actions.precombat+=/variable,name=spam_heal,default=1,op=reset actions.precombat+=/variable,name=minimum_opener_delay,op=reset,default=0 actions.precombat+=/variable,name=opener_delay,value=variable.minimum_opener_delay,if=!talent.interwoven_threads actions.precombat+=/variable,name=opener_delay,value=variable.minimum_opener_delay+variable.opener_delay,if=talent.interwoven_threads actions.precombat+=/variable,name=opener_cds_detected,op=reset,default=0 actions.precombat+=/variable,name=trinket_1_exclude,value=trinket.1.is.ruby_whelp_shell|trinket.1.is.whispering_incarnate_icon actions.precombat+=/variable,name=trinket_2_exclude,value=trinket.2.is.ruby_whelp_shell|trinket.2.is.whispering_incarnate_icon # Nymues is complicated, Manual Handle actions.precombat+=/variable,name=trinket_1_manual,value=trinket.1.is.nymues_unraveling_spindle|trinket.1.is.spymasters_web actions.precombat+=/variable,name=trinket_2_manual,value=trinket.2.is.nymues_unraveling_spindle|trinket.2.is.spymasters_web actions.precombat+=/variable,name=trinket_1_ogcd_cast,value=trinket.1.is.beacon_to_the_beyond|trinket.1.is.belorrelos_the_suncaller actions.precombat+=/variable,name=trinket_2_ogcd_cast,value=trinket.2.is.beacon_to_the_beyond|trinket.2.is.belorrelos_the_suncaller actions.precombat+=/variable,name=trinket_1_buffs,value=trinket.1.has_use_buff|(trinket.1.has_buff.intellect|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit)&!variable.trinket_1_exclude actions.precombat+=/variable,name=trinket_2_buffs,value=trinket.2.has_use_buff|(trinket.2.has_buff.intellect|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit)&!variable.trinket_2_exclude actions.precombat+=/variable,name=trinket_1_sync,op=setif,value=1,value_else=0.5,condition=variable.trinket_1_buffs&(trinket.1.cooldown.duration%%120=0) actions.precombat+=/variable,name=trinket_2_sync,op=setif,value=1,value_else=0.5,condition=variable.trinket_2_buffs&(trinket.2.cooldown.duration%%120=0) actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&variable.trinket_2_buffs&(trinket.2.has_cooldown&!variable.trinket_2_exclude|!trinket.1.has_cooldown)|variable.trinket_2_buffs&((trinket.2.cooldown.duration%trinket.2.proc.any_dps.duration)*(0.5+trinket.2.has_buff.intellect*3+trinket.2.has_buff.mastery)*(variable.trinket_2_sync))>((trinket.1.cooldown.duration%trinket.1.proc.any_dps.duration)*(0.5+trinket.1.has_buff.intellect*3+trinket.1.has_buff.mastery)*(variable.trinket_1_sync)*(1+((trinket.1.ilvl-trinket.2.ilvl)%100))) actions.precombat+=/variable,name=damage_trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&!variable.trinket_2_buffs&trinket.2.ilvl>=trinket.1.ilvl # Double on use - Priotize Intellect on use trinkets over Nymues, force overwriting the normal logic to guarantee it is correct. actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=trinket.1.is.nymues_unraveling_spindle&trinket.2.has_buff.intellect|trinket.2.is.nymues_unraveling_spindle&!trinket.1.has_buff.intellect,if=(trinket.1.is.nymues_unraveling_spindle|trinket.2.is.nymues_unraveling_spindle)&(variable.trinket_1_buffs&variable.trinket_2_buffs) actions.precombat+=/blistering_scales,if=active_dot.blistering_scales=0 actions.precombat+=/living_flame actions+=/variable,name=temp_wound,value=debuff.temporal_wound.remains actions+=/prescience,cycle_targets=1,if=(active_dot.prescience=(gcd.max+action.eruption.cast_time)|boss&fight_remains<=30)&(buff.trembling_earth.stack+evoker.prescience_buffs)<=(5+(full_recharge_time<=gcd.max*3))) actions+=/call_action_list,name=ebon_logic,if=(buff.ebon_might_self.remains-cast_time)<=buff.ebon_might_self.duration*0.4&(active_enemies>0|raid_event.adds.in<=3)&(evoker.prescience_buffs>=2&time<=10|evoker.prescience_buffs>=3|!group&!raid|buff.ebon_might_self.remains>=action.ebon_might.cast_time|group_members<=3) actions+=/run_action_list,name=opener_filler,if=variable.opener_delay>0&boss actions+=/potion,if=debuff.temporal_wound.up&buff.ebon_might_self.up actions+=/call_action_list,name=items actions+=/variable,name=bombardment_clause,value=(!talent.bombardments|talent.extended_battle|debuff.bombardments.remains<=7&!buff.mass_disintegrate_stacks.up),if=talent.bombardments actions+=/deep_breath actions+=/tip_the_scales,if=talent.threads_of_fate,line_cd=110 actions+=/call_action_list,name=fb,if=cooldown.time_skip.up&talent.time_skip&!talent.interwoven_threads&(!talent.bombardments|variable.bombardment_clause|!dot.fire_breath_damage.ticking&talent.molten_embers) actions+=/tip_the_scales,if=cooldown.upheaval.ready&!cooldown.fire_breath.ready&talent.molten_embers&!talent.threads_of_fate,line_cd=110 actions+=/upheaval,empower_to=1,if=target.time_to_die>cast_time+0.2&buff.ebon_might_self.remains>cast_time&cooldown.time_skip.up&talent.time_skip&!talent.interwoven_threads&(!talent.bombardments|variable.bombardment_clause) actions+=/breath_of_eons,if=((cooldown.ebon_might.remains<=4|buff.ebon_might_self.up)&target.time_to_die>15&raid_event.adds.in>15&(!equipped.nymues_unraveling_spindle|trinket.nymues_unraveling_spindle.cooldown.remains>=10|fight_remains<30|trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1)|boss&fight_remains<30)&boss,line_cd=117 actions+=/breath_of_eons,if=((cooldown.ebon_might.remains<=4|buff.ebon_might_self.up)&target.time_to_die>15&(!equipped.nymues_unraveling_spindle|trinket.nymues_unraveling_spindle.cooldown.remains>=10|fight_remains<30|trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1)|fight_remains<30)&!boss actions+=/living_flame,if=buff.leaping_flames.up&cooldown.fire_breath.up&!boss actions+=/living_flame,if=cooldown.breath_of_eons.up&evoker.allied_cds_up=0&target.time_to_die>15&boss actions+=/call_action_list,name=fb,if=(raid_event.adds.remains>13|raid_event.adds.in>20|evoker.allied_cds_up>0|solo|!raid_event.adds.exists)&(!talent.bombardments|variable.bombardment_clause|!dot.fire_breath_damage.ticking&talent.molten_embers)|empowering.fire_breath actions+=/upheaval,empower_to=1,if=target.time_to_die>cast_time+0.2&buff.ebon_might_self.remains>cast_time&(raid_event.adds.remains>13|!raid_event.adds.exists|raid_event.adds.in>20)&(!talent.bombardments|variable.bombardment_clause)|empowering.upheaval actions+=/time_skip,if=(cooldown.fire_breath.remains+cooldown.upheaval.remains+cooldown.prescience.full_recharge_time)>=35 actions+=/emerald_blossom,if=talent.dream_of_spring&buff.essence_burst.up&(variable.spam_heal=2|variable.spam_heal=1&!buff.ancient_flame.up)&(buff.ebon_might_self.up|essence.deficit=0|buff.essence_burst.stack=buff.essence_burst.max_stack&cooldown.ebon_might.remains>4) actions+=/eruption,if=buff.ebon_might_self.remains>execute_time|essence.deficit=0|buff.essence_burst.stack=buff.essence_burst.max_stack&cooldown.ebon_might.remains>4 actions+=/blistering_scales,if=active_dot.blistering_scales=0&buff.ebon_might_self.down actions+=/emerald_blossom,if=!buff.ebon_might_self.up&talent.ancient_flame&talent.scarlet_adaptation&!talent.dream_of_spring&!buff.ancient_flame.up&active_enemies=1 actions+=/verdant_embrace,if=!buff.ebon_might_self.up&talent.ancient_flame&talent.scarlet_adaptation&!buff.ancient_flame.up&(!talent.dream_of_spring|mana>=200000)&active_enemies=1 actions+=/run_action_list,name=filler actions.ebon_logic+=/ebon_might actions.fb+=/tip_the_scales,if=cooldown.fire_breath.ready&buff.ebon_might_self.up&!talent.molten_embers actions.fb+=/fire_breath,empower_to=1,cycle_targets=1,if=target.time_to_die>16&buff.ebon_might_self.remains>cast_time&(equipped.neltharions_call_to_chaos|talent.molten_embers) actions.fb+=/fire_breath,empower_to=2,cycle_targets=1,if=target.time_to_die>12&buff.ebon_might_self.remains>cast_time&(equipped.neltharions_call_to_chaos|talent.molten_embers) actions.fb+=/fire_breath,empower_to=3,cycle_targets=1,if=target.time_to_die>8&buff.ebon_might_self.remains>cast_time&(equipped.neltharions_call_to_chaos|talent.molten_embers) actions.fb+=/fire_breath,empower_to=4,cycle_targets=1,if=target.time_to_die>4&talent.font_of_magic&(buff.ebon_might_self.remains>cast_time|buff.tip_the_scales.up) actions.fb+=/fire_breath,empower_to=3,cycle_targets=1,if=target.time_to_die>8&(buff.ebon_might_self.remains>cast_time|buff.tip_the_scales.up)&!equipped.neltharions_call_to_chaos actions.fb+=/fire_breath,empower_to=2,cycle_targets=1,if=target.time_to_die>12&buff.ebon_might_self.remains>cast_time&!equipped.neltharions_call_to_chaos actions.fb+=/fire_breath,empower_to=1,cycle_targets=1,if=target.time_to_die>16&buff.ebon_might_self.remains>cast_time&!equipped.neltharions_call_to_chaos|empowering.fire_breath actions.filler+=/living_flame,if=(buff.ancient_flame.up|mana>=200000|!talent.dream_of_spring|variable.spam_heal=0)&(active_enemies=1|talent.pupil_of_alexstrasza) actions.filler+=/azure_strike actions.items+=/use_item,name=nymues_unraveling_spindle,if=cooldown.breath_of_eons.remains<=3&(trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=1|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=2)|(cooldown.fire_breath.remains<=4|cooldown.upheaval.remains<=4)&cooldown.breath_of_eons.remains>10&!debuff.temporal_wound.up&(trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1) actions.items+=/use_item,name=spymasters_web,if=buff.spymasters_report.stack=1&debuff.temporal_wound.up&!buff.spymasters_web.up|debuff.temporal_wound.up&(fight_remains<120)|(fight_remains<=20|evoker.allied_cds_up>0&fight_remains<=60|evoker.allied_cds_up>0&fight_remains<=30)&!buff.spymasters_web.up actions.items+=/use_item,slot=trinket1,if=variable.trinket_1_buffs&!variable.trinket_1_manual&(debuff.temporal_wound.up|variable.trinket_2_buffs&!trinket.2.cooldown.up&(prev_gcd.1.fire_breath|prev_gcd.1.upheaval)&buff.ebon_might_self.up)&(variable.trinket_2_exclude|!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)|trinket.1.proc.any_dps.duration>=fight_remains&boss actions.items+=/use_item,slot=trinket2,if=variable.trinket_2_buffs&!variable.trinket_2_manual&(debuff.temporal_wound.up|variable.trinket_1_buffs&!trinket.1.cooldown.up&(prev_gcd.1.fire_breath|prev_gcd.1.upheaval)&buff.ebon_might_self.up)&(variable.trinket_1_exclude|!trinket.1.has_cooldown|trinket.1.cooldown.remains|variable.trinket_priority=2)|trinket.2.proc.any_dps.duration>=fight_remains&boss ## Azure Strike for OGCD trinkets. Ideally this would be Prescience casts in reality but this is simpler and seems to have no noticeable diferrence in DPS. ## actions.items+=/azure_strike,if=cooldown.item_cd_1141.up&(variable.trinket_1_ogcd_cast&trinket.1.cooldown.up&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains)|variable.trinket_2_ogcd_cast&trinket.2.cooldown.up&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains)) # If only one on use trinket provides a buff, use the other on cooldown. Or if neither trinket provides a buff, use both on cooldown. actions.items+=/use_item,use_off_gcd=1,slot=trinket1,if=!variable.trinket_1_buffs&!variable.trinket_1_manual&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains)&(gcd.remains>0.1|!variable.trinket_1_ogcd_cast) actions.items+=/use_item,use_off_gcd=1,slot=trinket2,if=!variable.trinket_2_buffs&!variable.trinket_2_manual&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains)&(gcd.remains>0.1|!variable.trinket_2_ogcd_cast) # Use on use weapons actions.items+=/use_item,slot=main_hand,use_off_gcd=1,if=gcd.remains>=gcd.max*0.6 actions.opener_filler+=/variable,name=opener_delay,value=variable.opener_delay>?variable.minimum_opener_delay,if=!variable.opener_cds_detected&evoker.allied_cds_up>0 actions.opener_filler+=/variable,name=opener_delay,value=variable.opener_delay-1 actions.opener_filler+=/variable,name=opener_cds_detected,value=1,if=!variable.opener_cds_detected&evoker.allied_cds_up>0 actions.opener_filler+=/living_flame,if=active_enemies=1|talent.pupil_of_alexstrasza actions.opener_filler+=/azure_strike