if not WeakAuras.IsLibsOK() then return end local Type, Version = "WeakAurasTextureButton", 25 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end local GetAtlasInfo = C_Texture and C_Texture.GetAtlasInfo or GetAtlasInfo local function Hide_Tooltip() GameTooltip:Hide(); end local function Show_Tooltip(owner, line1, line2) GameTooltip:SetOwner(owner, "ANCHOR_NONE"); GameTooltip:SetPoint("BOTTOM", owner, "TOP"); GameTooltip:ClearLines(); GameTooltip:AddLine(line1); GameTooltip:AddLine(line2, 1, 1, 1, 1); GameTooltip:Show(); end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(128); self:SetHeight(128); end, ["OnRelease"] = function(self) self:ClearPick(); self:SetOnUpdate(nil) self.texture:SetTexture(); end, ["SetTexture"] = function(self, texturePath, name, IsStopMotion) self.texture:SetTexCoord(0, 1, 0, 1) local atlasInfo = GetAtlasInfo(texturePath) if atlasInfo then self.texture:SetAtlas(texturePath, false); self.texture.IsAtlas = true if atlasInfo.width > atlasInfo.height then self.texture:SetSize(120, 120 * (atlasInfo.height / atlasInfo.width)) elseif atlasInfo.height > atlasInfo.width then self.texture:SetSize(120 * (atlasInfo.width / atlasInfo.height), 120) else self.texture:SetSize(120, 120) end else self.texture:SetSize(120, 120) self.texture:SetTexture(texturePath, "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE"); self.texture.IsAtlas = nil end self.texture.path = texturePath; self.texture.name = name; self.texture.IsStopMotion = IsStopMotion end, ["ChangeTexture"] = function(self, r, g, b, a, texRotation, auraRotation, mirror, blendMode) if not self.texture.IsAtlas then local ulx,uly , llx,lly , urx,ury , lrx,lry; local angle = rad(135 - texRotation) local vx = math.cos(angle); local vy = math.sin(angle); ulx,uly , llx,lly , urx,ury , lrx,lry = 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy; if(mirror) then self.texture:SetTexCoord(urx,ury , lrx,lry , ulx,uly , llx,lly); else self.texture:SetTexCoord(ulx,uly , llx,lly , urx,ury , lrx,lry); end else self.texture:SetAtlas(self.texture.path) end self.texture:SetVertexColor(r, g, b, a); self.texture:SetBlendMode(blendMode); self.texture:SetRotation(auraRotation / 180 * math.pi) end, ["SetTexCoord"] = function(self, left, right, top, bottom) if self.texture.IsAtlas and not self.texture.IsStopMotion then self.texture:SetAtlas(self.texture.path) else self.texture:SetTexCoord(left, right, top, bottom); end end, ["SetOnUpdate"] = function(self, func) self.frame:SetScript("OnUpdate", func); end, ["GetTexturePath"] = function(self) return self.texture.path; end, ["SetClick"] = function(self, func) self.frame:SetScript("OnClick", func); end, ["Pick"] = function(self) self.frame:LockHighlight(); end, ["ClearPick"] = function(self) self.frame:UnlockHighlight(); end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local name = "WeakAurasTextureButton"..AceGUI:GetNextWidgetNum(Type); local button = CreateFrame("Button", name, UIParent, "OptionsListButtonTemplate"); if BackdropTemplateMixin then Mixin(button, BackdropTemplateMixin) end button:SetHeight(128); button:SetWidth(128); button:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 } }); button:SetBackdropColor(0.1,0.1,0.1,0.2); button:SetBackdropBorderColor(0.4,0.4,0.4); local highlighttexture = button:CreateTexture(nil, "OVERLAY"); highlighttexture:SetTexture("Interface\\BUTTONS\\ButtonHilight-SquareQuickslot.blp"); highlighttexture:SetTexCoord(0.175, 0.875, 0.125, 0.825); highlighttexture:SetPoint("BOTTOMLEFT", button, 4, 4); highlighttexture:SetPoint("TOPRIGHT", button, -4, -4); button:SetHighlightTexture(highlighttexture); local texture = button:CreateTexture(nil, "OVERLAY"); texture:SetPoint("CENTER") texture:SetSize(120, 120) button:SetScript("OnEnter", function() Show_Tooltip(button, texture.name, texture.path:gsub("\\", "\n")) end); button:SetScript("OnLeave", Hide_Tooltip); local widget = { frame = button, texture = texture, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)