local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE.UnitFrames local UF = E.UnitFrames --GLOBALS: hooksecurefunc local _G = _G function SUF:Construct_PlayerFrame() if not E.db.unitframe.units.player.enable then return end SUF:ArrangePlayer() end function SUF:ArrangePlayer() local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.player.enable local frame = _G["ElvUF_Player"] local db = E.db.sle.shadows.unitframes.player do frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false frame.SLHEALTH_ENHSHADOW = enableState and db.health or false frame.SLPOWER_ENHSHADOW = enableState and db.power or false frame.SLCLASSBAR_ENHSHADOW = enableState and db.classbar or false end -- Health SUF:Configure_Health(frame) -- Power SUF:Configure_Power(frame) -- ClassBar shadows SUF:Configure_ClassBar(frame) -- frame:UpdateAllElements("SLE_UpdateAllElements") end function SUF:InitPlayer() SUF:Construct_PlayerFrame() hooksecurefunc(UF, 'Update_PlayerFrame', function(_, frame) if frame.unitframeType == 'player' then SUF:ArrangePlayer() end end) hooksecurefunc(UF, 'Configure_ClassBar', function(_, frame) if frame.unit == 'player' then SUF:Configure_ClassBar(frame) end end) end