local PA = _G.ProjectAzilroka local oUF = PA.oUF if not oUF then return end local function Update(self, event, unit) local petInfo = self.pbouf_petinfo if not petInfo then return end local element = self.PBPortrait if (element.PreUpdate) then element:PreUpdate(unit) end local displayID = C_PetBattles.GetDisplayID(petInfo.petOwner, petInfo.petIndex) local isAvailable = select(2, C_PetBattles.GetName(petInfo.petOwner, petInfo.petIndex)) ~= nil element.stateChanged = event ~= "OnUpdate" or element.displayID ~= displayID or element.state ~= isAvailable if element.stateChanged then -- ElvUI changed element.playerModel = element:IsObjectType("PlayerModel") element.state = isAvailable element.displayID = displayID if element.playerModel then if not isAvailable then element:SetCamDistanceScale(0.25) element:SetPortraitZoom(0) element:SetPosition(0, 0, 0.25) element:ClearModel() element:SetModel([[Interface\Buttons\TalkToMeQuestionMark.m2]]) else element:SetCamDistanceScale(1) element:SetPortraitZoom(1) element:SetPosition(0, 0, 0) element:ClearModel() element:SetDisplayInfo(displayID) end elseif not element.customTexture then -- ElvUI changed local icon = C_PetBattles.GetIcon(petInfo.petOwner, petInfo.petIndex) element:SetTexture(icon) end end if (element.PostUpdate) then return element:PostUpdate(unit, event) end end local function Path(self, ...) return (self.PBPortrait.Override or Update)(self, ...) end local function ForceUpdate(element) return Path(element.__owner, "ForceUpdate", element.__owner.unit) end local function Enable(self, unit) local element = self.PBPortrait if (element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent("PET_BATTLE_OPENING_START", Path, true) self:RegisterEvent("PET_BATTLE_OPENING_DONE", Path, true) element:Show() return true end end local function Disable(self) local element = self.PBPortrait if (element) then element:Hide() self:UnregisterEvent("PET_BATTLE_OPENING_START") self:UnregisterEvent("PET_BATTLE_OPENING_DONE") end end oUF:AddElement("PBPortrait", Path, Enable, Disable)