local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local OH = SLE.OrderHall local _G = _G local C_Garrison = C_Garrison function OH:SHIPMENT_CRAFTER_INFO(event, success, shipmentCount, maxShipments, ownedShipments, plotID) if not _G["GarrisonCapacitiveDisplayFrame"] then return end --Just in case if not C_Garrison.IsPlayerInGarrison(3) then return end local n = _G["GarrisonCapacitiveDisplayFrame"].available or 0 if OH.clicked or n == 0 or not OH.db.autoOrder.enable then return end OH.clicked = true local _, _, _, _, followerID = C_Garrison.GetShipmentItemInfo() if followerID then _G["GarrisonCapacitiveDisplayFrame"].CreateAllWorkOrdersButton:Click() else if OH.db.autoOrder.autoEquip then _G["GarrisonCapacitiveDisplayFrame"].CreateAllWorkOrdersButton:Click() end end end function OH:SHIPMENT_CRAFTER_CLOSED() OH.clicked = false end function OH:Initialize() if not SLE.initialized then return end if E.db.sle.orderhall then E.db.sle.orderhall = nil end OH.db = E.db.sle.legacy.orderhall OH.clicked = false function OH:ForUpdateAll() if E.db.sle.orderhall then E.db.sle.orderhall = nil end OH.db = E.db.sle.legacy.orderhall end self:RegisterEvent("SHIPMENT_CRAFTER_INFO") self:RegisterEvent("SHIPMENT_CRAFTER_CLOSED") end SLE:RegisterModule(OH:GetName())