local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local SUF = SLE.UnitFrames function SUF:Construct_RaidFrames() -- print('Construct_RaidFrames: ', frame:GetName()) self.SL_DeathIndicator = SUF:Construct_DeathIndicator(self) self.SL_OfflineIndicator = SUF:Construct_OfflineIndicator(self) if self.Power then self.Power.slBarID = 'powerbar' end end function SUF:Update_RaidFrames(frame) if not frame then return end local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units[frame.unitframeType].enable local db = E.db.sle.shadows.unitframes[frame.unitframeType] frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false frame.SLHEALTH_ENHSHADOW = enableState and db.health or false frame.SLPOWER_ENHSHADOW = enableState and db.power or false SUF:Configure_Health(frame) SUF:Configure_Power(frame) SUF:Configure_DeathIndicator(frame) SUF:Configure_OfflineIndicator(frame) end