local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local UF = E.UnitFrames --GLOBALS: hooksecurefunc local _G = _G function SUF:Construct_BossFrame() if not E.db.unitframe.units.boss.enable then return end SUF:ArrangeBoss() end function SUF:ArrangeBoss() local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.boss.enable for i = 1, 5 do local frame = _G["ElvUF_Boss"..i] local db = E.db.sle.shadows.unitframes.boss do frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false frame.SLHEALTH_ENHSHADOW = enableState and db.health or false frame.SLPOWER_ENHSHADOW = enableState and db.power or false end -- Health SUF:Configure_Health(frame) -- Power SUF:Configure_Power(frame) -- frame:UpdateAllElements("SLE_UpdateAllElements") end end function SUF:InitBoss() SUF:Construct_BossFrame() hooksecurefunc(UF, "Update_BossFrames", function(_, frame) if frame.unitframeType == 'boss' then SUF:ArrangeBoss() end end) end