local AS, L, S, R = unpack(AddOnSkins) local _G = _G local hooksecurefunc = hooksecurefunc local function SkinRewards() for reward in _G.AdventureMapQuestChoiceDialog.rewardPool:EnumerateActive() do if not reward.isSkinned then S:HandleItemButton(reward) reward.isSkinned = true end end end function R:Blizzard_AdventureMap() if not AS:IsSkinEnabled('Blizzard_AdventureMap', 'adventureMap') then return end --Quest Choise local AdventureMapQuestChoiceDialog = _G.AdventureMapQuestChoiceDialog S:HandleFrame(AdventureMapQuestChoiceDialog) -- Rewards hooksecurefunc(AdventureMapQuestChoiceDialog, 'RefreshRewards', SkinRewards) -- Quick Fix for the Font Color AdventureMapQuestChoiceDialog.Details.Child.TitleHeader:SetTextColor(1, 1, 0) AdventureMapQuestChoiceDialog.Details.Child.DescriptionText:SetTextColor(1, 1, 1) AdventureMapQuestChoiceDialog.Details.Child.ObjectivesHeader:SetTextColor(1, 1, 0) AdventureMapQuestChoiceDialog.Details.Child.ObjectivesText:SetTextColor(1, 1, 1) --Buttons S:HandleScrollBar(AdventureMapQuestChoiceDialog.Details.ScrollBar) S:HandleButton(AdventureMapQuestChoiceDialog.AcceptButton) S:HandleButton(AdventureMapQuestChoiceDialog.DeclineButton) end AS:RegisterSkin('Blizzard_AdventureMap', R.Blizzard_AdventureMap)