------------------------------------------------------------------------------- ---------------------------------- NAMESPACE ---------------------------------- ------------------------------------------------------------------------------- local ADDON_NAME, ns = ... local Class = ns.Class local Group = ns.Group local L = ns.locale local Map = ns.Map local Item = ns.reward.Item local Mount = ns.reward.Mount local Pet = ns.reward.Pet local Reward = ns.reward.Reward local Toy = ns.reward.Toy local Transmog = ns.reward.Transmog ------------------------------------------------------------------------------- ns.expansion = 9 ------------------------------------------------------------------------------- ------------------------------------ ICONS ------------------------------------ ------------------------------------------------------------------------------- local ICONS = "Interface\\Addons\\"..ADDON_NAME.."\\artwork\\icons" local function Icon(name) return ICONS..'\\'..name..'.blp' end ns.icons.cov_sigil_ky = {Icon('covenant_kyrian'), nil} ns.icons.cov_sigil_nl = {Icon('covenant_necrolord'), nil} ns.icons.cov_sigil_nf = {Icon('covenant_nightfae'), nil} ns.icons.cov_sigil_vn = {Icon('covenant_venthyr'), nil} ------------------------------------------------------------------------------- ---------------------------------- CALLBACKS ---------------------------------- ------------------------------------------------------------------------------- ns.addon:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED', function () -- Listen for aura applied/removed events so we can refresh when the player -- enters and exits the rift in Korthia and the Maw local _,e,_,_,_,_,_,_,t,_,_,s = CombatLogGetCurrentEventInfo() if (e == 'SPELL_AURA_APPLIED' or e == 'SPELL_AURA_REMOVED') and t == UnitName('player') and (s == 352795 or s == 354870) then C_Timer.After(1, function() ns.addon:Refresh() end) end end) ns.addon:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED', function (...) -- Watch for a spellcast event that signals the kitten was pet. -- https://www.wowhead.com/spell=321337/petting -- Watch for a spellcast event for collecting a shard -- https://shadowlands.wowhead.com/spell=335400/collecting local _, source, _, spellID = ... if source == 'player' and (spellID == 321337 or spellID == 335400) then C_Timer.After(1, function() ns.addon:Refresh() end) end end) ------------------------------------------------------------------------------- ------------------------------ CALLING TREASURES ------------------------------ ------------------------------------------------------------------------------- -- Add reward information to Blizzard's vignette treasures for callings local GILDED_WADER = Pet({item=180866, id=2938}) -- Gilded Wader local BLEAKWOOD_CHEST = { Pet({item=180592, id=2901}) } -- Trapped Stonefiend local BROKEN_SKYWARD_BELL = { GILDED_WADER, Toy({item=184415}) } -- Soothing Vesper local DECAYED_HUSK = { Transmog({item=179593, slot=L["cloth"]}), -- Darkreach Mask Transmog({item=179594, slot=L["leather"]}), -- Witherscorn Guise } local GILDED_CHEST = { Toy({item=184418}) } -- Acrobatic Steward local HIDDEN_HOARD = { GILDED_WADER } local HUNT_SHADEHOUNDS = { Mount({item=184167, id=1304}) } -- Mawsworn Soulhunter local SECRET_TREASURE = { Pet({item=180589, id=2894}) } -- Burdened Soul local SILVER_STRONGBOX = { GILDED_WADER } local SLIME_COATED_CRATE = { Pet({item=181262, id=2952}), -- Bubbling Pustule Toy({item=184447}) -- Kevin's Party Supplies } local SPOUTING_GROWTH = { Pet({item=181173, id=2949}) } -- Skittering Venomspitter local VIGNETTES = { [4173] = SECRET_TREASURE, [4174] = SECRET_TREASURE, [4175] = SECRET_TREASURE, [4176] = SECRET_TREASURE, [4177] = SECRET_TREASURE, [4178] = SECRET_TREASURE, [4179] = SECRET_TREASURE, [4180] = SECRET_TREASURE, [4181] = SECRET_TREASURE, [4182] = SECRET_TREASURE, [4202] = SPOUTING_GROWTH, [4212] = BLEAKWOOD_CHEST, [4214] = GILDED_CHEST, [4217] = DECAYED_HUSK, [4218] = DECAYED_HUSK, [4219] = DECAYED_HUSK, [4220] = DECAYED_HUSK, [4221] = DECAYED_HUSK, [4239] = BROKEN_SKYWARD_BELL, [4240] = BROKEN_SKYWARD_BELL, [4241] = BROKEN_SKYWARD_BELL, [4242] = BROKEN_SKYWARD_BELL, [4243] = BROKEN_SKYWARD_BELL, [4263] = SILVER_STRONGBOX, [4264] = SILVER_STRONGBOX, [4265] = SILVER_STRONGBOX, [4266] = SILVER_STRONGBOX, [4267] = SILVER_STRONGBOX, [4268] = SILVER_STRONGBOX, [4269] = SILVER_STRONGBOX, [4270] = SILVER_STRONGBOX, [4271] = SILVER_STRONGBOX, [4272] = SILVER_STRONGBOX, [4273] = SILVER_STRONGBOX, [4275] = BROKEN_SKYWARD_BELL, [4276] = HIDDEN_HOARD, [4277] = HIDDEN_HOARD, [4278] = HIDDEN_HOARD, [4279] = HIDDEN_HOARD, [4280] = HIDDEN_HOARD, [4281] = HIDDEN_HOARD, [4362] = SPOUTING_GROWTH, [4363] = SPOUTING_GROWTH, [4366] = SLIME_COATED_CRATE, [4460] = HUNT_SHADEHOUNDS, [4577] = SILVER_STRONGBOX } local vignetteHandled = false hooksecurefunc(GameTooltip, 'Show', function(self) if vignetteHandled then return end local owner = self:GetOwner() if owner and owner.vignetteID then local rewards = VIGNETTES[owner.vignetteID] if rewards and #rewards > 0 then self:AddLine(' ') -- add blank line before rewards for i, reward in ipairs(rewards) do if reward:IsEnabled() then reward:Render(self) end end vignetteHandled = true self:Show() end end end) hooksecurefunc(GameTooltip, 'ClearLines', function(self) vignetteHandled = false end) ------------------------------------------------------------------------------- ---------------------------------- COVENANTS ---------------------------------- ------------------------------------------------------------------------------- ns.covenants = { KYR = { id = 1, icon = 'cov_sigil_ky', assault=63824 }, VEN = { id = 2, icon = 'cov_sigil_vn', assault=63822 }, FAE = { id = 3, icon = 'cov_sigil_nf', assault=63823 }, NEC = { id = 4, icon = 'cov_sigil_nl', assault=63543 } } local function ProcessCovenant (node) local covenant = node.covenant or node.assault if not covenant then return end if node._covenantProcessed then return end local name = C_Covenants.GetCovenantData(covenant.id).name local str = node.covenant and L["covenant_required"] or L["cov_assault_only"] local subl = ns.color.Orange(string.format(str, name)) node.rlabel = ns.GetIconLink(covenant.icon, 13) node.sublabel = node.sublabel and subl..'\n'..node.sublabel or subl node._covenantProcessed = true end function Reward:GetCategoryIcon() return self.covenant and ns.GetIconPath(self.covenant.icon) end function Reward:IsObtainable() if self.covenant then if self.covenant.id ~= C_Covenants.GetActiveCovenantID() then return false end end return true end ------------------------------------------------------------------------------- ----------------------------------- GROUPS ------------------------------------ ------------------------------------------------------------------------------- ns.groups.ANIMA_SHARD = Group('anima_shard', 'crystal_b', {defaults=ns.GROUP_HIDDEN}) ns.groups.BLESSINGS = Group('blessings', 1022951, {defaults=ns.GROUP_HIDDEN}) ns.groups.BONUS_BOSS = Group('bonus_boss', 'peg_rd', {defaults=ns.GROUP_HIDDEN}) ns.groups.CARRIAGE = Group('carriages', 'horseshoe_g', {defaults=ns.GROUP_HIDDEN}) ns.groups.DREDBATS = Group('dredbats', 'flight_point_g', {defaults=ns.GROUP_HIDDEN}) ns.groups.FAERIE_TALES = Group('faerie_tales', 355498, {defaults=ns.GROUP_HIDDEN}) ns.groups.FUGITIVES = Group('fugitives', 236247, {defaults=ns.GROUP_HIDDEN}) ns.groups.GRAPPLES = Group('grapples', 'peg_bk', {defaults=ns.GROUP_HIDDEN}) ns.groups.HYMNS = Group('hymns', 'scroll', {defaults=ns.GROUP_HIDDEN}) ns.groups.INQUISITORS = Group('inquisitors', 3528307, {defaults=ns.GROUP_HIDDEN}) ns.groups.INVASIVE_MAWSHROOM = Group('invasive_mawshroom', 134534, {defaults=ns.GROUP_HIDDEN75}) ns.groups.KORTHIA_SHARED = Group('korthia_dailies', 1506458, {defaults=ns.GROUP_HIDDEN75}) ns.groups.MAW_LORE = Group('maw_lore', 'chest_gy') ns.groups.MAWSWORN_CACHE = Group('mawsworn_cache', 3729814, {defaults=ns.GROUP_HIDDEN75}) ns.groups.NEST_MATERIALS = Group('nest_materials', 136064, {defaults=ns.GROUP_HIDDEN75}) ns.groups.NILGANIHMAHT_MOUNT = Group('nilganihmaht', 1391724, {defaults=ns.GROUP_HIDDEN75}) ns.groups.STYGIA_NEXUS = Group('stygia_nexus', 'peg_gn', {defaults=ns.GROUP_HIDDEN75}) ns.groups.RIFTSTONE = Group('riftstone', 'portal_bl') ns.groups.RIFTBOUND_CACHE = Group('riftbound_cache', 'chest_bk', {defaults=ns.GROUP_ALPHA75}) ns.groups.RIFT_HIDDEN_CACHE = Group('rift_hidden_cache', 'chest_bk', {defaults=ns.GROUP_ALPHA75}) ns.groups.RIFT_PORTAL = Group('rift_portal', 'portal_gy') ns.groups.SINRUNNER = Group('sinrunners', 'horseshoe_o', {defaults=ns.GROUP_HIDDEN}) ns.groups.SLIME_CAT = Group('slime_cat', 3732497, {defaults=ns.GROUP_HIDDEN}) ns.groups.STYGIAN_CACHES = Group('stygian_caches', 'chest_nv', {defaults=ns.GROUP_HIDDEN}) ns.groups.VESPERS = Group('vespers', 3536181, {defaults=ns.GROUP_HIDDEN}) ns.groups.ANIMA_VESSEL = Group('anima_vessel', 'chest_tl', { defaults=ns.GROUP_ALPHA75, IsEnabled=function (self) -- Anima vessels and caches cannot be seen until the "Vault Anima Tracker" -- upgrade is purchased from the Death's Advance quartermaster if not C_QuestLog.IsQuestFlaggedCompleted(64061) then return false end return Group.IsEnabled(self) end }) ns.groups.RELIC = Group('relic', 'star_chest_b', { defaults=ns.GROUP_ALPHA75, IsEnabled=function (self) -- Relics cannot be collected until the quest "What Must Be Found" is completed if not C_QuestLog.IsQuestFlaggedCompleted(64506) then return false end return Group.IsEnabled(self) end }) ------------------------------------------------------------------------------- ------------------------------------ MAPS ------------------------------------- ------------------------------------------------------------------------------- local SLMap = Class('ShadowlandsMap', Map) function SLMap:Prepare () Map.Prepare(self) for coord, node in pairs(self.nodes) do -- Update rlabel and sublabel for covenant-restricted nodes ProcessCovenant(node) end end ns.Map = SLMap ------------------------------------------------------------------------------- local RiftMap = Class('RiftMap', SLMap) function RiftMap:Prepare() SLMap.Prepare(self) self.rifted = false for i, spellID in ipairs{352795, 354870} do if AuraUtil.FindAuraByName(GetSpellInfo(spellID), 'player') then self.rifted = true end end end function RiftMap:CanDisplay(node, coord, minimap) -- check node's rift availability (nil=no, 1=yes, 2=both) if self.rifted and not node.rift then return false end if not self.rifted and node.rift == 1 then return false end return SLMap.CanDisplay(self, node, coord, minimap) end ns.RiftMap = RiftMap ------------------------------------------------------------------------------- --------------------------------- REQUIREMENTS -------------------------------- ------------------------------------------------------------------------------- local Venari = Class('Venari', ns.requirement.Requirement) function Venari:Initialize(quest) self.text = L["venari_upgrade"] self.quest = quest end function Venari:IsMet() return C_QuestLog.IsQuestFlaggedCompleted(self.quest) end ns.requirement.Venari = Venari ------------------------------------------------------------------------------- ----------------------------- RELIC RESEARCH ITEMS ---------------------------- ------------------------------------------------------------------------------- ns.relics = { relic_fragment = Item({item=186685, status=L["num_research"]:format(1)}) -- relic fragment }