local mod = DBM:NewMod(2582, "DBM-Party-WarWithin", 4, 1269) local L = mod:GetLocalizedStrings() mod:SetRevision("20240429014220") mod:SetCreatureID(213119) mod:SetEncounterID(2883) mod:SetHotfixNoticeRev(20240428000000) --mod:SetMinSyncRevision(20211203000000) --mod.respawnTime = 29 mod.sendMainBossGUID = true mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 427461 427852 427869", -- "SPELL_CAST_SUCCESS", "SPELL_AURA_APPLIED", "SPELL_AURA_REMOVED" -- "SPELL_PERIODIC_DAMAGE", -- "SPELL_PERIODIC_MISSED" -- "UNIT_SPELLCAST_SUCCEEDED boss1" ) --TODO: Void rift not logged in combat log what so ever, can't fix without transcriptor --TODO: Target scan unbridled Void? --[[ (ability.id = 427461 or ability.id = 427852 or ability.id = 427869) and type = "begincast" or type = "dungeonencounterstart" or type = "dungeonencounterend" or (source.type = "NPC" and source.firstSeen = timestamp) or (target.type = "NPC" and target.firstSeen = timestamp) --]] local warnVoidCorruption = mod:NewFadesAnnounce(427329, 1) local specWarnVoidCorruption = mod:NewSpecialWarningMoveTo(427329, nil, nil, nil, 1, 15) local specWarnEntropicReckoning = mod:NewSpecialWarningMoveAwayCount(427854, nil, nil, nil, 1, 15) local specWarnUnbridledVoid = mod:NewSpecialWarningDodgeCount(427869, nil, nil, nil, 1, 15) --local yellSomeAbility = mod:NewYell(372107) --local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8) local timerVoidCorruptionCD = mod:NewCDCountTimer(27.9, 427329, nil, nil, nil, 3)--Medium priority, some delays local timerEntropicReckoningCD = mod:NewCDCountTimer(16.9, 427854, nil, nil, nil, 3)--Lowest priority, biggest delays local timerUnbfridledVoidCD = mod:NewCDCountTimer(20.6, 427869, nil, nil, nil, 3)--HIghest priority, no seen delays mod.vb.corruptionCount = 0 mod.vb.reckoningCount = 0 mod.vb.unbridledCount = 0 local voidName = DBM:GetSpellName(427315) --Unbridled Void does 4.8 lockout --Void Corruption does 2.4 lockout local function updateAllTimers(self, ICD) DBM:Debug("updateAllTimers running", 3) if timerVoidCorruptionCD:GetRemaining(self.vb.corruptionCount+1) < ICD then local elapsed, total = timerVoidCorruptionCD:GetTime(self.vb.corruptionCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerVoidCorruptionCD extended by: "..extend, 2) timerVoidCorruptionCD:Update(elapsed, total+extend, self.vb.corruptionCount+1) end if timerEntropicReckoningCD:GetRemaining(self.vb.reckoningCount+1) < ICD then local elapsed, total = timerEntropicReckoningCD:GetTime(self.vb.reckoningCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerEntropicReckoningCD extended by: "..extend, 2) timerEntropicReckoningCD:Update(elapsed, total+extend, self.vb.reckoningCount+1) end if timerUnbfridledVoidCD:GetRemaining(self.vb.unbridledCount+1) < ICD then local elapsed, total = timerUnbfridledVoidCD:GetTime(self.vb.unbridledCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerUnbfridledVoidCD extended by: "..extend, 2) timerUnbfridledVoidCD:Update(elapsed, total+extend, self.vb.unbridledCount+1) end end function mod:OnCombatStart(delay) self.vb.corruptionCount = 0 self.vb.reckoningCount = 0 self.vb.unbridledCount = 0 timerUnbfridledVoidCD:Start(8.2-delay, 1) timerVoidCorruptionCD:Start(15.5-delay, 1) timerEntropicReckoningCD:Start(21.6-delay, 1) end --function mod:OnCombatEnd() --end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 427461 then self.vb.corruptionCount = self.vb.corruptionCount + 1 timerVoidCorruptionCD:Start(nil, self.vb.corruptionCount+1) updateAllTimers(self, 2.4) elseif spellId == 427852 then self.vb.reckoningCount = self.vb.reckoningCount + 1 specWarnEntropicReckoning:Show(self.vb.reckoningCount) specWarnEntropicReckoning:Play("scatter") --TODO, maybe remove this hardcoded rule and let updateAllTimers handle it? if self.vb.reckoningCount == 3 then--4th cast always gets spell queued behind umbridled and corruption timerEntropicReckoningCD:Start(20.6, self.vb.reckoningCount+1) else timerEntropicReckoningCD:Start(16.9, self.vb.reckoningCount+1) end timerEntropicReckoningCD:Start(nil, self.vb.reckoningCount+1) elseif spellId == 427869 then self.vb.unbridledCount = self.vb.unbridledCount + 1 specWarnUnbridledVoid:Show(self.vb.unbridledCount) specWarnUnbridledVoid:Play("shockwave") timerUnbfridledVoidCD:Start(nil, self.vb.unbridledCount+1) updateAllTimers(self, 4.8) end end --[[ function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 372858 then end end --]] function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 427329 then if args:IsPlayer() then specWarnVoidCorruption:Show(voidName) specWarnVoidCorruption:Play("movetopool")--Maybe change sound later, depends on if void looks like a "pool" end end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 427329 and args:IsPlayer() then warnVoidCorruption:Show() end end --[[ function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE --]] --[[ function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 193435 then end end --]] --[[ function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 74859 then end end --]]