local L = BigWigs:NewBossLocale("Vigilant Guardian", "zhCN") if not L then return end if L then L.sentry = "哨兵" end L = BigWigs:NewBossLocale("Skolex, the Insatiable Ravener", "zhCN") if L then L.custom_on_stop_timers = "总是显示计时条" L.custom_on_stop_timers_desc = "司垢莱克斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。" L.tank_combo_desc = "为满100能量释放的裂隙之吼与撕裂显示计时器" end L = BigWigs:NewBossLocale("Artificer Xy'mox v2", "zhCN") if L then L.sparknova = "火花新星" -- Hyperlight Sparknova L.relocation = "坦克炸弹" -- Glyph of Relocation L.relocation_count = "%s :阶段%d (%d)" -- Tank Bomb S1 (1) // Tank Bomb (stage)(count) L.wormholes = "虫洞" -- Interdimensional Wormholes L.wormhole = "虫洞" -- Interdimensional Wormhole L.rings = "第 %d 阶段法环" -- Rings S1 // Forerunner Rings Stage 1/2/3/4 end L = BigWigs:NewBossLocale("Dausegne, the Fallen Oracle", "zhCN") if L then L.staggering_barrage = "分摊" -- Staggering Barrage L.obliteration_arc = "弹幕" -- Obliteration Arc L.disintergration_halo = "光环" -- Disintegration Halo L.rings_x = "光环 x%d" L.rings_enrage = "光环 (激怒)" L.ring_count = "光环 (%d/%d)" L.custom_on_ring_timers = "衰变光环计时条" L.custom_on_ring_timers_desc = "使用衰变光环设置:这是显示衰变光环在触发能量环时,开始移动的计时条。" end L = BigWigs:NewBossLocale("Prototype Pantheon", "zhCN") if L then L.necrotic_ritual = "死灵仪式" L.runecarvers_deathtouch = "死亡之触" L.windswept_wings = "啸风" L.wild_stampede = "兽群" L.withering_seeds = "种子" L.hand_of_destruction = "群拉" --L.nighthunter_marks_additional_desc = "|cFFFF0000Marking with a priority for melee on the first markers and using their raid group position as secondary priority.|r" end L = BigWigs:NewBossLocale("Lihuvim, Principal Architect", "zhCN") if L then L.protoform_cascade = "炸弹" L.cosmic_shift = "击退" L.cosmic_shift_mythic = "击退: %s" L.unstable_mote = "微粒" L.mote = "微粒" L.custom_on_nameplate_fixate = "被征用姓名板图标" L.custom_on_nameplate_fixate_desc = "在目标是你的自动体的姓名板上显示图标。\n\n需要使用敌对姓名板和支持姓名板的插件(KuiNameplates,Plater)。" L.harmonic = "谐波 (推离)" L.melodic = "旋律 (拉近)" end L = BigWigs:NewBossLocale("Halondrus the Reclaimer", "zhCN") if L then L.seismic_tremors = "微尘 + 震颤" -- Seismic Tremors L.earthbreaker_missiles = "飞弹" -- Earthbreaker Missiles L.crushing_prism = "棱镜" -- Crushing Prism L.prism = "棱镜" L.ephemeral_fissure = "裂隙" L.bomb_dropped = "炸弹掉落" L.custom_on_stop_timers = "总是显示计时条" L.custom_on_stop_timers_desc = "黑伦度斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。" end L = BigWigs:NewBossLocale("Anduin Wrynn", "zhCN") if L then L.custom_off_repeating_blasphemy = "重复渎神之光" L.custom_off_repeating_blasphemy_desc = "以{rt1}和{rt3} 重覆说话两种渎神之光印记,方便你快速地找到相反印记的队友,并消除自身印记。" L.kingsmourne_hungers = "王之哀伤" L.blasphemy = "标记" L.befouled_barrier = "屏障" L.wicked_star = "邪恶之星" L.domination_word_pain = "御言术:痛" L.army_of_the_dead = "大军" L.grim_reflections = "黑暗镜像" L.march_of_the_damned = "阶段" L.dire_blasphemy = "标记" L.remnant_active = "陨落君王" end L = BigWigs:NewBossLocale("Lords of Dread", "zhCN") if L then L.unto_darkness = "AoE 阶段"-- Unto Darkness L.cloud_of_carrion = "腐臭" -- Cloud of Carrion L.empowered_cloud_of_carrion = "强化腐臭" -- Empowered Cloud of Carrion L.leeching_claws = "正面顺劈 (玛)" -- Leeching Claws L.infiltration_of_dread = "抓內鬼" -- Infiltration of Dread L.infiltration_removed = "内鬼发现,用时 %.1f 秒" -- "Imposters found in 1.1s" s = seconds L.fearful_trepidation = "爆裂恐惧" -- Fearful Trepidation L.slumber_cloud = "迷雾" -- Slumber Cloud L.anguishing_strike = "正面顺劈 (金)" -- Anguishing Strike L.custom_on_repeating_biting_wound = "重复啃噬伤口" L.custom_on_repeating_biting_wound_desc = "以团队标记 {rt7} 重覆说话啃噬伤口,以使其显得更明显。" end L = BigWigs:NewBossLocale("Rygelon", "zhCN") if L then L.celestial_collapse = "类星体" -- Celestial Collapse L.manifest_cosmos = "宇宙核心" -- Manifest Cosmos L.stellar_shroud = "吸收治疗量" -- Stellar Shroud L.knock = "击退" -- Countdown knockbacking other players nearby. Knock 3, Knock 2, Knock 1 end L = BigWigs:NewBossLocale("The Jailer", "zhCN") if L then L.rune_of_damnation_countdown = "倒计时" L.rune_of_damnation_countdown_desc = "为受到咒罚符文影响的玩家倒计时。" L.jump = "跳入" L.relentless_domination = "统御" L.chains_of_oppression = "压迫之链" L.unholy_attunement = "晶塔" L.shattering_blast = "坦克炸弹" L.rune_of_compulsion = "心控" L.desolation = "荒芜" L.chains_of_anguish = "痛苦之链" L.chain = "锁链" L.chain_target = "锁链 %s!" L.chains_remaining = "%d/%d 锁链碎裂" L.rune_of_domination = "团队分摊" L.final = "最终%s" -- Final Unholy Attunement/Domination (last spell of a stage) L.azeroth_health = "艾泽拉斯血量" L.azeroth_health_desc = "艾泽拉斯血量警告" L.azeroth_new_health_plus = "艾泽拉斯: +%.1f%% (%d)" L.azeroth_new_health_minus = "艾泽拉斯: -%.1f%% (%d)" L.mythic_blood_soak_stage_1 = "第一阶段输血计时条" L.mythic_blood_soak_stage_1_desc = "显示输血计时条,根据 Echo 的首杀所使用的时间轴制作,会在合适的时间点提醒你治疗艾泽拉斯。" L.mythic_blood_soak_stage_2 = "第二阶段输血计时条" L.mythic_blood_soak_stage_2_desc = L.mythic_blood_soak_stage_1_desc L.mythic_blood_soak_stage_3 = "第三阶段输血计时条" L.mythic_blood_soak_stage_3_desc = L.mythic_blood_soak_stage_1_desc L.mythic_blood_soak_bar = "治疗艾泽拉斯" L.floors_open = "地板开启" L.floors_open_desc = "显示地板打开、可以跳入坑中的计时器。" L.mythic_dispel_stage_4 = "驱散计时条" L.mythic_dispel_stage_4_desc = "显示驱散计时器,根据 Echo 的首杀所使用的时间轴制作,为第四阶段的驱散显示计时器,会在合适的时间点提醒你驱散。" L.mythic_dispel_bar = "驱散" end