local SLE, _, E, L, _, _, _ = unpack(select(2, ...)) local Pr = SLE.Professions local B = E.Bags local lib = LibStub('LibProcessable') local LCG = LibStub('LibCustomGlow-1.0') --GLOBALS: unpack, select, CreateFrame, VIDEO_OPTIONS_ENABLED, VIDEO_OPTIONS_DISABLED local _G = _G local format, strfind, strmatch, strsplit, gsub = format, strfind, strmatch, strsplit, gsub local GetItemInfo, GetContainerItemLink, GetContainerItemInfo, GetTradeTargetItemLink = GetItemInfo, GetContainerItemLink, GetContainerItemInfo, GetTradeTargetItemLink local InCombatLockdown = InCombatLockdown local LOCKED = LOCKED local ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart = ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart Pr.DeconstructMode = false local relicItemTypeLocalized, relicItemSubTypeLocalized Pr.ItemTable = { --Stuff that can't be DEed or should not be by default ['DoNotDE']={ ['49715'] = true, --Rose helm ['44731'] = true, --Rose offhand ['21524'] = true, --Red winter veil hat ['51525'] = true, --Green winter vail hat ['70923'] = true, --Sweater ['34486'] = true, --Orgri achieve fish ['11287'] = true, --Lesser Magic Wand ['11288'] = true, --Greater Magic Wand ['116985'] = true, --Archeology Mail Hat ['136629'] = true, --Eng reagent rifle ['136630'] = true, --Eng reagent rifle 2 }, --Bnet bound treasures in Pandaria ['PandariaBoA'] = { ['85776'] = true,['85777'] = true,['86124'] = true,['86196'] = true,['86198'] = true, ['86199'] = true,['86218'] = true,['86394'] = true,['86518'] = true,['86519'] = true, ['86520'] = true,['86521'] = true,['86522'] = true,['86523'] = true,['86524'] = true, ['86527'] = true,['86529'] = true,['88723'] = true, ['86525'] = true, --Not really a BoA but still a powerful shit ['86526'] = true, --Not really a BoA but still a powerful shit }, --Stuff with cooking bonus ['Cooking'] = { ['46349'] = true, --Chef's Hat ['86559'] = true, --Frying Pan ['86558'] = true, --Rolling Pin ['86468'] = true, --Apron }, --Stuff for fishing ['Fishing'] = { ['33820'] = true, --Weather-Beaten Fishing Hat ['118393'] = true, --Tentacled Hat ['19022'] = true, --Nat Pagle's Extreme Angler FC-5000 ['19970'] = true, --Arcanite Fishing Pole ['25978'] = true, --Seth's Graphite Fishing Pole ['44050'] = true, --Mastercraft Kalu'ak Fishing Pole ['45858'] = true, --Nat's Lucky Fishing Pole ['45991'] = true, --Bone Fishing Pole ['45992'] = true, --Jeweled Fishing Pole }, --Quest dis -- ['Quest'] = { -- ['137195'] = true, -- Highmountain armor --in libprocess, test if we need this now -- ['137221'] = true, -- Enchanted Raven Sigil --in libprocess, test if we need this now -- ['137286'] = true, -- Fel-Crusted Rune --in libprocess, test if we need this now -- ['181991'] = true, -- Antique Stalker's Bow -- ['182021'] = true, -- Antique Kyrian Javelin -- ['182067'] = true, -- Antique Duelist's Rapier -- ['182043'] = true, -- Antique Necromancer's Staff -- }, } Pr.Keys = { [GetSpellInfo(195809)] = true, -- jeweled lockpick [GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key [GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key [GetSpellInfo(59403)] = true, -- Titanium Skeleton Key [GetSpellInfo(59404)] = true, -- Colbat Skeleton Key [GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key [GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key [GetSpellInfo(19649)] = true, -- Golden Skeleton Key [GetSpellInfo(19646)] = true, -- Silver Skeleton Key } Pr.BlacklistDE = {} Pr.BlacklistLOCK = {} local function HaveKey() for key in pairs(Pr.Keys) do if(GetItemCount(key) > 0) then return key end end end function Pr:Blacklisting(skill) local ignoreItems = E.global.sle[skill].Blacklist ignoreItems = gsub(ignoreItems, ',%s', ',') --remove spaces that follow a comma Pr['BuildBlacklist'..skill](self, strsplit(',', ignoreItems)) end function Pr:BuildBlacklistDE(...) wipe(Pr.BlacklistDE) for index = 1, select('#', ...) do local name = select(index, ...) local isLink = GetItemInfo(name) if isLink then Pr.BlacklistDE[isLink] = true end end end function Pr:BuildBlacklistLOCK(...) wipe(Pr.BlacklistLOCK) for index = 1, select('#', ...) do local name = select(index, ...) local isLink = GetItemInfo(name) if isLink then Pr.BlacklistLOCK[isLink] = true end end end function Pr:ApplyDeconstruct(itemLink, spell, spellType, r, g, b) local slot = GetMouseFocus() if slot == Pr.DeconstructionReal then return end local bag = slot:GetParent():GetID() if not _G["ElvUI_ContainerFrame"].Bags[bag] then return end Pr.DeconstructionReal.Bag = bag Pr.DeconstructionReal.Slot = slot:GetID() local color = {r,g,b,1} if (E.global.sle.LOCK.TradeOpen and GetTradeTargetItemLink(7) == itemLink and _G["GameTooltip"]:GetOwner():GetName() == "TradeRecipientItem7ItemButton") then Pr.DeconstructionReal.ID = strmatch(itemLink, 'item:(%d+):') Pr.DeconstructionReal:SetAttribute('type1', 'macro') Pr.DeconstructionReal:SetAttribute('macrotext', format('/cast %s\n/run ClickTargetTradeButton(7)', spell)) Pr.DeconstructionReal:SetAllPoints(_G["TradeRecipientItem7ItemButton"]) Pr.DeconstructionReal:Show() if E.private.sle.professions.deconButton.style == "BIG" then ActionButton_ShowOverlayGlow(Pr.DeconstructionReal) elseif E.private.sle.professions.deconButton.style == "SMALL" then -- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b) AutoCastShine_AutoCastStart(Pr.DeconstructionReal, color, 5,nil,2) end -- end elseif (GetContainerItemLink(bag, slot:GetID()) == itemLink) then Pr.DeconstructionReal.ID = strmatch(itemLink, 'item:(%d+):') Pr.DeconstructionReal:SetAttribute("type1",spellType) Pr.DeconstructionReal:SetAttribute(spellType, spell) Pr.DeconstructionReal:SetAttribute('target-bag', bag) Pr.DeconstructionReal:SetAttribute('target-slot', slot:GetID()) Pr.DeconstructionReal:SetAllPoints(slot) Pr.DeconstructionReal:Show() if E.private.sle.professions.deconButton.style == "BIG" then -- ActionButton_ShowOverlayGlow(Pr.DeconstructionReal) ActionButton_ShowOverlayGlow(Pr.DeconstructionReal) elseif E.private.sle.professions.deconButton.style == "SMALL" then -- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b) LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5,nil,2) elseif E.private.sle.professions.deconButton.style == "PIXEL" then LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4) end end end function Pr:IsBreakable(link) if not link then return false end local name, _, quality, _, _, _, _, _, equipSlot = GetItemInfo(link) local item = strmatch(link, 'item:(%d+):') if(IsEquippableItem(link) and quality and quality > 1 and quality < 5 and equipSlot ~= "INVTYPE_BAG") then if E.global.sle.DE.IgnoreTabards and equipSlot == "INVTYPE_TABARD" then return false end if Pr.ItemTable["DoNotDE"][item] then return false end if Pr.ItemTable["PandariaBoA"][item] and E.global.sle.DE.IgnorePanda then return false end if Pr.ItemTable["Cooking"][item] and E.global.sle.DE.IgnoreCooking then return false end if Pr.ItemTable["Fishing"][item] and E.global.sle.DE.IgnoreFishing then return false end if Pr.BlacklistDE[name] then return false end return true end return false end function Pr:IsUnlockable(itemLink) local slot = GetMouseFocus() local bag = slot:GetParent():GetID() local item = _G["TradeFrame"]:IsShown() and GetTradeTargetItemLink(7) or select(7, GetContainerItemInfo(bag, slot:GetID())) if(item == itemLink) then for index = 2, 5 do local info = _G['GameTooltipTextLeft' .. index]:GetText() if strfind(info, LOCKED) then return true end end end return false end function Pr:DeconstructParser(tt) if not Pr.DeconstructMode then return end local item, link = tt:GetItem() if not link then return end local owner = tt:GetOwner() local ownerName = owner and owner.GetName and owner:GetName() if ownerName and (strfind(ownerName, 'ElvUI_Container') or strfind(ownerName, 'ElvUI_BankContainer')) then local itemString = strmatch(link, "item[%-?%d:]+") if not itemString then return end local _, id = strsplit(":", itemString) if not id or id == "" then return end if(item and not InCombatLockdown()) and (Pr.DeconstructMode == true or (E.global.sle.LOCK.TradeOpen and self:GetOwner():GetName() == "TradeRecipientItem7ItemButton")) then local r, g, b if lib:IsOpenable(id) and Pr:IsUnlockable(link) then r, g, b = 0, 1, 1 Pr:ApplyDeconstruct(link, Pr.LOCKname, "spell", r, g, b) elseif lib:IsOpenableProfession(id) and Pr:IsUnlockable(link) then r, g, b = 0, 1, 1 local hasKey = HaveKey() Pr:ApplyDeconstruct(link, hasKey, "item", r, g, b) elseif lib:IsProspectable(id) then r, g, b = 1, 0, 0 Pr:ApplyDeconstruct(link, Pr.PROSPECTname, "spell", r, g, b) elseif lib:IsMillable(id) then r, g, b = 1, 0, 0 Pr:ApplyDeconstruct(link, Pr.MILLname, "spell", r, g, b) elseif Pr.DEname then local isArtRelic, class, subclass local normalItem = (lib:IsDisenchantable(id) and Pr:IsBreakable(link)) if not normalItem then class, subclass = select(6, GetItemInfo(item)) isArtRelic = (class == relicItemTypeLocalized and subclass == relicItemSubTypeLocalized) end -- if normalItem or Pr.ItemTable["Quest"][id] or isArtRelic then if normalItem or isArtRelic then r, g, b = 1, 0, 0 Pr:ApplyDeconstruct(link, Pr.DEname, "spell", r, g, b) end end end end end function Pr:GetDeconMode() local text if Pr.DeconstructMode then text = "|cff00FF00 "..VIDEO_OPTIONS_ENABLED.."|r" else text = "|cffFF0000 "..VIDEO_OPTIONS_DISABLED.."|r" end return text end function Pr:Construct_BagButton() Pr.DeconstructButton = CreateFrame("Button", "SLE_DeconButton", _G["ElvUI_ContainerFrame"], "BackdropTemplate") Pr.DeconstructButton:SetSize(16 + E.Border, 16 + E.Border) Pr.DeconstructButton:SetTemplate() Pr.DeconstructButton.ttText = L["Deconstruct Mode"] Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode()) Pr.DeconstructButton:SetScript("OnEnter", B.Tooltip_Show) Pr.DeconstructButton:SetScript("OnLeave", GameTooltip_Hide) Pr.DeconstructButton:SetPoint("RIGHT", _G["ElvUI_ContainerFrame"].bagsButton, "LEFT", -5, 0) Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt") Pr.DeconstructButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) Pr.DeconstructButton:GetNormalTexture():SetInside() Pr.DeconstructButton:StyleButton(nil, true) Pr.DeconstructButton:SetScript("OnClick", function(frame) Pr.DeconstructMode = not Pr.DeconstructMode if Pr.DeconstructMode then Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_EnchantedCobalt") if E.private.sle.professions.deconButton.buttonGlow then ActionButton_ShowOverlayGlow(Pr.DeconstructButton) end else Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt") ActionButton_HideOverlayGlow(Pr.DeconstructButton) end Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode()) B.Tooltip_Show(frame) end) --Moving Elv's stuff _G["ElvUI_ContainerFrame"].vendorGraysButton:SetPoint("RIGHT", Pr.DeconstructButton, "LEFT", -5, 0) end function Pr:ConstructRealDecButton() Pr.DeconstructionReal = CreateFrame('Button', "SLE_DeconReal", E.UIParent, 'SecureActionButtonTemplate, AutoCastShineTemplate') Pr.DeconstructionReal:SetScript('OnEvent', function(self, event, ...) self[event](self, ...) end) Pr.DeconstructionReal:RegisterForClicks('AnyUp') Pr.DeconstructionReal:SetFrameStrata("TOOLTIP") Pr.DeconstructionReal.TipLines = {} Pr.DeconstructionReal.OnLeave = function(frame) if(InCombatLockdown()) then frame:SetAlpha(0) frame:RegisterEvent('PLAYER_REGEN_ENABLED') else frame:ClearAllPoints() frame:SetAlpha(1) if _G["GameTooltip"] then _G["GameTooltip"]:Hide() end frame:Hide() LCG.AutoCastGlow_Stop(frame) LCG.ButtonGlow_Stop(frame) ActionButton_HideOverlayGlow(frame) end end Pr.DeconstructionReal.SetTip = function(f) _G["GameTooltip"]:SetOwner(f,"ANCHOR_LEFT",0,4) _G["GameTooltip"]:ClearLines() _G["GameTooltip"]:SetBagItem(f.Bag, f.Slot) end Pr.DeconstructionReal:SetScript("OnEnter", Pr.DeconstructionReal.SetTip) Pr.DeconstructionReal:SetScript("OnLeave", function() Pr.DeconstructionReal:OnLeave() end) Pr.DeconstructionReal:Hide() function Pr.DeconstructionReal:PLAYER_REGEN_ENABLED() self:UnregisterEvent('PLAYER_REGEN_ENABLED') Pr.DeconstructionReal:OnLeave() end end local function Get_ArtRelic() local noItem = false if select(2, GetItemInfo(132342)) == nil then noItem = true end if noItem then E:Delay(5, Get_ArtRelic) else relicItemTypeLocalized, relicItemSubTypeLocalized = select(6, GetItemInfo(132342)) end end function Pr:InitializeDeconstruct() if not E.private.bags.enable then return end Pr:Construct_BagButton() Pr:ConstructRealDecButton() local function Hiding() Pr.DeconstructMode = false Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt") ActionButton_HideOverlayGlow(Pr.DeconstructButton) Pr.DeconstructionReal:OnLeave() end _G["ElvUI_ContainerFrame"]:HookScript("OnHide", Hiding) self:SecureHookScript(GameTooltip, "OnTooltipSetItem", "DeconstructParser") Pr:Blacklisting("DE") Pr:Blacklisting("LOCK") Get_ArtRelic() end