------------------------------------------- ----AnimationIDs and Names by Peterodox---- ------------------------------------------- local AnimationIDName = { --#8.2.0 #Character Human Male [0] = {}, --Idle Fidget [1] = {}, --Die [3] = {}, --Stand No movement whatsoever Fist [4] = {}, --Walk Forward [5] = {}, --Run Forward [8] = {}, --Take Hit Stand [9] = {}, --Take Hit Combat Stance Right [10] = {}, --Take Hit Combat Stance Left [11] = {}, --Rotate Left [12] = {}, --Rotate Right [13] = {}, --Warlk Backward [14] = {}, --Stunned [15] = {}, --Stand No movement whatsoever Palm [16] = {}, --Attack Fist [17] = {}, --Attack Single-handed Mainhand [18] = {}, --Attack Two-handed Sword [19] = {}, --Attack Two-handed Cleave [20] = {}, --Defense Fist [21] = {}, --Attack Single-handed Mainhand Stab? [22] = {}, --Two-handed? [23] = {}, --Defense Two-handed? [24] = {}, --Defense Shield? [25] = {}, --Attack Fist Loop [26] = {}, --Attack Single-handed Loop [27] = {}, --Attack Two-handed Sword Loop [28] = {}, --Attack Two-handed Polearm Loop [29] = {}, --Ready Bow [30] = {}, --Defense Dodge? [37] = {}, --Jump Up [38] = {}, --Jump Mid-air Loop [39] = {}, --Jump Landing [40] = {}, --Jump Mid-air Loop same as #38 [41] = {}, --Swim Backward Slow [42] = {}, --Swim Forward [43] = {}, --Swim Left [44] = {}, --Swim Right [45] = {}, --Swim Backward Fast [46] = {}, --Attack Bow Release [48] = {}, --Ready Gun [49] = {}, --Attack Gun Shoot [50] = {}, --Pick up Down [51] = {}, --Spellcasting [52] = {}, --Spellcasting [53] = {}, --Spellcasting Release [54] = {}, --Spellcasting Buff Up [55] = {}, --Battle Cry? [56] = {}, --Pause not sure? [57] = {}, --Attack Backslap [58] = {}, --Attack Jump Cleave [59] = {}, --Attack Shield? [60] = {}, --Emote Talk [61] = {}, --Emote Eat [62] = {}, --Lumberjack [63] = {}, --Crafting [64] = {}, --Emote Talk Excitedly [65] = {}, --Emote Talk Question [66] = {}, --Emote Bow [67] = {}, --Emote Wave [68] = {}, --Emote Cheer [69] = {}, --Emote Dance [70] = {}, --Emote Laugh [73] = {}, --Emote Rude [74] = {}, --Emote Roar [75] = {}, --Emote Kneel [76] = {}, --Emote Kiss [77] = {}, --Emote Cry [78] = {}, --Emote Chicken [79] = {}, --Emote Beg [80] = {}, --Emote Clap [81] = {}, --Emote Yell [82] = {}, --Emote Flex/Strong [83] = {}, --Emote Shy [84] = {}, --Emote Point [85] = {}, --Attack Stab Mainhand [87] = {}, --Attack Single-handed Offhand [88] = {}, --Attack Stab Offhand [89] = {}, --Sheathe Back [90] = {}, --Sheathe Waist [97] = {}, --Sit [104] = {}, --Sit high [] = {}, -- [] = {}, -- [1306] = {}, --Falcon [1104] = {}, --Weapon Point [728] = {}, -- Monks [1122] = {}, --Blast shockwave [520] = {}, --Read loop [136] = {}, --Mining/hammer [216] = {}, --Knock human [592] = {}, --Waiter Walking --pandaren, human [604] = {}, --Waiter Standing [778] = {}, --Waiter Talking [1088] = {}, --Paladin Book [1194] = {}, --1.Sit/ 2.Grumpy [1196] = {}, --Sit elegantly [1198] = {}, --Tailor Sitting [1208] = {}, --Carry something heavy [1210] = {}, --Heavy things on shoulder [1214] = {}, --Move a Cart 1216 [1222] = {}, --Paddle --1236 1238 [1260] = {}, --Leaning Arms akimbo [1262] = {}, --1.Leaning one arm down 2.Play with knife --/run NarciPlayerModelFrame1:SetAnimation(1262,2) Human only [1392] = {}, --Throw }