local addonName, addon = ... local function onSettingChanged(owner, setting, value) if owner then -- triggered by player changing settings in the panel addon:SetOption(setting:GetVariable(), value) else -- triggered by addon.SetOption setting:SetValue(value) end end local function formatCustom(fmt, value) return fmt:format(value) end local function registerSetting(category, info) local setting = Settings.RegisterAddOnSetting(category, info.title, info.key, type(info.default), info.default) if info.type == 'toggle' then Settings.CreateCheckBox(category, setting, info.tooltip) elseif info.type == 'slider' then local sliderOptions = Settings.CreateSliderOptions(info.minValue, info.maxValue, info.valueStep or 1) local valueFormat if type(info.valueFormat) == 'string' then valueFormat = GenerateClosure(formatCustom, info.valueFormat) elseif type(info.valueFormat) == 'function' then valueFormat = info.valueFormat end sliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right, valueFormat) Settings.CreateSlider(category, setting, sliderOptions, info.tooltip) elseif info.type == 'menu' then local getMenuOptions = function() local container = Settings.CreateControlTextContainer() for key, name in next, info.options do container:Add(key, name) end return container:GetData() end Settings.CreateDropDown(category, setting, getMenuOptions, info.tooltip) end -- hook into both the Settings object and Dashi's option callback for value changes Settings.SetOnValueChangedCallback(info.key, onSettingChanged) addon:RegisterOptionCallback(info.key, GenerateClosure(onSettingChanged, nil, setting)) end local function internalRegisterSettings(savedvariable, settings) -- create a vertical layout category, handing off all elements to Blizzard local category = Settings.RegisterVerticalLayoutCategory(C_AddOns.GetAddOnMetadata(addonName, 'Title')) -- iterate through the provided settings table and generate settings objects and defaults local defaults = {} for _, info in next, settings do registerSetting(category, info) defaults[info.key] = info.default end -- register category and load the savedvariables Settings.RegisterAddOnCategory(category) addon:LoadOptions(savedvariable, defaults) end local isRegistered function addon:RegisterSettings(savedvariable, settings) assert(not isRegistered, "can't register settings more than once") isRegistered = true -- ensure we only add the panel after savedvariables are available to the client local _, isReady = C_AddOns.IsAddOnLoaded(addonName) if isReady then internalRegisterSettings(savedvariable, settings) else -- don't abuse OnLoad internally addon:RegisterEvent('ADDON_LOADED', function(self, name) if name == addonName then internalRegisterSettings(savedvariable, settings) return true -- unregister end end) end end function addon:RegisterSettingsSlash(...) -- gotta do this dumb shit because `..., callback` is not valid Lua local data = {...} table.insert(data, function() -- iterate over all categories until we find ours, since OpenToCategory only takes ID local categoryID local settingsName = C_AddOns.GetAddOnMetadata(addonName, 'Title') for _, category in next, SettingsPanel:GetAllCategories() do if category.name == settingsName then assert(not categoryID, 'found multiple instances of the same category') categoryID = category:GetID() end end Settings.OpenToCategory(categoryID) end) addon:RegisterSlash(unpack(data)) end