local DF = _G["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local type = type local floor = math.floor local GetTime = GetTime local APITimeBarFunctions do local metaPrototype = { WidgetType = "timebar", dversion = DF.dversion, } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["timebar"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["timebar"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames["timebar"]] = metaPrototype end end local TimeBarMetaFunctions = _G[DF.GlobalWidgetControlNames["timebar"]] DF:Mixin(TimeBarMetaFunctions, DF.ScriptHookMixin) --methods TimeBarMetaFunctions.SetMembers = TimeBarMetaFunctions.SetMembers or {} TimeBarMetaFunctions.GetMembers = TimeBarMetaFunctions.GetMembers or {} TimeBarMetaFunctions.__index = function(table, key) local func = TimeBarMetaFunctions.GetMembers[key] if (func) then return func(table, key) end local fromMe = rawget(table, key) if (fromMe) then return fromMe end return TimeBarMetaFunctions[key] end TimeBarMetaFunctions.__newindex = function(table, key, value) local func = TimeBarMetaFunctions.SetMembers[key] if (func) then return func(table, value) else return rawset(table, key, value) end end --scripts local OnEnterFunc = function(statusBar) local kill = statusBar.MyObject:RunHooksForWidget("OnEnter", statusBar, statusBar.MyObject) if (kill) then return end if (statusBar.MyObject.tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine(statusBar.MyObject.tooltip) GameCooltip2:ShowCooltip(statusBar, "tooltip") end end local OnLeaveFunc = function(statusBar) local kill = statusBar.MyObject:RunHooksForWidget("OnLeave", statusBar, statusBar.MyObject) if (kill) then return end if (statusBar.MyObject.tooltip) then GameCooltip2:Hide() end end local OnHideFunc = function(statusBar) local kill = statusBar.MyObject:RunHooksForWidget("OnHide", statusBar, statusBar.MyObject) if (kill) then return end end local OnShowFunc = function(statusBar) local kill = statusBar.MyObject:RunHooksForWidget("OnShow", statusBar, statusBar.MyObject) if (kill) then return end end local OnMouseDownFunc = function(statusBar, mouseButton) local kill = statusBar.MyObject:RunHooksForWidget("OnMouseDown", statusBar, statusBar.MyObject) if (kill) then return end end local OnMouseUpFunc = function(statusBar, mouseButton) local kill = statusBar.MyObject:RunHooksForWidget("OnMouseUp", statusBar, statusBar.MyObject) if (kill) then return end end --timer functions function TimeBarMetaFunctions:SetIconSize(width, height) if (width and not height) then self.statusBar.icon:SetWidth(width) elseif (not width and height) then self.statusBar.icon:SetHeight(height) elseif (width and height) then self.statusBar.icon:SetSize(width, height) end end function TimeBarMetaFunctions:SetIcon(texture, L, R, T, B) if (texture) then self.statusBar.icon:Show() self.statusBar.icon:SetPoint("left", self.statusBar, "left", 2, 0) self.statusBar.icon:SetSize(self.statusBar:GetHeight()-2, self.statusBar:GetHeight()-2) self.statusBar.leftText:ClearAllPoints() self.statusBar.leftText:SetPoint("left", self.statusBar.icon, "right", 2, 0) self.statusBar.icon:SetTexture(texture) if (L) then self.statusBar.icon:SetTexCoord(L, R, T, B) end else self.statusBar.icon:Hide() self.statusBar.leftText:ClearAllPoints() self.statusBar.leftText:SetPoint("left", self.statusBar, "left", 2, 0) end end function TimeBarMetaFunctions:GetIcon() return self.statusBar.icon end function TimeBarMetaFunctions:SetTexture(texture) self.statusBar.barTexture:SetTexture(texture) end function TimeBarMetaFunctions:SetColor(color, green, blue, alpha) local r, g, b, a = DF:ParseColors(color, green, blue, alpha) self.statusBar.barTexture:SetVertexColor(r, g, b, a) end function TimeBarMetaFunctions:SetLeftText(text) self.statusBar.leftText:SetText(text) end function TimeBarMetaFunctions:SetRightText(text) self.statusBar.rightText:SetText(text) end function TimeBarMetaFunctions:SetFont(font, size, color, shadow) if (font) then DF:SetFontFace(self.statusBar.leftText, font) end if (size) then DF:SetFontSize(self.statusBar.leftText, size) end if (color) then DF:SetFontColor(self.statusBar.leftText, color) end if (shadow) then DF:SetFontOutline(self.statusBar.leftText, shadow) end end function TimeBarMetaFunctions:SetThrottle(seconds) if (seconds and seconds > 0) then self.statusBar.isUsingThrottle = true self.statusBar.amountThrottle = seconds else self.statusBar.isUsingThrottle = false end end function TimeBarMetaFunctions:SetDirection(direction) direction = direction or "right" self.direction = direction end function TimeBarMetaFunctions:HasTimer() return self.statusBar.hasTimer end function TimeBarMetaFunctions:StopTimer() if (self.statusBar.hasTimer) then self.statusBar.hasTimer = nil local kill = self:RunHooksForWidget("OnTimerEnd", self.statusBar, self) if (kill) then return end end local statusBar = self.statusBar statusBar:SetScript("OnUpdate", nil) statusBar:SetMinMaxValues(0, 100) statusBar:SetValue(100) statusBar.rightText:SetText("") statusBar.spark:Hide() end function TimeBarMetaFunctions:ShowSpark(state, alpha, color) if (type(state) == "boolean" and state == false) then self.statusBar.dontShowSpark = true else self.statusBar.dontShowSpark = nil end if (alpha) then self.statusBar.sparkAlpha = alpha else self.statusBar.sparkAlpha = nil end if (color) then local r, g, b = DF:ParseColors(color) if (r and g and b) then self.statusBar.sparkColorR = r self.statusBar.sparkColorG = g self.statusBar.sparkColorB = b end else self.statusBar.sparkColorR = nil self.statusBar.sparkColorG = nil self.statusBar.sparkColorB = nil end end local OnUpdateFunc = function(self, deltaTime) if (self.isUsingThrottle) then self.throttle = self.throttle + deltaTime if (self.throttle < self.amountThrottle) then return end self.throttle = 0 end local timeNow = GetTime() self:SetValue(timeNow) --adjust the spark local spark = self.spark local startTime, endTime = self:GetMinMaxValues() if (not self.dontShowSpark) then if (self.direction == "right") then if (endTime - startTime > 0) then local pct = abs((timeNow - endTime) / (endTime - startTime)) pct = abs(1 - pct) spark:SetPoint("left", self, "left", (self:GetWidth() * pct) - 16, 0) spark:Show() else spark:Hide() end else spark:SetPoint("right", self, "right", self:GetWidth() * (timeNow/self.endTime), 0) end end local timeLeft = floor(endTime - timeNow) local formatedTimeLeft = DF:IntegerToTimer(timeLeft) self.rightText:SetText(formatedTimeLeft) --check if finished if (timeNow >= self.endTime) then self.MyObject:StopTimer() end end function TimeBarMetaFunctions:SetTimer(currentTime, startTime, endTime) self.statusBar:Show() if (not currentTime or currentTime == 0) then self:StopTimer() return end if (startTime and endTime) then if (self.statusBar.hasTimer and currentTime == self.statusBar.timeLeft1) then --it is the same timer called again return end self.statusBar.startTime = startTime self.statusBar.endTime = endTime else local bForceNewTimer = type(startTime) == "boolean" and startTime if (self.statusBar.hasTimer and currentTime == self.statusBar.timeLeft2 and not bForceNewTimer) then --it is the same timer called again return end self.statusBar.startTime = GetTime() self.statusBar.endTime = GetTime() + currentTime self.statusBar.timeLeft2 = currentTime end self.statusBar:SetMinMaxValues(self.statusBar.startTime, self.statusBar.endTime) if (self.direction == "right") then self.statusBar:SetReverseFill(false) else self.statusBar:SetReverseFill(true) end if (self.statusBar.dontShowSpark) then self.statusBar.spark:Hide() else self.statusBar.spark:Show() self.statusBar.spark:SetHeight(self.statusBar:GetHeight()+20) if (self.statusBar.sparkAlpha) then self.statusBar.spark:SetAlpha(self.statusBar.sparkAlpha) else self.statusBar.spark:SetAlpha(1) end if (self.statusBar.sparkColorR) then self.statusBar.spark:SetVertexColor(self.statusBar.sparkColorR, self.statusBar.sparkColorG, self.statusBar.sparkColorB) else self.statusBar.spark:SetVertexColor(1, 1, 1) end end self.statusBar.hasTimer = true self.statusBar.direction = self.direction self.statusBar.throttle = 0 self.statusBar:SetScript("OnUpdate", OnUpdateFunc) local kill = self:RunHooksForWidget("OnTimerStart", self.statusBar, self) if (kill) then return end end function DF:CreateTimeBar(parent, texture, width, height, value, member, name) if (not name) then name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter DF.BarNameCounter = DF.BarNameCounter + 1 elseif (not parent) then return error("Details! FrameWork: parent not found.", 2) end if (name:find("$parent")) then local parentName = DF:GetParentName(parent) name = name:gsub("$parent", parentName) end local timeBar = { type = "timebar", dframework = true } if (member) then parent[member] = timeBar end if (parent.dframework) then parent = parent.widget end value = value or 0 width = width or 150 height = height or 14 timeBar.locked = false timeBar.statusBar = CreateFrame("statusbar", name, parent, "BackdropTemplate") timeBar.widget = timeBar.statusBar DF:Mixin(timeBar.statusBar, DF.WidgetFunctions) timeBar.statusBar.MyObject = timeBar timeBar.direction = "right" if (not APITimeBarFunctions) then APITimeBarFunctions = true local idx = getmetatable(timeBar.statusBar).__index for funcName, funcAddress in pairs(idx) do if (not TimeBarMetaFunctions[funcName]) then TimeBarMetaFunctions[funcName] = function(object, ...) local x = loadstring("return _G['"..object.statusBar:GetName().."']:"..funcName.."(...)") return x(...) end end end end --create widgets timeBar.statusBar:SetWidth(width) timeBar.statusBar:SetHeight(height) timeBar.statusBar:SetFrameLevel(parent:GetFrameLevel()+1) timeBar.statusBar:SetMinMaxValues(0, 100) timeBar.statusBar:SetValue(value or 100) timeBar.statusBar:EnableMouse(false) timeBar.statusBar.backgroundTexture = timeBar.statusBar:CreateTexture(nil, "border") timeBar.statusBar.backgroundTexture:SetColorTexture(.1, .1, .1, .6) timeBar.statusBar.backgroundTexture:SetAllPoints() timeBar.statusBar.barTexture = timeBar.statusBar:CreateTexture(nil, "artwork") timeBar.statusBar.barTexture:SetTexture(texture or [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) timeBar.statusBar:SetStatusBarTexture(timeBar.statusBar.barTexture) timeBar.statusBar.spark = timeBar.statusBar:CreateTexture(nil, "overlay", nil, 7) timeBar.statusBar.spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]) timeBar.statusBar.spark:SetBlendMode("ADD") timeBar.statusBar.spark:Hide() timeBar.statusBar.icon = timeBar.statusBar:CreateTexture(nil, "overlay", nil, 5) timeBar.statusBar.icon:SetPoint("left", timeBar.statusBar, "left", 2, 0) timeBar.statusBar.leftText = timeBar.statusBar:CreateFontString("$parentLeftText", "overlay", "GameFontNormal", 4) timeBar.statusBar.leftText:SetPoint("left", timeBar.statusBar.icon, "right", 2, 0) timeBar.statusBar.rightText = timeBar.statusBar:CreateFontString(nil, "overlay", "GameFontNormal", 4) timeBar.statusBar.rightText:SetPoint("right", timeBar.statusBar, "right", -2, 0) timeBar.statusBar.rightText:SetJustifyH("left") --hooks timeBar.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnTimerStart = {}, OnTimerEnd = {}, } timeBar.statusBar:SetScript("OnEnter", OnEnterFunc) timeBar.statusBar:SetScript("OnLeave", OnLeaveFunc) timeBar.statusBar:SetScript("OnHide", OnHideFunc) timeBar.statusBar:SetScript("OnShow", OnShowFunc) timeBar.statusBar:SetScript("OnMouseDown", OnMouseDownFunc) timeBar.statusBar:SetScript("OnMouseUp", OnMouseUpFunc) --set class setmetatable(timeBar, TimeBarMetaFunctions) return timeBar end