local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local cleanfunction = function() end local APISplitBarFunctions do local metaPrototype = { WidgetType = "split_bar", SetHook = DF.SetHook, RunHooksForWidget = DF.RunHooksForWidget, dversion = DF.dversion, } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["split_bar"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["split_bar"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames ["split_bar"]] = metaPrototype end end local SplitBarMetaFunctions = _G[DF.GlobalWidgetControlNames ["split_bar"]] ------------------------------------------------------------------------------------------------------------ --> metatables SplitBarMetaFunctions.__call = function (_table, value) if (not value) then return _table.statusbar:GetValue() else _table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0) return _table.statusbar:SetValue (value) end end SplitBarMetaFunctions.__add = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v + v1 v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue (v) end end SplitBarMetaFunctions.__sub = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v - v1 v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue (v) end end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object.statusbar:IsShown() end --> frame width local gmember_width = function (_object) return _object.statusbar:GetWidth() end --> frame height local gmember_height = function (_object) return _object.statusbar:GetHeight() end --> value local gmember_value = function (_object) return _object.statusbar:GetValue() end --> right text local gmember_rtext = function (_object) return _object.textright:GetText() end --> left text local gmember_ltext = function (_object) return _object.textleft:GetText() end --> right color local gmember_rcolor = function (_object) return _object.background.original_colors end --> left color local gmember_lcolor = function (_object) return _object.texture.original_colors end --> right icon local gmember_ricon = function (_object) return _object.iconright:GetTexture() end --> left icon local gmember_licon = function (_object) return _object.iconleft:GetTexture() end --> texture local gmember_texture = function (_object) return _object.texture:GetTexture() end --> font size local gmember_textsize = function (_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --> font face local gmember_textfont = function (_object) local fontface = _object.textleft:GetFont() return fontface end --> font color local gmember_textcolor = function (_object) return _object.textleft:GetTextColor() end SplitBarMetaFunctions.GetMembers = SplitBarMetaFunctions.GetMembers or {} SplitBarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip SplitBarMetaFunctions.GetMembers ["shown"] = gmember_shown SplitBarMetaFunctions.GetMembers ["width"] = gmember_width SplitBarMetaFunctions.GetMembers ["height"] = gmember_height SplitBarMetaFunctions.GetMembers ["value"] = gmember_value SplitBarMetaFunctions.GetMembers ["righttext"] = gmember_rtext SplitBarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext SplitBarMetaFunctions.GetMembers ["rightcolor"] = gmember_rcolor SplitBarMetaFunctions.GetMembers ["leftcolor"] = gmember_lcolor SplitBarMetaFunctions.GetMembers ["righticon"] = gmember_ricon SplitBarMetaFunctions.GetMembers ["lefticon"] = gmember_licon SplitBarMetaFunctions.GetMembers ["texture"] = gmember_texture SplitBarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize SplitBarMetaFunctions.GetMembers ["fontface"] = gmember_textfont SplitBarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor SplitBarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias SplitBarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias SplitBarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias SplitBarMetaFunctions.__index = function (_table, _member_requested) local func = SplitBarMetaFunctions.GetMembers [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return SplitBarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_shown = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --> width local smember_width = function (_object, _value) return _object.statusbar:SetWidth (_value) end --> height local smember_height = function (_object, _value) return _object.statusbar:SetHeight (_value) end --> statusbar value local smember_value = function (_object, _value) _object.statusbar:SetValue (_value) return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0) end --> right text local smember_rtext = function (_object, _value) return _object.textright:SetText (_value) end --> left text local smember_ltext = function (_object, _value) return _object.textleft:SetText (_value) end --> right color local smember_rcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.background.original_colors = {_value1, _value2, _value3, _value4} return _object.background:SetVertexColor (_value1, _value2, _value3, _value4) end --> left color local smember_lcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4) _object.texture.original_colors = {_value1, _value2, _value3, _value4} return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4) end --> right icon local smember_ricon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.iconright:SetTexture (_value1) if (_value2) then _object.iconright:SetTexCoord (_unpack (_value2)) end else _object.iconright:SetTexture (_value) end return end --> left icon local smember_licon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.iconleft:SetTexture (_value1) if (_value2) then _object.iconleft:SetTexCoord (_unpack (_value2)) end else _object.iconleft:SetTexture (_value) end return end --> texture local smember_texture = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.texture:SetTexture (_value1) _object.background:SetTexture (_value1) if (_value2) then _object.texture:SetTexCoord (_unpack (_value2)) _object.background:SetTexCoord (_unpack (_value2)) end else _object.texture:SetTexture (_value) _object.background:SetTexture (_value) end return end --> font face local smember_textfont = function (_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --> font size local smember_textsize = function (_object, _value) DF:SetFontSize (_object.textleft, _value) return DF:SetFontSize (_object.textright, _value) end --> font color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.textleft:SetTextColor (_value1, _value2, _value3, _value4) return _object.textright:SetTextColor (_value1, _value2, _value3, _value4) end SplitBarMetaFunctions.SetMembers = SplitBarMetaFunctions.SetMembers or {} SplitBarMetaFunctions.SetMembers ["tooltip"] = smember_tooltip SplitBarMetaFunctions.SetMembers ["shown"] = smember_shown SplitBarMetaFunctions.SetMembers ["width"] = smember_width SplitBarMetaFunctions.SetMembers ["height"] = smember_height SplitBarMetaFunctions.SetMembers ["value"] = smember_value SplitBarMetaFunctions.SetMembers ["righttext"] = smember_rtext SplitBarMetaFunctions.SetMembers ["lefttext"] = smember_ltext SplitBarMetaFunctions.SetMembers ["rightcolor"] = smember_rcolor SplitBarMetaFunctions.SetMembers ["leftcolor"] = smember_lcolor SplitBarMetaFunctions.SetMembers ["righticon"] = smember_ricon SplitBarMetaFunctions.SetMembers ["lefticon"] = smember_licon SplitBarMetaFunctions.SetMembers ["texture"] = smember_texture SplitBarMetaFunctions.SetMembers ["fontsize"] = smember_textsize SplitBarMetaFunctions.SetMembers ["fontface"] = smember_textfont SplitBarMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor SplitBarMetaFunctions.SetMembers ["textsize"] = smember_textsize --alias SplitBarMetaFunctions.SetMembers ["textfont"] = smember_textfont --alias SplitBarMetaFunctions.SetMembers ["textcolor"] = smember_textcolor --alias SplitBarMetaFunctions.__newindex = function (_table, _key, _value) local func = SplitBarMetaFunctions.SetMembers [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function SplitBarMetaFunctions:Show() return self.statusbar:Show() end function SplitBarMetaFunctions:Hide() return self.statusbar:Hide() end -- set split function SplitBarMetaFunctions:SetSplit (value) if (not value) then value = self.statusbar:GetValue() elseif (value < 0 or value > 100) then return end self.statusbar:SetValue (value) self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0) end -- setpoint function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function SplitBarMetaFunctions:SetSize (w, h) if (w) then self.statusbar:SetWidth (w) end if (h) then self.statusbar:SetHeight (h) end end -- texture function SplitBarMetaFunctions:SetTexture (texture) self.background:SetTexture (texture) self.texture:SetTexture (texture) end -- texts function SplitBarMetaFunctions:SetLeftText (text) self.textleft:SetText (text) end function SplitBarMetaFunctions:SetRightText (text) self.textright:SetText (text) end -- colors function SplitBarMetaFunctions:SetLeftColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self.texture:SetVertexColor (r, g, b, a) self.texture.original_colors = {r, g, b, a} end function SplitBarMetaFunctions:SetRightColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self.background:SetVertexColor (r, g, b, a) self.background.original_colors = {r, g, b, a} end -- icons function SplitBarMetaFunctions:SetLeftIcon (texture, ...) self.iconleft:SetTexture (texture) if (...) then local L, R, U, D = unpack (...) self.iconleft:SetTexCoord (L, R, U, D) end end function SplitBarMetaFunctions:SetRightIcon (texture, ...) self.iconright:SetTexture (texture) if (...) then local L, R, U, D = unpack (...) self.iconright:SetTexCoord (L, R, U, D) end end -- tooltip function SplitBarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function SplitBarMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function SplitBarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function SplitBarMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.statusbar:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel (framelevel) end end -- frame stratas function SplitBarMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.statusbar:SetFrameStrata (strata:GetFrameStrata()) else self.statusbar:SetFrameStrata (strata) end end -- animation --> animation with acceleration ~animation ~healthbaranimation local animateLeftWithAccel = function(self, deltaTime) local currentPercent = DetailsFramework:GetRangePercent(self.targetValue, self.startValue, self.currentValue) currentPercent = abs(currentPercent - 1) currentPercent = min(0.9, currentPercent) currentPercent = max(0.5, currentPercent) local animationMultiplier = math.sin(currentPercent * math.pi) local valueChange = self.step * (deltaTime * animationMultiplier) self.currentValue = self.currentValue - valueChange self.statusbar:SetValue(self.currentValue) if (self.currentValue - 0.001 <= self.targetValue) then self:SetValue(self.targetValue) self.currentValue = self.targetValue self.spark:Hide() self.widget:SetScript("OnUpdate", nil) return end self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0) self.spark:Show() end local animateRightWithAccel = function(self, deltaTime) --get the animation elapsed percent local currentPercent = DetailsFramework:GetRangePercent(self.startValue, self.targetValue, self.currentValue) currentPercent = min(0.9, currentPercent) --slow down the animation but avoid very slow currentPercent = max(0.5, currentPercent) --default: 0.1, using 0.5 makes the animation start fast and go slow --get the sine value and scale time with it local animationMultiplier = math.sin(currentPercent * math.pi) local valueChange = self.step * (deltaTime * animationMultiplier) self.currentValue = self.currentValue + valueChange self.statusbar:SetValue(self.currentValue) if (self.currentValue + 0.001 >= self.targetValue) then self:SetValue(self.targetValue) self.currentValue = self.targetValue self.spark:Hide() self.widget:SetScript("OnUpdate", nil) return end self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0) self.spark:Show() end local onUpdate = function(self, deltaTime) self = self.MyObject --select the animation function --target is always equal to current if (self.targetValue > self.currentValue) then animateRightWithAccel(self, deltaTime) else animateLeftWithAccel(self, deltaTime) end end function SplitBarMetaFunctions:EnableAnimations() return end function SplitBarMetaFunctions:DisableAnimations() self.widget:SetScript("OnUpdate", nil) end function SplitBarMetaFunctions:SetValueWithAnimation(value) if (self.widget:GetScript("OnUpdate") == nil) then self.widget:SetScript("OnUpdate", onUpdate) self.widget:SetMinMaxValues(0, 1) self.spark:ClearAllPoints() self.spark:SetHeight(self:GetHeight() * 1.7) self.spark:SetAlpha(0.6) end self.startValue = self.currentValue self.step = abs(value - self.currentValue) self.targetValue = value end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule) if (kill) then return end frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0) if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine (frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip (frame, "tooltip") end end local OnLeave = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule) if (kill) then return end if (frame.MyObject.have_tooltip) then DF.popup:ShowMe (false) end end local OnHide = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule) if (kill) then return end end local OnShow = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule) if (kill) then return end end local OnMouseDown = function (frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule) if (kill) then return end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function (frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule) if (kill) then return end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end local OnSizeChanged = function (statusbar) statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0) end ------------------------------------------------------------------------------------------------------------ --> object constructor function DetailsFrameworkSplitlBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.background.original_colors = {.5, .5, .5, 1} self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0) return true end function DF:CreateSplitBar(parent, width, height, member, name) return DF:NewSplitBar(parent, nil, name, member, width, height) end local build_statusbar = function (self) self:SetSize (300, 14) self.background = self:CreateTexture ("$parent_StatusBarBackground", "BACKGROUND") self.background:SetAllPoints() self.background:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.background:SetVertexColor (.5, .5, .5, 1) self.texture = self:CreateTexture ("$parent_StatusBarTexture", "ARTWORK") self.texture:Hide() self.texture:SetSize (300, 14) self.texture:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.lefticon = self:CreateTexture ("$parent_IconLeft", "OVERLAY") self.lefticon:SetSize (14, 14) self.lefticon:SetPoint ("LEFT", self, "LEFT") self.righticon = self:CreateTexture ("$parent_IconRight", "OVERLAY") self.righticon:SetSize (14, 14) self.righticon:SetPoint ("RIGHT", self, "RIGHT") self.spark = self:CreateTexture ("$parent_Spark", "OVERLAY") self.spark:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]]) self.spark:SetBlendMode ("ADD") self.spark:SetSize (32, 32) self.spark:SetPoint ("LEFT", self, "RIGHT", -17, -1) self.lefttext = self:CreateFontString ("$parent_TextLeft", "OVERLAY", "GameFontHighlight") DF:SetFontSize (self.lefttext, 10) self.lefttext:SetJustifyH ("left") self.lefttext:SetPoint ("LEFT", self.lefticon, "RIGHT", 3, 0) self.righttext = self:CreateFontString ("$parent_TextRight", "OVERLAY", "GameFontHighlight") DF:SetFontSize (self.righttext, 10) self.righttext:SetJustifyH ("right") self.righttext:SetPoint ("RIGHT", self.righticon, "LEFT", -3, 0) self:SetStatusBarTexture (self.texture) self:SetMinMaxValues (1, 100) self:SetValue (50) DetailsFrameworkSplitlBar_OnCreate (self) end function DF:NewSplitBar (parent, container, name, member, w, h) if (not name) then name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter DF.SplitBarCounter = DF.SplitBarCounter + 1 end if (not parent) then return error ("Details! FrameWork: parent not found.", 2) end if (not container) then container = parent end if (name:find ("$parent")) then local parentName = DF.GetParentName (parent) name = name:gsub ("$parent", parentName) end local SplitBarObject = {type = "barsplit", dframework = true} if (member) then parent [member] = SplitBarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> default members: --> misc SplitBarObject.locked = false SplitBarObject.container = container SplitBarObject.currentValue = 0.5 --> create widgets SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "BackdropTemplate") build_statusbar (SplitBarObject.statusbar) SplitBarObject.spark = SplitBarObject.statusbar.spark SplitBarObject.widget = SplitBarObject.statusbar if (not APISplitBarFunctions) then APISplitBarFunctions = true local idx = getmetatable (SplitBarObject.statusbar).__index for funcName, funcAddress in pairs (idx) do if (not SplitBarMetaFunctions [funcName]) then SplitBarMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end SplitBarObject.statusbar:SetHeight(h or 200) SplitBarObject.statusbar:SetWidth(w or 14) SplitBarObject.statusbar:SetValue(0.5) SplitBarObject.statusbar.MyObject = SplitBarObject SplitBarObject.textleft = _G [name .. "_TextLeft"] SplitBarObject.textright = _G [name .. "_TextRight"] SplitBarObject.iconleft = _G [name .. "_IconLeft"] SplitBarObject.iconright = _G [name .. "_IconRight"] SplitBarObject.background = _G [name .. "_StatusBarBackground"] SplitBarObject.texture = _G [name .. "_StatusBarTexture"] SplitBarObject.div = _G [name .. "_Spark"] --> hooks SplitBarObject.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnSizeChanged = {}, } SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter) SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave) SplitBarObject.statusbar:SetScript ("OnHide", OnHide) SplitBarObject.statusbar:SetScript ("OnShow", OnShow) SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown) SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp) SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged) _setmetatable (SplitBarObject, SplitBarMetaFunctions) return SplitBarObject end