local MDT = MDT local L = MDT.L local dungeonIndex = 46 MDT.dungeonList[dungeonIndex] = L["ShadowmoonBurialGrounds"] MDT.mapInfo[dungeonIndex] = { viewportPositionOverrides = { } }; MDT.dungeonMaps[dungeonIndex] = { [0] = "ShadowmoonDungeon", [1] = "ShadowmoonDungeon1_", [2] = "ShadowmoonDungeon2_", [3] = "ShadowmoonDungeon3_", } MDT.dungeonSubLevels[dungeonIndex] = { [1] = L["CryptOfTheAncients"], [2] = L["AltarOfShadow"], [3] = L["EdgeOfReality"], } MDT.dungeonTotalCount[dungeonIndex] = { normal = 300, teeming = 1000, teemingEnabled = true } MDT.mapPOIs[dungeonIndex] = {}; MDT.dungeonEnemies[dungeonIndex] = {};