local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE) local PVP = PVP local DUEL, PET_BATTLE_PVP_DUEL = DUEL, PET_BATTLE_PVP_DUEL local function configTable() if not SLE.initialized then return end local ACH = E.Libs.ACH E.Options.args.sle.args.modules.args.pvp = { order = 1, type = 'group', name = PVP, args = { header = ACH:Header(PVP, 1), desc = ACH:Description(L["Functions dedicated to player versus player modes."], 2), autorelease = { order = 9, type = 'group', name = L["PvP Auto Release"], guiInline = true, args = { enable = { order = 1, type = 'toggle', name = L["Enable"], desc = L["Automatically release body when killed inside a battleground."], get = function(_) return E.db.sle.pvp.autorelease end, set = function(_, value) E.db.sle.pvp.autorelease = value end }, rebirth = { order = 2, type = 'toggle', name = L["Check for rebirth mechanics"], desc = L["Do not release if reincarnation or soulstone is up."], disabled = function() return not E.db.sle.pvp.autorelease end, get = function(info) return E.db.sle.pvp[info[#info]] end, set = function(info, value) E.db.sle.pvp[info[#info]] = value end }, }, }, duels = { order = 4, type = 'group', name = DUEL, guiInline = true, get = function(info) return E.db.sle.pvp.duels[info[#info]] end, set = function(info, value) E.db.sle.pvp.duels[info[#info]] = value end, args = { regular = { order = 1, type = 'toggle', name = PVP, desc = L["Automatically cancel PvP duel requests."], }, pet = { order = 2, type = 'toggle', name = PET_BATTLE_PVP_DUEL, desc = L["Automatically cancel pet battles duel requests."], }, announce = { order = 3, type = 'toggle', name = L["Announce"], desc = L["Announce in chat if duel was rejected."], }, }, }, BossBanner = { order = 5, type = 'group', name = KILLING_BLOWS, guiInline = true, get = function(info) return E.private.sle.pvp.KBbanner[info[#info]] end, set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value end, args = { enable = { order = 1, type = 'toggle', name = L["Enable"], desc = L["Show your PvP killing blows as a popup."], set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end, }, sound = { order = 2, type = 'toggle', name = L["KB Sound"], desc = L["Play sound when killing blows popup is shown."], disabled = function() return not E.private.sle.pvp.KBbanner.enable end, }, }, }, }, } end tinsert(SLE.Configs, configTable)