# [5.2.1](https://github.com/WeakAuras/WeakAuras2/tree/5.2.1) (2022-11-26) [Full Changelog](https://github.com/WeakAuras/WeakAuras2/compare/5.2.0...5.2.1) ## Highlights - Dynamic Groups: Introduce options for aura order for centered - Bug fixes ## Commits InfusOnWoW (20): - Fix lua error if there's no tooltip - Fix background framelevel setting for AuraBar - Cooldown Tracking: Don't react within 2s of PLAYER_ENTERING_WORLD - Add an additional sanity check to custom duration return values - Improve error message if color animations return odd values - Fix Exact Spell ID for Charges Changed - Bump version - Correct LibUiDropDownMenu name in OptionalDeps - Use LibUIDropDownMenu for UIDropDownMenus - Add Evoker to CalculateGCDDuration - Disable snapping to pixel grids for Ticks too - Texture/Progress Texture: Improve atlas compatibility - Use C_TooltipInfo instead of a hidden tooltip on DF - Icon: Add some helpful text to Icon that hints at other addons - Dynamic Groups: Introduce options for aura order for centered - Make lua checkers a bit happier - AuraBar: Ensure that Scale does always call Reorient - Bug report template: Ask for verifyable steps in the Reproduction Steps - Don't try to reanachor frames that are dragged into a dynamic group - Forward arguments of PLAYER_ENTERING_WORLD to WA_DELAYERD_PEW Lars Kunert (1): - Update "Talent Known" trigger on spec changes Stanzilla (4): - Lua LSP: Add more globals to the list - Lua LSP: Disable the checks that currently cause the LSP to crash - Add a Lua LSP config file and update some types - Ignore WeakAurasModelPaths and Type* files for Code Spell Checker mrbuds (4): - Cast trigger: fix empowered cache for target on target change - Talent load condition: fix talents for overriden spells - Update talents - Aura trigger: fix tooltip filters