local L = BigWigs:NewBossLocale("Vigilant Guardian", "zhTW") if not L then return end if L then L.sentry = "哨兵" end L = BigWigs:NewBossLocale("Skolex, the Insatiable Ravener", "zhTW") if L then L.custom_on_stop_timers = "總是顯示計時器" L.custom_on_stop_timers_desc = "史寇雷斯的技能可能延遲施放。啟用此選項後,這些技能的計時條會保持顯示。" L.tank_combo_desc = "為達到 100 能量時施放的撕裂與裂喉顯示計時器。" end L = BigWigs:NewBossLocale("Artificer Xy'mox v2", "zhTW") if L then L.sparknova = "火花新星" -- Hyperlight Sparknova L.relocation = "坦克炸彈" -- Glyph of Relocation L.relocation_count = "%s(%d 之 %d)" -- Tank Bomb S1 (1) // Tank Bomb (stage)(count) 先用這個試試看 L.wormholes = "蟲洞" -- Interdimensional Wormholes L.wormhole = "蟲洞" -- Interdimensional Wormhole L.rings = "第 %d 階段輝環" -- Rings S1 // Forerunner Rings Stage 1/2/3/4 end L = BigWigs:NewBossLocale("Dausegne, the Fallen Oracle", "zhTW") if L then L.staggering_barrage = "分攤" -- Staggering Barrage L.obliteration_arc = "彈幕" -- Obliteration Arc 這個其實更適合叫彈幕,但分攤技能竟然就叫彈幕... L.disintergration_halo = "輝環" -- Disintegration Halo L.rings_x = "輝環 x%d" L.rings_enrage = "輝環(軟狂暴)" L.ring_count = "輝環(%d/%d)" L.custom_on_ring_timers = "瓦解輝環計時器" L.custom_on_ring_timers_desc = "當一組瓦解輝環啟動時,顯示每個輝環開始擴散的計時器。此選項的進階設定直接繼承自瓦解輝環的進階設定。" end L = BigWigs:NewBossLocale("Prototype Pantheon", "zhTW") if L then L.necrotic_ritual = "死靈儀式" L.runecarvers_deathtouch = "死亡之觸" L.windswept_wings = "疾風" L.wild_stampede = "奔竄" L.withering_seeds = "種子" L.hand_of_destruction = "群拉" -- 毀滅之手群拉 --L.nighthunter_marks_additional_desc = "|cFFFF0000Marking with a priority for melee on the first markers and using their raid group position as secondary priority.|r" end L = BigWigs:NewBossLocale("Lihuvim, Principal Architect", "zhTW") if L then L.protoform_cascade = "炸彈" L.cosmic_shift = "擊退" L.cosmic_shift_mythic = "擊退:%s" L.unstable_mote = "微粒" L.mote = "微粒" L.custom_on_nameplate_fixate = "鎖定名條圖示" L.custom_on_nameplate_fixate_desc = "在鎖定你的截獲自主機名條上顯示追擊圖示。\n\n需要開啟敵方名條,並使用支援此功能的名條插件(如KuiNameplates、Plater)。" L.harmonic = "音律" -- push L.melodic = "和聲" -- pull end L = BigWigs:NewBossLocale("Halondrus the Reclaimer", "zhTW") if L then L.seismic_tremors = "震地" -- Seismic Tremors L.earthbreaker_missiles = "飛彈" -- Earthbreaker Missiles L.crushing_prism = "稜光" -- Crushing Prism L.prism = "稜光" --L.ephemeral_fissure = "Fissure" L.bomb_dropped = "炸彈掉落" L.custom_on_stop_timers = "總是顯示計時器" L.custom_on_stop_timers_desc = "哈隆德魯斯的技能可能延遲施放。啟用此選項後,這些技能的計時條會保持顯示。" end L = BigWigs:NewBossLocale("Anduin Wrynn", "zhTW") if L then L.custom_off_repeating_blasphemy = "重覆褻瀆印記喊話" L.custom_off_repeating_blasphemy_desc = "以 {rt1} 和 {rt3} 持續喊話兩種褻瀆印記,方便你快速地找到相反印記的隊友,並消除自身印記。" L.kingsmourne_hungers = "王之哀傷" L.blasphemy = "印記" L.befouled_barrier = "屏障" L.wicked_star = "星星" L.domination_word_pain = "御言術痛" L.army_of_the_dead = "大軍" L.grim_reflections = "幻影" L.march_of_the_damned = "影牆" L.dire_blasphemy = "印記" L.remnant_active = "墮落之王出現" end L = BigWigs:NewBossLocale("Lords of Dread", "zhTW") if L then L.unto_darkness = "AoE 階段"-- Unto Darkness L.cloud_of_carrion = "食腐蟲群" -- Cloud of Carrion L.empowered_cloud_of_carrion = "強化食腐蟲群" -- Empowered Cloud of Carrion L.leeching_claws = "順劈(瑪)" -- Leeching Claws L.infiltration_of_dread = "抓內鬼" -- Infiltration of Dread L.infiltration_removed = "抓出內鬼,用時 %.1f 秒" -- "Imposters found in 1.1s" s = seconds L.fearful_trepidation = "驚懼爆發" -- Fearful Trepidation L.slumber_cloud = "雲霧" -- Slumber Cloud L.anguishing_strike = "順劈(金)" -- Anguishing Strike L.custom_on_repeating_biting_wound = "重覆螫傷喊話" L.custom_on_repeating_biting_wound_desc = "當你中了螫傷,以 {rt7} 持續喊話,使隊友能快速地找到你。" end L = BigWigs:NewBossLocale("Rygelon", "zhTW") if L then L.celestial_collapse = "類星體" -- Celestial Collapse L.manifest_cosmos = "核心" -- Manifest Cosmos L.stellar_shroud = "治療吸收" -- Stellar Shroud L.knock = "擊退" -- Countdown knockbacking other players nearby. Knock 3, Knock 2, Knock 1 end L = BigWigs:NewBossLocale("The Jailer", "zhTW") if L then L.rune_of_damnation_countdown = "倒數計時" L.rune_of_damnation_countdown_desc = "為受到災罰符文影響的玩家顯示倒數計時。" L.jump = "跳入" L.relentless_domination = "統御" L.chains_of_oppression = "壓迫之鏈" -- 這個中文技能名夠短,不需縮寫 L.unholy_attunement = "水晶塔" L.shattering_blast = "坦克爆炸" L.rune_of_compulsion = "心控" L.desolation = "荒寂" L.chains_of_anguish = "痛苦之鏈" -- 這個中文技能名夠短,不需縮寫 L.chain = "鎖鏈" L.chain_target = "鎖鏈:%s!" L.chains_remaining = "鎖鏈拉斷:%d/%d" L.rune_of_domination = "團隊分攤" L.final = "最終%s" -- Final Unholy Attunement/Domination (last spell of a stage) L.azeroth_health = "艾澤拉斯血量" L.azeroth_health_desc = "艾澤拉斯血量警告" L.azeroth_new_health_plus = "艾澤拉斯:+%.1f%% (%d)" L.azeroth_new_health_minus = "艾澤拉斯:-%.1f%% (%d)" L.mythic_blood_soak_stage_1 = "第一階段輸血計時器" L.mythic_blood_soak_stage_1_desc = "顯示輸血計時器,根據 Echo 的首殺所使用的時間軸製作,會在適合的時間點提醒你治療艾澤拉斯。" L.mythic_blood_soak_stage_2 = "第二階段輸血計時器" L.mythic_blood_soak_stage_2_desc = L.mythic_blood_soak_stage_1_desc L.mythic_blood_soak_stage_3 = "第三階段輸血計時器" L.mythic_blood_soak_stage_3_desc = L.mythic_blood_soak_stage_1_desc L.mythic_blood_soak_bar = "治療艾澤拉斯" L.floors_open = "地板開啟" L.floors_open_desc = "顯示地板打開、可以跳入坑中的計時器。" L.mythic_dispel_stage_4 = "驅散計時器" L.mythic_dispel_stage_4_desc = "顯示驅散計時器,根據 Echo 的首殺所使用的時間軸製作,為第四階段的驅散顯示計時器,會在適合的時間點提醒你驅散。" L.mythic_dispel_bar = "驅散" end