local MDT = MDT local L = MDT.L local dungeonIndex = 50 MDT.dungeonList[dungeonIndex] = L["Neltharus"] MDT.mapInfo[dungeonIndex] = { viewportPositionOverrides = { } }; MDT.dungeonMaps[dungeonIndex] = { [0] = "Neltharus", [1] = "Neltharus_A", [2] = "Neltharus_B", } MDT.dungeonSubLevels[dungeonIndex] = { [1] = L["TheBurningCauldron"], [2] = L["ChamberOfFlames"], } MDT.dungeonTotalCount[dungeonIndex] = { normal = 300, teeming = 1000, teemingEnabled = true } MDT.mapPOIs[dungeonIndex] = {}; MDT.dungeonEnemies[dungeonIndex] = {};