local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local unpack, type, gsub = unpack, type, gsub local select, ipairs, pairs = select, ipairs, pairs local strfind, strmatch = strfind, strmatch local GetItemInfo = GetItemInfo local GetItemQualityColor = GetItemQualityColor local GetMoney = GetMoney local GetNumQuestLeaderBoards = GetNumQuestLeaderBoards local GetNumQuestLogEntries = GetNumQuestLogEntries local GetQuestItemLink = GetQuestItemLink local GetQuestLogItemLink = GetQuestLogItemLink local GetQuestLogLeaderBoard = GetQuestLogLeaderBoard local GetQuestLogRequiredMoney = GetQuestLogRequiredMoney local GetQuestLogTitle = GetQuestLogTitle local GetQuestMoneyToGet = GetQuestMoneyToGet local IsQuestComplete = IsQuestComplete local MAX_NUM_ITEMS = MAX_NUM_ITEMS local MAX_NUM_QUESTS = MAX_NUM_QUESTS local MAX_REQUIRED_ITEMS = MAX_REQUIRED_ITEMS local hooksecurefunc = hooksecurefunc function S:BlizzardQuestFrames() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.quest) then return end local QuestStrip = { 'EmptyQuestLogFrame', 'QuestDetailScrollChildFrame', 'QuestDetailScrollFrame', 'QuestFrame', 'QuestFrameDetailPanel', 'QuestFrameGreetingPanel', 'QuestFrameProgressPanel', 'QuestFrameRewardPanel', 'QuestGreetingScrollFrame', 'QuestInfoItemHighlight', 'QuestLogDetailScrollFrame', 'QuestLogFrame', 'QuestLogListScrollFrame', 'QuestLogQuestCount', 'QuestProgressScrollFrame', 'QuestRewardScrollChildFrame', 'QuestRewardScrollFrame', 'QuestRewardScrollFrame' } for _, object in pairs(QuestStrip) do _G[object]:StripTextures(true) end local QuestButtons = { 'QuestFrameAcceptButton', 'QuestFrameCancelButton', 'QuestFrameCompleteButton', 'QuestFrameCompleteQuestButton', 'QuestFrameDeclineButton', 'QuestFrameExitButton', 'QuestFrameGoodbyeButton', 'QuestFrameGreetingGoodbyeButton', 'QuestFramePushQuestButton', 'QuestLogFrameAbandonButton' } for _, button in pairs(QuestButtons) do _G[button]:StripTextures() S:HandleButton(_G[button]) end local ScrollBars = { 'QuestDetailScrollFrameScrollBar', 'QuestGreetingScrollFrameScrollBar', 'QuestLogDetailScrollFrameScrollBar', 'QuestLogListScrollFrameScrollBar', 'QuestProgressScrollFrameScrollBar', 'QuestRewardScrollFrameScrollBar' } for _, object in pairs(ScrollBars) do S:HandleScrollBar(_G[object]) end local function handleItemButton(item) if not item then return end if item then item:SetTemplate() item:Size(143, 40) item:SetFrameLevel(item:GetFrameLevel() + 2) end if item.Icon then item.Icon:Size(E.PixelMode and 35 or 32) item.Icon:SetDrawLayer('ARTWORK') item.Icon:Point('TOPLEFT', E.PixelMode and 2 or 4, -(E.PixelMode and 2 or 4)) S:HandleIcon(item.Icon) end if item.IconBorder then S:HandleIconBorder(item.IconBorder) end if item.Count then item.Count:SetDrawLayer('OVERLAY') item.Count:ClearAllPoints() item.Count:SetPoint('BOTTOMRIGHT', item.Icon, 'BOTTOMRIGHT', 0, 0) end if item.NameFrame then item.NameFrame:SetAlpha(0) item.NameFrame:Hide() end if item.IconOverlay then item.IconOverlay:SetAlpha(0) end if item.Name then item.Name:FontTemplate() end if item.CircleBackground then item.CircleBackground:SetAlpha(0) item.CircleBackgroundGlow:SetAlpha(0) end for i = 1, item:GetNumRegions() do local Region = select(i, item:GetRegions()) if Region and Region:IsObjectType('Texture') and Region:GetTexture() == [[Interface\Spellbook\Spellbook-Parts]] then Region:SetTexture('') end end end for frame, numItems in pairs({ QuestLogItem = MAX_NUM_ITEMS, QuestProgressItem = MAX_REQUIRED_ITEMS }) do for i = 1, numItems do handleItemButton(_G[frame..i]) end end local function questQualityColors(frame, text, link) if not frame.template then handleItemButton(frame) end local quality = link and select(3, GetItemInfo(link)) if quality and quality > 1 then local r, g, b = GetItemQualityColor(quality) text:SetTextColor(r, g, b) frame:SetBackdropBorderColor(r, g, b) else text:SetTextColor(1, 1, 1) frame:SetBackdropBorderColor(unpack(E.media.bordercolor)) end end hooksecurefunc('QuestInfo_GetRewardButton', function(rewardsFrame, index) local button = rewardsFrame.RewardButtons[index] if not button and button.template then return end handleItemButton(button) end) hooksecurefunc('QuestInfoItem_OnClick', function(frame) if frame.type == 'choice' then frame:SetBackdropBorderColor(1, 0.80, 0.10) _G[frame:GetName()..'Name']:SetTextColor(1, 0.80, 0.10) for i = 1, #_G.QuestInfoRewardsFrame.RewardButtons do local item = _G['QuestInfoRewardsFrameQuestInfoItem'..i] if item ~= frame then local name = _G['QuestInfoRewardsFrameQuestInfoItem'..i..'Name'] local link = item.type and (_G.QuestInfoFrame.questLog and GetQuestLogItemLink or GetQuestItemLink)(item.type, item:GetID()) questQualityColors(item, name, link) end end end end) hooksecurefunc('QuestInfo_ShowRewards', function() local item, name, link for i = 1, #_G.QuestInfoRewardsFrame.RewardButtons do item = _G['QuestInfoRewardsFrameQuestInfoItem'..i] name = _G['QuestInfoRewardsFrameQuestInfoItem'..i..'Name'] link = item.type and (_G.QuestInfoFrame.questLog and GetQuestLogItemLink or GetQuestItemLink)(item.type, item:GetID()) questQualityColors(item, name, link) end end) hooksecurefunc('QuestInfo_ShowRequiredMoney', function() local requiredMoney = GetQuestLogRequiredMoney() if requiredMoney > 0 then if requiredMoney > GetMoney() then _G.QuestInfoRequiredMoneyText:SetTextColor(0.6, 0.6, 0.6) else _G.QuestInfoRequiredMoneyText:SetTextColor(1, 0.80, 0.10) end end end) hooksecurefunc('QuestFrameProgressItems_Update', function() _G.QuestProgressTitleText:SetTextColor(1, .8, .1) _G.QuestProgressText:SetTextColor(1, 1, 1) _G.QuestProgressRequiredItemsText:SetTextColor(1, .8, 0.1) local moneyToGet = GetQuestMoneyToGet() if moneyToGet > 0 then if moneyToGet > GetMoney() then _G.QuestProgressRequiredMoneyText:SetTextColor(.6, .6, .6) else _G.QuestProgressRequiredMoneyText:SetTextColor(1, .8, .1) end end local item, name, link for i = 1, _G.MAX_REQUIRED_ITEMS do item = _G['QuestProgressItem'..i] name = _G['QuestProgressItem'..i..'Name'] link = item.type and GetQuestItemLink(item.type, item:GetID()) questQualityColors(item, name, link) end end) hooksecurefunc('QuestLog_UpdateQuestDetails', function() local requiredMoney = GetQuestLogRequiredMoney() if requiredMoney > 0 then if requiredMoney > GetMoney() then _G.QuestLogRequiredMoneyText:SetTextColor(0.6, 0.6, 0.6) else _G.QuestLogRequiredMoneyText:SetTextColor(1, 0.80, 0.10) end end end) local textColor = {1, 1, 1} local titleTextColor = {1, 0.80, 0.10} hooksecurefunc('QuestFrameItems_Update', function() -- Headers _G.QuestLogDescriptionTitle:SetTextColor(unpack(titleTextColor)) _G.QuestLogRewardTitleText:SetTextColor(unpack(titleTextColor)) _G.QuestLogQuestTitle:SetTextColor(unpack(titleTextColor)) -- Other text _G.QuestLogItemChooseText:SetTextColor(unpack(textColor)) _G.QuestLogItemReceiveText:SetTextColor(unpack(textColor)) _G.QuestLogObjectivesText:SetTextColor(unpack(textColor)) _G.QuestLogQuestDescription:SetTextColor(unpack(textColor)) _G.QuestLogSpellLearnText:SetTextColor(unpack(textColor)) local requiredMoney = GetQuestLogRequiredMoney() if requiredMoney > 0 then if requiredMoney > GetMoney() then _G.QuestInfoRequiredMoneyText:SetTextColor(0.6, 0.6, 0.6) else _G.QuestInfoRequiredMoneyText:SetTextColor(1, 0.80, 0.10) end end _G.QuestLogItem1:Point('TOPLEFT', _G.QuestLogItemChooseText, 'BOTTOMLEFT', 1, -3) local numObjectives = GetNumQuestLeaderBoards() local _, objType, finished local numVisibleObjectives = 0 for i = 1, numObjectives do _, objType, finished = GetQuestLogLeaderBoard(i) if objType ~= 'spell' then numVisibleObjectives = numVisibleObjectives + 1 local objective = _G['QuestLogObjective'..numVisibleObjectives] if objective then if finished then objective:SetTextColor(1, .8, .1) else objective:SetTextColor(.63, .09, .09) end end end end local item, name, link for i = 1, _G.MAX_NUM_ITEMS do item = _G['QuestLogItem'..i] name = _G['QuestLogItem'..i..'Name'] link = item.type and (GetQuestLogItemLink or GetQuestItemLink)(item.type, item:GetID()) questQualityColors(item, name, link) end end) hooksecurefunc('QuestInfo_Display', function() -- Headers _G.QuestInfoTitleHeader:SetTextColor(unpack(titleTextColor)) _G.QuestInfoDescriptionHeader:SetTextColor(unpack(titleTextColor)) _G.QuestInfoObjectivesHeader:SetTextColor(unpack(titleTextColor)) _G.QuestInfoRewardsFrame.Header:SetTextColor(unpack(titleTextColor)) -- Other text _G.QuestInfoDescriptionText:SetTextColor(unpack(textColor)) _G.QuestInfoObjectivesText:SetTextColor(unpack(textColor)) _G.QuestInfoGroupSize:SetTextColor(unpack(textColor)) _G.QuestInfoRewardText:SetTextColor(unpack(textColor)) -- Reward frame text _G.QuestInfoRewardsFrame.ItemChooseText:SetTextColor(unpack(textColor)) _G.QuestInfoRewardsFrame.ItemReceiveText:SetTextColor(unpack(textColor)) _G.QuestInfoRewardsFrame.PlayerTitleText:SetTextColor(unpack(textColor)) _G.QuestInfoRewardsFrame.XPFrame.ReceiveText:SetTextColor(unpack(textColor)) _G.QuestInfoRewardsFrame.spellHeaderPool.textR, _G.QuestInfoRewardsFrame.spellHeaderPool.textG, _G.QuestInfoRewardsFrame.spellHeaderPool.textB = unpack(textColor) local requiredMoney = GetQuestLogRequiredMoney() for spellHeader, _ in _G.QuestInfoFrame.rewardsFrame.spellHeaderPool:EnumerateActive() do spellHeader:SetVertexColor(1, 1, 1) end for spellIcon, _ in _G.QuestInfoFrame.rewardsFrame.spellRewardPool:EnumerateActive() do if not spellIcon.template then handleItemButton(spellIcon) end end if requiredMoney > 0 then if requiredMoney > GetMoney() then _G.QuestInfoRequiredMoneyText:SetTextColor(0.6, 0.6, 0.6) else _G.QuestInfoRequiredMoneyText:SetTextColor(1, 0.80, 0.10) end end local item, name, link for i = 1, #_G.QuestInfoRewardsFrame.RewardButtons do item = _G['QuestInfoRewardsFrameQuestInfoItem'..i] name = _G['QuestInfoRewardsFrameQuestInfoItem'..i..'Name'] link = item.type and (_G.QuestInfoFrame.questLog and GetQuestLogItemLink or GetQuestItemLink)(item.type, item:GetID()) questQualityColors(item, name, link) end end) for i = 1, MAX_NUM_QUESTS do _G['QuestTitleButton'..i..'QuestIcon']:SetPoint('TOPLEFT', 4, 2) _G['QuestTitleButton'..i..'QuestIcon']:SetSize(16, 16) end local function UpdateGreetingFrame() local i = 1 while _G['QuestTitleButton'..i]:IsVisible() do local title = _G['QuestTitleButton'..i] local icon = _G['QuestTitleButton'..i..'QuestIcon'] local text = title:GetFontString() local textString = gsub(title:GetText(), '|c[Ff][Ff]%x%x%x%x%x%x(.+)|r', '%1') _G.GreetingText:SetTextColor(1, 1, 1) _G.CurrentQuestsText:SetTextColor(1, 0.80, 0.10) _G.AvailableQuestsText:SetTextColor(1, 0.80, 0.10) title:SetText(textString) if title.isActive == 1 then icon:SetTexture(132048) icon:SetDesaturation(1) text:SetTextColor(.6, .6, .6) else icon:SetTexture(132049) icon:SetDesaturation(0) text:SetTextColor(1, .8, .1) end local numEntries = GetNumQuestLogEntries() for y = 1, numEntries do local questLogTitleText, _, _, _, _, isComplete, _, questId = GetQuestLogTitle(y) if strmatch(questLogTitleText, textString) then if (isComplete == 1 or IsQuestComplete(questId)) then icon:SetDesaturation(0) text:SetTextColor(1, .8, .1) break end end end i = i + 1 end end _G.QuestFrameGreetingPanel:HookScript('OnUpdate', UpdateGreetingFrame) hooksecurefunc('QuestFrameGreetingPanel_OnShow', UpdateGreetingFrame) _G.QuestLogTimerText:SetTextColor(1, 1, 1) S:HandleFrame(_G.QuestFrame, true, nil, 11, -12, -32, 66) S:HandleFrame(_G.QuestLogFrame, true, nil, 11, -12, -32, 45) S:HandleFrame(_G.QuestLogListScrollFrame, true, nil, -1, 2) S:HandleFrame(_G.QuestLogDetailScrollFrame, true, nil, -1, 2) S:HandleFrame(_G.QuestDetailScrollFrame, true, nil, -6, 2) S:HandleFrame(_G.QuestRewardScrollFrame, true, nil, -6, 2) S:HandleFrame(_G.QuestProgressScrollFrame, true, nil, -6, 2) S:HandleFrame(_G.QuestGreetingScrollFrame, true, nil, -6, 2) S:HandlePointXY(_G.QuestLogFrameAbandonButton, 15, 49) S:HandlePointXY(_G.QuestFramePushQuestButton, -2) S:HandlePointXY(_G.QuestFrameExitButton, -36, 49) S:HandlePointXY(_G.QuestFrameAcceptButton, 15, 70) S:HandlePointXY(_G.QuestFrameDeclineButton, -36, 70) S:HandlePointXY(_G.QuestFrameCompleteQuestButton, 15, 70) S:HandlePointXY(_G.QuestFrameCompleteButton, 15, 70) S:HandlePointXY(_G.QuestFrameCancelButton, -36, 70) S:HandlePointXY(_G.QuestFrameGoodbyeButton, -36, 70) S:HandlePointXY(_G.QuestFrameGreetingGoodbyeButton, -36, 70) S:HandlePointXY(_G.QuestFrameNpcNameText, -1, 0) _G.QuestGreetingFrameHorizontalBreak:Kill() _G.QuestLogListScrollFrame:Width(303) _G.QuestLogDetailScrollFrame:Width(303) _G.QuestLogFrameAbandonButton:Width(129) _G.QuestLogHighlightFrame:Width(303) _G.QuestLogHighlightFrame.SetWidth = E.noop _G.QuestLogSkillHighlight:SetTexture(E.Media.Textures.Highlight) _G.QuestLogSkillHighlight:SetAlpha(0.35) S:HandleCloseButton(_G.QuestFrameCloseButton, _G.QuestFrame.backdrop) S:HandleCloseButton(_G.QuestLogFrameCloseButton, _G.QuestLogFrame.backdrop) local index = 1 while _G['QuestLogTitle'..index] do local questLogTitle = _G['QuestLogTitle'..index] questLogTitle:SetNormalTexture(E.Media.Textures.PlusButton) questLogTitle.SetNormalTexture = E.noop questLogTitle:GetNormalTexture():Size(16) questLogTitle:GetNormalTexture():Point('LEFT', 5, 0) questLogTitle:SetHighlightTexture('') questLogTitle.SetHighlightTexture = E.noop questLogTitle:Width(300) _G['QuestLogTitle'..index..'Highlight']:SetAlpha(0) hooksecurefunc(questLogTitle, 'SetNormalTexture', function(title, texture) local tex = title:GetNormalTexture() if strfind(texture, 'MinusButton') then tex:SetTexture(E.Media.Textures.MinusButton) elseif strfind(texture, 'PlusButton') then tex:SetTexture(E.Media.Textures.PlusButton) else tex:SetTexture() end end) index = index + 1 end local QuestLogCollapseAllButton = _G.QuestLogCollapseAllButton QuestLogCollapseAllButton:StripTextures() QuestLogCollapseAllButton:Point('TOPLEFT', -45, 7) QuestLogCollapseAllButton:SetNormalTexture(E.Media.Textures.PlusButton) QuestLogCollapseAllButton.SetNormalTexture = E.noop QuestLogCollapseAllButton:GetNormalTexture():Size(16) QuestLogCollapseAllButton:SetHighlightTexture('') QuestLogCollapseAllButton.SetHighlightTexture = E.noop QuestLogCollapseAllButton:SetDisabledTexture(E.Media.Textures.PlusButton) QuestLogCollapseAllButton.SetDisabledTexture = E.noop QuestLogCollapseAllButton:GetDisabledTexture():Size(16) QuestLogCollapseAllButton:GetDisabledTexture():SetTexture(E.Media.Textures.PlusButton) QuestLogCollapseAllButton:GetDisabledTexture():SetDesaturated(true) hooksecurefunc(_G.QuestLogCollapseAllButton, 'SetNormalTexture', function(button, texture) local tex = button:GetNormalTexture() if strfind(texture, 'MinusButton') then tex:SetTexture(E.Media.Textures.MinusButton) else tex:SetTexture(E.Media.Textures.PlusButton) end end) end S:AddCallback('BlizzardQuestFrames')