_1 recall_totem_1 = action end end ) spec:RegisterGear({ -- The War Within tww3 = { items = { 237640, 237536, 237637, 237636, 237638 }, auras = { -- Totemic both specs elemental_overflow = { id = 1239170, duration = 20, max_stack = 2 }, -- Stormbringer -- Enhance storms_eye = { id = 466469, duration = 30, max_stack = 2 }, -- Farseer both specs ancestral_wisdom = { id = 1238279, duration = 8, max_stack = 1 }, } }, tww2 = { items = { 229260, 229261, 229262, 229263, 229265 }, auras = { -- https://www.wowhead.com/spell=1218616 -- Winning Streak! Stormstrike, Lava Lash and Doom Winds damage increased by 5.0%. winning_streak = { id = 1218616, duration = 30, max_stack = 5 }, -- https://www.wowhead.com/spell=1223410 -- Electrostatic Wager Crash Lightning damage increased by 120%. electrostatic_wager = { id = 1223410, duration = 30, max_stack = 10, }, } }, tww1 = { items = { 212014, 212012, 212011, 212010, 212009 }, }, -- Dragonflight tier31 = { items = { 207207, 207208, 207209, 207210, 207212, 217238, 217240, 217236, 217237, 217239 }, }, tier30 = { items = { 202473, 202471, 202470, 202469, 202468 }, auras = { earthen_might = { id = 409689, duration = 15, max_stack = 1, copy = "t30_2pc_enh" }, volcanic_strength = { id = 409833, duration = 15, max_stack = 1, copy = "t30_4pc_enh_damage" }, crackling_thunder = { id = 409834, duration = 15, max_stack = 2, copy = "t30_4pc_enh_cl" } } }, tier29 = { items = { 200396, 200398, 200400, 200401, 200399 }, auras = { maelstrom_of_elements = { id = 394677, duration = 15, max_stack = 1 }, fury_of_the_storm = { id = 396006, duration = 3, max_stack = 10 } } }, -- Legacy waycrest_legacy = { items = { 158362, 159631 }, }, electric_mail = { items = { 161031, 161034, 161032, 161033, 161035 }, } } ) spec:RegisterStateFunction( "consume_maelstrom", function( cap, stormweaver ) if stormweaver then removeBuff( "stormweaver" ) -- Break out early if stormweaver effect return end local stacks = min( buff.maelstrom_weapon.stack, cap or ( talent.overflowing_maelstrom.enabled and 10 or 5 ) ) if talent.hailstorm.enabled and stacks > buff.hailstorm.stack then applyBuff( "hailstorm", nil, stacks ) end removeStack( "maelstrom_weapon", stacks ) if pvptalent.stormweaver.enabled then addStack( "stormweaver", nil, stacks ) end if set_bonus.tier29_4pc > 0 then addStack( "fury_of_the_storm", nil, stacks ) end if hero_tree.stormbringer then -- Track tempest stacks tempest_mael_count = tempest_mael_count + stacks if tempest_mael_count >= 40 then tempest_mael_count = 0 addStack( "tempest" ) end end if talent.witch_doctors_ancestry.enabled and not action.feral_spirit.disabled then reduceCooldown( "feral_spirit", stacks * talent.witch_doctors_ancestry.rank ) end if legendary.legacy_of_the_frost_witch.enabled and stacks > 4 or talent.legacy_of_the_frost_witch.enabled and stacks > 9 then if talent.stormblast.enabled then gainCharges( "stormstrike", 1 ) gainCharges( "windstrike", 1 ) else setCooldown( "stormstrike", 0 ) setCooldown( "windstrike", 0 ) end applyBuff( "legacy_of_the_frost_witch" ) end end ) spec:RegisterStateFunction( "gain_maelstrom", function( stacks ) if talent.witch_doctors_ancestry.enabled and not action.feral_spirit.disabled then reduceCooldown( "feral_spirit", stacks * talent.witch_doctors_ancestry.rank ) end addStack( "maelstrom_weapon", nil, stacks ) end ) spec:RegisterStateFunction( "maelstrom_mod", function( amount, stormweaver ) local mod = stormweaver and buff.stormweaver.stack or buff.maelstrom_weapon.stack return amount * max( 0, 1 - ( 0.2 * mod ) ) end ) spec:RegisterTotems( { skyfury_totem = { id = 135829 }, counterstrike_totem = { id = 511726 }, poison_cleansing_totem = { id = 136070 }, stoneskin_totem = { id = 4667425 }, } ) -- Abilities spec:RegisterAbilities( { -- Talent: Transform into an Air Ascendant for $114051d, immediately dealing $344548s1 Nature damage to any enemy within $344548A1 yds, reducing the cooldown and cost of Stormstrike by $s4%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.$?s384411[ While Ascendance is active, generate $s1 Maelstrom Weapon $lstack:stacks; every $384437t1 sec.][] ascendance = { id = 114051, cast = 0, cooldown = function() return talent.thorims_invocation.enabled and 120 or 180 end, gcd = "spell", school = "nature", talent = "ascendance", startsCombat = false, toggle = "cooldowns", handler = function () if set_bonus.tww3_stormbringer >= 2 then addStack( "tempest" ) if set_bonus.tww3 >= 4 then applyBuff( "storms_eye", nil, 2 ) end end applyBuff( "ascendance" ) if talent.static_accumulation.enabled then for i = 1, 15 do state:QueueAuraEvent( "ascendance_maelstrom", TriggerStaticAccumulation, query_time + i, "AURA_PERIODIC" ) end end end, }, -- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d. capacitor_totem = { id = 192058, cast = 0, cooldown = function () return 60 - 6 * talent.totemic_surge.rank + conduit.totemic_surge.mod * 0.001 end, gcd = "totem", school = "nature", spend = 0.1, spendType = "mana", talent = "capacitor_totem", startsCombat = false, toggle = "interrupts", handler = function () summonTotem( "capacitor_totem" ) if not target.is_boss and debuff.casting.remains > totem.capacitor_totem.remains then debuff.casting.expires = query_time + totem.capacitor_totem.remains end end, }, -- Talent: Heals the friendly target for $s1, then jumps to heal the $ most injured nearby allies. Healing is reduced by $s2% with each jump. chain_heal = { id = 1064, cast = function () if buff.chains_of_devastation_ch.up then return 0 end if buff.natures_swiftness.up then return 0 end if buff.surging_currents.up then return 0 end return maelstrom_mod( 2.5, pvptalent.stormweaver.enabled ) * haste end, cooldown = 0, gcd = "spell", school = "nature", spend = function () return buff.natures_swiftness.up or buff.surging_currents.up and 0 or 0.15 end, spendType = "mana", talent = "chain_heal", startsCombat = false, handler = function () consume_maelstrom( nil, pvptalent.stormweaver.enabled ) removeBuff( "chains_of_devastation_ch" ) if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) elseif buff.surging_currents.up then removeBuff( "surging_currents" ) end if legendary.chains_of_devastation.enabled then applyBuff( "chains_of_devastation_cl" ) end if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end end, }, -- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][] chain_lightning = { id = 188443, cast = function () if buff.chains_of_devastation_cl.up then return 0 end if buff.natures_swiftness.up then return 0 end if buff.arc_discharge.up then return 0 end if buff.stormkeeper.up then return 0 end return ( talent.unrelenting_calamity.enabled and 1.75 or 2 ) * ( 1 - 0.2 * min( 5, buff.maelstrom_weapon.stack ) ) end, cooldown = 0, gcd = "spell", school = "nature", spend = function () return buff.natures_swiftness.up and 0 or 0.01 end, spendType = "mana", talent = "chain_lightning", startsCombat = true, cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end, handler = function ( WindstrikeTrigger ) local refund = ceil( buff.maelstrom_weapon.stack * 0.5 ) if WindstrikeTrigger then consume_maelstrom( 5 ) else consume_maelstrom() end if set_bonus.tier30_2pc > 1 then applyBuff( "maelstrom_weapon", nil, refund ) end if talent.totemic_rebound.enabled and buff.whirling_air.up then removeBuff( "whirling_air" ) addStack( "totemic_rebound", nil, 3 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end removeStack( "arc_discharge" ) removeBuff( "chains_of_devastation_cl" ) if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end -- TODO: Determine order of instant cast effect consumption. removeBuff( "master_of_the_elements" ) if legendary.chains_of_devastation.enabled then applyBuff( "chains_of_devastation_ch" ) end if talent.crash_lightning.enabled then if true_active_enemies > 1 then applyBuff( "cl_crash_lightning", nil, min( talent.crashing_storms.enabled and 5 or 3, true_active_enemies ) ) end reduceCooldown( "crash_lightning", min( talent.crashing_storms.enabled and 5 or 3, true_active_enemies ) ) end if talent.alpha_wolf.enabled then for _, v in pairs( virtual_spirits ) do if v.expires > query_time then v.alpha_expires = min( v.expires, query_time + 8 ) end end end removeStack( "stormkeeper" ) if pet.storm_elemental.up then addStack( "wind_gust" ) end if buff.feral_spirit.up and talent.alpha_wolf.enabled then applyBuff( "alpha_wolf" ) end if talent.conductive_energy.enabled then if debuff.lightning_rod.down then applyDebuff( "target", "lightning_rod" ) else active_dot.lightning_rod = min( active_enemies, active_dot.lightning_rod + 1 ) end end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end ti_mode = "chain_lightning" end, }, -- Summons a totem at your feet for $d.; Whenever enemies within $ yards of the totem deal direct damage, the totem will deal $208997s1% of the damage dealt back to attacker. counterstrike_totem = { id = 204331, cast = 0, cooldown = function () return 45 - 6 * talent.totemic_surge.rank end, gcd = "totem", spend = 0.03, spendType = "mana", pvptalent = "counterstrike_totem", startsCombat = false, texture = 511726, handler = function () summonPet( "counterstrike_totem" ) end, }, -- Talent: Electrocutes all enemies in front of you, dealing ${$s1*$/$AP} Nature damage. Hitting 2 or more targets enhances your weapons for $187878d, causing Stormstrike, Ice Strike, and Lava Lash to also deal ${$195592s1*$/$AP} Nature damage to all targets in front of you. Damage reduced beyond $s2 targets.$?s384363[ Each target hit by Crash Lightning increases the damage of your next Stormstrike by $198300s1%, up to a maximum of $198300u stacks.][] crash_lightning = { id = 187874, cast = 0, cooldown = 12, gcd = "spell", school = "nature", spend = 0.01, spendType = "mana", talent = "crash_lightning", startsCombat = true, handler = function () if active_enemies > 1 then applyBuff( "crash_lightning" ) end removeBuff( "crashing_lightning" ) removeBuff( "cl_crash_lightning" ) if buff.feral_spirit.up and talent.alpha_wolf.enabled then applyBuff( "alpha_wolf" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end if talent.converging_storms.enabled then applyBuff( "converging_storms", nil, min( 6, active_enemies ) ) end if talent.alpha_wolf.enabled then for _, v in pairs( virtual_spirits ) do if v.expires > query_time then v.alpha_expires = min( v.expires, query_time + 8 ) end end end removeBuff( "electrostatic_wager" ) end, }, -- Unleash a devastating storm around yourself, dealing $469270s1 Stormstrike damage every $466772s5 sec to nearby enemies for $466772d.; Increases your chance to activate Windfury Weapon by $466772s1%, and the damage of Windfury Weapon by $466772s2%.; doom_winds = { id = 384352, cast = 0, cooldown = 60, gcd = "spell", school = "physical", talent = "doom_winds", startsCombat = true, toggle = "essences", handler = function () applyBuff( "doom_winds" ) end, }, -- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%. earth_elemental = { id = 198103, cast = 0, cooldown = 300, gcd = "spell", school = "nature", talent = "earth_elemental", startsCombat = false, toggle = "defensives", handler = function () summonPet( "greater_earth_elemental", 60 ) if conduit.vital_accretion.enabled then applyBuff( "vital_accretion" ) health.max = health.max * ( 1 + ( conduit.vital_accretion.mod * 0.01 ) ) end end, }, -- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.] earth_shield = { id = 974, cast = 0, cooldown = 0, gcd = "spell", school = "nature", spend = function() return state.spec.enhancement and 0.02 or 0.05 end, spendType = "mana", talent = "earth_shield", startsCombat = false, timeToReady = function () return buff.earth_shield.remains - 120 end, handler = function () applyBuff( "earth_shield" ) if talent.elemental_orbit.rank == 0 then removeBuff( "lightning_shield" ) end if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end end, }, -- Summons a totem at the target location for 20 sec that slows the movement speed of enemies within 10 yards by 50%. earthbind_totem = { id = 2484, cast = 0, cooldown = function() return 24 - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.005, spendType = "mana", startsCombat = false, texture = 136102, handler = function() summonTotem( "earthbind_totem" ) end, }, -- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction. earthgrab_totem = { id = 51485, cast = 0, cooldown = function () return 30 - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.025, spendType = "mana", talent = "earthgrab_totem", startsCombat = true, toggle = "interrupts", handler = function () summonTotem( "earthgrab_totem" ) end, }, -- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][] elemental_blast = { id = 117014, cast = function () if buff.natures_swiftness.up then return 0 end return maelstrom_mod( 2 ) * haste end, flash = { 51505, 117014, 394150 }, charges = function() if talent.lava_burst.enabled then return 2 end end, cooldown = 12, recharge = function() if talent.lava_burst.enabled then return 12 end end, gcd = "spell", school = "elemental", spend = function() if state.spec.elemental then return 90 end return 0.006 end, spendType = function() if state.spec.elemental then return "maelstrom" end return "mana" end, talent = "elemental_blast", startsCombat = false, cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end, handler = function () consume_maelstrom() if talent.totemic_rebound.enabled and buff.whirling_air.up then removeBuff( "whirling_air" ) addStack( "totemic_rebound", nil, 3 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end applyBuff( "elemental_blast" ) if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, bind = "lava_burst" }, -- Changes your viewpoint to the targeted location for $d. far_sight = { id = 6196, cast = 2, cooldown = 0, gcd = "spell", school = "nature", startsCombat = false, handler = function () applyBuff( "far_sight" ) end, }, -- Talent: Lunge at your enemy as a ghostly wolf, biting them to deal $215802s1 Physical damage. feral_lunge = { id = 196884, cast = 0, cooldown = 30, gcd = "off", school = "physical", startsCombat = true, min_range = 8, max_range = 25, handler = function () setDistance( 5 ) end, }, -- Talent: Summons two $?s262624[Elemental ][]Spirit $?s147783[Raptors][Wolves] that aid you in battle for $228562d. They are immune to movement-impairing effects, and each $?s262624[Elemental ][]Feral Spirit summoned grants you $?s262624[$224125s1%][$392375s1%] increased $?s262624[Fire, Frost, or Nature][Physical] damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $333957t1 sec for $333957d. feral_spirit = { id = 51533, cast = 0, cooldown = function () return ( essence.vision_of_perfection.enabled and 0.87 or 1 ) * ( 90 - ( talent.elemental_spirits.enabled and 30 or 0 ) ) end, gcd = "spell", school = "nature", talent = "feral_spirit", startsCombat = false, notalent = "flowing_spirits", toggle = "cooldowns", handler = function () -- instant MW stack? applyBuff( "feral_spirit" ) insert( virtual_spirits, { expires = query_time + 15, alpha_expires = 0 } ) insert( virtual_spirits, { expires = query_time + 15, alpha_expires = 0 } ) if not talent.elemental_spirits.enabled then insert( virtual_earthen_weapons, query_time + 15 ) insert( virtual_earthen_weapons, query_time + 15 ) end if set_bonus.tww1_4pc > 0 then insert( virtual_spirits, { expires = query_time + 15, alpha_expires = 0 } ) if not talent.elemental_spirits.enabled then insert( virtual_earthen_weapons, query_time + 15 ) end end if set_bonus.tier31_4pc > 0 then reduceCooldown( "primordial_wave", 14 ) end gain_maelstrom( 1 ) state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 3, "AURA_PERIODIC" ) state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 6, "AURA_PERIODIC" ) state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 9, "AURA_PERIODIC" ) state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 12, "AURA_PERIODIC" ) state:QueueAuraEvent( "feral_maelstrom", TriggerFeralMaelstrom, query_time + 15, "AURA_PERIODIC" ) end }, -- Talent: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $333977s1 Fire damage to up to $333977I targets within $333977A1 yds of your Flame Shock targets.$?s384359[ Each eruption from Fire Nova generates $384359s1 $Lstack:stacks; of Maelstrom Weapon.][] fire_nova = { id = 333974, cast = 0, cooldown = 15, gcd = "spell", school = "fire", spend = 0.01, spendType = "mana", talent = "fire_nova", startsCombat = true, usable = function() return active_dot.flame_shock > 0, "requires active flame_shock" end, handler = function () if buff.whirling_fire.up then removeBuff( "whirling_fire" ) applyBuff( "hot_hand", 8 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if talent.swirling_maelstrom.enabled then gain_maelstrom( min( 6, active_dot.flame_shock ) + ( buff.maelstrom_of_elements.up and 1 or 0 ) ) end if buff.maelstrom_of_elements.up then removeBuff( "maelstrom_of_elements" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, -- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets. flame_shock = { id = 470411, cast = 0, cooldown = 6, hasteCD = true, gcd = "spell", school = "fire", spend = 0.003, spendType = "mana", startsCombat = true, nobuff = "voltaic_blaze", handler = function () applyDebuff( "target", "flame_shock" ) if buff.whirling_earth.up then removeBuff( "whirling_earth" ) active_dot.flame_shock = min( 6, true_active_enemies, active_dot.flame_shock + 5 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if talent.focused_insight.enabled then applyBuff( "focused_insight" ) end if talent.primal_lava_actuators.enabled then addStack( "primal_lava_actuators_df" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, copy = { 188389, 470411 }, bind = "voltaic_blaze" }, -- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets. voltaic_blaze = { id = 470057, known = 470411, cast = 0, cooldown = 6, hasteCD = true, gcd = "spell", school = "fire", spend = 0.003, spendType = "mana", startsCombat = true, buff = "voltaic_blaze", handler = function () removeBuff( "voltaic_blaze" ) spec.abilities.flame_shock.handler() active_dot.flame_shock = min( 6, true_active_enemies, active_dot.flame_shock + 5 ) if buff.whirling_earth.up then removeBuff( "whirling_earth" ) active_dot.flame_shock = min( true_active_enemies, active_dot.flame_shock + 5 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if talent.focused_insight.enabled then applyBuff( "focused_insight" ) end if talent.primal_lava_actuators.enabled then addStack( "primal_lava_actuators_df" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, bind = "voltaic_blaze" }, -- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][]. flametongue_weapon = { id = 318038, cast = 0, cooldown = 0, gcd = "spell", school = "fire", startsCombat = false, nobuff = "flametongue_weapon", essential = true, usable = function () return off_hand.size > 0, "requires an offhand weapon" end, handler = function () applyBuff( "flametongue_weapon" ) end, }, -- Talent: Chills the target with frost, causing $s1 Frost damage and reducing the target's movement speed by $s2% for $d. frost_shock = { id = 196840, known = 196840, cast = 0, cooldown = 6, hasteCD = true, gcd = "spell", school = "frost", spend = 0.01, spendType = "mana", talent = "frost_shock", startsCombat = false, handler = function () applyDebuff( "target", "frost_shock" ) if buff.hailstorm.up then if talent.swirling_maelstrom.enabled and buff.hailstorm.stack > 1 then gain_maelstrom( 1 + ( buff.maelstrom_of_elements.up and 1 or 0 ) ) end removeBuff( "hailstorm" ) end removeBuff( "ice_strike_buff" ) removeBuff( "maelstrom_of_elements" ) if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, bind = function() if talent.ice_strike_passive.enabled then return "ice_strike" end end }, -- Turn into a Ghost Wolf, increasing movement speed by $?s382215[${$s2+$382216s1}][$s2]% and preventing movement speed from being reduced below $s3%. ghost_wolf = { id = 2645, cast = 0, cooldown = 0, gcd = "spell", school = "nature", startsCombat = false, handler = function () applyBuff( "ghost_wolf" ) if conduit.thunderous_paws.enabled then applyBuff( "thunderous_paws_sl" ) end if talent.thunderous_paws.enabled and query_time - buff.thunderous_paws_df.lastApplied > 20 then applyBuff( "thunderous_paws_df" ) if debuff.snared.up then removeDebuff( "player", "snared" ) end end end, }, -- Talent: Purges the enemy target, removing $m1 beneficial Magic effects. greater_purge = { id = 378773, cast = 0, cooldown = 12, gcd = "spell", school = "nature", spend = function() return state.spec.enhancement and 0.024 or 0.021 end, spendType = "mana", talent = "greater_purge", startsCombat = true, toggle = "interrupts", debuff = "dispellable_magic", handler = function () removeDebuff( "target", "dispellable_magic" ) end, }, -- Talent: A gust of wind hurls you forward. gust_of_wind = { id = 192063, cast = 0, cooldown = 30, gcd = "spell", school = "nature", talent = "gust_of_wind", startsCombat = false, toggle = "interrupts", debuff = "dispellable_magic", handler = function () removeDebuff( "target", "dispellable_magic" ) end, }, -- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394]. healing_stream_totem = { id = 5394, cast = 0, cooldown = function () return 30 - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.05, spendType = "mana", talent = "healing_stream_totem", startsCombat = false, handler = function () summonTotem( "healing_stream_totem" ) if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end end, }, -- A quick surge of healing energy that restores $s1 of a friendly target's health. healing_surge = { id = 8004, cast = function () if buff.natures_swiftness.up then return 0 end if buff.surging_currents.up then return 0 end return maelstrom_mod( 1.5, pvptalent.stormweaver.enabled ) * haste end, cooldown = 0, gcd = "spell", school = "nature", spend = function () return ( buff.natures_swiftness.up or buff.surging_currents.up ) and 0 or maelstrom_mod( 0.08 ) end, spendType = "mana", startsCombat = false, handler = function () consume_maelstrom( nil, pvptalent.stormweaver.enabled ) if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) elseif buff.surging_currents.up then removeBuff( "surging_currents" ) end if buff.vesper_totem.up and vesper_totem_heal_charges > 0 then trigger_vesper_heal() end end }, -- Strike your target with an icy blade, dealing $s1 Frost damage and snaring them by $s2% for $d.; Ice Strike increases the damage of your next Frost Shock by $384357s1%$?s384359[ and generates $384359s1 $Lstack:stacks; of Maelstrom Weapon][]. ice_strike = { id = 470194, cast = 0, cooldown = 15, gcd = "spell", school = "frost", spend = 0.033, spendType = "mana", talent = "ice_strike", notalent = "ice_strike_passive", startsCombat = true, handler = function () applyDebuff( "target", "ice_strike" ) applyBuff( "ice_strike_buff" ) if talent.swirling_maelstrom.enabled then if state.spec.elemental then gain_maelstrom( 1 + ( buff.maelstrom_of_elements.up and 1 or 0 ) ) removeBuff( "maelstrom_of_elements" ) else gain_maelstrom( 2 ) end else gain_maelstrom( 1 ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, copy = 342240 }, -- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][] lava_burst = { id = 51505, cast = function () if buff.natures_swiftness.up or buff.lava_surge.up then return 0 end return maelstrom_mod( 2 ) * haste end, cooldown = 8, gcd = "spell", school = "fire", spend = 0.025, spendType = "mana", talent = "lava_burst", notalent = "elemental_blast", startsCombat = false, velocity = 30, indicator = function() return active_enemies > 1 and settings.cycle and dot.flame_shock.down and active_dot.flame_shock > 0 and "cycle" or nil end, handler = function () if buff.windspeakers_lava_resurgence.up then removeBuff( "windspeakers_lava_resurgence" ) end if buff.lava_surge.up then removeBuff( "lava_surge" ) end if buff.echoing_shock.up then removeBuff( "echoing_shock" ) end consume_maelstrom() if talent.master_of_the_elements.enabled then applyBuff( "master_of_the_elements" ) end if talent.surge_of_power.enabled then gainChargeTime( "fire_elemental", 6 ) removeBuff( "surge_of_power" ) end if buff.primordial_wave.up and state.spec.elemental and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end applyBuff( "splintered_elements", nil, active_dot.flame_shock ) end removeBuff( "primordial_wave" ) if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, impact = function () end, -- This + velocity makes action.lava_burst.in_flight work in APL logic. -- bind = "elemental_blast", }, -- Talent: Charges your off-hand weapon with lava and burns your target, dealing $s1 Fire damage. Damage is increased by $s2% if your offhand weapon is imbued with Flametongue Weapon. $?s334033[Lava Lash will spread Flame Shock from your target to $s3 nearby targets.][]$?s334046[ Lava Lash increases the damage of Flame Shock on its target by $334168s1% for $334168d.][] lava_lash = { id = 60103, cast = 0, cooldown = function () return ( 18 - 6 * talent.molten_assault.rank ) * ( buff.hot_hand.up and ( 1 - 0.375 * talent.hot_hand.rank ) or 1 ) * haste - ( settings.pad_lava_lash and buff.hot_hand.up and ( latency * 2 ) or 0 ) end, gcd = "spell", school = "fire", spend = 0.008, spendType = "mana", talent = "lava_lash", startsCombat = true, cycle = function() return talent.lashing_flames.enabled and "lashing_flames" or nil end, indicator = function() if debuff.flame_shock.down and active_dot.flame_shock > 0 and active_enemies > 1 then return "cycle" end end, handler = function () removeDebuff( "target", "primal_primer" ) if buff.whirling_fire.up then removeBuff( "whirling_fire" ) applyBuff( "hot_hand", 8 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if set_bonus.tww3_totemic >= 2 then removeStack( "elemental_overflow" ) end if talent.lashing_flames.enabled then applyDebuff( "target", "lashing_flames" ) end removeBuff( "primal_lava_actuators" ) removeBuff( "ashen_catalyst" ) if azerite.natural_harmony.enabled and buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_fire" ) end if azerite.natural_harmony.enabled and buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end -- This is dumb, but technically you don't know if FS will go to a new target or refresh an old one. Even your current target. if talent.molten_assault.enabled and debuff.flame_shock.up then active_dot.flame_shock = min( active_enemies, active_dot.flame_shock + 5 ) removeBuff( "whirling_earth" ) if set_bonus.tww3_totemic >= 2 then TriggerTWW3Totemic2pc() end end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, -- Hurls a bolt of lightning at the target, dealing $s1 Nature damage.$?a343725[ |cFFFFFFFFGenerates $343725s1 Maelstrom.|r][] lightning_bolt = { id = 188196, cast = function () if buff.natures_swiftness.up or buff.arc_discharge.up then return 0 end return maelstrom_mod( 2 ) * haste end, cooldown = 0, gcd = "spell", school = "nature", spend = function () return buff.natures_swiftness.up and 0 or 0.01 end, spendType = "mana", startsCombat = true, nobuff = "tempest", cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end, handler = function ( WindstrikeTrigger ) if WindstrikeTrigger then consume_maelstrom( 5 ) else consume_maelstrom() end if talent.totemic_rebound.enabled and buff.whirling_air.up then removeBuff( "whirling_air" ) addStack( "totemic_rebound", nil, 3 ) if set_bonus.tww3 >= 2 then TriggerTWW3Totemic2pc() end end if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end if buff.arc_discharge.up then removeStack( "arc_discharge" ) end if buff.primordial_wave.up and state.spec.enhancement and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end applyBuff( "splintered_elements", nil, active_dot.flame_shock ) end removeBuff( "primordial_wave" ) if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_nature" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end ti_mode = buff.primordial_wave.up and active_dot.flame_shock > 1 and "chain_lightning" or "lightning_bolt" end, bind = "tempest" }, -- Hurls a bolt of lightning at the target, dealing $s1 Nature damage.$?a343725[ |cFFFFFFFFGenerates $343725s1 Maelstrom.|r][] tempest = { id = 452201, cast = function () if buff.natures_swiftness.up then return 0 end return maelstrom_mod( 2 ) * haste end, cooldown = 0, gcd = "spell", school = "nature", known = function() if talent.tempest.enabled then return true end end, spend = function () return buff.natures_swiftness.up and 0 or 0.01 end, spendType = "mana", startsCombat = true, buff = "tempest", talent = "tempest", cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end, handler = function () consume_maelstrom() if buff.natures_swiftness.up then removeBuff( "natures_swiftness" ) end removeStack( "tempest" ) if talent.arc_discharge.enabled then addStack( "arc_discharge" ) end if buff.primordial_wave.up and state.spec.enhancement and ( talent.splintered_elements.enabled or legendary.splintered_elements.enabled ) then if buff.splintered_elements.down then stat.haste = stat.haste + 0.1 * active_dot.flame_shock end applyBuff( "splintered_elements", nil, active_dot.flame_shock ) end removeBuff( "primordial_wave" ) if talent.lightning_rod.enabled then applyDebuff( "target", "lightning_rod" ) end if set_bonus.tww3 >= 4 then removeStack( "storms_eye" ) end if azerite.natural_harmony.enabled then applyBuff( "natural_harmony_nature" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end ti_mode = true_active_enemies > 1 and "chain_lightning" or "lightning_bolt" end, bind = "lightning_bolt", copy = { 454009, 454015 }, flash = 188196 }, -- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling. lightning_lasso = { id = 305483, cast = 0, cooldown = 45, gcd = "spell", school = "nature", talent = "lightning_lasso", startsCombat = false, toggle = "interrupts", start = function () removeBuff( "echoing_shock" ) applyDebuff( "target", "lightning_lasso" ) if not target.is_boss then interrupt() end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, copy = 305485 }, -- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.] lightning_shield = { id = 192106, cast = 0, cooldown = 0, gcd = "spell", school = "nature", spend = 0.015, spendType = "mana", startsCombat = false, essential = true, nobuff = function() if not talent.elemental_orbit.enabled then return "earth_shield" end end, timeToReady = function () return buff.lightning_shield.remains - 120 end, handler = function () applyBuff( "lightning_shield" ) if talent.elemental_orbit.rank == 0 then removeBuff( "earth_shield" ) end end, }, -- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana. natures_swiftness = { id = 378081, cast = 0, cooldown = 60, gcd = "off", school = "nature", talent = "natures_swiftness", startsCombat = false, toggle = "cooldowns", nobuff = "natures_swiftness", handler = function () applyBuff( "natures_swiftness" ) end, }, -- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d. poison_cleansing_totem = { id = 383013, cast = 0, cooldown = function() return 120 - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.025, spendType = "mana", toggle = "interrupts", talent = "poison_cleansing_totem", startsCombat = false, handler = function () summonTotem( "poison_cleaning_totem" ) removeBuff( "dispellable_poison" ) end, }, -- An instant weapon strike that causes $sw2 Physical damage. primal_strike = { id = 73899, cast = 0, cooldown = 0, gcd = "spell", school = "physical", spend = 0.094, spendType = "mana", notalent = "stormstrike", startsCombat = true, handler = function () end, }, -- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][] primordial_storm = { id = 1218090, known = 375982, cast = 0, cooldown = 30, gcd = "spell", school = "flamestrike", flash = 375982, spend = 0.08, spendType = "mana", startsCombat = true, talent = "primordial_storm", buff = "primordial_storm", handler = function () removeBuff( "primordial_storm" ) consume_maelstrom() if set_bonus.tww3 >= 4 then addStack( "elemental_overflow" ) end end, bind = "primordial_wave" }, -- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][] primordial_wave = { id = function() return talent.primordial_wave.enabled and 375982 or 326059 end, cast = 0, cooldown = 30, gcd = "spell", school = "shadow", spend = 0.06, spendType = "mana", startsCombat = true, -- velocity = 25, toggle = "essences", usable = function() if active_dot.flame_shock < 1 then return false, "requires active flame_shock" end if buff.maelstrom_weapon.stack < 5 then return true end return not ( talent.primal_maelstrom.enabled and settings.burn_before_wave ), "setting requires spending maelstrom_weapon before using with primal_maelstrom" end, cycle = "flame_shock", handler = function () if talent.primal_maelstrom.enabled then gain_maelstrom( 5 ) end applyBuff( "primordial_storm" ) if talent.conductive_energy.enabled then active_dot.lightning_rod = min( active_enemies, max( active_dot.lightning_rod, active_dot.flame_shock ) ) end if set_bonus.tier31_2pc > 0 then insert( virtual_spirits, { expires = query_time + 15, alpha_expires = 0 } ) if not talent.elemental_spirits.enabled then insert( virtual_earthen_weapons, query_time + 15 ) end end end, copy = { 326059, 375982 } }, -- Talent: Purges the enemy target, removing $m1 beneficial Magic $leffect:effects;.$?(s147762&s51530) [ Successfully purging a target grants a stack of Maelstrom Weapon.][] purge = { id = 370, cast = 0, cooldown = 0, gcd = "spell", icd = function() if settings.purge_icd > 0 then return settings.purge_icd end end, school = "nature", spend = function() return state.spec.enhancement and 0.016 or 0.14 end, spendType = "mana", talent = "purge", startsCombat = true, toggle = "interrupts", buff = "dispellable_magic", handler = function () removeBuff( "dispellable_magic" ) if time > 0 and talent.inundate.enabled then gain( 8, "maelstrom" ) end end, }, -- Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d.; If the target is in your party or raid, all party and raid members will be affected. skyfury = { id = 462854, cast = 0.0, cooldown = 0.0, gcd = "spell", spend = 0.040, spendType = 'mana', startsCombat = false, nobuff = "skyfury", essential = true, handler = function() applyBuff( "skyfury" ) end, }, -- Removes all movement impairing effects and increases your movement speed by $58875s1% for $58875d. spirit_walk = { id = 58875, cast = 0.0, cooldown = 60.0, gcd = "off", talent = "spirit_walk", startsCombat = false, handler = function() applyBuff( "spirit_walk" ) end, }, -- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][] spiritwalkers_grace = { id = 79206, cast = 0, cooldown = function () return 120 - 30 * talent.graceful_spirit.rank end, gcd = "off", school = "nature", spend = 0.141, spendType = "mana", talent = "spiritwalkers_grace", startsCombat = false, toggle = "interrupts", handler = function () applyBuff( "spiritwalkers_grace" ) end, }, -- Summons a totem with $s2% of your health at the target location for $d that forms a circuit of electricity that enemies cannot pass through. static_field_totem = { id = 355580, cast = 0.0, cooldown = function() return 90.0 - 6 * talent.totemic_surge.rank end, gcd = "spell", spend = 0.01, spendType = "mana", startsCombat = false, pvptalent = "static_field_totem", handler = function() end, }, -- Summons a totem with ${$m1*$MHP/100} health at the feet of the caster for $d, granting the caster a shield absorbing $114893s1 damage for $114893d, and up to an additional $462844s1 every $114889t1 sec. stone_bulwark_totem = { id = 108270, cast = 0, cooldown = function () return 180 - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.02, spendType = "mana", talent = "stone_bulwark_totem", startsCombat = false, handler = function () summonTotem( "stone_bulwark_totem" ) applyBuff( "stone_bulwark" ) end, }, -- Talent: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of ${$32175sw1+$32176sw1} Physical damage.$?s210853[ Stormstrike has a $s4% chance to generate $210853m2 $Lstack:stacks; of Maelstrom Weapon.][] stormstrike = { id = 17364, cast = 0, charges = function() if talent.stormblast.enabled then return 2 end end, cooldown = function() return gcd.execute * 5 end, recharge = function() if talent.stormblast.enabled then return gcd.execute * 5 end end, gcd = "spell", school = "physical", rangeSpell = 73899, spend = 0.02, spendType = "mana", -- talent = "stormstrike", startsCombat = true, bind = "windstrike", cycle = function () return azerite.lightning_conduit.enabled and "lightning_conduit" or nil end, nobuff = "ascendance", handler = function () setCooldown( "windstrike", action.stormstrike.cooldown ) if buff.stormbringer.up then removeBuff( "stormbringer" ) end if buff.stormsurge.up then removeStack( "stormsurge" ) end removeBuff( "converging_storms" ) removeBuff( "strength_of_earth" ) if talent.elemental_assault.rank > 1 then gain_maelstrom( 1 ) end if set_bonus.tier29_2pc > 0 then applyBuff( "maelstrom_of_elements" ) end if azerite.lightning_conduit.enabled then applyDebuff( "target", "lightning_conduit" ) end if azerite.natural_harmony.enabled and buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end if azerite.natural_harmony.enabled and buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end if azerite.natural_harmony.enabled and buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, -- Talent: Shatters a line of earth in front of you with your main hand weapon, causing $s1 Flamestrike damage and Incapacitating any enemy hit for $d. sundering = { id = 197214, cast = 0, cooldown = function() return talent.molten_thunder.enabled and 30 or 40 end, gcd = "spell", school = "flamestrike", spend = 0.06, spendType = "mana", talent = "sundering", startsCombat = true, handler = function () if not talent.molten_thunder.enabled then applyDebuff( "target", "sundering" ) end -- Todo: Track 11.1 molten thunder reset and whether or not it can be 100%. Currently a serverside script so *shrug* if talent.lashing_flames.enabled then applyDebuff( "target", "lashing_flames" ) active_dot.lashing_flames = active_enemies end if azerite.natural_harmony.enabled and buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, -- [Summons a totem at the target location that creates a Tremor immediately and every $455593t1 sec for $455622s1 Physical damage. Damage reduced beyond $455622s2 targets. Lasts $d.] surging_totem = { id = 444995, cast = 0.0, cooldown = function() return 30.0 - 6 * talent.totemic_surge.rank end, gcd = "spell", spend = 0.086, spendType = 'mana', talent = "surging_totem", startsCombat = false, readyTime = function() return totem.surging_totem.remains end, texture = 5927655, handler = function() summonTotem( "surging_totem" ) if talent.whirling_elements.enabled then applyBuff( "whirling_air" ) applyBuff( "whirling_earth" ) applyBuff( "whirling_fire" ) end end, bind = "surging_totem_projection" }, -- Summons your Surging Totem nearby surging_totem_projection = { id = 1221348, cast = 0, cooldown = 6, gcd = "off", school = "nature", talent = "surging_totem", startsCombat = false, usable = function() return totem.surging_totem.up end, texture = 310733, essential = false, handler = function () end, bind = "surging_totem" }, -- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned. -- TODO: Track Thunderstorm for CDR. thunderstorm = { id = 51490, cast = 0, cooldown = 30, gcd = "spell", school = "nature", talent = "thunderstorm", startsCombat = false, toggle = "interrupts", handler = function () applyDebuff( "target", "thunderstorm" ) if not target.is_boss then interrupt() end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, -- Talent: Relocates your active totems to the specified location. totemic_projection = { id = 108287, cast = 0, cooldown = 10, gcd = "off", school = "nature", talent = "totemic_projection", startsCombat = false, essential = false, handler = function () end, }, -- Talent: Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. totemic_recall = { id = 108285, cast = 0, cooldown = function() return talent.call_of_the_elements.enabled and 120 or 180 end, gcd = "spell", school = "nature", talent = "totemic_recall", startsCombat = false, toggle = "defensives", handler = function () if recall_totem_1 then setCooldown( recall_totem_1, 0 ) end if talent.creation_core.enabled and recall_totem_2 then setCooldown( recall_totem_2, 0 ) end end, copy = "call_of_the_elements" }, -- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards. tremor_totem = { id = 8143, cast = 0, cooldown = function () return 60 + ( conduit.totemic_surge.mod * 0.001 ) - 6 * talent.totemic_surge.rank end, gcd = "totem", school = "nature", spend = 0.023, spendType = "mana", talent = "tremor_totem", startsCombat = false, toggle = "interrupts", handler = function () summonTotem( "tremor_totem" ) end, }, -- Unleash your Elemental Shield's energy on an enemy target:; $@spellicon192106$@spellname192106: Knocks them away.; $@spellicon974$@spellname974: Roots them in place for $356738d.; $@spellicon52127$@spellname52127: Summons a whirlpool for $356739d, reducing damage and healing by $356824s1% while they stand within it. unleash_shield = { id = 356736, cast = 0.0, cooldown = 30.0, gcd = "spell", startsCombat = true, pvptalent = "unleash_shield", buff = function() return buff.lightning_shield.up or buff.earth_shield.up or buff.water_shield.up, "requires an elemental shield" end, handler = function() end, }, water_walking = { id = 546, cast = 0, cooldown = 0, gcd = "spell", startsCombat = false, texture = 135863, handler = function () applyBuff( "water_walking" ) end, }, -- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d. wind_rush_totem = { id = 192077, cast = 0, cooldown = function () return 120 - 3 * talent.totemic_surge.rank end, gcd = "totem", spend = 0.010, spendType = 'mana', talent = "wind_rush_totem", startsCombat = false, texture = 538576, toggle = "cooldowns", handler = function () summonTotem( "wind_rush_totem" ) applyBuff( "wind_rush" ) end, }, -- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d. wind_shear = { id = 57994, cast = 0, cooldown = 12, gcd = "off", school = "nature", talent = "wind_shear", startsCombat = false, toggle = "interrupts", debuff = "casting", readyTime = state.timeToInterrupt, handler = function () interrupt() end, }, -- Talent: Imbue your main-hand weapon with the element of Wind for $319773d. Each main-hand attack has a $319773h% chance to trigger $?s390288[three][two] extra attacks, dealing $25504sw1 Physical damage each.$?s262647[ Windfury causes each successive Windfury attack within $262652d to increase the damage of Windfury by $262652s1%, stacking up to $262652u times.][] windfury_weapon = { id = 33757, cast = 0, cooldown = 0, gcd = "spell", school = "nature", talent = "windfury_weapon", startsCombat = false, essential = true, nobuff = "windfury_weapon", usable = function() return main_hand.size > 0, "requires a mainhand weapon" end, handler = function () applyBuff( "windfury_weapon" ) end, }, windstrike = { id = 115356, cast = 0, charges = function() if talent.stormblast.enabled then return 2 end end, cooldown = function() return gcd.execute * 2 - ( settings.pad_windstrike and latency * 2 or 0 ) end, recharge = function() if talent.stormblast.enabled then return gcd.execute * 2 - ( settings.pad_windstrike and latency * 2 or 0 ) end end, gcd = "spell", texture = 1029585, known = 17364, buff = "ascendance", cycle = function() if talent.conductive_energy.enabled then return "lightning_rod" end end, bind = "stormstrike", handler = function () setCooldown( "stormstrike", action.stormstrike.cooldown ) setCooldown( "strike", action.stormstrike.cooldown ) if buff.stormbringer.up then removeBuff( "stormbringer" ) end removeBuff( "converging_storms" ) removeBuff( "strength_of_earth" ) removeBuff( "legacy_of_the_frost_witch" ) if talent.elemental_assault.enabled then gain_maelstrom( 1 ) end if talent.thorims_invocation.enabled and buff.maelstrom_weapon.up then if buff.tempest.up then spec.abilities.tempest.handler() elseif ti_chain_lightning then spec.abilities.chain_lightning.handler( true ) else spec.abilities.lightning_bolt.handler( true ) end end if azerite.natural_harmony.enabled then if buff.frostbrand.up then applyBuff( "natural_harmony_frost" ) end if buff.flametongue.up then applyBuff( "natural_harmony_fire" ) end if buff.crash_lightning.up then applyBuff( "natural_harmony_nature" ) end end if buff.vesper_totem.up and vesper_totem_dmg_charges > 0 then trigger_vesper_damage() end end, }, } ) spec:RegisterRanges( "primal_strike", "lightning_bolt", "flame_shock", "wind_shear" ) spec:RegisterOptions( { enabled = true, aoe = 2, cycle = false, nameplates = true, nameplateRange = 10, rangeFilter = false, damage = true, damageExpiration = 8, potion = "tempered_potion", package = "Enhancement", } ) spec:RegisterSetting( "funnel_priority", false, { name = "Enhancement Shaman is able to do funnel damage. Head over to |cFFFFD100Toggles|r to learn how to turn the feature on and off. " .. "If funnel is enabled, the default priority will recommend spending resources on single target spenders in AoE to deal high priority damage to an important mob.\n\n", desc = "", type = "description", fontSize = "medium", width = "full" }) spec:RegisterStateExpr( "funnel", function() return toggle.funnel end ) spec:RegisterStateTable( "rotation", setmetatable( {}, { __index = setfenv( function( t, k ) if ( k == "simple" or k == "standard" ) and not settings.funnel_priority then return true end if k == "funnel" and settings.funnel_priority then return true end return false end, state ) } ) ) spec:RegisterSetting( "pad_windstrike", true, { name = strformat( "Pad %s Cooldown", Hekili:GetSpellLinkWithTexture( spec.abilities.windstrike.id ) ), desc = strformat( "If checked, the cooldown of %s will be shortened to help ensure it is recommended as frequently as possible during %s.", Hekili:GetSpellLinkWithTexture( spec.abilities.windstrike.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.ascendance.id ) ), type = "toggle", width = 1.5 } ) spec:RegisterSetting( "pad_lava_lash", true, { name = strformat( "Pad %s Cooldown", Hekili:GetSpellLinkWithTexture( spec.abilities.lava_lash.id ) ), desc = strformat( "If checked, the cooldown of %s will be shortened to help ensure that it is recommended as frequently as possible during %s.", Hekili:GetSpellLinkWithTexture( spec.abilities.lava_lash.id ), Hekili:GetSpellLinkWithTexture( spec.auras.hot_hand.id ) ), type = "toggle", width = 1.5 } ) local elemental = Hekili:GetSpec( 262 ) spec:RegisterSetting( "pwave_targets", 0, { name = strformat( "%s: Required Targets", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ) ), desc = strformat( "If set above 1, %s will not be recommended unless multiple targets are detected. This option can be quickly accessed via the icon or addon compartment " .. "on your minimap, to quickly change it for different boss encounters.\n\nThis setting is also found in the |cFFFFD100Abilities |cFFFFFFFF>|r " .. "Enhancement |cFFFFFFFF>|r |W%s|w|r section.", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ), spec.abilities.primordial_wave.name ), type = "range", min = 0, max = 15, step = 1, set = function( info, val ) Hekili.DB.profile.specs[ 263 ].abilities.primordial_wave.targetMin = val end, get = function() return Hekili.DB.profile.specs[ 263 ].abilities.primordial_wave.targetMin or 0 end, width = "full" } ) spec:RegisterSetting( "pwave_gcds", 4, { name = strformat( "%s: GCD Threshold", Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ) ), desc = strformat( "By default, in a multi-target scenario, %s may be recommended with %s active while waiting for you to spread %s to additional targets.\n\n" .. "If set above 0, when %s is active and has fewer than this number of GCDs remaining, filler %s casts will be prevented and %s will be recommended despite " .. "having enemies without %s active.\n\n" .. "Setting this |cffffd100higher|r reduces your risk of having %s fall off during a lucky string of %s procs.", Hekili:GetSpellLinkWithTexture( spec.abilities.chain_lightning.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.primordial_wave.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ), spec.abilities.primordial_wave.name, spec.abilities.chain_lightning.name, spec.abilities.lightning_bolt.name, spec.abilities.flame_shock.name, spec.abilities.primordial_wave.name, Hekili:GetSpellLinkWithTexture( spec.talents.hot_hand[2] ) ), type = "range", min = 0, max = 6, step = 0.1, width = "full", } ) spec:RegisterSetting( "hostile_dispel", false, { name = strformat( "Use %s or %s", Hekili:GetSpellLinkWithTexture( 370 ), Hekili:GetSpellLinkWithTexture( 378773 ) ), desc = strformat( "If checked, %s or %s can be recommended when your target has a dispellable magic effect.\n\n" .. "These abilities are also on the Interrupts toggle by default.", Hekili:GetSpellLinkWithTexture( 370 ), Hekili:GetSpellLinkWithTexture( 378773 ) ), type = "toggle", width = "full" } ) spec:RegisterSetting( "purge_icd", 12, { name = strformat( "%s Internal Cooldown", Hekili:GetSpellLinkWithTexture( 370 ) ), desc = strformat( "If set above zero, %s cannot be recommended again until time has passed since it was last used, even if there are more " .. "dispellable magic effects on your target.\n\nThis feature can prevent you from being encouraged to spam your dispel endlessly against enemies " .. "with rapidly stacking magic buffs.", Hekili:GetSpellLinkWithTexture( 370 ) ), type = "range", min = 0, max = 20, step = 1, width = "full" } ) spec:RegisterSetting( "filler_shock", true, { name = strformat( "Filler %s", Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ) ), desc = strformat( "If checked, a filler %s may be recommended when nothing else is currently ready, even if something better will be off cooldown very soon.\n\n" .. "This feature matches simulation profile behavior and is a small DPS increase, but has been confusing to some users.", Hekili:GetSpellLinkWithTexture( spec.abilities.flame_shock.id ) ), type = "toggle", width = 1.5 } ) spec:RegisterPack( "Enhancement", 20250823, 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