actions.precombat+=/summon_pet actions.precombat+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20 actions.precombat+=/use_item,name=algethar_puzzle_box actions+=/muzzle actions+=/tranquilizing_shot actions+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20 actions+=/call_action_list,name=cds actions+=/call_action_list,name=plst,strict=1,if=active_enemies<3&talent.vicious_hunt actions+=/call_action_list,name=plcleave,strict=1,if=active_enemies>2&talent.vicious_hunt actions+=/call_action_list,name=sentst,strict=1,if=active_enemies<3&!talent.vicious_hunt actions+=/call_action_list,name=sentcleave,strict=1,if=active_enemies>2&!talent.vicious_hunt # Use Kill Command if there's nothing else to press actions+=/kill_command,cycle_targets=1 actions+=/arcane_torrent actions+=/bag_of_tricks actions+=/lights_judgment # COOLDOWNS ACTIONLIST actions.cds+=/harpoon,if=settings.use_harpoon actions.cds+=/blood_fury,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault ## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault actions.cds+=/ancestral_call,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault actions.cds+=/fireblood,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault actions.cds+=/berserking,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault|time_to_die<13 actions.cds+=/potion,if=boss&fight_remains<25|buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault actions.cds+=/use_item,name=algethar_puzzle_box,use_off_gcd=1 actions.cds+=/use_item,name=manic_grieftorch actions.cds+=/use_item,name=beacon_to_the_beyond actions.cds+=/use_items,if=cooldown.coordinated_assault.remains|cooldown.spearhead.remains actions.cds+=/aspect_of_the_eagle,if=target.distance>=6 # PL revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4 revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AOE. revisit for AOE AS IT might outperform with either of the AoE PL nodes. - actions.cleave+=/butchery,if=charges_fractional>2.8&cooldown.wildfire_bomb.charges_fractional<1.5 revisit KS priority for AoE with Cull the Herd. standard performance does well, but not better than low prio KS, heavy falloff beyond 3t. ST is currently optimised for KCspam, if the playstyle ends up fixed it is likely better to entirely redo and take the sentactionlist as a baseline. PACK LEADER SINGLE TARGET ACTIONLIST. actions.plst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1) actions.plst+=/spearhead,if=cooldown.coordinated_assault.remains actions.plst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0) actions.plst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd actions.plst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1 actions.plst+=/kill_shot,if=(buff.tip_of_the_spear.stack>0|talent.sic_em) actions.plst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2 actions.plst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2) actions.plst+=/raptor_bite,if=(buff.furious_assault.up&buff.tip_of_the_spear.stack>0)&(!talent.mongoose_bite|buff.mongoose_fury.stack>4) actions.plst+=/kill_command,cycle_targets=1 actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15) actions.plst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40) actions.plst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows) actions.plst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents actions.plst+=/raptor_bite,cycle_targets=1 # PACK LEADER AOE ACTIONLIST actions.plcleave+=/spearhead,if=cooldown.coordinated_assault.remains actions.plcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1 actions.plcleave+=/explosive_shot,if=buff.bombardier.remains actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd actions.plcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1 actions.plcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2 actions.plcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2 actions.plcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0 actions.plcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4 actions.plcleave+=/kill_command,cycle_targets=1 actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0 actions.plcleave+=/raptor_bite,if=buff.merciless_blows.up actions.plcleave+=/butchery actions.plcleave+=/kill_shot actions.plcleave+=/raptor_bite # SENT revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4. revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AoE. T31 line currently exists since level 70 characters follow the sent/default actionlist. sentinel is currently nyi. SENTINEL | DEFAULT SINGLE TARGET ACTIONLIST. actions.sentst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1) actions.sentst+=/spearhead,if=cooldown.coordinated_assault.remains actions.sentst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0) actions.sentst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd actions.sentst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1 actions.sentst+=/fury_of_the_eagle,interrupt=1,if=set_bonus.tier31_2pc actions.sentst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2 actions.sentst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2) actions.sentst+=/kill_shot,if=buff.tip_of_the_spear.stack>0|talent.sic_em actions.sentst+=/kill_command,cycle_targets=1,if=focus+cast_regen0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15) actions.sentst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40) actions.sentst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows) actions.sentst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents actions.sentst+=/raptor_bite,cycle_targets=1 # SENTINEL | DEFAULT AOE ACTIONLIST actions.sentcleave+=/spearhead,if=cooldown.coordinated_assault.remains actions.sentcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1 actions.sentcleave+=/explosive_shot,if=buff.bombardier.remains actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd actions.sentcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1 actions.sentcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2 actions.sentcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2 actions.sentcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0 actions.sentcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4 actions.sentcleave+=/kill_command,cycle_targets=1,if=focus+cast_regen0 actions.sentcleave+=/raptor_bite,if=buff.merciless_blows.up actions.sentcleave+=/butchery actions.sentcleave+=/kill_shot actions.sentcleave+=/raptor_bite