------------------------------------------------------------------------------- ---------------------------------- NAMESPACE ---------------------------------- ------------------------------------------------------------------------------- local ADDON_NAME, ns = ... ------------------------------------------------------------------------------- ------------------------------- TEXTURE ATLASES ------------------------------- ------------------------------------------------------------------------------- local ICONS_DIR = "Interface\\Addons\\"..ADDON_NAME.."\\icons" local ICONS = ICONS_DIR.."\\icons.blp" local ICONS_WIDTH = 255 local ICONS_HEIGHT = 511 local ICONSW = ICONS_DIR.."\\icons_white.blp" local ICONSW_WIDTH = 255 local ICONSW_HEIGHT = 255 local function coords(x, y, grid, xo, yo) grid, xo, yo = grid or 32, xo or 0, yo or 0 return { xo+x*grid, xo+(x+1)*grid-1, yo+y*grid, yo+(y+1)*grid-1 } end ns.icons = { --------------------------------------------------------------------------- ---------------------------------- GAME ----------------------------------- --------------------------------------------------------------------------- default = "Interface\\Icons\\TRADE_ARCHAEOLOGY_CHESTOFTINYGLASSANIMALS", diablo_murloc = "Interface\\Icons\\inv_pet_diablobabymurloc.blp", emerald_cat = "Interface\\Icons\\trade_archaeology_catstatueemeraldeyes.blp", green_egg = "Interface\\Icons\\Inv_egg_02.blp", slime = "Interface\\Icons\\ability_creature_poison_05.blp", quest_chalice = 236669, --------------------------------------------------------------------------- -------------------------------- EMBEDDED --------------------------------- --------------------------------------------------------------------------- -- coords={l, r, t, b} quest_yellow = { icon=ICONS, coords=coords(0, 0), glow='quest' }, quest_blue = { icon=ICONS, coords=coords(0, 1), glow='quest' }, quest_orange = { icon=ICONS, coords=coords(0, 2), glow='quest' }, quest_green = { icon=ICONS, coords=coords(0, 3), glow='quest' }, quest_yellow_old = { icon=ICONS, coords=coords(0, 4), glow='quest' }, quest_blue_old = { icon=ICONS, coords=coords(0, 5), glow='quest' }, quest_repeat_yellow = { icon=ICONS, coords=coords(0, 6), glow='quest_repeat' }, quest_repeat_blue = { icon=ICONS, coords=coords(0, 7), glow='quest_repeat' }, quest_repeat_orange = { icon=ICONS, coords=coords(1, 0), glow='quest_repeat' }, quest_repeat_blue_old = { icon=ICONS, coords=coords(1, 1), glow='quest_repeat' }, peg_blue = { icon=ICONS, coords=coords(1, 2), glow='peg' }, peg_red = { icon=ICONS, coords=coords(1, 3), glow='peg' }, peg_green = { icon=ICONS, coords=coords(1, 4), glow='peg' }, peg_yellow = { icon=ICONS, coords=coords(1, 5), glow='peg' }, gpeg_red = { icon=ICONS, coords=coords(1, 6), glow='peg' }, gpeg_green = { icon=ICONS, coords=coords(1, 7), glow='peg' }, gpeg_yellow = { icon=ICONS, coords=coords(2, 7), glow='peg' }, envelope = { icon=ICONS, coords=coords(0, 8), glow='envelope' }, horseshoe = { icon=ICONS, coords=coords(0, 9), glow='horseshoe' }, world_quest = { icon=ICONS, coords=coords(0, 10), glow='world_quest' }, anima_crystal = { icon=ICONS, coords=coords(1, 9), glow='crystal' }, left_mouse = { icon=ICONS, coords=coords(2, 9) }, orange_crystal = { icon=ICONS, coords=coords(2, 6), glow='crystal' }, door_down = { icon=ICONS, coords=coords(2, 0), glow='door' }, door_left = { icon=ICONS, coords=coords(2, 1), glow='door' }, door_right = { icon=ICONS, coords=coords(2, 2), glow='door' }, door_up = { icon=ICONS, coords=coords(2, 3), glow='door' }, portal_blue = { icon=ICONS, coords=coords(2, 4), glow='portal' }, portal_red = { icon=ICONS, coords=coords(2, 5), glow='portal' }, portal_green = { icon=ICONS, coords=coords(3, 9), glow='portal' }, portal_purple = { icon=ICONS, coords=coords(4, 9), glow='portal' }, chest_gray = { icon=ICONS, coords=coords(3, 0), glow='treasure' }, chest_yellow = { icon=ICONS, coords=coords(3, 1), glow='treasure' }, chest_orange = { icon=ICONS, coords=coords(3, 2), glow='treasure' }, chest_red = { icon=ICONS, coords=coords(3, 3), glow='treasure' }, chest_purple = { icon=ICONS, coords=coords(3, 4), glow='treasure' }, chest_blue = { icon=ICONS, coords=coords(3, 5), glow='treasure' }, chest_lblue = { icon=ICONS, coords=coords(3, 6), glow='treasure' }, chest_teal = { icon=ICONS, coords=coords(3, 7), glow='treasure' }, chest_camo = { icon=ICONS, coords=coords(4, 0), glow='treasure' }, chest_lime = { icon=ICONS, coords=coords(4, 1), glow='treasure' }, chest_brown = { icon=ICONS, coords=coords(4, 2), glow='treasure' }, chest_white = { icon=ICONS, coords=coords(4, 3), glow='treasure' }, paw_yellow = { icon=ICONS, coords=coords(4, 4), glow='paw' }, paw_green = { icon=ICONS, coords=coords(4, 5), glow='paw' }, skull_white = { icon=ICONS, coords=coords(4, 6), glow='skull' }, skull_blue = { icon=ICONS, coords=coords(4, 7), glow='skull' }, star_chest = { icon=ICONS, coords=coords(0, 0, 48, 160), glow='star_chest' }, star_skull = { icon=ICONS, coords=coords(0, 1, 48, 160), glow='star_chest' }, star_swords = { icon=ICONS, coords=coords(0, 2, 48, 160), glow='star_chest' }, shootbox_blue = { icon=ICONS, coords=coords(0, 3, 48, 160), glow='shootbox' }, shootbox_yellow = { icon=ICONS, coords=coords(0, 4, 48, 160), glow='shootbox' }, shootbox_pink = { icon=ICONS, coords=coords(0, 5, 48, 160), glow='shootbox' }, kyrian_sigil = { icon=ICONS, coords=coords(1, 8)}, necrolord_sigil = { icon=ICONS, coords=coords(2, 8)}, nightfae_sigil = { icon=ICONS, coords=coords(3, 8)}, venthyr_sigil = { icon=ICONS, coords=coords(4, 8)}, } ns.glows = { quest = { icon=ICONSW, coords=coords(0, 0) }, quest_repeat = { icon=ICONSW, coords=coords(0, 1) }, envelope = { icon=ICONSW, coords=coords(0, 2) }, horseshoe = { icon=ICONSW, coords=coords(0, 3) }, door = { icon=ICONSW, coords=coords(1, 0) }, crystal = { icon=ICONSW, coords=coords(1, 1) }, peg = { icon=ICONSW, coords=coords(1, 2) }, portal = { icon=ICONSW, coords=coords(1, 3) }, treasure = { icon=ICONSW, coords=coords(2, 0) }, paw = { icon=ICONSW, coords=coords(2, 1) }, skull = { icon=ICONSW, coords=coords(2, 2) }, world_quest = { icon=ICONSW, coords=coords(2, 3) }, star_chest = { icon=ICONSW, coords=coords(0, 0, 48, 160) }, shootbox = { icon=ICONSW, coords=coords(0, 1, 48, 160) }, } local function InitIcon(icon, width, height) if type(icon) == 'table' then icon.tCoordLeft = icon.coords[1]/width icon.tCoordRight = icon.coords[2]/width icon.tCoordTop = icon.coords[3]/height icon.tCoordBottom = icon.coords[4]/height function icon:link (size) return ( "|T"..ICONS..":"..size..":"..size..":0:0:".. (width+1)..":"..(height+1)..":".. self.coords[1]..":"..self.coords[2]..":".. self.coords[3]..":"..self.coords[4].."|t" ) end end end for name, icon in pairs(ns.icons) do InitIcon(icon, ICONS_WIDTH, ICONS_HEIGHT) end for name, icon in pairs(ns.glows) do InitIcon(icon, ICONSW_WIDTH, ICONSW_HEIGHT) end